Today, a little more than two years after MobyGames first went on the wire and
3000+ games later, we are proud to unveil our most major new codebase yet.
More than just new features, it supports our new operating paradigm, which is
so big a change that it ushers in a whole new era in what MobyGames can do for
the gaming community:
MobyGames now has the true capability to support all gaming platforms. And
to prove it, we've added Nintendo 64, Dreamcast, Playstation, and Playstation
2 to the list of supported platforms.
We don't have to tell you how significant this is, but we're going to anyway:
Supporting all gaming platforms opens up MobyGames' audience to a whole new
chunk of the gaming population -- and the more people contribute, the better a
resource MobyGames can be to everyone. We're honored to bring the same
quality and consistency that MobyGames has pioneered for the PC gaming
community to the wide world of console gaming.
To be fair, we've always
had the capability to support multiple
platforms; the distinctions between DOS and Windows, for example, were treated
this way. But to support platforms that differ completely from one another,
we realized that we had to support different types of gamers
So a major modification was made with the concept in mind that console people
and PC people aren't necessarily the same. To make viewing individual
platforms easier, you can limit what you see in MobyGames simply by going to
our URL prefixed with the platform name. This means if you go to
n64.mobygames.com, you'll see only Nintendo 64 games, or pc.mobygames.com
means you'll only see PC platforms (DOS, Windows, Booters, etc.). Of course,
you can still go to www.mobygames.com if you want to see all platforms. Check
our release notes
for a full list of new features and filters.
Arguably, one of the biggest benefits to supporting multiple platforms is to
developers. Ever since the late 1970s, different developers have worked on
the same game but for different platforms, and now that information can be
properly catalogged and presented. For example, some of the developers in the
database only have a few games listed on their automatically-generated Bio
page, but now their Gameography can be fleshed out thanks to the addition of
Another major change in the new codebase involves handling user contributions.
Things like specifying which people worked on which platform is now possible,
as is different publishers for different platforms of the same game. And, not
related to platform-specific enhancements, you can even directly contribute
polls and featured Games of the Week now.
Now, I can probably guess what you're thinking: "Why stop at consoles? Why
not add all classic computer, gaming, and arcade platforms?" There are many
answers to that question, but the short answer is that we want to work out the
kinks in this new operational model before we commit to more platforms. We're
sure you can appreciate the nature of this change, so it's no surprise we want
to make sure everything is working properly, both conceptually and
technically, before expanding our scope even further. Note: There is no
planned release schedule on adding more platforms, console or otherwise. We
will announce new platforms in the future on the News page.
Of course, there are many more enhancements that uber-coder Brian has added,
so for a complete list, check out the release
for this particular rollout. And if you find anything odd going on,
please let us know at
(We're expecting quite a lot of mail on this subject in the next few days, so
your patience is appreciating in waiting for a reply.) Kick the tires, look
under the hood, and above all let us know what you think about our new direction.