Role-Playing (RPG)
Description
Role-playing video games are descendants of pen-and-paper RPGs. In those games character development is the main driving gameplay mechanic. Typically one or more characters are created and shaped by the player, then embark on a series of encounters that increase the inventory, wealth, or combat statistics of said character(s).
A role-playing game is not just any game in which the player "plays a role", i.e. controls a character and participates in exploration and narrative. Rather, the defining characteristic of role-playing games is
player-dependent character growth. A role-playing game can be seen as such when player-controlled characters become stronger ("levels up") because of the player's actions (usually depending on experience points received for vanquishing enemies), rather than being upgraded automatically as dictated by the storyline. The degree of the player's involvement in shaping the characters may vary considerably: some RPGs offer vast customization possibilities, while others tend to simplify and even nearly automatize the process.
Traditional RPGs have turn-based combat and a fantasy setting (
Wizardry series,
Ultima series,
Roguelikes, etc.). Later, other settings were introduced, and many RPGs - such as
Diablo - began favoring action-based combat. In these games, Action is used as a modifier to the RPG genre.
By the late 1980's, the genre has been distinctly split into two main sub-genres: Western and Japanese (sometimes called
console-style) RPG. Western RPGs typically favored free exploration and player-made decisions, while Japanese RPGs focused on following a linear story line. Japanese RPGs also tended to retain simple turn-based combat mechanics, and in many cases also random enemy encounters.
In many early Western RPGs the player was given the option to create an entire party of characters (usually up to six).
Ultima games introduced the possibility of recruiting initially non-playable characters (NPCs) with their own personalities from the game world into the party. Beginning with
Phantasy Star, Japanese RPGs followed this template and even elevated it to their cornerstone mechanic.
Late 1990's saw a "RPG revival" in the West.
Fallout greatly expanded the usage of non-combat statistics and moral decisions during gameplay, while
Baldur's Gate popularized real-time party-based combat.
Game Title |
PlayStation 2 (2004) The year is 2049, and Tokyo is in the midst of dangerous street riots. Dr. Kosugi, a scientist working for... |
PSP (2007) Set six years before the 1997 PSX game Final Fantasy VII, the prequel Crisis Core follows the adventures of Zack... |
PSP (2008) The Special Edition comes in a heavy cardboard slipcase and includes:
Crisis Core: Final Fantasy VII
An art-book titled "The... |
Neo Geo CD (1994) and Neo Geo (1991) As a knight, you must travel the countryside fighting monsters and bandits using your sword and shield. When you enter... |
PC-88 (1986), PC-98 (1986) and Sharp X1 (1986) In the future, humans have finally reached the surfaces of the other planets in the solar system. Eventually, a group... |
Windows (1999) and PlayStation (2000) Drake, a loner, toughened by exposure, hardship, and a life of fighting the scourge that destroyed his family as a... |
Windows (2003) Cryn: The Dark Reflection is a one player, two dimensional role playing game.Cryn and his older brother Beorne are sons... |
Linux (2011), Macintosh (2011) and Windows (2011) Five years into the future, within a dusty town in New Mexico, William Vest has been tasked with delivering a... |
SNES (1995) There was once a prosperous kingdom, a peaceful kingdom, ruled by a wise old king, where all peopled lived happily... |
Amiga (1994) Crystal Dragon follows the same genre and setting as Dungeon Master. It revolves around two adventurers, both controlled by you,... |
PC-98 (1989) Angelo is a young man who had to leave his homeland and is now wandering the world, looking for adventure.... |
PC-98 (1990) Once upon a time, there was harmony and balance in the beautiful land of Yugrena. Sky, earth, sea, and man... |
NES (1990) and Game Boy Color (2000) October 1st, 1997 is known as END DAY. A great war encircles the globe and brings about an end to... |
PC-98 (1994) Youhei is a Japanese teenager who is bored with his life, unable to find excitement anywhere. Even sexual escapades with... |
DOS (1990), Amiga (1990) and Atari ST (1990) Mogroth, the deity of chaos, was enraged by the gods' decision to banish him from the pantheon. Plotting revenge, he... |
Game Gear (1991) The continent of Tyramus has lived in peace for almost a century, thanks to the four elemental crystals of the... |
Windows (2011), Xbox 360 (2010), Macintosh (2012), Android (2012), iPad (2012) and iPhone (2012) The player takes on the role of Cthulhu (from H.P. Lovecraft's mythos) spreading insanity to all those opposing him. The... |
Macintosh (1995) Curse of Dragor is a single-player, role playing game similar to Dungeon Master, Eye of the Beholder and the like.The... |
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GameCube (2004) This is the fourth installment in the Custom Robo series, but the first one to be released outside of Japan.... |
Nintendo DS (2006) The fifth game in the Custom Robo series, Custom Robo Arena moves the action into the portable realm again with... |
Windows (1999) You are a 17th Century pirate in the Caribbean. You can do all kinds of pirate things: rape, pillage, capture... |
SEGA Saturn (1996) In year 1999, the ancient prophecy of Nostradamus was fulfilled: humanity was attacked by a terrible disease. It was called... |
SNES (1992) and TurboGrafx-16 (1990) In the 24th century, mankind has gone into space. The crew of the starship Swordfish are in an engagement with... |
SNES (1994) Following the events of the first Cyber Knight in the 24th century, the crew of the Swordfish have returned to... |