The Tips and Tricks section of MobyGames has always been a bit of an adopted step child. It's there, but it is not great. Do MobyGamers cheat? Is using a walkthrough considered cheating? As for myself I have been playing a lot of Dead Rising. The game is amazingly hard and to make matters worse it is not entirely clear what the heck you are supposed to do. Without consulting a walkthrough I would of put the game down long ago. What would it take to make MobyGames Tips and Tricks top notch?
Like any reformed addict I refuse to touch the stuff and thus have never played WoW. Yet, I am titillated by the subject. Why is the game so immensely popular when others are not? Is there really a secret sauce?
Given the international make up of MobyGames, what is your connection? How much does it cost? What's available? Are you satisfied with your options?
GI justified the loss in the Sony column by saying, "There was no Sony conference in Leipzig this week, and the only announcement to emerge was a desultory ten pound price cut to the PlayStation 2, a console which was already being unofficially discounted by many retailers anyway."
Microsoft went on to claim, "Xbox 360 owns football". This of course means that for the next twelve months the Xbox 360 system will be the only next-gen platform with FIFA or Pro Evolution Soccer. I guess for those outside of the US this is kind of a big deal. In no way is this a reflection on Microsoft's prowess at locking up exclusive deals, rather developers will not have enough hands on time with the Nintendo and Sony next-gen systems to release a football game until sometime 2007. GI also tempers the Microsoft coup by saying, " Sports gamers by and large tend towards the casual end of the spectrum, and there is probably minimal cross-over between the demographic which wants a new FIFA game and the demographic which is prepared to pay over 400 pounds [for a new system]".
Not that any of this really means anything. People like myself will take out a second mortgage and buy all three systems. However the majority of gamers will buy the system that plays the games they like. The real contest will be convincing the developers. At E3 nearly every AAA next-gen title I was fortunate enough to get my hands on appeared to be running on a PS3esque machine. I couldn't REALLY tell since I was chaperoned by some PR shill and the hardware was hidden from view. Sony has a lot of momentum and it is going to take a lot of bumbling to mess that up.
I love Settlers and was pretty pleased to see the game come to the Zone. However after playing for a little while it kinda sucked. Not a lot of players and too easy to drop a game. I much prefer the free, horribly buggy and amazingly frustrating Sea3D. Sea3D is basically a free Windows client to play the game online. I am not sure how they get away with it, but for a period I was a complete Sea3D addict. The nice ( and not so nice ) thing was unless you were will to open the Kimono and punch mammoth sized holes in your firewall you couldn't host a game. The game tracked quits and drops and the few people who did host were reticent to allow quitters to join their games. Thus there was an incentive ... or ... disincentive not to quit and hang on to a losing game. My concern is that unless they really penalize people for quitting there will be precious few completed games and a lot of frustrated players.
I am going to buy the game anyway.
"I've realized I'm an incredibly lazy person when I play games, and actually slouching back on the sofa, playing on my beer belly, is my most comfortable position. When I have to get up, it's painful. I make noises and start grunting."
He goes on further to say that the idea of using the controller to fight with swords is cool, but the players looks quite stupid doing it. This of course flies in the face of successes like Dance Dance Revolution and Guitar Hero. Both games require you to stand up, be active and look ... well ... really stupid. I for one would not mind putting on my work out clothes and work up a nice sweat cutting the heads off ninjas for an hour or so. A fourteen hour marathon session may be out of the question
Cornell University’s 'Green Eggs and Pan,' a Mario-style game where two players must cooperate to win took first place. University of California - Irvine's 'Eterative Tale' and North Central College's 'DummerUnfall' took second and third respectively. Details and downloads of the games can be found on the G4G Competition website.
There is a gender gap in both computer science and video games. Each industry is overwhelmingly male. Historically games are made by men for men. So of course men are the ones who gravitate towards the industry. I remember my freshman intro programming class way back when. It was something like 60 men and one or two women. This is gradually changing and efforts like G4G go a long way to closing the gap.
I am always leery of downloading free software to my PC. There are so many insidious little apps that once installed are almost impossible to get rid of. What should of made the list that was left out? What shouldn't be there at all?
Microsoft is notorious trying to changing the field of play when it does not suit them. FUD, or "fear, uncertainty and doubt", was first coined by Gene Amdahl to describe IBM's aggressive and somewhat shady marketing tactics. Fill the customers head with gobbelygook and they will not buy your competitors product. Mostly because they are too confused to buy anything. Microsoft in its various product wars has become a master of the art. Whether this little rant is some FUD is left to be seen. I for one am hopeful that 1080p is meaningless this generation. My HDTV can only display 480p and 1080i, making 720p and 1080p capabilities an expensive upgrade. Of course I do not know why Microsoft even cares. Sony is so far doing an excellent job of messing the playing field for themselves. Old habits die hard I guess.
There is a huge secondary market for online property, equipment and characters. It's been around for many years and it is hardly surprising that hackers, thieves and the various miscreants are stealing the stuff. Bad people will steal just about anything that is even remotely valuable. Heck, some poor schmo got killed over a virtual sword. I am not saying the guy deserved it, but he did sell his buddies sword right out for under him. Friendly beat down, maybe?
I personally love initiatives like this and Sony's Net Yaroze. Net Yaroze was a kit you could get for about $750 US, cheap at the time, that allowed you to develop PS One games on your PC and upload them via a parallel port to a special PS One console. Net Yaroze was pretty stripped down compare to the official PS One dev kit and it had a lot of restrictions. However, it did allow many people the ability to create PS One games that would have otherwise been locked out. Microsoft has a history of providing excellent, inexpensive ( comparatively ) tools for its PC operating systems. Allowing individuals assess to the console may be that spark of innovation that the games industry needs. However, things like Net Yaroze has had little determinable impact in the past.
It has always been in the interest of the console makers to keep the system pretty much closed up. Not only in attempt to keep the hackers out, but it allows the console makers to take a cut of every game sold. While there have been many hobbyist PC games that have gone on to great commercial success. There has not be a single hobbyist developer console game. Even if a person would be able to develop a good game the traditional distribution channels are far out of reach.
Does Xbox Live change all this? What is the likelihood that Microsoft is really going to open up?
Forums are like Mogwai, with proper attention, care and feeding they are lovable, cuddly and amazingly rewarding. With even the slightest inattention, feed once after midnight, and the forums turn into an uncontrollable monster almost impossible to get back in the box. MobyGames for the longest time was without forums for this very reason. Brian always wanted them and I felt they would be too hard to manage. We ran forums for the approvers only for many years with quite a bit of success. We have them now and in hindsight I feel it was a great mistake not to have opened them up to the public sooner. That being said I feel Linden Labs pain. We get tons of random posts from people trying to abuse the system.
Did Linden step in the dogpile and are trying to honestly recover from a bad situation? Or is this some plot of modern day virtual censorship?
Never one to shy away from controversy Rockstar's Bully will feature a 15-year-old boy named Jimmy Hopkins stuck in a bully infested boarding school subtlety named Bullworth. He has to defend himself and other students with weapons such as baseball bats, stink bombs and bags of marbles. Rockstar's philosophy of no press is bad press has paid off wonderfully. The game has come under fire from any number of concerned people from the School Board in Florida to our buddy Jack Thompson himself.
The question is not whether or not the game deserves a Mature rating, but whether the rating process becomes politicized itself. Ratings in themselves I feel are pretty silly. Anyone with a half a brain should be able to tell the appropriateness of a game without even having to look at the rating. Compare the cover for Postal with ... say ... Pokemon Channel. Even if you missed the cultural double entendre of the word postal it should be apparently obvious from the bullet holes in the cover that this is not a game for our younger and more sensitive gamers. I have never played Pokemon Channel, but I am willing to bet anyone in the room that the game in entirely devoid of beheadings or frontal nudity.
Should the ESRB consider the political climate when rating a game? Do ratings even matter?
There has been quite a backlash against some of the technical DRM implementations. The article mentions Sony's rootkit DRM and Starforce. In the age of high resolution scanners and the Internet are code wheels and the like even a viable alternative? Also services such as Valve's Steam are as much for Digital Rights as it is for Electronic Software Distribution. Why no backlash?
Makes me wonder if the expansion might work with F.E.A.R. combat or if the expansion will be standalone so that they don't need to rely on the penetration of the original game...
Either way, its definitely good news if you need to get your multiplayer FPS fix.
For Ubisoft this is a great team and IP asset relatively cheap. Ubisoft has a great record of being a well managed company able to deliver really, really good games. It can't compete with EA for sports licenses so it doesn't try. Instead Ubisoft makes great, original IP games. It is a tough road to travel and I respect them for it. As for Atari, well good riddance to bad rubbish. I for one am pleased that there are consequences for making bad games.
Is this overly harsh? Have I turned into a Ubi fanboy?
"To use saved data on a PlayStation 2 memory card, you must copy the data onto a virtual memory card within the hard disk. This requires a PS2/PSone memory card adaptor to copy the data to your PLAYSTATION 3. A memory card adaptor is designed to edit, up/download game saves to and from EMS flash card or smart media card"
Trusted Reviews comes to the strange conclusion that one would need to buy a doohickey to play PSone and PS2 games. Video Games Blogger has a more accurate take on this little kernel of data. Basically that to read old memory cards you will need to buy an adapter. Seems reasonable. The lack of the extra doohickey does not exclude one from playing PSone or PS2 titles, just loading up old saves. Where Trusted Reviews got this chicken little story boggles my noodle.
Is this just more Sony bashing? How could someone take something so obvious and come up with such a headline?
What's interesting about this? Well, they're fun guys. But ALSO... nearly the first thing John mentions is MobyGames. Since we got plugged, I thought it would be nice to plug them in return, especially since as I've mentioned, I'm a fan of the show and have that kind of (small) power to bring attention to them on our site. Plus Tim keeps selecting my e-mails to read on-air, so that's another good reason for a plug. Link
Disclaimer: The Widget is intended for mature audiences, which basically means immature jokes that your mom wouldn't like among the content.
Some believe the answer is simple: there are more Starcraft players in Korea than the rest of the world put together. While it is a game in western countries, its a sport in South Korea. The Korean players are called progamers and they are 'working' the game, they play 10-12 hours a day, it is the center of their lives. In Korea Starcraft is a televised sport, all major league matches are broadcast on 5 different channels, and the best progamers are known by the public just as any other top sports athletes.
Korea has 3 major Starcraft leagues: The OSL (OnGameNet StarLeague), the MSL (MBCGame StarLeague) and the SKY ProLeague. Top progamers make around 200,000 to 300,000 US$ a year, not including tournament cash prizes. Winning a major Starcraft league in Korea is the honor of a life time, and is considered a much greater prestige than winning a WCG world title.
That's exactly the problem for us westerners; until there will be a proper high level European or North American league and until the Korean progamers will start considering the WCG World title above their own local titles; until all that happens I see no hope for a western world champion ... though one can always hope.
MobyGames has a whole new look. We moved around a lot of links so navigation and contributions are more obvious and made the whole site more visually appealing. Special thanks to Servo who help design the new look. On a side note we will primarily be focusing on MobyClassic. The MobyDark theme will stay around, but it will become less and less of priority. For you MobyDark users try out new! Classic and see what you think.
A lot of other stuff happened as well. You can check out the changelog here.
Wilson believes gaming on Windows is more of an adult market. Whether he is correct or not, increasingly gaming on Windows has had to take a backseat to its console brethren. It's just the numbers. Console games generate four times as many sales and as PC games. Handheld games have generated more sales than computer games since 2004. While the console and handheld markets are growing, PC game sales are shrinking. Does this mean gaming on the PC is dead? Hardly. People like Wilson and Manifesto Games founder, Greg Costikyan, believe there is a place for serious, fun, independent games for the PC. Microsoft has seen the handwriting and has claimed Vista will be a gaming platform. How that gels with its console endeavor is yet to be seen.
So why do you think Beyond Good & Evil failed? Did you take the plunge or did you pass?
"Atari 2600: I love my 2600 but Holy Bleeding Christ am I sick of talking to people about it. Wow, you used to play Frogger too? F**k me, what are the odds?"
I love all my old systems. I wouldn't call myself a great collector ( too careless ), yet I do have a shrine to all my long unplayed consoles under the TV. Any systems should be added to the list? Any system on the list unfairly?
Ed note: With cheap/free modern tools the indie game scene is alive and kicking. A lot of interesting and successful games have independent roots. Darwinia, Counter-Strike and Alien Hominid immediately come to mind, but there are many many others. I only hope as mainstream games become more and more expensive that indie games start to get a much wider audience.
Many of you may not be old enough to remember the last go around of crazy advertising ideas. I think it was called the Dot.com Bubble. It was not fun when it popped. Most of the silly advertising supported ideas just did not work. There were free ISPs supported by advertising, free wireless supported by advertising, free PCs supported by advertising. MobyGames started in 1999 and when the bottom dropped out in 2001 we had to grind out some lean dark times. MobyGames has always wrestled with advertising. We need to pay for bandwidth and keep the lights on of course. We also know that every single game description, review, cover art, rating, etc etc etc is contributed by ... well ... you. Understanding this MobyGames does not serve pop ups, pop unders, roadblocks, interstitials, eye blasters or any of the really annoying advertising. Trust me, we hate em as mush as you do. We also allow our contributors to turn off ads if they wish. All you need is to get 125 contribution points in a year. Go to your account preferences and disable ads. Of course we would like it if you keep them on, but it is really up to you.
E3 has come to an end and now this. I think I am going to go into business giving away free fruit punch soda over the Internet ... advertising support of course.