DescriptionRole-playing video games are descendants of pen-and-paper RPGs. In those games character development is the main driving gameplay mechanic. Typically one or more characters are created and shaped by the player, then embark on a series of encounters that increase the inventory, wealth, or combat statistics of said character(s).
A role-playing game is not just any game in which the player "plays a role", i.e. controls a character and participates in exploration and narrative. Rather, the defining characteristic of role-playing games is player-dependent character growth. A role-playing game can be seen as such when player-controlled characters become stronger ("levels up") because of the player's actions (usually depending on experience points received for vanquishing enemies), rather than being upgraded automatically as dictated by the storyline. The degree of the player's involvement in shaping the characters may vary considerably: some RPGs offer vast customization possibilities, while others tend to simplify and even nearly automatize the process.
Traditional RPGs have turn-based combat and a fantasy setting (Wizardry series, Ultima series, Roguelikes, etc.). Later, other settings were introduced, and many RPGs - such as Diablo - began favoring action-based combat. In these games, Action is used as a modifier to the RPG genre.
By the late 1980's, the genre has been distinctly split into two main sub-genres: Western and Japanese (sometimes called console-style) RPG. Western RPGs typically favored free exploration and player-made decisions, while Japanese RPGs focused on following a linear story line. Japanese RPGs also tended to retain simple turn-based combat mechanics, and in many cases also random enemy encounters.
In many early Western RPGs the player was given the option to create an entire party of characters (usually up to six). Ultima games introduced the possibility of recruiting initially non-playable characters (NPCs) with their own personalities from the game world into the party. Beginning with Phantasy Star, Japanese RPGs followed this template and even elevated it to their cornerstone mechanic.
Late 1990's saw a "RPG revival" in the West. Fallout greatly expanded the usage of non-combat statistics and moral decisions during gameplay, while Baldur's Gate popularized real-time party-based combat.
PlayStation 3 (2013)
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Xbox 360 (2007)
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Nintendo DS (2008)
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ZX Spectrum (1984)
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TurboGrafx CD (1991)
It was just an ordinary cruise ship gig for the four musicians. The band leader, known only as the Flute...
"Maten Densetsu" is a RPG set in post-apocalyptic Japan, similar in style and in gameplay to Shin Megami Tensei and...
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Originally launched in 1996 and still being actively maintained and updated, Materia Magica is a complex fantasy MUD set on...
Mathoria: It All Adds Up is an educational math RPG that is set in the fictional island of Additio. The...
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This is a world where humans and monsters coexist. Legend has it that there are four treasures in the world...
Commodore 64 (1983)
In Maze Master you create a party of three characters, each either a Warrior or a Wizard and venture into...
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