DescriptionRole-playing video games are descendants of pen-and-paper RPGs. In those games character development is the main driving gameplay mechanic. Typically one or more characters are created and shaped by the player, then embark on a series of encounters that increase the inventory, wealth, or combat statistics of said character(s).
A role-playing game is not just any game in which the player "plays a role", i.e. controls a character and participates in exploration and narrative. Rather, the defining characteristic of role-playing games is player-dependent character growth. A role-playing game can be seen as such when player-controlled characters become stronger ("levels up") because of the player's actions (usually depending on experience points received for vanquishing enemies), rather than being upgraded automatically as dictated by the storyline. The degree of the player's involvement in shaping the characters may vary considerably: some RPGs offer vast customization possibilities, while others tend to simplify and even nearly automatize the process.
Traditional RPGs have turn-based combat and a fantasy setting (Wizardry series, Ultima series, Roguelikes, etc.). Later, other settings were introduced, and many RPGs - such as Diablo - began favoring action-based combat. In these games, Action is used as a modifier to the RPG genre.
By the late 1980's, the genre has been distinctly split into two main sub-genres: Western and Japanese (sometimes called console-style) RPG. Western RPGs typically favored free exploration and player-made decisions, while Japanese RPGs focused on following a linear story line. Japanese RPGs also tended to retain simple turn-based combat mechanics, and in many cases also random enemy encounters.
In many early Western RPGs the player was given the option to create an entire party of characters (usually up to six). Ultima games introduced the possibility of recruiting initially non-playable characters (NPCs) with their own personalities from the game world into the party. Beginning with Phantasy Star, Japanese RPGs followed this template and even elevated it to their cornerstone mechanic.
Late 1990's saw a "RPG revival" in the West. Fallout greatly expanded the usage of non-combat statistics and moral decisions during gameplay, while Baldur's Gate popularized real-time party-based combat.
Arc the Lad Collection contains the following games: Arc the Lad Arc the Lad: Monster Tournament Arc the Lad II...
PlayStation 2 (2004)
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WonderSwan Color (2002)
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PlayStation 2 (2003)
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Twelve years have passed since the half-elf Pikto and his friends have defeated the evil demon and restored peace in...
SEGA CD (1993)
Arcus I・II・III is a full 16-bit remake of the first three PC titles in the Arcus series, Arcus, Arcus II:...
Game Boy (1992)
One of many untranslated Japanese games for Game Boy. This one is rpg - third from the Aretha trilogy. You...
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Game Boy Color (2000)
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PS Vita (2011)
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PlayStation 3 (2014)
This is an expansion pack for Ar nosurge:Ode to an Unborn Star. It allows the character Kanon to join the...
PlayStation 3 (2014)
This is an expansion pack for Ar nosurge:Ode to an Unborn Star. It allows the character Nay to join the...
PS Vita (2015)
This limited edition contains: Ar nosurge Plus: Ode to an Unborn Star Collector's box 18" x 24" poster Surge Concerto...
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Games must have at least a Critic Score of 80 to be considered.
Top games by as rated by our users:
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Games must have at least 1 votes and a User Score of 4.0 to be considered.