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Description

While flying three members of the same family, your planes crash-lands in an area where it soon becomes clear that time has stood still - dinosaurs still roam the area, and the humans are primitive and carnivorous. Your task is to guide them to safety through the complex isometrically viewed world (using the same basic game engine as Denton Designs' Great Escape license).

Hazards to be faced include the aforementioned dinosaurs and cavemen, as well as sea monsters, precarious mountainous ledges and dilapidated bridges. Objects including weapons and first aid kits can be collected. Each character has his own distinct behaviors - one becomes hungry easily, while another is only really competent while his fiancé survives. Although the ultimate aim is to save all four characters, you can continue while at least one is alive.

Screenshots

Where Time Stood Still ZX Spectrum Day and night cause the colours to change
Where Time Stood Still ZX Spectrum Control selection
Where Time Stood Still ZX Spectrum Starting position
Where Time Stood Still ZX Spectrum Loading screen

Promo Images

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Alternate Titles

  • "Tibet" -- Working Title
  • "Land That Time Forgot" -- ZX Spectrum announcement title

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User Reviews

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Critic Reviews

Sinclair User Aug, 1988 96 out of 100 96
The Games Machine (UK) Aug, 1988 95 out of 100 95
Crash! Jul, 1988 94 out of 100 94
Your Sinclair Aug, 1988 9 out of 10 90
Computer and Video Games (CVG) Sep, 1988 8 out of 10 80
ACE (Advanced Computer Entertainment) Oct, 1988 719 out of 1000 72
ACE (Advanced Computer Entertainment) Sep, 1988 719 out of 1000 72

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Trivia

Cancelled ports

John Heap worked on ports for ZX Spectrum (48 KB) and Amstrad CPC, but both were ultimately cancelled.
Martin Smith (62888) added Where Time Stood Still (ZX Spectrum) on Oct 01, 2004
Other platforms contributed by Kabushi (165409) and Terok Nor (23168)