MobyGames News
Brian called me the other day to let me know he arrived safe and sound in Colorado, and that his gear survived as well. Phew!

One thing I didn't mention before was that when we helped him move, it was a stressing mind maneuver -- he had X amount of stuff to fit in Y cubic feet of space, and we had to think and plan carefully to get it all into the UHaul he rented. This isn't news to anyone who's moved, of course. But have you ever thought if fitting stuff X into space Y would make a decent game? How could it be made fun and challenging without becoming tedious, frustrating, and boring like the real thing? Just a thought...
Submitted by Trixter (9128) on Oct 29, 2000