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Site Updates: New Cover Types and More
You know all those awesome extras that came with games in years gone by? Those were really great. If only there were some comprehensive game database where you could find them...

A long-awaited announcement: now, our contributors can submit images of anything that is in game boxes, instead of only the box cover art and media. From maps and posters and reference cards to order forms and box spines and registration cards, you can submit them all. The full details can be found on our lovely Standards and Practices page (and you really should look them over if you're planning to contribute), but the short version is: if it's in or on the game box, we want to see it. Just one caveat: we only want images of the outside of the items, so please don't try to submit scans of each page of the game manual--just the front and back covers will do. Think of it more like a museum than a library, and you'll be set.

There have been a number of other changes since last time, too. Here's a taste:
  • Top games by genre display now makes sense
  • No more duplicated games on the 'Just Added' list
  • Developer rap sheets now show the year for the platform release they're credited on, rather than the earliest release on any platform
  • Better excerpts when you share links on social media
  • New mobygoal: 3000 ZX Spectrum games
That's it for now, but as always you can look forward to more in coming weeks. Thanks as always to our contributors, and especially the approvers who helped hammer out the guidelines that made this update possible. Until next time, happy gaming!
Submitted by Tracy Poff (1723) on May 28, 201618 comments
Revision of the genres
The past few months tweaks to the genre classification system have been implemented. This is work approvers have been discussing for years and is now being worked into the site in small steps. So far, there has been an overhaul of the Basic Genres, Gameplay and the Perspectives. New genre categories added include Visual Presentation, Art Style, Pacing and Narrative Theme/Topic. Others are still coming or half only been implemented in part so far, such as Vehicular Themes and Setting. A full overview of the genre definitions (also available when adding a new game) can be read here. While new game entries need to pick up the new genres right away, it may take years until all existing game entries have been edited manually with the updated genres.

For this update, I'd like to highlight the addition of the genre categories Interface/Control and DLC/Add-on.

Interface/Control describes how users interact with the majority of game with the options Direct Control, Multiple Units/Characters Control, Voice Control, Menu Structures, Point and Select, Motion Control and Text Parser.

DLC/Add-on was added to structure the content of DLC, expansions and add-ons in a logical and relative way in addition to the description. However, it also brings about some other changes because the influx of DLC has been affecting the database. DLC/Add-ons already no longer go into specific game groups except for the main series, but they were also adding a lot of noise to the gameographies of development studios on the company pages and the other genres in general. Therefore, from now on:
  • DLC/Add-ons have become a main genre and do not receive any other genres. If it adds a new genre element to the game (a new perspective, a new theme, a new gameplay element), only then can an additional genre be added. In all other cases the genres of the base game are assumed. Compilations of DLC/Add-ons only receive the Compilation genre.

  • DLC/Add-ons only have a publisher/distributor and no developer or any other company roles in release info items, unless they are unique to that DLC/Add-on. In all other cases the developer is assumed to be identical to the main game.

  • DLC/Add-ons now have a separate DLC/Add-ons genre category where the content is selected, next to the overview in the description: Currency, Customization / Outfit / Skin, Enemy, Extras, Game Mode, Item, Map / Level, Other, Player Unit and Story / Mission
In the future, the 'noise' created by special editions will most likely be handled in the same way.
Submitted by Sciere (361104) on May 21, 201611 comments
Site Updates: of New Genres and Old Bugs
It's been a while since we talked about site updates, but that doesn't mean there's been nothing to report. We've had a steady stream of small improvements, and one big ongoing project: a long-awaited genre overhaul.

We're in the process of replacing our creaky, old 1999 genres with shiny, new 2016 genres, making it easier both to find the games you're looking for and to contribute new games. The overhaul is based on work by vedder and much of the legwork is being done by the tireless Sciere, so thanks very much to both of them for their hard work, and to everyone for helping and being patient with any incongruities while the overhaul is underway.

To see what else has been happening, you can take a look at the changelog, but here are a few highlights:

  • Fixes for two long-standing credits bugs
  • Improvements to image display
  • Several tweaks and improvements for approvers


As always, work is ongoing, so look forward to future updates!
Submitted by Tracy Poff (1723) on May 04, 201612 comments
MobyGames' Heroes of the Bounty Board!
Just wanted to namecheck some MobyGames contributors who've been going above and beyond to fill in some of the gaps in our database via Bounty Board requests.

In particular, LeprichansGold has been on fire, and fulfilling all kinds of requests, from the PC Valkyrie Chronicles to Blockstorm and a number of other games.

The request to complete our N-Gage platform has resulted in some new games from Virgil (adding direct capture screenshots!), Sciere, and others, hurray.

We've also spotted Rwolf helping out on an obscure PlayStation 2 rally game. So thanks to all, and keep checking the Bounty Board and filling in the gaps that others suggest if you can!
Submitted by Simon Carless (98) on Apr 24, 20160 comments
Latest picks for MobyGames' 'Cover Of The Day'...


Some of you may have spotted that we're still doing daily updates to Twitter page, our Facebook page and even our Google+ page, highlighting some of the tens of thousands of covers scanned over the past decade+ by Moby contributors.

One good place to browse all of the recent picks is our Facebook gallery, where you'll see such gems as David Braben's 'Virus', the Game Boy version of 'Tetris', the Bitmap Bros' 'Magic Pockets', and 'Peanut Butter Panic', whatever that is!

We hope you enjoy our picks, and we'll keep it up - feel free to suggest additional covers in the comments if you want...

Submitted by Simon Carless (98) on Apr 16, 20162 comments
Milestones: Kabushi, Sciere, Bregger, more...
Just wanted to shout out some veteran MobyGames contributors for hitting some big milestones in their multi-year work adding to our video game database!

Firstly, Kabushi recently hit 150,000 MobyPoints, a big number that puts him at #4 on our all-time list. And looks like Patrick Bregger just sneaked over 150k too (at #5!) - congrats to 'em both.

Then, of course, the motherfunkin' daddy Sciere just hit 350k MobyPoints (with 65k of them in the last year alone!) - spectacular job there. And finally, long-time veteran (he became an Approver in 2004!) B.L. Stryker is back contributing, so we'd like to re-welcome him. (Thanks to Karsa Orlong/MAT for the heads up!)
Submitted by Simon Carless (98) on Apr 10, 20164 comments
Welcoming the 'MobyShots' Twitter bot!
This launched a little while ago, but we forgot to mention it! MobyShots is an unofficial Twitter bot coded by Florian and conceptualized by JP LeBreton. It Tweets a random screenshot and caption from the entire MobyGames database every 4 hours, uh, forevermore.

Neat stuff - and done purely via website scraping. More complex versions of Twitter bots and other data extractors should be available when we (hopefully) roll out the MobyGames API later this year. (Also, don't forget MobyGames has a Twitter feed, a Facebook feed, and even even a Google+ feed with curated 'Cover Of The Day', updated daily.)
Submitted by Simon Carless (98) on Apr 02, 20162 comments
Looking for MobyGames' holes? Try our Bounty Board!
Although MobyGames' database is getting increasingly complete for boxed games, we're always looking for physical _and_ digital titles we've missed out on - and our Bounty Board is a great place to check for missing titles and consider adding them.

Some recent tips for games to add from myself include our 20+ missing Nokia N-Gage games & recent PlayStation Vita games, but there's others in here, including Elon Musk's first games, screenshots for World Of Warships, the popular WWE Supercard for mobile, and lots more. Go check it out and help if you can!
Submitted by Simon Carless (98) on Mar 27, 20162 comments
MobyGames info/assets used in GDC Awards 'In Memoriam'
As some of you may know, my 'day job' when not helping with MobyGames is working on events including Game Developers Conference. Every year we have an awards show with an 'In Memoriam' section, based around obituaries of game devs who passed away in 2015 and early 2016 that we've compiled on our Gamasutra website.

We draw extensively from credits, covers and screenshots from MobyGames in order to do so - here's this year's 'In Memoriam' video. So thank you to ALL Moby contributors who made this possible. (We also commissioned an animated tribute to the late Satoru Iwata this year that has been particularly well received.)
Submitted by Simon Carless (98) on Mar 22, 20166 comments
Help needed - MobyGames arcade DB!
As many of you know, we only added 'arcade' as a platform in MobyGames back in January 2014. So it's impressive that we already have 1771 games documented!

However, many of these were existing arcade conversions that already existed on MobyGames in some form - and there's more than 5000 games in other arcade databases online. So arcade is probably the least complete 'physical' game format that we have. Can you help?

Thanks to contributors like Flapco, we're making some good progress. (He just added IGS PGM Metal Slug clone Demon Front, for example, & Kabushi added Manic Panic Ghosts.) But we need more help both adding/describing games & grabbing screenshots from MAME to upload. Go on, give it a go!
Submitted by Simon Carless (98) on Mar 21, 20165 comments
Milestones for Kennyannydenny, PC Engine CD!
Just a brief update with a couple of notable milestones. Firstly, many thanks to Kennyannydenny (a member since November 2014, and an approver), who just hit 10,000 MobyPoints just recently, and is one of the few submitters regularly concentrating on more modern games. Congrats, KAD!

Secondly, Terok Nor notes: "With Camp California [official Beach Boys mascot game?!] recently added, we now should have 100% coverage of commercial PC Engine CD/TurboGrafx-CD games." So that's great - another platform completed! (If you spot anything we missed, then there's still time to add it, of course :P)
Submitted by Simon Carless (98) on Feb 26, 20166 comments
MobyGames-using Twitter bot, API news!
Here's a neat thing, as explained by Noyb on Twitter: "Made a new twitter bot: @FaveGame. Uses a neural network to generate random game names, using the titles in MobyGames as input." Great idea - check out some of the v.offbeat generated names.

Talking of which, we've run into a couple of people recently who are scraping MobyGames for projects like this. Well, your scraping will soon be unnecessary! Work is officially underway on a MobyGames API - for anyone wanting to use our data for non-commercial purposes. We really want to become _the_ easily usable data source for game info, & will be talking about how you can test the system & get an API key soon.
Submitted by Simon Carless (98) on Feb 21, 201610 comments