Almost there! Less than 100 games needed to reach our MobyGoal of 1,500 documented arcade titles!

MobyGames News
Well, rootgullit decided to submit the portraits of nearly the entire Lionhead Studios staff. Pretty cool if you ask me. Check it out here.
Submitted by nullnullnull (1471) on Jun 29, 2001
MobyGames News
A very interesting link was submitted about an Accolade v Sega lawsuit. Good read. Check it out here.
Submitted by nullnullnull (1471) on Jun 28, 2001
MobyGames News
Well there are a bunch of corrections waiting in the queue, which is good. However it takes a little longer for us to get to them since corrections and omissions almost always requires a lot more work to complete. Don't worry though we're plugging away. Changed the privacy policy again. Basically removed the 3 sentences about Engage Media. We decided not to serve their ads since they require pop ups. We hate pop ups more than you do and we refuse to serve them. Right now we are experimenting with a couple different ad networks in addition to running our own ad server. Since the bottom fell out of the ad market, online advertising doesn't even come close to covering our costs. If you love MobyGames and want to help us financially feel free to purchase something from one of our affiliates or better yet make a donation and receive a bronze star ( ) next to your name. Either way we're just happy you're here.
Submitted by nullnullnull (1471) on Jun 26, 2001
MobyGames News
Not much in the way of news really. Brian and Jim have both been out of town so all the approvals have been left up to me for the time being. Keep em coming. I'll get to them all.
Submitted by nullnullnull (1471) on Jun 22, 2001
MobyGames News
We've rolled out a new release, here are the summary of changes.

New Game Browser The game browser has been completely overhauled, and we think you will like the changes. The browsing and viewing features from the old game browser have been merged together to create a more intuitive and useful interface.



Top Games The top games page has been updated. The interface should be easier to use, and the games displayed in the lists now coincide with the website you are visiting, whether it be www.mobygames.com, psx.mobygames.com, etc.



Other Changes There are many other minor enhancements, bug fixes and UI changes that have been made throughout the system.



Submitted by Brian Hirt (10014) on Jun 13, 2001
MobyGames News
Well it's too big to ignore. For quite some time now every monthly report I've seen for top selling games in terms of dollars and total units always seems to be dominated by Game Boy games. I don't know if this is due to Nintendo's Pokemon license or the fact the both the system and games are incredibly inexpensive. Now Nintendo is releasing Game Boy Advanced in North America June 11, 2001. It promises to be a very impressive handheld and quite affordable to boot. Since GBA is completely backwards compatible we've added the entire Game Boy console series as a platform.
Submitted by nullnullnull (1471) on Jun 08, 2001
MobyGames News
We've made a slight change to the privacy policy. The essence is still the same we just had to add three sentences to the bottom to fulfill certain legal obligations with a new ad network we are trying out. It is just a repetition of what is stated under cookies. Anyway we agreed to post a notice on our main page anytime there is a change so here it is. Aren't we a bunch of swell guys?
Submitted by nullnullnull (1471) on Jun 08, 2001
MobyGames News
Here's a bit of interesting solitaire trivia for you: What do you think is the first Klondike solitaire game for the PC? If you thought of the traditional Windows solitaire, you're wrong by about 8 years. Brad Fregger submitted his Solitaire Royale as the first version of Solitare for the home computer, and after some research, I was able to confirm aspects of that claim -- at least for the PC. Klondike Solitaire (1984) was actually the first Klondike that resembled today's common solitaire, with exclusive mouse support, but was crude. Solitare(sic), released a year later, contains some more options (including an innovative "same deck" option that actually allows you to play competitive solitare against other players), but didn't contain mouse support. Solitaire Royale came out two years later in 1987, was published by Spectrum Holobyte, had mouse support, and also contained very many solitaire variations in addition to Klondike.

So, Brad gets to keep his claim of "first ever commercial solitaire card game software for the PC". (And Macintosh too.) Whether or not it was the first commercial solitaire game ever for any platform remains to be seen, but we won't know the answer to that one until MobyGames adds a gazillion more platforms. ;-)
Submitted by Trixter (8736) on Jun 08, 2001
MobyGames News
Sam Jeffreys helped remind me of one of the games I thought I remembered that maintains a persistent universe without the use of an online server:

I'm pretty sure Lords of Midnight (1995) does this, so time has moved on when you return to the game. Also, I think the time of year in the real world was used to set the season in the gameworld.


Thanks go to Sam, and I've ticked off Persistent Universe for Lords of Midnight. I'd also previously ticked it off for Ultima Online, Everquest, and Asheron's Call, but failed to mention it in my last news post.

If anyone else can remember more, online or not, use the corrections facility at the bottom of each rap sheet to let us know about them.
Submitted by Trixter (8736) on Jun 06, 2001
MobyGames News
While chatting with Dave about an issue today, the topic of massively-multiplayer online-only games came up. He pointed out that we don't have a genre keyword to properly denote the (significant) attribute of such games: A persistent universe. So, we do now! Games like Ultima Online, Asheron's Call, and Everquest now have the genre keyword "Persistent Universe" checked.

Just what is a persistent universe? Here's the description for that genre/attribute:

Denotes any game that takes place in a constantly-running environment, even when the player is not actively playing the game. Attributes of such an environment include other players actively playing the game, game-created characters interacting with the environment or other players, etc. such that, when gameplay resumes for a particular user, the environment has changed from when the user last interacted with the environment.

Since most persistent universe games are played on remote servers, an internet connection is usually required to play them to perform updates to the game world.


That should cover it. (But note that Persistent Universe is an additional attribute when describing a game -- do not make it the only genre you select. There are going to be a full suite of MMOO games coming out, and they're not all fantasy RPGs like the current ones.)

I have the nagging thought in my mind that there might have been some games published that fit the persistent universe model that are *not* online-only -- I'm thinking of games that maybe simulate time in the game world by looking at the system clock and figuring out how much time has passed since you last played and adjusts accordingly, or maybe an old game that used a modem to update stats for some wargame, or something like that. Can anyone think of any such games that may have existed? If so, email us.

Much thanks to Dave for bringing this up -- in fact, I should've had the foresight to add it the day Everquest was contributed to the database. (smacks forehead) Doh!
Submitted by Trixter (8736) on Jun 05, 2001