DescriptionRole-playing video games are descendants of pen-and-paper RPGs. In those games character development is the main driving gameplay mechanic. Typically one or more characters are created and shaped by the player, then embark on a series of encounters that increase the inventory, wealth, or combat statistics of said character(s).
A role-playing game is not just any game in which the player "plays a role", i.e. controls a character and participates in exploration and narrative. Rather, the defining characteristic of role-playing games is player-dependent character growth. A role-playing game can be seen as such when player-controlled characters become stronger ("levels up") because of the player's actions (usually depending on experience points received for vanquishing enemies), rather than being upgraded automatically as dictated by the storyline. The degree of the player's involvement in shaping the characters may vary considerably: some RPGs offer vast customization possibilities, while others tend to simplify and even nearly automatize the process.
Traditional RPGs have turn-based combat and a fantasy setting (Wizardry series, Ultima series, Roguelikes, etc.). Later, other settings were introduced, and many RPGs - such as Diablo - began favoring action-based combat. In these games, Action is used as a modifier to the RPG genre.
By the late 1980's, the genre has been distinctly split into two main sub-genres: Western and Japanese (sometimes called console-style) RPG. Western RPGs typically favored free exploration and player-made decisions, while Japanese RPGs focused on following a linear story line. Japanese RPGs also tended to retain simple turn-based combat mechanics, and in many cases also random enemy encounters.
In many early Western RPGs the player was given the option to create an entire party of characters (usually up to six). Ultima games introduced the possibility of recruiting initially non-playable characters (NPCs) with their own personalities from the game world into the party. Beginning with Phantasy Star, Japanese RPGs followed this template and even elevated it to their cornerstone mechanic.
Late 1990's saw a "RPG revival" in the West. Fallout greatly expanded the usage of non-combat statistics and moral decisions during gameplay, while Baldur's Gate popularized real-time party-based combat.
Amulets and Armor is a mission-based role-playing game. The game comes with a number of missions of varying difficulty levels...
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The first expansion pack to Anarchy Online, adds a new dimension (the 'Shadowlands') to the world of Rubi-Ka. This expansion...
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A cult of snake worshippers, the Ophilia Sect, is responsible for the murder of the rightful King of Olyndsia. Play...
Ancients 1: Death Watch is a mystical fantasy role-playing game, bringing players deep in the underground to do battle with...
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Sharp X68000 (1991)
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SEGA Saturn (1997)
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Linux (1992), DOS (1992), Windows (2005), Amiga (1993), Atari ST (1995), Windows Mobile (2001), Macintosh (2004), Android (2009), Acorn 32-bit (1995), GP2X (2011), GP2X Wiz (2011), OS/2 (2001) and BeOS (2001)
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Game Boy Color (2000)
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Top games by as rated by the press:
- 99 Chrono Trigger
- 94 Mass Effect 2
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- 93 Vagrant Story
- 93 Ultima Underworld: The Stygian Abyss
- 93 Super Mario RPG: Legend of the Seven Stars
- 93 Star Wars: Knights of the Old Republic
- 93 Panzer Dragoon Saga
- 93 Mass Effect 2
- 93 Final Fantasy VII
Games must have at least a Critic Score of 80 to be considered.
Top games by as rated by our users:
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- 3.70 Borderlands: Game of the Year Edition (2010)
Games must have at least 1 votes and a User Score of 4.0 to be considered.