Trivial Pursuit (ZX Spectrum)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.3
Graphics The quality of the art, or the quality/speed of the drawing routines 3.3
Personal Slant How much you personally like the game, regardless of other attributes 3.5
Sound / Music The quality of the sound effects and/or music composition 3.3
Overall User Score (4 votes) 3.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
ASM (Aktueller Software Markt)
Fazit: DOMARK hat mit TRIVIAL PURSUIT ein Programm entwickelt, das den Software-Markt „revolutionieren“ könnte. Software kann zu einem Vehikel der „neuen Künste“ werden, bzw. Kunst neu bearbeiten und „einkleiden“. „Starke Worte“, werden sich jetzt vielleicht viele sagen. Ich meine, daß Computer-Programme mittlerweile eine neue „Funktion“ übernehmen können. Es gibt längst nicht mehr nur „Baller- oder Gerüstspiele“; die Ideenvielfalt hat sich auch in der „Software-Kunst“ breitgemacht. Bald wird es vermutlich möglich sein, Lyrik, Poesie und Prosa „rüberzubringen“; oder eben Gesellschaftsspiele auf den Bildschirm zu projezieren. TRIVIAL PURSUIT ist in dieser Hinsicht richtungsweisend. Wir wollen hoffen, daß bald noch mehr von solch‘ guter Qualität „auf uns zukommt“!
If for some strange reason you didn't get a copy of the board game Trivial Pursuit last Christmas the fret no longer. Domark have just brought out Trivial Pursuit - The Computer Game! It's based very faithfully on the original board game with a few additions and adaptations for the computer.
Sinclair User
This is the first time I've actually played Trivial Pursuit and I must say I'm pretty impressed. The questions are very intelligent and the layout of the game is marvelous. I also beat Big Al' first go.
Your Sinclair
At heart, Trivial Pursuit, the computer game, is still a chase round a wheel-shaped board, picking up wedges at the intersections before racing back to the centre. Answering a question correctly, the category decided by the colour of the square you're on, gets you another go. One thing that the computer can do that a bit of cardboard can't, is set visual and musical questions. These add something to the game, though I'm not really convinced that identifying a tune played backwards is quite true to the trivial facts philosophy.