DescriptionRole-playing video games are descendants of pen-and-paper RPGs. In those games character development is the main driving gameplay mechanic. Typically one or more characters are created and shaped by the player, then embark on a series of encounters that increase the inventory, wealth, or combat statistics of said character(s).
A role-playing game is not just any game in which the player "plays a role", i.e. controls a character and participates in exploration and narrative. Rather, the defining characteristic of role-playing games is player-dependent character growth. A role-playing game can be seen as such when player-controlled characters become stronger ("levels up") because of the player's actions (usually depending on experience points received for vanquishing enemies), rather than being upgraded automatically as dictated by the storyline. The degree of the player's involvement in shaping the characters may vary considerably: some RPGs offer vast customization possibilities, while others tend to simplify and even nearly automatize the process.
Traditional RPGs have turn-based combat and a fantasy setting (Wizardry series, Ultima series, Roguelikes, etc.). Later, other settings were introduced, and many RPGs - such as Diablo - began favoring action-based combat. In these games, Action is used as a modifier to the RPG genre.
By the late 1980's, the genre has been distinctly split into two main sub-genres: Western and Japanese (sometimes called console-style) RPG. Western RPGs typically favored free exploration and player-made decisions, while Japanese RPGs focused on following a linear story line. Japanese RPGs also tended to retain simple turn-based combat mechanics, and in many cases also random enemy encounters.
In many early Western RPGs the player was given the option to create an entire party of characters (usually up to six). Ultima games introduced the possibility of recruiting initially non-playable characters (NPCs) with their own personalities from the game world into the party. Beginning with Phantasy Star, Japanese RPGs followed this template and even elevated it to their cornerstone mechanic.
Late 1990's saw a "RPG revival" in the West. Fallout greatly expanded the usage of non-combat statistics and moral decisions during gameplay, while Baldur's Gate popularized real-time party-based combat.
Game Boy Advance (2005)
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Atari ST (1993)
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Commodore PET/CBM (1979)
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Xbox 360 (2010)
Dungeon Adventure is a game in the vein of Rogue or NetHack. The player picks a character class, gender and...
The sinister female cosmic magician El Black has tried to destroy the planet of Alkasis. Meteorites, earthquakes - every possible...
SEGA CD (1995)
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Nintendo DS (2008)
Dungeon Explorer: Warriors of Ancient Arts is a remake of the original Dungeon Explorer released on the TurboGrafx-16 in 1989.Warriors...
Dungeon Harlem is a first-person dungeon crawler. The player controls a naked female warrior named Esbe, who is contacted by...
Galdryn of the Meadows, a powerful wizard, was treacherously killed by another mage. It appears that a conspiracy is born...
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Dungeon Lords MMXII is a remastered version of Dungeon Lords - more specifically, its updated version, the Collector's Edition. This...
The evil sorcerer Darces took over our world once again. The only way to defeat him is to find five...
Dungeon Maker: Hunting Ground is an action RPG where the player creates their own unique dungeon using purchased pre-crafted pieces....
SEGA Saturn (1998)
Dungeon Master Nexus is the first game in the Dungeon Master series using a 3D graphics engine. The game features...
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Games must have at least a MobyRank of 80 to be considered.
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Games must have at least 1 votes and a MobyScore of 4.0 to be considered.