DescriptionIn action games players are required to have good reflexes and quick reaction in order to overcome challenges. Action games typically focus on combat, during which the player must press buttons or keys rapidly or in timed intervals in order to execute attacks and other moves. Non-combat challenges may include avoiding traps, jumping, running, completing tasks within a pressing time limit, etc.
Common action sub-genres are shooters, fighting, and platform games.
Though most racing / driving, sports, and many simulation games contain action-oriented gameplay, they can be considered action games only if they specifically emphasize arcade-like, reflex-based gameplay.
Action games may include extensive non-violent exploration and/or puzzle-solving, or combine themselves with other genres, e.g. role-playing or driving.
Quick thinking is often required to succeed in action games; however, games that specifically emphasize quick thinking over reflexes are usually real-time strategy or puzzle games.
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Commodore 64 (1984)
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Amiga CD32 (1995)
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