DescriptionSimulation games are created with the goal of putting the player in control of a certain activity while attempting to make it as realistic as possible.
In the strictest sense of the word, all electronic games are simulations, since they cannot exist without simulating aspects of real life. However, simulation genre only includes games that focus (entirely or mostly) on imitating real-life activities. That does not mean that simulation games must be completely realistic; for example, space combat simulation games simulate an activity that is (yet) unknown to human beings. The distinguishing feature of simulation games is their emphasis on realism and detail comparable to those encountered in real life.
Most simulation games are not story-driven, since they concentrate on describing general activities, not concrete situations. Among notable exceptions are Wing Commander games, which combine space combat simulation with a continuous narrative.
Simulation themes vary greatly; theoretically, they are limited only by the amount of activities known to human beings. Simulation themes include, for example, traffic networks, medical care, romance, music, and many others.
Simulation games can be roughly divided into five main groups:
- Managerial simulations put the player in a position of a manager or a similar role.
- Construction simulations primarily involve building, for example cities.
- Life simulations may deal with human life or life in general.
- Professional / Social simulations are dedicated to specific social activities and professions.
- Vehicle simulations allow the player direct control of a vehicle with a certain sense of realism, for example plane, space ship, tank, etc.
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Apple II (1979)
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PlayStation 2 (2001)
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Commodore PET/CBM (1979)
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Commodore PET/CBM (1979)
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