A long-awaited announcement: now, our contributors can submit images of anything that is in game boxes, instead of only the box cover art and media. From maps and posters and reference cards to order forms and box spines and registration cards, you can submit them all. The full details can be found on our lovely Standards and Practices page (and you really should look them over if you're planning to contribute), but the short version is: if it's in or on the game box, we want to see it. Just one caveat: we only want images of the outside of the items, so please don't try to submit scans of each page of the game manual--just the front and back covers will do. Think of it more like a museum than a library, and you'll be set.
There have been a number of other changes since last time, too. Here's a taste:
- Top games by genre display now makes sense
- No more duplicated games on the 'Just Added' list
- Developer rap sheets now show the year for the platform release they're credited on, rather than the earliest release on any platform
- Better excerpts when you share links on social media
- New mobygoal: 3000 ZX Spectrum games
For this update, I'd like to highlight the addition of the genre categories Interface/Control and DLC/Add-on.
Interface/Control describes how users interact with the majority of game with the options Direct Control, Multiple Units/Characters Control, Voice Control, Menu Structures, Point and Select, Motion Control and Text Parser.
DLC/Add-on was added to structure the content of DLC, expansions and add-ons in a logical and relative way in addition to the description. However, it also brings about some other changes because the influx of DLC has been affecting the database. DLC/Add-ons already no longer go into specific game groups except for the main series, but they were also adding a lot of noise to the gameographies of development studios on the company pages and the other genres in general. Therefore, from now on:
- DLC/Add-ons have become a main genre and do not receive any other genres. If it adds a new genre element to the game (a new perspective, a new theme, a new gameplay element), only then can an additional genre be added. In all other cases the genres of the base game are assumed. Compilations of DLC/Add-ons only receive the Compilation genre.
- DLC/Add-ons only have a publisher/distributor and no developer or any other company roles in release info items, unless they are unique to that DLC/Add-on. In all other cases the developer is assumed to be identical to the main game.
- DLC/Add-ons now have a separate DLC/Add-ons genre category where the content is selected, next to the overview in the description: Currency, Customization / Outfit / Skin, Enemy, Extras, Game Mode, Item, Map / Level, Other, Player Unit and Story / Mission
We're in the process of replacing our creaky, old 1999 genres with shiny, new 2016 genres, making it easier both to find the games you're looking for and to contribute new games. The overhaul is based on work by vedder and much of the legwork is being done by the tireless Sciere, so thanks very much to both of them for their hard work, and to everyone for helping and being patient with any incongruities while the overhaul is underway.
To see what else has been happening, you can take a look at the changelog, but here are a few highlights:
- Fixes for two long-standing credits bugs
- Improvements to image display
- Several tweaks and improvements for approvers
As always, work is ongoing, so look forward to future updates!
In particular, LeprichansGold has been on fire, and fulfilling all kinds of requests, from the PC Valkyrie Chronicles to Blockstorm and a number of other games.
The request to complete our N-Gage platform has resulted in some new games from Virgil (adding direct capture screenshots!), Sciere, and others, hurray.
We've also spotted Rwolf helping out on an obscure PlayStation 2 rally game. So thanks to all, and keep checking the Bounty Board and filling in the gaps that others suggest if you can!
Some of you may have spotted that we're still doing daily updates to Twitter page, our Facebook page and even our Google+ page, highlighting some of the tens of thousands of covers scanned over the past decade+ by Moby contributors.
One good place to browse all of the recent picks is our Facebook gallery, where you'll see such gems as David Braben's 'Virus', the Game Boy version of 'Tetris', the Bitmap Bros' 'Magic Pockets', and 'Peanut Butter Panic', whatever that is!
We hope you enjoy our picks, and we'll keep it up - feel free to suggest additional covers in the comments if you want...
Firstly, Kabushi recently hit 150,000 MobyPoints, a big number that puts him at #4 on our all-time list. And looks like Patrick Bregger just sneaked over 150k too (at #5!) - congrats to 'em both.
Then, of course, the motherfunkin' daddy Sciere just hit 350k MobyPoints (with 65k of them in the last year alone!) - spectacular job there. And finally, long-time veteran (he became an Approver in 2004!) B.L. Stryker is back contributing, so we'd like to re-welcome him. (Thanks to Karsa Orlong/MAT for the heads up!)
Neat stuff - and done purely via website scraping. More complex versions of Twitter bots and other data extractors should be available when we (hopefully) roll out the MobyGames API later this year. (Also, don't forget MobyGames has a Twitter feed, a Facebook feed, and even even a Google+ feed with curated 'Cover Of The Day', updated daily.)
Some recent tips for games to add from myself include our 20+ missing Nokia N-Gage games & recent PlayStation Vita games, but there's others in here, including Elon Musk's first games, screenshots for World Of Warships, the popular WWE Supercard for mobile, and lots more. Go check it out and help if you can!
We draw extensively from credits, covers and screenshots from MobyGames in order to do so - here's this year's 'In Memoriam' video. So thank you to ALL Moby contributors who made this possible. (We also commissioned an animated tribute to the late Satoru Iwata this year that has been particularly well received.)
However, many of these were existing arcade conversions that already existed on MobyGames in some form - and there's more than 5000 games in other arcade databases online. So arcade is probably the least complete 'physical' game format that we have. Can you help?
Thanks to contributors like Flapco, we're making some good progress. (He just added IGS PGM Metal Slug clone Demon Front, for example, & Kabushi added Manic Panic Ghosts.) But we need more help both adding/describing games & grabbing screenshots from MAME to upload. Go on, give it a go!
Secondly, Terok Nor notes: "With Camp California [official Beach Boys mascot game?!] recently added, we now should have 100% coverage of commercial PC Engine CD/TurboGrafx-CD games." So that's great - another platform completed! (If you spot anything we missed, then there's still time to add it, of course :P)
Talking of which, we've run into a couple of people recently who are scraping MobyGames for projects like this. Well, your scraping will soon be unnecessary! Work is officially underway on a MobyGames API - for anyone wanting to use our data for non-commercial purposes. We really want to become _the_ easily usable data source for game info, & will be talking about how you can test the system & get an API key soon.