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Interactive Fiction with GraphicsDescriptionSame mechanics as Interactive Fiction, with modifications for graphics made to the input and output interface. Output can include graphics, which can either be turned off (Transylvania, Tau Ceti, etc.) or are mandatory (Sierra "Quest" and Lucasarts "SCUMM" games). Input is still text-based requiring verb-noun input, but the method of selection does not have to rely on the keyboard (meaning, you can pick from a visual list of verbs and nouns, like Lucasarts adventures). To remain in the Interaction Fiction with Graphics subgenre, verb-noun input using text labels must be maintained. If the verbs (actions) and nouns (items) are replaced by icons or pictures, or accepts verb-only or noun-only input, it no longer qualfies as Interactive Fiction.
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iPhone (2010) and iPad (2010) This is a digital conversion of Fighting Fantasy gamebook #5, dating back to September 1983, and the last of Big... |
iPhone (2010) A computer adaptation of the 24th Fighting Fantasy gamebook, originally published in 1986, this adventure puts the player in (eventual)... |
iPhone (2010) and iPad (2011) The second of the Fighting Fantasy gamebooks to be the subject of multiple video game adaptations, this conversion (like its... |
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Commodore 64 (1984) and ZX Spectrum (1984) A chance encounter with Bigleg, a dying dwarf, hastens your wary adventurer to the tower of the helpful wizard Yaztromo,... |
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Commodore 64 (1987) and ZX Spectrum (1987) Frankenstein is a text based adventure game by Rod Pike and is the follow-up to his earlier game,
Dracula.The story... |
iPad (2012) and iPhone (2012) The first horror novel, Frankenstein, or the Modern Prometheus, is here brought to life in a modern context through the... |
DOS (1992) and Windows (1995) Gateway is a text adventure with graphics in which the player explores strange new worlds and locations in the proverbial... |
Linux (2004), Windows (2004) and Macintosh (2004) Future Boy! is a comedic, comic book-styled interactive fiction game written with the Hugo programming language. You have to save... |
Macintosh (1985) A timewarp in space transports you to the year 2190 and places you in a strange city called Futuria. This... |
Atari ST (1986) and Macintosh (1986) After your uncle passed away, you inherited his house and possessions. Among the his personal items, you find a journal... |
DOS (1993) The sequel to the original Gateway game, this is also a text based (but graphically enhanced) text game, in which... |
ZX Spectrum (1983) Ghost Town is a text adventure with some simple graphics acting as a map. The game is set in an... |
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Commodore 64 (1986) and ZX Spectrum (1986) The Graphic Adventure creator is a tool to create interactive fiction games. A utility to draw background graphics is included,... |
Amstrad CPC (1985), ZX Spectrum (1985) and Commodore 64 (1985) Based on the movie of the same name, Gremlins: The Adventure is an interactive fiction game by Brian Howarth, author... |
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Apple II (1983), Atari 8-bit (1983) and Commodore 64 (1983) This is a graphic adventure where you, as the pilot of the Earth vessel USAC 9400, are instructed to find... |
DOS (1988) In 2087, a physicist, inventor of a time travel machine, assembles a group of Guardians to travel back in time... |
Browser (2012) Using a heavily constrained set (TAKE, GO TO, and SHOW TO) of the standard text adventure buffet of options, this... |
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Windows (1998) Guilty Bastards is a “tongue-in-cheek” murder mystery in which you play the role of a Private Eye with a gambling... |
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