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Zybex is a horizontally scrolling shoot 'em up inspired by Side Arms and Nemesis/Gradius. The players took control of prisoners trying to win freedom from a galactic prison. At the end of each level they earned a crystal, opening access to the later levels of the game.

There are 16 levels in total, with numbers 2-12 immediately available after completing the first - the player can go through them in any order. However, levels 13-16 are locked until the player earns enough crystals.

The weapon system is quite unique - the player constantly fires, and the fire button is simply used to change the current weapon. The basic weapon is the Orbiter, which the player always has. Picking up weapon icons increases the power of a weapon by 1 up to the maximum of power level 4. Dying reduces the current weapon by 1 power level, or loses it if the weapon is power 1 (with the exception of the Orbiter). As the weapons get more power, their fire rate becomes faster and the bullets stronger. The five weapons are Orbiter, 8-way (upgrades from 2 to 4 to 6 to 8 way fire), Railgun (powerful single bullet which gets longer) Pulse (fires straight forward and gains diagonal fire at power 3/4) and Wall (another forward fire, which gains size).


Zybex Atari 8-bit Game over
Zybex ZX Spectrum Profits after boss death
Zybex Atari 8-bit Entering the first level
Zybex ZX Spectrum Other form of spaceships

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Critic Reviews

Sinclair User ZX Spectrum Jun, 1989 95 out of 100 95
Zzap! Commodore 64 Mar, 1988 93 out of 100 93
Zzap! Commodore 64 Nov, 1988 89 out of 100 89
Computer and Video Games (CVG) ZX Spectrum Jul, 1989 79 out of 100 79
ACE (Advanced Computer Entertainment) Commodore 64 Apr, 1988 758 out of 1000 76
Computer and Video Games (CVG) Commodore 64 Mar, 1988 7 out of 10 70
Commodore User Commodore 64 Mar, 1988 6 out of 10 60
Commodore Force Commodore 64 Mar, 1993 56 out of 100 56
ASM (Aktueller Software Markt) Commodore 64 Oct, 1988 6.6 out of 12 55


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Contributed to by Martin Smith (62934) and Andrew Fisher (178)