Bundleopolis Sale: New bundles for sale every 6 hours at GOG

MobyGames' Heroes of the Bounty Board!
Just wanted to namecheck some MobyGames contributors who've been going above and beyond to fill in some of the gaps in our database via Bounty Board requests.

In particular, LeprichansGold has been on fire, and fulfilling all kinds of requests, from the PC Valkyrie Chronicles to Blockstorm and a number of other games.

The request to complete our N-Gage platform has resulted in some new games from Virgil (adding direct capture screenshots!), Sciere, and others, hurray.

We've also spotted Rwolf helping out on an obscure PlayStation 2 rally game. So thanks to all, and keep checking the Bounty Board and filling in the gaps that others suggest if you can!
Submitted by Simon Carless (99) on Apr 24, 20160 comments
Latest picks for MobyGames' 'Cover Of The Day'...

Some of you may have spotted that we're still doing daily updates to Twitter page, our Facebook page and even our Google+ page, highlighting some of the tens of thousands of covers scanned over the past decade+ by Moby contributors.

One good place to browse all of the recent picks is our Facebook gallery, where you'll see such gems as David Braben's 'Virus', the Game Boy version of 'Tetris', the Bitmap Bros' 'Magic Pockets', and 'Peanut Butter Panic', whatever that is!

We hope you enjoy our picks, and we'll keep it up - feel free to suggest additional covers in the comments if you want...

Submitted by Simon Carless (99) on Apr 16, 20162 comments
Milestones: Kabushi, Sciere, Bregger, more...
Just wanted to shout out some veteran MobyGames contributors for hitting some big milestones in their multi-year work adding to our video game database!

Firstly, Kabushi recently hit 150,000 MobyPoints, a big number that puts him at #4 on our all-time list. And looks like Patrick Bregger just sneaked over 150k too (at #5!) - congrats to 'em both.

Then, of course, the motherfunkin' daddy Sciere just hit 350k MobyPoints (with 65k of them in the last year alone!) - spectacular job there. And finally, long-time veteran (he became an Approver in 2004!) B.L. Stryker is back contributing, so we'd like to re-welcome him. (Thanks to Karsa Orlong/MAT for the heads up!)
Submitted by Simon Carless (99) on Apr 10, 20164 comments
Welcoming the 'MobyShots' Twitter bot!
This launched a little while ago, but we forgot to mention it! MobyShots is an unofficial Twitter bot coded by Florian and conceptualized by JP LeBreton. It Tweets a random screenshot and caption from the entire MobyGames database every 4 hours, uh, forevermore.

Neat stuff - and done purely via website scraping. More complex versions of Twitter bots and other data extractors should be available when we (hopefully) roll out the MobyGames API later this year. (Also, don't forget MobyGames has a Twitter feed, a Facebook feed, and even even a Google+ feed with curated 'Cover Of The Day', updated daily.)
Submitted by Simon Carless (99) on Apr 02, 20162 comments
Looking for MobyGames' holes? Try our Bounty Board!
Although MobyGames' database is getting increasingly complete for boxed games, we're always looking for physical _and_ digital titles we've missed out on - and our Bounty Board is a great place to check for missing titles and consider adding them.

Some recent tips for games to add from myself include our 20+ missing Nokia N-Gage games & recent PlayStation Vita games, but there's others in here, including Elon Musk's first games, screenshots for World Of Warships, the popular WWE Supercard for mobile, and lots more. Go check it out and help if you can!
Submitted by Simon Carless (99) on Mar 27, 20162 comments
MobyGames info/assets used in GDC Awards 'In Memoriam'
As some of you may know, my 'day job' when not helping with MobyGames is working on events including Game Developers Conference. Every year we have an awards show with an 'In Memoriam' section, based around obituaries of game devs who passed away in 2015 and early 2016 that we've compiled on our Gamasutra website.

We draw extensively from credits, covers and screenshots from MobyGames in order to do so - here's this year's 'In Memoriam' video. So thank you to ALL Moby contributors who made this possible. (We also commissioned an animated tribute to the late Satoru Iwata this year that has been particularly well received.)
Submitted by Simon Carless (99) on Mar 22, 20166 comments
Help needed - MobyGames arcade DB!
As many of you know, we only added 'arcade' as a platform in MobyGames back in January 2014. So it's impressive that we already have 1771 games documented!

However, many of these were existing arcade conversions that already existed on MobyGames in some form - and there's more than 5000 games in other arcade databases online. So arcade is probably the least complete 'physical' game format that we have. Can you help?

Thanks to contributors like Flapco, we're making some good progress. (He just added IGS PGM Metal Slug clone Demon Front, for example, & Kabushi added Manic Panic Ghosts.) But we need more help both adding/describing games & grabbing screenshots from MAME to upload. Go on, give it a go!
Submitted by Simon Carless (99) on Mar 21, 20165 comments
Milestones for Kennyannydenny, PC Engine CD!
Just a brief update with a couple of notable milestones. Firstly, many thanks to Kennyannydenny (a member since November 2014, and an approver), who just hit 10,000 MobyPoints just recently, and is one of the few submitters regularly concentrating on more modern games. Congrats, KAD!

Secondly, Terok Nor notes: "With Camp California [official Beach Boys mascot game?!] recently added, we now should have 100% coverage of commercial PC Engine CD/TurboGrafx-CD games." So that's great - another platform completed! (If you spot anything we missed, then there's still time to add it, of course :P)
Submitted by Simon Carless (99) on Feb 26, 20166 comments
MobyGames-using Twitter bot, API news!
Here's a neat thing, as explained by Noyb on Twitter: "Made a new twitter bot: @FaveGame. Uses a neural network to generate random game names, using the titles in MobyGames as input." Great idea - check out some of the v.offbeat generated names.

Talking of which, we've run into a couple of people recently who are scraping MobyGames for projects like this. Well, your scraping will soon be unnecessary! Work is officially underway on a MobyGames API - for anyone wanting to use our data for non-commercial purposes. We really want to become _the_ easily usable data source for game info, & will be talking about how you can test the system & get an API key soon.
Submitted by Simon Carless (99) on Feb 21, 201610 comments
New MobyGoal and Site Updates
Now that we've completed the epic 3,500 Amiga games goal, it's time for something new! Today we're kicking off a new MobyGoal of 3,600 Xbox 360 games. As of this posting, we are 222 games away.

We also have the following updates thanks to Tracy!

* Don't require basic genres for compilations
* Multi-platform approval support added (for approvers)
* Updated instructions when adding trivia
* Prevent spurious warnings on editing forum post
* Allow FTP and telnet URLs in submissions
* Admins now have the ability to ban users
Submitted by MobyReed (66) on Feb 18, 201617 comments
MobyQuestion - what was the first game you loved?
Every now and again, we're going to ask a freeform question on the MobyGames front page - because we want to know more about our valued users!

This question's simple: what is the first game you ever remember playing and enjoying? I'll kick it off - for me, Matthew Smith's Manic Miner on ZX Spectrum is the first game I really recall genuinely loving. Attack Of The Mutant Telephones! Wacky Amoebatrons! So good... how about y'all?
Submitted by Simon Carless (99) on Feb 05, 201639 comments
MobyGames Stats 2015
Traditions! For the 7th year in a row I present to you the yearly stats graph!

Previous editions:
January 2015 - January 2014 - January 2013 - January 2012 - January 2011 - January 2010 - January 2009

Each coloured shape in the graph represents a platform. Horizontal axis is time. The vertical axis represents the number of games released. So the height of a shape on a given point in time indicates the number of games released for that platform that year. The total height of the graph on a given point in time shows the total releases that year.

All data taken from MobyGames. Of course the graph is only as complete as our database is.

Some interesting tidbits:
  • In the 2009 graph the peak in the late 80s was higher than the late 00s peak. In the 2010 graph they were roughly equal in height. Now the latter peak is in a whole different league. Can we get it double the size next year?

  • Probably the best populated newly added (this year) platform is Windows Apps, barely visible as an orange smudge below the Wii U.

  • There are actually quite some PS4 and XBone games, but the verticality in that part of the graph makes it look worse than it is. The Game Boy (noted as GB on the graph) and FM Towns suffer a similar faith.

  • Our number of "last year" titles is historically quite low over all the years. Last year's graph was excellent with 2915 titles of 2014 present. This year is not so bad either with 2583 titles of 2015 present.
Submitted by vedder (20584) on Jan 15, 201627 comments