One downside to this is that all of the queued messages -- over 350 of them -- are now getting delivered in one huge batch. Enjoy! ;-)
But you can! And nobody knows it! I guess we never advertised this fact, so I'm doing it now:
Users can contribute feature articles at any time on any subject, as long as that subject is related to computers and game playing. You can write about anything you want; see our previous feature articles for ideas. Here's some article ideas off of the top of my head:
- Is there a cancerous boil on the side of the industry that you want to warn people about? (No, I'm not talking about Abandonware :-)
- Is there a game that is so incredible, so perfect, so ahead of its time, so finely honed and crafted, that you want the entire world to know about it and all of its facets?
- Have you written an entire game strategy guide for a game that you feel others can benefit from? (Hint: Doesn't have to be a new, modern game)
We can't pay money, but you'll get your name attached to it and a referencable URL, so it can be attached to an on-line resume if you want to toot your own horn. And we'll grant you anywhere from 50 to 500 contribution points based on the length, relevancy, and quality of the article you submit. You can write it in anything you want to, meaning that you can use Microsoft Word if you feel like it. (I use VI, personally.) Minimal HTML markup is okay.
Some more feature articles are already in the works; I'm working on one dedicated to Silpheed similar to the one I wrote about Wasteland. The crazy Gabel brothers are working on one that features the best obscure game music (we'll have multimedia goodness attached to that one). So come on: email us at firstname.lastname@example.org to get the ball rolling!
You're not excactly encouraging people to update vague descriptions. Why? I've seen it a few times now that if someone enters a second, detailed description for a game, this text will appear only after you click on "more descriptions". In other words: The old, vague text stays the main description and is not substituted by the new one.
You know what? He's absolutely right. From now on, we're changing our editorial policy to make the best submitted description the default one. So now you guys don't have any more excuses to not write better descriptions. :-)
Times keep a'changin': I read today about how the Pentium 4's "NetBoost" core was expressly designed for 3D and other real-world media applications -- so much so, in fact, that typical office applications like Microsoft Word actually run slower on a 1.5 GHz P4 than on a 1.2 GHz Athlon. That led to the current poll, which is a repeat of a classic MobyGames poll question. Are graphics truly necessary for a satisfactory gameplay experience?
My great-grandmother had a very insightful reply when I asked her why she prefered to listen to radio programs even after the household got a television. She said it was because the pictures in her head were much, much better than anything she'd ever seen on television. Indeed. Of course, this could also have been because special effects back then were limited to men in big rubber suits and parlor-trick explosions.
Now is a good time to reiterate that, as long as Brian and I live and breathe, it is our every intention to keep MobyGames alive for as long as humanly possible. We're not going anywhere.
I used the word "generations" intentionally. Of course we expect this information to last forever! Wouldn't it be cool if people hundreds of years from now were reading the entries of this database? How frustrated would they be to read the description of a game long gone only to be unable to determine what the heck the game was about?
- Infogrames will acquire Hasbro Interactive
- Infogrames gains exclusive rights to develop and publish digital interactive games based on current and future Hasbro properties
- Finally they will acquire Games.com.
Infogrames will purchase 100% of Hasbro Interactive's common stock, as well as Games.com, for $100 million. The deal is expected to close early next year.
This acquisition will mean Infogrames gets a catalog of well known game titles and companies that Hasbro acquired, most notably what's left of Microprose, and Atari's intellectual property rights. It's a significant merger, not only because it's a large, expensive merger, but also because the Atari and Microprose properties will go back to a traditionally "true" computer game publisher. It's a small ray of hope that something decent will be done (ie resurrected) with Microprose.
Of course, that reminds me of a similar phenominon that occurs in another favorite of mine.
Truth be told, I can indeed beat Brian in most deathmatches. However, he can smack me an unholy beatdown in anything requiring actual brainpower, like Civilization, Dune 2, chess, etc.
We have not forgotten about the existing Game Giveaway shipments. I know it seems like we have, but Real Life(tm) just seems to keep getting in the way. Please don't give up hope in us -- we definitely haven't given up hope in MobyGames! :-)
Trivia: We're not so much "moving" as we are "transferring our posessions down the street": The new house is about 7 blocks from our current house on the same street!