Internet Archive using more MobyGames descriptions...
In another sign that MobyGames is the gold standard for documenting video game history, the Internet Archive is now using 2,000+ more MobyGames descriptions - making a total of nearly 3,400 (and counting!) items in its MS-DOS Software library.

The MS-DOS Software library at the Internet Archive "includes action, strategy, adventure and other unique genres of game and entertainment software. Through the use of the EM-DOSBOX in-browser emulator, these programs are bootable and playable [in an Internet browser]."

Although the legalities of running 'abandonware' in-browser are still muddy, and MobyGames is not intending to host or link to abandonware in our official archives at this time, it's gratifying to see a non-profit using our information to widely expand their metadata on a widely used resource - thanks to Duncan Cross, Jason Scott and the Internet Archive team for making this possible.
Submitted by Simon Carless (342) on Sep 19, 20168 comments
Highlight: more rare CD-ROM promo art added!


We've previously mentioned that - since we set up the promo art section on MobyGames - user Virgil has been contributing a bunch of rare promo art from CD-ROMs.

Before the Internet got swift enough to distribute hi-res assets, video game press were given asset CD-ROMs, and we now have a second MobyGames user, Krvavi Abadas, also uploading rare screens/hi-res artwork. (Yay!)

So if you want everything from super hi-res Twisted Metal Black promo art (click through for the original image!) to Wipeout Fusion concept art and even hi-res team art, much of this art is appearing for the first time in unwatermarked, original versions on the Internet. And we'd like your help to contribute more!

[BONUS: we've actually started a collection on the Internet Archive to preserve the original CD-ROMs. If you have any press CD-ROMs with original assets, we'd love you to upload the .ISOs to the Internet Archive (it's easy!), and then PM me, so I can get them moved into this collection for safekeeping & for MobyGames users to add them to our collections.]
Submitted by Simon Carless (342) on Sep 02, 20161 comments
Looking for MobyGames 'featured games' & reviews.
Just a quick note - we're looking for some more Featured Games, since they appear prominently on the front page of the site, and we're trying to switch them out weekly.

Just go to the 'Featured Game' wizard & enter a couple of paragraphs about why you love one of your favorite games in the MobyGames DB, and hopefully we'll go ahead and featured it!

In addition, we'd love a more regular supply of reviews (which are featured prominently on the front page right now, too!) Just go to a particular game and click on the 'review game' link next to User Reviews & you're set!
Submitted by Simon Carless (342) on Aug 20, 201616 comments
New On MobyGames: Achievement Art
Since adding promotional images of all kinds (we now have over 25,000 - check them out), we've been getting some neat unexpected image types, in addition to official screenshots & concept art.

In particular, most excellent MobyGames user Kennyannydenny has been working on adding achievement art (the pictures you get when you complete in-game milestones!) for a number of popular PS4 and Xbox One games, including for Project Spark, for Fallout 4 (scroll down!), and for Minecraft: PS4 Edition.

Turns out there's a lot of original, hi-res art associated with achievements, many of it interesting and not available easily online unwatermarked. So chalk this up to another win for MobyGames!
Submitted by Simon Carless (342) on Aug 07, 201613 comments
New on MobyGames: Atlus' E3 2006 promo art


As well as our daily image updates on Twitter, on Facebook and even on Google+, we have so much good art being added since we launched promo images that we're creating regular news stories highlighting them.

In this first highlight, we wanted to showcase Virgil's great work uploading Atlus' rare press assets from E3 2006, including concept art & enemy sprites from Grasshopper's quirky Contact, plus creepy character art from Rule Of Rose, some very pretty promo art from signature RPG series SMT: Persona 3, and similarly gorgeous promo art from the Devil Summoner series.

And a reminder: we're making all promotional assets available in their original high resolution for posterity. Just click on the image to see the full-res version! And we're looking for more promo image contributors, especially if you have press CDs or other assets. Just go to a game and hit 'contribute', or PM myself if you have a large cache of images you want to digitize or upload!
Submitted by Simon Carless (342) on Jul 30, 20160 comments
New features - select auto-approval, original promo art, more.
While we haven't been making a big deal out of it, the wondrous Tracy Poff has been making a whole bunch of small fixes and edits to MobyGames code - mentioned in our changelog, and we wanted to highlight a couple of them.

First, we've instituted selective auto-approval (on a user-by-user basis only!) on some of our smaller contribution areas. These include data like game sites, company logos, game ad blurbs, developer portraits, and Critic Scores.

This much-needed change (which includes auditing so we can check the auto-approved items) means we can catch up on the queues that were months behind, & concentrate on helping new users & approving more complex items - while still keeping quality high. [If you would like to be considered for auto-approval of any of these categories, please PM me or Tracy.]

Secondly, we've further enhanced the new 'promo images' section so that you can click through on any of the images to get an 'original uploaded quality' image. For example, for SoulCalibur for Dreamcast, grabbed from a 1999-era CD-ROM by Virgil, you can see its official logo in good high resolution - but click again and you'll access the original image from the CD-ROM.

This further cements MobyGames as one of the key image sources for video games on the Internet (& heavily cited by Google Images!) We have the most watermark-free game covers, user screenshots, and we're now building a large, correctly cited official & promo image archive. We believe that these features - plus our game credits and our overall database - are the key vital parts of Moby. We're going to keep focusing on & building them.
Submitted by Simon Carless (342) on Jul 27, 20162 comments
New milestones - MobyPoints stars, Game.com complete!
Just a brief note on some notable MobyPoints milestones for certain users, plus another completed system.

Firstly, congrats to me3D31337 for hitting 50,000 MobyPoints recently, after almost 10 years on the site (yay!) He's now an all-time Top 25 contributor to the site. Also, the resurgent Kam1Kaz3NL77 just pased 20,000 points and is now in the all-time Top 50, thanks to lots of custom cover and special edition uploads, among other things!

Finally, thanks to Terok Nor, we just polished off the complete set of Game.com titles - all 22 of them. What's up next for the 'complete catalog' treatment? It's your call, Internet!
Submitted by Simon Carless (342) on Jul 08, 20163 comments
Milestone: over 10,000 promo images added!
Thanks to everyone who's been supporting the new promotional images section - including concept art, official screenshots, wallpaper, and more - on MobyGames since we set it up just a couple of weeks ago.

We've already reached the milestone of 10,000 promo images added, including subjects as diverse as Mighty No.9 concept art, Diablo II wallpaper, Max Payne 2 official screenshots, and adorable Undertale dogs.

Thanks so much to MAT, Harmony, Evolyzer, Kennyannydenny, Michael Cassidy & everyone else adding images right now - in some cases putting them back on the 'current Web' from the Wayback Machine. Our long-term commitment to storing these images watermark-free, detailed metadata & our high Google Image ranking should help the Internet access good quality video game images for a long time to come!
Submitted by Simon Carless (342) on Jun 29, 20168 comments
20,000 Windows game SKUs on MobyGames!
A big milestone in MobyGames history has been reached - we've reached 20,000 individual Windows games, add-ons & special editions! (You may see slightly different numbers on different screens, but the milestone is legit, heh.)

Karsa Orlong informs us that Uli Stein: Color Chaos, contributed by Rainier S, was the 20,000th SKU, so thanks to him and to ALL of the contributors that have made this possible. And roll on 30,000!
Submitted by Simon Carless (342) on Jun 19, 20169 comments
New Content: Promotional Images

Here at MobyGames, all of our content is contributed and created by our users. Our descriptions are written, our screenshots selected, and our box art scanned by our contributors. As a result, we have a lot of things you can't find anywhere else.

This focus on original content has left us, until now, with a gap in our coverage of games: we didn't have a place for official screenshots, concept art, or any other images that game developers and publishers themselves created. We couldn't be a comprehensive database without these, so I'm pleased to say that we are now accepting contributions of promotional images for all games in MobyGames!

What kinds of images does that mean? In short, just about any official image: official screenshots, official wallpaper, concept art, and other odds and ends. We've been testing this for a few days, and a lot of great things have been contributed already!

Want to contribute some promotional images? You can see the guidelines on our standards page, or if you'd like to jump right in you can look at this quick guide to contributing official screenshots from Steam or other store pages. We appreciate your contributions!

If you'd just like to browse through the new images, we've got you covered: there's a new page dedicated to our growing collection of video game imagery, where you can see a selection of the latest images submitted by our users. It's linked right from the homepage, too--just click the 'more' link on the New Images section to get there. Have a look around, and enjoy!

Submitted by Tracy Poff (1738) on Jun 11, 201639 comments
Site Updates: New Cover Types and More
You know all those awesome extras that came with games in years gone by? Those were really great. If only there were some comprehensive game database where you could find them...

A long-awaited announcement: now, our contributors can submit images of anything that is in game boxes, instead of only the box cover art and media. From maps and posters and reference cards to order forms and box spines and registration cards, you can submit them all. The full details can be found on our lovely Standards and Practices page (and you really should look them over if you're planning to contribute), but the short version is: if it's in or on the game box, we want to see it. Just one caveat: we only want images of the outside of the items, so please don't try to submit scans of each page of the game manual--just the front and back covers will do. Think of it more like a museum than a library, and you'll be set.

There have been a number of other changes since last time, too. Here's a taste:
  • Top games by genre display now makes sense
  • No more duplicated games on the 'Just Added' list
  • Developer rap sheets now show the year for the platform release they're credited on, rather than the earliest release on any platform
  • Better excerpts when you share links on social media
  • New mobygoal: 3000 ZX Spectrum games
That's it for now, but as always you can look forward to more in coming weeks. Thanks as always to our contributors, and especially the approvers who helped hammer out the guidelines that made this update possible. Until next time, happy gaming!
Submitted by Tracy Poff (1738) on May 28, 201630 comments
Revision of the genres
The past few months tweaks to the genre classification system have been implemented. This is work approvers have been discussing for years and is now being worked into the site in small steps. So far, there has been an overhaul of the Basic Genres, Gameplay and the Perspectives. New genre categories added include Visual Presentation, Art Style, Pacing and Narrative Theme/Topic. Others are still coming or half only been implemented in part so far, such as Vehicular Themes and Setting. A full overview of the genre definitions (also available when adding a new game) can be read here. While new game entries need to pick up the new genres right away, it may take years until all existing game entries have been edited manually with the updated genres.

For this update, I'd like to highlight the addition of the genre categories Interface/Control and DLC/Add-on.

Interface/Control describes how users interact with the majority of game with the options Direct Control, Multiple Units/Characters Control, Voice Control, Menu Structures, Point and Select, Motion Control and Text Parser.

DLC/Add-on was added to structure the content of DLC, expansions and add-ons in a logical and relative way in addition to the description. However, it also brings about some other changes because the influx of DLC has been affecting the database. DLC/Add-ons already no longer go into specific game groups except for the main series, but they were also adding a lot of noise to the gameographies of development studios on the company pages and the other genres in general. Therefore, from now on:
  • DLC/Add-ons have become a main genre and do not receive any other genres. If it adds a new genre element to the game (a new perspective, a new theme, a new gameplay element), only then can an additional genre be added. In all other cases the genres of the base game are assumed. Compilations of DLC/Add-ons only receive the Compilation genre.

  • DLC/Add-ons only have a publisher/distributor and no developer or any other company roles in release info items, unless they are unique to that DLC/Add-on. In all other cases the developer is assumed to be identical to the main game.

  • DLC/Add-ons now have a separate DLC/Add-ons genre category where the content is selected, next to the overview in the description: Currency, Customization / Outfit / Skin, Enemy, Extras, Game Mode, Item, Map / Level, Other, Player Unit and Story / Mission
In the future, the 'noise' created by special editions will most likely be handled in the same way.
Submitted by Sciere (381157) on May 21, 201611 comments