The game was released in 1990 with a budget of only $130,000. The original game included code-wheel copy protection (as was common at the time). You had to mix and match pirate faces to assemble names needed in order to play the game.
Last week we wrote about the origin of Sir Graham from King's Quest, but what about Guybrush Threepwood?
"Guybrush got his name from the fact that in DPaint, the art software being used at the time, you saved palettes and other art particulars in files called "brushes", and the one for the guy who was the hero was called the "guybrush". "Threepwood" was decided by a company contest."
"Sir Graham was so named because of designer Roberta Williams' fondness for graham crackers"
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According to founder Trip Hawkins, "The original name had been Amazin' Software. But I wanted to recognize software as an art form and wanted to change it to SoftArt. But Dan Bricklin of Software Arts asked us not to use that name. So, in October of 1982 I called a meeting of our first twelve employees and our outside marketing agency and we brainstormed and decided to change it to Electronic Arts."
Quote from Gamasutra.