New features - select auto-approval, original promo art, more.
While we haven't been making a big deal out of it, the wondrous Tracy Poff has been making a whole bunch of small fixes and edits to MobyGames code - mentioned in our changelog, and we wanted to highlight a couple of them.

First, we've instituted selective auto-approval (on a user-by-user basis only!) on some of our smaller contribution areas. These include data like game sites, company logos, game ad blurbs, developer portraits, and Critic Scores.

This much-needed change (which includes auditing so we can check the auto-approved items) means we can catch up on the queues that were months behind, & concentrate on helping new users & approving more complex items - while still keeping quality high. [If you would like to be considered for auto-approval of any of these categories, please PM me or Tracy.]

Secondly, we've further enhanced the new 'promo images' section so that you can click through on any of the images to get an 'original uploaded quality' image. For example, for SoulCalibur for Dreamcast, grabbed from a 1999-era CD-ROM by Virgil, you can see its official logo in good high resolution - but click again and you'll access the original image from the CD-ROM.

This further cements MobyGames as one of the key image sources for video games on the Internet (& heavily cited by Google Images!) We have the most watermark-free game covers, user screenshots, and we're now building a large, correctly cited official & promo image archive. We believe that these features - plus our game credits and our overall database - are the key vital parts of Moby. We're going to keep focusing on & building them.
Submitted by Simon Carless (109) on Jul 27, 20160 comments
New milestones - MobyPoints stars, complete!
Just a brief note on some notable MobyPoints milestones for certain users, plus another completed system.

Firstly, congrats to me3D31337 for hitting 50,000 MobyPoints recently, after almost 10 years on the site (yay!) He's now an all-time Top 25 contributor to the site. Also, the resurgent Kam1Kaz3NL77 just pased 20,000 points and is now in the all-time Top 50, thanks to lots of custom cover and special edition uploads, among other things!

Finally, thanks to Terok Nor, we just polished off the complete set of titles - all 22 of them. What's up next for the 'complete catalog' treatment? It's your call, Internet!
Submitted by Simon Carless (109) on Jul 08, 20163 comments
Milestone: over 10,000 promo images added!
Thanks to everyone who's been supporting the new promotional images section - including concept art, official screenshots, wallpaper, and more - on MobyGames since we set it up just a couple of weeks ago.

We've already reached the milestone of 10,000 promo images added, including subjects as diverse as Mighty No.9 concept art, Diablo II wallpaper, Max Payne 2 official screenshots, and adorable Undertale dogs.

Thanks so much to MAT, Harmony, Evolyzer, Kennyannydenny, Michael Cassidy & everyone else adding images right now - in some cases putting them back on the 'current Web' from the Wayback Machine. Our long-term commitment to storing these images watermark-free, detailed metadata & our high Google Image ranking should help the Internet access good quality video game images for a long time to come!
Submitted by Simon Carless (109) on Jun 29, 20168 comments
20,000 Windows game SKUs on MobyGames!
A big milestone in MobyGames history has been reached - we've reached 20,000 individual Windows games, add-ons & special editions! (You may see slightly different numbers on different screens, but the milestone is legit, heh.)

Karsa Orlong informs us that Uli Stein: Color Chaos, contributed by Rainier S, was the 20,000th SKU, so thanks to him and to ALL of the contributors that have made this possible. And roll on 30,000!
Submitted by Simon Carless (109) on Jun 19, 20169 comments
New Content: Promotional Images

Here at MobyGames, all of our content is contributed and created by our users. Our descriptions are written, our screenshots selected, and our box art scanned by our contributors. As a result, we have a lot of things you can't find anywhere else.

This focus on original content has left us, until now, with a gap in our coverage of games: we didn't have a place for official screenshots, concept art, or any other images that game developers and publishers themselves created. We couldn't be a comprehensive database without these, so I'm pleased to say that we are now accepting contributions of promotional images for all games in MobyGames!

What kinds of images does that mean? In short, just about any official image: official screenshots, official wallpaper, concept art, and other odds and ends. We've been testing this for a few days, and a lot of great things have been contributed already!

Want to contribute some promotional images? You can see the guidelines on our standards page, or if you'd like to jump right in you can look at this quick guide to contributing official screenshots from Steam or other store pages. We appreciate your contributions!

If you'd just like to browse through the new images, we've got you covered: there's a new page dedicated to our growing collection of video game imagery, where you can see a selection of the latest images submitted by our users. It's linked right from the homepage, too--just click the 'more' link on the New Images section to get there. Have a look around, and enjoy!

Submitted by Tracy Poff (1726) on Jun 11, 201639 comments
Site Updates: New Cover Types and More
You know all those awesome extras that came with games in years gone by? Those were really great. If only there were some comprehensive game database where you could find them...

A long-awaited announcement: now, our contributors can submit images of anything that is in game boxes, instead of only the box cover art and media. From maps and posters and reference cards to order forms and box spines and registration cards, you can submit them all. The full details can be found on our lovely Standards and Practices page (and you really should look them over if you're planning to contribute), but the short version is: if it's in or on the game box, we want to see it. Just one caveat: we only want images of the outside of the items, so please don't try to submit scans of each page of the game manual--just the front and back covers will do. Think of it more like a museum than a library, and you'll be set.

There have been a number of other changes since last time, too. Here's a taste:
  • Top games by genre display now makes sense
  • No more duplicated games on the 'Just Added' list
  • Developer rap sheets now show the year for the platform release they're credited on, rather than the earliest release on any platform
  • Better excerpts when you share links on social media
  • New mobygoal: 3000 ZX Spectrum games
That's it for now, but as always you can look forward to more in coming weeks. Thanks as always to our contributors, and especially the approvers who helped hammer out the guidelines that made this update possible. Until next time, happy gaming!
Submitted by Tracy Poff (1726) on May 28, 201630 comments
Revision of the genres
The past few months tweaks to the genre classification system have been implemented. This is work approvers have been discussing for years and is now being worked into the site in small steps. So far, there has been an overhaul of the Basic Genres, Gameplay and the Perspectives. New genre categories added include Visual Presentation, Art Style, Pacing and Narrative Theme/Topic. Others are still coming or half only been implemented in part so far, such as Vehicular Themes and Setting. A full overview of the genre definitions (also available when adding a new game) can be read here. While new game entries need to pick up the new genres right away, it may take years until all existing game entries have been edited manually with the updated genres.

For this update, I'd like to highlight the addition of the genre categories Interface/Control and DLC/Add-on.

Interface/Control describes how users interact with the majority of game with the options Direct Control, Multiple Units/Characters Control, Voice Control, Menu Structures, Point and Select, Motion Control and Text Parser.

DLC/Add-on was added to structure the content of DLC, expansions and add-ons in a logical and relative way in addition to the description. However, it also brings about some other changes because the influx of DLC has been affecting the database. DLC/Add-ons already no longer go into specific game groups except for the main series, but they were also adding a lot of noise to the gameographies of development studios on the company pages and the other genres in general. Therefore, from now on:
  • DLC/Add-ons have become a main genre and do not receive any other genres. If it adds a new genre element to the game (a new perspective, a new theme, a new gameplay element), only then can an additional genre be added. In all other cases the genres of the base game are assumed. Compilations of DLC/Add-ons only receive the Compilation genre.

  • DLC/Add-ons only have a publisher/distributor and no developer or any other company roles in release info items, unless they are unique to that DLC/Add-on. In all other cases the developer is assumed to be identical to the main game.

  • DLC/Add-ons now have a separate DLC/Add-ons genre category where the content is selected, next to the overview in the description: Currency, Customization / Outfit / Skin, Enemy, Extras, Game Mode, Item, Map / Level, Other, Player Unit and Story / Mission
In the future, the 'noise' created by special editions will most likely be handled in the same way.
Submitted by Sciere (373769) on May 21, 201611 comments
Site Updates: of New Genres and Old Bugs
It's been a while since we talked about site updates, but that doesn't mean there's been nothing to report. We've had a steady stream of small improvements, and one big ongoing project: a long-awaited genre overhaul.

We're in the process of replacing our creaky, old 1999 genres with shiny, new 2016 genres, making it easier both to find the games you're looking for and to contribute new games. The overhaul is based on work by vedder and much of the legwork is being done by the tireless Sciere, so thanks very much to both of them for their hard work, and to everyone for helping and being patient with any incongruities while the overhaul is underway.

To see what else has been happening, you can take a look at the changelog, but here are a few highlights:

  • Fixes for two long-standing credits bugs
  • Improvements to image display
  • Several tweaks and improvements for approvers

As always, work is ongoing, so look forward to future updates!
Submitted by Tracy Poff (1726) on May 04, 201614 comments
MobyGames' Heroes of the Bounty Board!
Just wanted to namecheck some MobyGames contributors who've been going above and beyond to fill in some of the gaps in our database via Bounty Board requests.

In particular, LeprichansGold has been on fire, and fulfilling all kinds of requests, from the PC Valkyrie Chronicles to Blockstorm and a number of other games.

The request to complete our N-Gage platform has resulted in some new games from Virgil (adding direct capture screenshots!), Sciere, and others, hurray.

We've also spotted Rwolf helping out on an obscure PlayStation 2 rally game. So thanks to all, and keep checking the Bounty Board and filling in the gaps that others suggest if you can!
Submitted by Simon Carless (109) on Apr 24, 20160 comments
Latest picks for MobyGames' 'Cover Of The Day'...

Some of you may have spotted that we're still doing daily updates to Twitter page, our Facebook page and even our Google+ page, highlighting some of the tens of thousands of covers scanned over the past decade+ by Moby contributors.

One good place to browse all of the recent picks is our Facebook gallery, where you'll see such gems as David Braben's 'Virus', the Game Boy version of 'Tetris', the Bitmap Bros' 'Magic Pockets', and 'Peanut Butter Panic', whatever that is!

We hope you enjoy our picks, and we'll keep it up - feel free to suggest additional covers in the comments if you want...

Submitted by Simon Carless (109) on Apr 16, 20162 comments
Milestones: Kabushi, Sciere, Bregger, more...
Just wanted to shout out some veteran MobyGames contributors for hitting some big milestones in their multi-year work adding to our video game database!

Firstly, Kabushi recently hit 150,000 MobyPoints, a big number that puts him at #4 on our all-time list. And looks like Patrick Bregger just sneaked over 150k too (at #5!) - congrats to 'em both.

Then, of course, the motherfunkin' daddy Sciere just hit 350k MobyPoints (with 65k of them in the last year alone!) - spectacular job there. And finally, long-time veteran (he became an Approver in 2004!) B.L. Stryker is back contributing, so we'd like to re-welcome him. (Thanks to Karsa Orlong/MAT for the heads up!)
Submitted by Simon Carless (109) on Apr 10, 20164 comments
Welcoming the 'MobyShots' Twitter bot!
This launched a little while ago, but we forgot to mention it! MobyShots is an unofficial Twitter bot coded by Florian and conceptualized by JP LeBreton. It Tweets a random screenshot and caption from the entire MobyGames database every 4 hours, uh, forevermore.

Neat stuff - and done purely via website scraping. More complex versions of Twitter bots and other data extractors should be available when we (hopefully) roll out the MobyGames API later this year. (Also, don't forget MobyGames has a Twitter feed, a Facebook feed, and even even a Google+ feed with curated 'Cover Of The Day', updated daily.)
Submitted by Simon Carless (109) on Apr 02, 20162 comments