In particular, LeprichansGold has been on fire, and fulfilling all kinds of requests, from the PC Valkyrie Chronicles to Blockstorm and a number of other games.
The request to complete our N-Gage platform has resulted in some new games from Virgil (adding direct capture screenshots!), Sciere, and others, hurray.
We've also spotted Rwolf helping out on an obscure PlayStation 2 rally game. So thanks to all, and keep checking the Bounty Board and filling in the gaps that others suggest if you can!
Some of you may have spotted that we're still doing daily updates to Twitter page, our Facebook page and even our Google+ page, highlighting some of the tens of thousands of covers scanned over the past decade+ by Moby contributors.
One good place to browse all of the recent picks is our Facebook gallery, where you'll see such gems as David Braben's 'Virus', the Game Boy version of 'Tetris', the Bitmap Bros' 'Magic Pockets', and 'Peanut Butter Panic', whatever that is!
We hope you enjoy our picks, and we'll keep it up - feel free to suggest additional covers in the comments if you want...
Firstly, Kabushi recently hit 150,000 MobyPoints, a big number that puts him at #4 on our all-time list. And looks like Patrick Bregger just sneaked over 150k too (at #5!) - congrats to 'em both.
Then, of course, the motherfunkin' daddy Sciere just hit 350k MobyPoints (with 65k of them in the last year alone!) - spectacular job there. And finally, long-time veteran (he became an Approver in 2004!) B.L. Stryker is back contributing, so we'd like to re-welcome him. (Thanks to Karsa Orlong/MAT for the heads up!)
Neat stuff - and done purely via website scraping. More complex versions of Twitter bots and other data extractors should be available when we (hopefully) roll out the MobyGames API later this year. (Also, don't forget MobyGames has a Twitter feed, a Facebook feed, and even even a Google+ feed with curated 'Cover Of The Day', updated daily.)
Some recent tips for games to add from myself include our 20+ missing Nokia N-Gage games & recent PlayStation Vita games, but there's others in here, including Elon Musk's first games, screenshots for World Of Warships, the popular WWE Supercard for mobile, and lots more. Go check it out and help if you can!
We draw extensively from credits, covers and screenshots from MobyGames in order to do so - here's this year's 'In Memoriam' video. So thank you to ALL Moby contributors who made this possible. (We also commissioned an animated tribute to the late Satoru Iwata this year that has been particularly well received.)
However, many of these were existing arcade conversions that already existed on MobyGames in some form - and there's more than 5000 games in other arcade databases online. So arcade is probably the least complete 'physical' game format that we have. Can you help?
Thanks to contributors like Flapco, we're making some good progress. (He just added IGS PGM Metal Slug clone Demon Front, for example, & Kabushi added Manic Panic Ghosts.) But we need more help both adding/describing games & grabbing screenshots from MAME to upload. Go on, give it a go!
Secondly, Terok Nor notes: "With Camp California [official Beach Boys mascot game?!] recently added, we now should have 100% coverage of commercial PC Engine CD/TurboGrafx-CD games." So that's great - another platform completed! (If you spot anything we missed, then there's still time to add it, of course :P)
Talking of which, we've run into a couple of people recently who are scraping MobyGames for projects like this. Well, your scraping will soon be unnecessary! Work is officially underway on a MobyGames API - for anyone wanting to use our data for non-commercial purposes. We really want to become _the_ easily usable data source for game info, & will be talking about how you can test the system & get an API key soon.
We also have the following updates thanks to Tracy!
* Don't require basic genres for compilations
* Multi-platform approval support added (for approvers)
* Updated instructions when adding trivia
* Prevent spurious warnings on editing forum post
* Allow FTP and telnet URLs in submissions
* Admins now have the ability to ban users
This question's simple: what is the first game you ever remember playing and enjoying? I'll kick it off - for me, Matthew Smith's Manic Miner on ZX Spectrum is the first game I really recall genuinely loving. Attack Of The Mutant Telephones! Wacky Amoebatrons! So good... how about y'all?
January 2015 - January 2014 - January 2013 - January 2012 - January 2011 - January 2010 - January 2009
Each coloured shape in the graph represents a platform. Horizontal axis is time. The vertical axis represents the number of games released. So the height of a shape on a given point in time indicates the number of games released for that platform that year. The total height of the graph on a given point in time shows the total releases that year.
All data taken from MobyGames. Of course the graph is only as complete as our database is.
Some interesting tidbits:
- In the 2009 graph the peak in the late 80s was higher than the late 00s peak. In the 2010 graph they were roughly equal in height. Now the latter peak is in a whole different league. Can we get it double the size next year?
- Probably the best populated newly added (this year) platform is Windows Apps, barely visible as an orange smudge below the Wii U.
- There are actually quite some PS4 and XBone games, but the verticality in that part of the graph makes it look worse than it is. The Game Boy (noted as GB on the graph) and FM Towns suffer a similar faith.
- Our number of "last year" titles is historically quite low over all the years. Last year's graph was excellent with 2915 titles of 2014 present. This year is not so bad either with 2583 titles of 2015 present.