Description
Turrican II: The Final Fight is a platformer/shooter as typically seen on consoles, but designed for home computers from the ground up.
Its plot is - naturally - very simple: an evil mega-robot called "The Machine" attacks the United Planets Ship Avalon 1, slaughtering all who resist. All - except Commander Bren McGuire, who can escape and slip into the experimental Turrican bionic armor. As Turrican, he strives to show Machine who's the boss.
Unlike other games of its type, Turrican II also contains three levels of horizontal shooter action in the spirit of
R-Type or the developers' own
Katakis. Six large worlds are to be explored, where you are basically free to go everywhere you want, since there is no automatic scrolling and the levels are packed with hidden extra lives and weapons. All those levels are very different: the first one in the rock desert is pretty colorful with parallaxing rainbow background and happy music, while the following worlds get darker and darker.
Turrican can get some different weapons for his arm cannon: the normal blaster, the ball weapon which rebounds from surfaces, the laser, which shoots beams as large as Turrican himself, and the multi-beam, which shoots in 180 degree directions. He also can shoot with a continuous beam which can be activated by pressing and holding the fire button. This beam can be rotated around Turrican so it's possible to blast things
below him in this way.
Alternate Titles
- "Turrican 2" -- Common spelling
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Trivia
The game's excellent music was originally written for the Amiga using the TFMX sound format - some of it actually contains 7 channels!