Even a self-admitted Sony enthusiast such as I has to wonder in awe at the babblings of Sony CEO Howard Stringer. News0r.com is reporting that, "Stringer Claims Victory Despite High Price Tag". Never one to miss an opportunity to miss an opportunity Stringer says, "[the consumer is] paying for potential". Wha?!?! Potential. I for one would like a lot more than just potential. Hell, my laptop would make a wicked as satellite if I could just get it up into geo-synchronous orbit. I doubt that anyone would be willing to shell out the $15 million or so just on its potential. I am taking bids.
As reported all over the place, but probably first at Skewed and Reviewed, Boll has issued a bizarre press release challenging his top five critics to a fight. Quote: "Towards the end of the filming of the “Postal” the 5 most outspoken critics will be flown into Vancouver and supplied with hotel rooms. As a guest of Uwe Boll they will be given the chance to be an extra / stand-in in “Postal” and have the opportunity to put on boxing gloves and enter a BOXING RING to fight Uwe Boll."
Best yet the fights will be streamed live over the Internet and some of the footage may make it into the film. What is even more impressive is that the fights will be ten rounds each over the period of two days. I have done a bit of boxing conditioning in the past and fifty rounds in 48 hours is a LOT. Heck, I am assuming Boll plans on knocking out his opponents quick.
What IGN did violates more ethical boundaries then legal boundaries... but where do you draw the line? If I paraphrase your review word for word and publish it on my own... is that unethical even if the points are true and I would have come to them on my own anyway? Does it matter if the site is a pay site or non-profit?
Is there a way to stop this? Should a site operator even try?
WoW is easily dominating the competition, but his quote on Gamespot almost makes it sound as if there is absolutely no reason to compete at all. Shouldn’t this be encouraging someone to change the business model to find a way to introduce new gameplay to beat that of WoWs rather then just giving up on producing any MMORPG at all? Do you guys think anything has a chance of beating WoW while it’s still going strong? What would it take to draw players from WoW?
Brian and I have a long standing dispute over why the PC game market is shrinking. My personal belief is that it is just too easy to pirate PC games. No matter how smart you are at writing software you just cannot secure an insecure platform. Brian believes it is just too hard for PC gamers to keep up with the hardware requirements to play modern games. He feels that PC gamers turn to consoles because they know that no matter what game they get for the PS2, Xbox whatever, when they pop it in ... well ... it works. Another argument is that people play games on a certain platform, whether it is a console or PC, not because of the platform, but because of the games. People play MMOGs on the PC not because they have a PC and that is what is available, but rather they like MMOGs and that is the platform the games are available on. Supply side economics. So from a developers point of view it makes much more sense to make a game for a PS2 when you know that there are 100 million units out in the wild and every single one can play your game. While there may be WAY more PCs out there, each PC has a wildly different operating system, CPU, memory, video card combination. Making the game pushes the envelope of what is technically possible, while still being able to work on the hardware of a large install base is a risky and expensive proposition. Developers make games for the consoles because that is where the players are. People play games on console because that is where the games are.
Kutaragi may be throwing a wrench into the works with a new version of the PS3 each year. Now the question to developers is what version of the PS3 do you make your game for? Today the question is easy. There is only going to be one type of PS3, but in three or four years the question becomes harder. Now the main advantage of the consoles as a gaming platform is lost ( from Brian's perspective, I still think it is piracy ... but that is a whole different post ). If developers only make games for the base configuration to ensure the largest number of players can buy their game, then where is the motivation to spend the extra bucks and get an enhanced system. Sega tried this by creating add-ons to its wildly successful Genesis / Megadrive gaming platform with the Sega 32X and Sega CD. Not a lot of consumers bought all the extra doohickeys because there were not a lot of games that used the enhanced features. Not a lot of developers bothered to make games since there wasn't a huge install base. In the end the enhanced platforms were a commercial failure.
Kutaragi obviously thinks Sony will be able to do a better job than Sega did in the mid 90s. I am not so sure.
Leaps in physics engines are another thing that has increased the realism in games and now that's being developed even further. The mainstream move to 3d accelerated graphics was another such leap. So this begs the question - are new input controls the next big thing? Or is it possible that something else will rival it?
Microsoft seems to think its online play. They've been dumping a lot of time, money, and effort into making the play that online play and online content is something that'll drive the industry - and while they seem to be being proven right, the 360 is just an extension of this concept that they introduced with the xbox. Even if it’s just refining this concept of an online community that's always alive - that’s an important step.
Could part of the reason for Sony's lackluster position be that they don't seem to have any key aspect that sets them apart from anyone else (that is, except for costing many hundred dollars more...)? Furthermore, how does this idea of focusing on 'gimmicks' effect the PC market?
In addition to being responsible for the technical wizardry behind Doom 3, John Carmack spends part of each weekend making rockets. I mean real honest to goodness space vehicles. John Carmack leads in their own words, "a small research and development team working on computer-controlled LOX/ethanol rocket vehicles, with an eye towards manned suborbital vehicle development" called Armadillo Aerospace. What is also quite remarkable is that Carmack candidly documents the groups progress kind of monthly on the companies website. I find myself regularly drawn to his postings. In an industry notorious for secrecy is there a place for this level of openness or is Armadillo Aerospace just an indulgence of a rather wealthy technologist?
PC games sales have been in a slump for some time. Is online play really where the PC game market is headed? Having played a lot ( I mean a LOT ) of games online on my X360 I have to say consoles are just not a great platform for an online RPG. Additionally if you compare Battlefield 2 to its console cousin Battlefield 2: Modern Combat there is just no comparison. BF2 is a way richer game, has a better lobby and matching system and is way deeper in terms of squad and battlefield commander capabilities. BF2:MC has had to strip a lot of that out just because the player is limited in what they can do with just a console controller.
Can someone make a 2 million player MMOG on the consoles? Having been involved on the periphery of a few successful and not so successful online games I am skeptical.
Does anyone run Media Center? My gut feeling is it is garbage. Am I correct?