Blade Runner

Moby ID: 341
Windows Specs
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The game is based on the movie bearing the same title (which, in turn, is based on Philip K. Dick's novel Do Androids Dream of Electric Sheep?). In the grim world of the future, cities lie in darkness, and nature gave its way to artificial, bio-mechanical production of all creatures - including human beings. Those artificial humans are called replicants, and are treated as servants unworthy of being "true" humans. The police officer Ray McCoy is a "Blade Runner", whose special job is hunt down replicant rebels. During his investigations, McCoy also gets to see their side, and his vision of the world and society begins to change.

Blade Runner is an adventure game with an emphasis on detective work rather than on puzzles. There are very few "real" puzzles in the game, and the gameplay mainly consists of questioning suspects, gathering evidence, etc. There are also some action sequences, and throughout the game the protagonist has the ability to use his gun. The player's decisions can (and will) influence the outcome of the story, bringing the game to one of the six possible endings.

Spellings

  • 銀翼殺手 - Traditional Chinese spelling
  • 银翼杀手 - Simplified Chinese spelling

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Credits (Windows version)

232 People (231 developers, 1 thanks) · View all

Cast
[ full credits ]

Reviews

Critics

Average score: 86% (based on 39 ratings)

Players

Average score: 4.1 out of 5 (based on 172 ratings with 12 reviews)

Fantastic graphic adventure

The Good
Despite the fact that this game didn't quite live up to my expectations/the hype. I found this game to be very involving. The voxel technology used may look dated today but when this was released it was pretty nice looking. The best part about this game is how many different ways you could play the game which would lead to completely different endings. I played through this game several times and have seen 3 or four of the endings, but I had read there are more. The cutscenes are absolutely beautiful. Great game, wish more games would come out just like this with updated graphics and as an engrossing storyline.

The Bad
At times you were pixel hinting with your mouse cursor. At times, at least my first time playing through, I got lost and wasn't quite sure where to go and was roaming around with no direction. Pacing could have been a bit better.

The Bottom Line
A great adventure game based on the Blade Runner universe.

Windows · by gilgamex (120) · 2002

Movie ain't worthy remembering, this game suuuure is.

The Good
No matter how many times I watched the movie, I could never see anything so... delightful or special as its fans can, and can hardly find it interesting at all. But seeing Westwood Studios developing the game with same name, and movie team, you can only guess my expectations weren't too hight. But hey, it was an adventure, it was point-and-click, and it was using third-person perspective, what more could I possible have wanted? Well, after I got the game, it didn't take me long to realise that the answer is nothing. The game was so live, so full of gloomy and incredibly real atmosphere, breathed the feeling of a Noir and it's soundtrack was as compelling as none I've ever heard (I am not going to criticize Vangelis who is a great composer, but what Frank did of it is simply uncanny). This game featured some of the most amazing pre-rendered cinematics to date, some with the exact looking characters as the actors in the movie (Dr. Eldon Tyrell comes to mind quite first), and dramatic direction is on top for all of them. The action sequences are only too well implemented in this game which doesn't stray from anything but pure adventure genre. I am very much against any replayability level within games, but this one makes an exception with its thirteen different endings and all differences that happen each time you start the game anew. Learning curve doesn't take too long, though handling inventory and option may prove challenging at first, but once you realise it's as simple as it actually looked from the start, you catch that wave and surf rather easily. This is one adventure game that is worth remembering for all the things it offers, one game you could go on playing for ages without getting bored, just to enjoy the exploring of its world and all its details.

The Bad
No way, this game doesn't require any 3d graphic accelerator using Voxel technology, it has awesome soundtrack that should've been released as standalone, and it's story is immense as you'll never believe. It is sad people don't notice a jewel such as this and go and select all kinda mindless games such as Doom and Quake instead. Well... it keeps the world running, I s'ppose.

The Bottom Line
Blade Runner features:

  • a true mixture of sci-fi detective/mystery with noir feeling and lots of detective monologues
  • 3d dynamic locations, some of them looking identical to those in original movie
  • movie characters look identical as the real actors from the movie, and voice-cast is consisting of movie actors such as Brion James and Sean Young
  • over dozen different ending, some similar, some completely different, give this game a great boost for replayability
  • re-done Vangelis original movie soundtrack with lots of new tracks added, as real and gloomy as the atmosphere for the game is
  • your character can shift moods at your own will, resulting with different friends, foes, and troubles he gets in
  • the unique science fiction detective story that blends action, mistrust, and love that movie so lacked to present
  • lots of new characters are entangling the events in a dangerous web where your every move can bare a different result
  • be an honest police detective, or turn into merciless killer that cares for nothing
  • enjoy the exploration of the striptease bars... of course, only due to the case's sake
  • Windows · by MAT (240793) · 2012

    Simplified cyberpunk

    The Good
    Blade Runner attempts to discard traditional adventure game puzzle-solving routine in favor of a more realistic gameplay approach, taking cues from Rise of the Dragon, a seminal adventure that was clearly a major influence here.

    The game has bits of non-linearity here and there, introducing major decision points that lead to different endings as well as a general choice of attitude during interrogation. This is not a new concept: Pandora Directive had almost exactly the same (and better implemented) system. But at least Blade Runner sometimes gives you the possibility to just take out your gun and shoot a person. This creates some varied and interesting situations in some cases.

    You are allowed to perform actions which are not required to finish the game (such as conducting Voight-Kampff tests on subjects of your choice, etc.). Investigation methods also include scanning pictures of crime scene and zooming in on suspiciously looking spots. I found this gameplay feature interesting and refreshingly realistic, though I wish it had more effect on the game.

    Blade Runner is technically very impressive. The video sequences are top quality, with fluent, natural animations. Too bad the in-game character graphics don't reach this level by far. The background graphics, however, are stunning, with great views, nicely designed objects and overall impressive artwork.

    The moody music fits the game nicely, and both the graphics and the music manage to reflect the dark, post-apocalyptic setting very well. It's raining all the time, neon signs flash, people in shabby clothes walk around on dirty streets, and flying machines cover the sky. One thing the game does almost impeccably is capture the atmosphere of the movie.

    The Bad
    The creators of the game claimed it was the first real-time adventure. The first part of the statement is clearly wrong, since Rise of the Dragon, with its comparable approach to time mechanics, was released much earlier. In any case, both games do not qualify for what was achieved by Last Express - true real-time gameplay with constant motion and events happening regardless of the player.

    Character graphics are quite blurry and sorely lacking close-ups during dialogues, making gameplay curiously static and devoid of a component that apparently should be among the first priorities when designing a game based on a movie: cinematic direction. Watching characters wave hands constantly while talking without being able to see their faces properly is not particularly exciting. There are no subtitles, and often I simply couldn't hear what the characters were saying.

    The story is confusing and too vague. It is a variation on the themes introduced in the movie, but that alone still doesn't turn it into a cohesive narrative. The main protagonist is rather distant, and events that are supposed to bring him closer to the understanding of the replicants' cause make little sense. The supporting cast members also lack charisma and appeal. Plot progression has little logic: you'll have to visit locations over and over again, hoping to trigger an event that would perhaps magically spawn another character in another location, allowing you to advance the plot, much like in Japanese adventures such as Snatcher.

    The choice system is unclear as well. I finished the game two times and I still have no idea which actions triggered which ending. It was almost as if the game arbitrarily decided what ending I was going to receive. This fits together with the lack of direction in the plot; you feel as if you are wandering through a maze of situations, never able to understand much of what's going on.

    The thing I disliked most in Blade Runner, however, is its lack of interactivity and general gameplay-based connection to its world. It is simply not very fulfilling as a game, and certainly less than satisfying as an adventure. There are no puzzles and little to replace them - no dialogue choices, potentially lethal situations, or anything that would require you to think and plan. The "smart cursor" has replaced all possible interactions: just click on anything that makes it green in any given scene and you'll be fine. Text descriptions and feedback are sorely missing as well. Some of these problems (though not all) were present in Rise of the Dragon as well, but seven years later they become much less forgivable.

    The Bottom Line
    Blade Runner succeeds in imitating the movie, pushing the right buttons to create atmosphere and compelling fans of the original material to eagerly overlook its gameplay deficiencies. However, those looking for a well-constructed, challenging adventure game should look elsewhere.

    Windows · by Unicorn Lynx (181780) · 2014

    [ View all 12 player reviews ]

    Discussion

    Subject By Date
    Is it really randomized? BurningStickMan (17916) Apr 28, 2010
    Which Version Do I Have? mobiusclimber (235) Jul 2, 2008

    Trivia

    1001 Video Games

    Blade Runner appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

    Blade Runner legend

    Here's an interesting, if unprovable, bit of legend behind Blade Runner the movie and the game. The original movie was noted for having many numerous corporate sponsors seen throughout the film. (e.g. Coca-Cola, Pan-Am, Atari, etc...) After the films release many of these corporations suffered huge financial losses, some like Pan-Am filed for bankruptcy and have since ceased to exist. This has been known as the Blade Runner Curse. The curse, it seems, did not end there. The game was produced by Westwood Studios in 1997, less than a year later they would be acquired by Electronic Arts. By March of 2003, Westwood Studios ceased to exist when Electronic Arts shut down its operations after several of its titles such as Command & Conquer: Renegade failed to meet sales expectations.

    Blade Runner similarities

    Blade Runner made is based upon the Blade Runner movie from 1982. The movie was based on Philip K. Dick's novel Do Androids Dream of Electric Sheep. The novel story happens somewhere around '90s, since that was distant future for the author, but when the movie was about to be made, they had to increase the time-line and post it on the beginning of the 21st century, since '90s wasn't much of an unknown future for the time movie was made, back in 1982.

    Most of actors that played in Blade Runner movie gave their voice talents to some characters in Westwood's Blade Runner, first 3D real-time adventure game, and some of the characters were made as same as movie characters look. Not to mention how many locations in a game looks exactly like the ones from a movie.

    Globally speaking, the plot is almost exactly the same as the movie. Sure, the names are different, there are a few more locations, but that's about it.

    Compression

    Uncompressed Blade Runner with all the polygons, perfectly clear animations and everything at its highest level was over 400 gigabytes which took Westwood's mastership to compress all this on only four compact discs (there is also a DVD version of Blade Runner), so basically, other then main characters are in much less polygons and detailed, and even on McCoy pixelation can be noticed on some locations (lift, for example).

    Endings and quality assurance

    There are actually 12 different endings to this game.

    Some of the endings are somewhat random, at certain locations during the game, an event will take place. The outcome of the events, as well as which events happen, will help determine which ending you receive.

    This game was a testing nightmare, random events and 12 endings meant a tiresome test cycle. The Westwood Studios Quality Assurance Department played through the game over 2500 times.

    Installation

    The maximum installation takes 1,4 GB, which was enormous for the time.

    Music

    Vangelis, the composer of the movie soundtrack, did not compose anything for the game. Even the short parts of his pieces in the game are not played by Vangelis himself.

    Pictures

    Look in the folders on the CD There should be some graphics with some weird names. Click on them. You have a few (amusing) pictures of the Westwood staff.

    References

    • In the police station, look at the score board : there's Deckard (Deckard is the main character of the movie).
    • As you can see on the screenshots, there is a Command & Conquer: Red Alert game in the arcade center.
    • In the movie. Deckard visits the fish lady in Animoid row to find out if the scale is from a fish or from something else.

    When you pay a visit to Izo in his pawnshop at Hawker's circle (Animoid row), he'll use the flash of his camera to blind you and escape. When you run the picture he has taken of you through an Esper, you can see Deckard in the background when he is talking to the fish lady. * The game opens with a crime scene at a pet shop owned by a man called Runciter (the shop in question is named after him). This is a nod from the developers to Phillip K. Dick, author of Do Androids Dream of Electric Sheep? (1968) (the book from where Blade Runner is based), since Runciter is also the name of one of the protagonists in another novel written by PKD called Ubik. Coincidentally, there was a game based on Ubik developed by Cryo Interactive Entertainment. * Throughout Blade Runner there are numerous references to the source material, such as the movie, and Philip K. Dick's novel Do Androids Dream of Electric Sheep, however the game designers threw in one subtle reference to another movie not related to either of these. At the beginning of Chapter 4, send Roy McCoy up the tunnel with the train tracks. On the right side of the tunnel are the letters CHUD. A obvious reference to the 1984 horror movie about Cannibalistic Humanoid Underground Dwellers. * The poetry Clovis leaves on McCoy's answering machine at the end of the first day is the first four lines of A Poison Tree by William Blake.

    Secrets

    • For a good laugh: Click on McCoy or hit ESC to view the KIA and type POGO.
    • Start Blade Runner with the command line option SITCOM. (in command line: blade.exe SITCOM) After some sentences spoken in dialogs you will hear applause or laughter.
    • Start blade.exe with the parameter SHORTY. (from commandline: blade.exe SHORTY). All characters are shorter and speak with a pitched voice.

    Speedrun

    The game is beatable in 41 minutes if you skip through all the dialogue and know exactly where to go, what to do, who to talk to, and what to say.

    Trilobyte

    Originally Trilobyte had first thought of aquiring the rights to make a game out of Blade Runner. But they ultimately abandoned the idea for the "lack of creative control" dealing with licensed material would cause.

    Voice Actors

    Nearly all of the characters who appear both in the movie and the game are voiced by their original actors. These include James Hong as Dr. Chew, Brion James as Leon, Sean Young as Rachael, Joe Turkel as Eldon Tyrell and William Sanderson as J.F. Sebastian. Edward James Olmos did not reprise his role as Gaff.

    Information also contributed by Goteki45, Michael Palomino, Itay Shahar, Juan Pablo Bouquet, MAT, ROFLBLAH, Shogun, Timo Takalo Yeba and Zovni

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    Contributors to this Entry

    Game added by robotriot.

    Linux, Macintosh added by Plok.

    Additional contributors: emerging_lurker, Unicorn Lynx, Jeanne, Zeppin, CaesarZX, Picard, Paulus18950, Patrick Bregger, FatherJack.

    Game added October 31, 1999. Last modified March 19, 2024.