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You can add new platform attributes -- or edit existing ones -- by going into the Add Game wizard and typing in the title of the game exactly as it appears in the database. You'll be taken to an abbreviated version of the wizard where you can fill in or add to the platform or technical attributes of that game.   more tips

MobyGames News

Cantillon is the 51st member of the 10K points club
Today, 04:44 PM Submitted by MZ per X (1624)
A little while ago we reached this remarkable milestone of 10,000 contribution points not being enough to call yourself a Top50 contributor any more. Now we have identified the first "victim" of this:

Belgian contributor Cantillon (the artist formerly known as lieven.dk) recently broke the 5 digit barrier and entered the 10K points club as its 51st member, a feat accomplished in slightly over two years of membership and with contributions all over the place.

Chapeau!

But his "bad luck" doesn't stop there as he is very much qualified to tell us how it feels to be the eternal second-best contributor of his home country. But cheer up, Lieven, as there's no doubt that you will soon reach the Top 50 list and stay there. And being second-to-Sciere is just like winning a race of mere mortals. =)
Sicarius tackles 50K contribution points
Feb 04, 2010 Submitted by MZ per X (1624)
Our resident great white hope of game journalism, German hardcore gamer and Windows game collector Sicarius, just broke the 50,000 contribution points barrier.

His current main field of contribution seems to be the latest Windows games which he often adds shortly after release with detailed descriptions, a varied set of screen shots, and many other of the possible information. Furthermore, he obviously made close friends with the credits wizard, as he enters the most humongous of credit listings that only few would dare to touch.

Kudos to Christoph, and let's just hope that he continues trading the advantages of eating and sleeping for Moby contribution points. ;o)
Play, so others can!
Feb 03, 2010 Submitted by vedder Bronze Star Contributing Member (7658)
February 3rd 2010 marks the release of Chime. The game is currently available on Xbox Live Arcade and can be bought for 400 Microsoft Points ($5). All proceeds go to charity foundations such as Save the Children and Starlight Children's Foundation.

Chime is the first of many games created pro bono by renowned developers and development companies for OneBigGame.

Chime is a music puzzle game that draws influence from Tetris. It features sampled music from famous musicians such as Philip Glass and Moby.

If you have an Xbox 360, check it out or try the demo. Play, so others can!
Jeanne Hits 60,000
Jan 08, 2010 Submitted by Unicorn Lynx Bronze Star Contributing Member (72406)
Our All-Time Top Female Contributor Jeanne has reached a new milestone - 60, 000 MobyGames contribution points. Jeanne has been with us for more than 8 years, and enriched the database with her fantastic contributions, primarily in the realm of adventure games. She leads MobyGames in contribution of game-related and developer-related websites, and is ranked second (behind the mighty Sciere) in many other contribution spheres. I would also like to use this opportunity to thank her for her extraordinary work as approver. Congratulations to Jeanne!
Welcome a new sub-genre: Visual Novel!
Jan 07, 2010 Submitted by Unicorn Lynx Bronze Star Contributing Member (72406)
MobyYear 2010 opens with a very important addition to our genre structure: Visual Novel now exists as a sub-genre (Non-Sport Theme)!

This new sub-genre will allow users to easily browse through the vast ocean of (mainly) Japanese games which mainly consist of text and in which interaction is reduced to occasional decision-making.

Visual Novel joins its long-accepted brethren Interactive Movie, Interactive Fiction, and Interactive Fiction with Graphics as an important division of Adventure games.

Users should not worry about corrections: a list of visual novels will be sent shortly to admins, and the sub-genre will be added to them very soon.

View past news.


Random Thoughts

Game patches, part trois: If it seems like games were tested much more thoroughly and completely in the past, that's because they were. There wasn't any method of mass-delivering files electronically like we have today over the internet, so when games (or any program) shipped, it had to be perfect. Otherwise, you had to put in a call to tech support and be surface-mailed a diskette, or retrieve it from the company BBS with a modem. --Jim Leonard

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