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Zyconix is an arcade puzzle game.

Colored blocks raining down on a playfield, we’ve seen that before. Zyconix takes the Columns principle (align three or more bricks of the same color to make them disappear) and adds a few twists of its own:

  • First, there are no groups or columns of stones, only single blocks.
  • Second, several of them slide down at once, and you select and move them with a cursor.
  • Third, only horizontal and diagonal lines disappear, but not stacks of the same color.

Add a few special objects from bombs to drills to a breakout ball that you can actually deflect grabbing a brick as a paddle, mix with four play modes (normal, pre-filled playfield and two time trial variants), and the result is a fast-pasted, tricky test of agility.

Two players can compete in split-screen mode, where each removed line turns the corresponding number of bricks on the opponent’s field into indestructible obstacle blocks. Soloists adjust the difficulty level by tweaking the number of blocks in a line (from three to six), number of colors and frequency of new stones appearing.


Zyconix DOS Two-player mode: Removed lines turn your opponent’s bricks into steel bricks.
Zyconix DOS Four characters represent the four game modes, each with their own set of music.
Zyconix DOS Time trial: Indestructable blocks grow from the bottom of the playfield.
Zyconix DOS Title screen.

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The Press Says

Joystick (French) Amiga Nov, 1992 76 out of 100 76
ASM (Aktueller Software Markt) DOS Feb, 1993 7 out of 12 58
PC Games (Germany) DOS Jan, 1993 56 out of 100 56
Amiga Joker Amiga Nov, 1992 42 out of 100 42


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The manual introduces Zyconix as follows:

Zyconix is designed to test your mental agility, your patience and your masochistic tendencies. Various programmers have gone seriously crazy in the development of this game and those that survived still bear horrendous mental scars from over-exposure to Zyconix... so what makes you so different?

Within minutes of playing, you’ll be pulling your hair out and throwing temper tantrums, after an hour you’ll think you can beat it, after a week you’ll know you can’t. After a month... well, if you survive a month then you’re clearly indestructible but incidentally, gibbering in front of a computer monitor is most unattractive.

Gibbering in front of a manual script no less.
Contributed to by -Chris (7357) and Martin Smith (63134)