Role-Playing (RPG)
Description
Role-playing video games are descendants of pen-and-paper RPGs. In those games character development is the main driving gameplay mechanic. Typically one or more characters are created and shaped by the player, then embark on a series of encounters that increase the inventory, wealth, or combat statistics of said character(s).
A role-playing game is not just any game in which the player "plays a role", i.e. controls a character and participates in exploration and narrative. Rather, the defining characteristic of role-playing games is
player-dependent character growth. A role-playing game can be seen as such when player-controlled characters become stronger ("levels up") because of the player's actions (usually depending on experience points received for vanquishing enemies), rather than being upgraded automatically as dictated by the storyline. The degree of the player's involvement in shaping the characters may vary considerably: some RPGs offer vast customization possibilities, while others tend to simplify and even nearly automatize the process.
Traditional RPGs have turn-based combat and a fantasy setting (
Wizardry series,
Ultima series,
Roguelikes, etc.). Later, other settings were introduced, and many RPGs - such as
Diablo - began favoring action-based combat. In these games, Action is used as a modifier to the RPG genre.
By the late 1980's, the genre has been distinctly split into two main sub-genres: Western and Japanese (sometimes called
console-style) RPG. Western RPGs typically favored free exploration and player-made decisions, while Japanese RPGs focused on following a linear story line. Japanese RPGs also tended to retain simple turn-based combat mechanics, and in many cases also random enemy encounters.
In many early Western RPGs the player was given the option to create an entire party of characters (usually up to six).
Ultima games introduced the possibility of recruiting initially non-playable characters (NPCs) with their own personalities from the game world into the party. Beginning with
Phantasy Star, Japanese RPGs followed this template and even elevated it to their cornerstone mechanic.
Late 1990's saw a "RPG revival" in the West.
Fallout greatly expanded the usage of non-combat statistics and moral decisions during gameplay, while
Baldur's Gate popularized real-time party-based combat.
Game Title |
PSP (2006) The game opening quickly introduces us to Jurio and Chris, two teenagers who are just about old enough to set... |
PC-98 (1996) Long time ago, two gods, Bardus and Octum, fought for dominance in the world. The benevolent Bardus defeated the evil... |
Windows (2004) and PSP (2006) In this latest installment of the long-running Legend of Heroes series, you control two heroes: Estelle bright, a daughter of... |
PlayStation (1998) Legend of Legaia is a Japanese-style RPG. Your initial party consists of three characters: Vahn, Noa, and Gala - two... |
PlayStation (1999), PSP (2011) and PlayStation 3 (2011) A twinkling consciousness became a star that sparkled in the night and banished the darkness. The Mana Goddess acquired consciousness... |
SEGA Saturn (1996) Long time ago, Reharl, the King of Spirits, fought the destroyer Agito. Both sides used powerful armlets - Golden and... |
Windows (1997) and DOS (1996) The land of Lotland, inhabited by many different races, was once threatened by the giant dragon Pursival. Five heroes -... |
Android (2012) and iPhone (2012) A malevolent being known as the Shadow King has descended on the land of Neotellus. Clandestine beings that lived in... |
Browser (2002) An update of Legend of the Red Dragon for the internet generation (playing it a bit closer to its source... |
Windows (1999) Legend of the North is a role-playing game out of Russia. The game focuses on the Scandinavian landscape and mostly... |
Amiga (1989) and DOS (1992) SysOp Seth Able Robinson puts his money where his mouth is and cobbles together a BBS door game for his... |
DOS (1992) As a follow-up to Legend of the Red Dragon, a game that burst at its seams with derivative borrowing, no... |
Game Boy Color (2001) More fishing adventures on the Game Boy. This time, there are plenty more fish and other river creatures that you... |
Game Boy Color (1999), Game Boy (1997) and Nintendo 3DS (2013) This unique RPG provides a world of fishing as the prime objective.There are two modes of play, The Fish and... |
Genesis (2008) After putting the finishing touches on his new time machine, the prestigious Dr. Tang steps back to admire his life's... |
TurboGrafx CD (1995) and Wii (2009) Legend of Xanadu II continues the story of the first game. Once again, the player controls the adventurer Areios, who... |
TurboGrafx CD (1994) and Wii (2008) In Legend of Xanadu, the player controls a young adventurer named Areios. Monsters attack his homeland, and he is forced... |
GameCube (2003) This disc contains emulated versions of the NES games The Legend of Zelda and Zelda II: The Adventure of Link,... |
Windows (2008) The Legend of Zelda: The Fallen Sage is a fan-made game based on The Legend of Zelda franchise and more... |
Windows (2010) The Legend of Zelda: Time's Menagerie is another installment in the fan-series created by "The Undying Nephalim", the previous entry... |
Atari ST (1992), DOS (1992), Macintosh (1992) and Amiga (1992) Legends of Future Past was one of the earliest commercial text-based massively multiplayer online role-playing games (MMORPGs), originally offered through... |
Windows (1997) Based on an ASCII text role-playing MUD called Islands Of Kesmai started on CompuServe in 1984, this was a graphics-based... |
Windows (2001) Legends of Might and Magic is a team-combat medieval fantasy set in a true 3D landscape. Choose from a variety... |
DOS (1991) This is the second adventure in which the player takes on the role of the Inspector, a crime-solving fighter/mage. This... |
DOS (1989) Legends of Murder is a fantasy/role-playing/murder mystery game. In Volume 1 of the series you, Inspector, have been summoned to... |