Diablo

aka: Diablo (Game of the Year)
Moby ID: 339
Windows Specs
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Long ago a secret war raged between Heaven and Hell, each using humanity as its pawns. While the Prime Evils of Hell were engaged in war their lesser lieutenants conspired to overthrow them. They mutinied suddenly with the combined forces of Hell, overwhelming the three Primes. Stripped of their power, they were banished to the mortal realm. Human agents of Heaven, upon discovering this, found the three Primes and sealed them within gemstone prisons, each of them sent to a different corner of the earth and kept under guard to prevent them from escaping.

As years turns to centuries, however, the power of Heaven's agents waned, until eventually not even the people of the town of Tristram knew that buried deep under their chapel was the soul of the Lord of Terror, Diablo. As the strength of his prison waned Diablo reached out into the world, corrupting the dreams of the land's good king, driving him to attack his neighbors. The nation of Khanduras fought wars with no intention of winning, desiring only slaughter and suffering. Now the lands lay scorched, home only to monsters and the dead. Rumors spread of a way to stop the demons, as well as rumors of great wealth, and both draw adventurers from far to the small town of Tristram.

Players start by choosing their avatar's class: either Warrior, Rogue, or Sorcerer. Warriors have the highest maximum strength and can repair weapons and armor inside the dungeon, but this will lower the item's maximum durability. The Rogue has the highest maximum dexterity and can both see and disarm traps on treasure chests. The Sorcerer has the highest maximum magic attribute and can recharge the charges on a spellcasting staff at the cost of his own mana.

Characters can equip armor, weapons, and accessories found in the chapel's shifting dungeons, but strong equipment will have minimum attribute requirements to be worn. Most equipment will have randomized stats, but some strong monsters will drop Unique weapons with set stats. Magic can be learned by finding magic tomes, and leveled up by finding multiples of the same spell tome, but advanced spell levels can not be learned if the character's magic stat is too low. Upon destroying enough monsters to level up the player is rewarded with additional attribute points to distribute to whichever attributes they wish. Occasionally the few people left in town will inform the player of a job they would like done, either an exceptionally strong monster that must be slain or a unique item found deep in the dungeon, and will reward the player in kind upon completion of the quest.

Diablo can be played cooperatively with 1 to 3 other players over LAN or BattleNet with the PC versions, or with 1 player locally on the PlayStation. Players can team up to survive the depths of the dungeons, or turn on each other to steal one another's items from their corpse. The quest unique zones are removed from the online version of a dungeon, and instead quest monsters will be found wandering the level that would normally lead to their unique area.

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Credits (Windows version)

243 People (117 developers, 126 thanks) · View all

Reviews

Critics

Average score: 88% (based on 67 ratings)

Players

Average score: 3.9 out of 5 (based on 381 ratings with 21 reviews)

1 part RPG + 2 parts real-time action + 1 random generator = Ongoing fun

The Good
Diablo kind of remonds me of an old ASCII based game called Rogue. You were a little hero that went tramping into a randomly generated dungeon that went on for 30 - 40 levels. You killed monsters and gathered treasure. That was a lot of fun then, and Diablo is a lot of fun now.

At first, Diablo seemed a little unassuming. Just another hero going to save the day. Then I kept needing to get to the next level. Then I needed to complete the next quest. I need money for that new weapon! Just one more level to the catacombs! -the caves! -hell! I was addicted. Plain and simple. And if you died, and chose a new game... all new dungeon layouts. Every time you play, its a new experience.

Those graphices were something else. I started getting a little cluastrophobic down there sometimes. I had to go back to town just to see some light. They definitely added to the whole experience without seeming too dark.

The Bad
The sounds for the game were fairly good, but they could have been a little better.

The Bottom Line
This game can be played forever! Well, maybe not, but with a different experience every time you play, plus three different characters to play as, the replay value is pretty high.

Windows · by Narf! (132) · 2000

From the Darkness of my Heart

The Good
When you won't care of being beheaded, won't fear of raging horde of skeletons. When you're okay with being alone in the dark, surounded by the glowing eyes of memories. When you're sure you'll become what you kill, and feel no regret, then you can enter this realm of undead. It's time for you to reveal your dark side to youreself, or let be killed instead.

Now, I agreed to these terms, and came out in one piece, victorious. But I only got acquainted with dark side of my victory. I became everything I used to hate, everything I used to fight; slice and dice without mercy. I became diablo. A creature without emotions, the one to hate the light, and fear the goodness. I knew nothing but what the crystal told me. I changed. I changed a lot. I was unrecognizable to everyone, but to my minions. Aaah, am I gonna be a bad guy now, waiting for someone like me to come and release me this fate, hoping to destroy the crystal mistake I made. Noo..., my thoughts can serve me still, but my power is way out of my control. I fear something horrible will happen, I can feel it, but I'm hopeless to help, 'cuz I'll be doing these fatal menaces.

... three months later...

My minions are obeying me, and my power serves me well now, but my thoughts have been released, and new ones came. The dark visions crystal implanted in me. I'm beginning to like them, to worship them. They're growing a part of me, and I let them enter. I'll rule upon this kingdom, and crush whoever oppose me. Only one thing can stop me from doing that - Blizzard. Their only hope is to release "Diablo II" before time, and save theirselves from the hand of fate.

So much of a story telling, but that's how it all was, is, and will be if you start this game up. First to mention the music. The village theme is such a nice and lovely gitare tune that I don't believe it could be made better then it already is. When you enter the dungeons, you won't pay much attention to music anymore, 'cuz if you do, hack you'll be dead before you know it. Characters are very well made as well as other creatures, and voice talent is really great, at least for the time being, but let's make it real - you can't improve voice talent, games you can, but not the people :)

Game controls are great and easy to use. You have two potions all the time, red one (for the health and energy) and blue one (for your mana) as it usually always is, with more or less the same colors. Only way back to the village/small town is through the church where all the demonish things started to happen, or using teleports like gates into the city and back. This game made the well impression and I hardly believe that Diablo II will get more points. Blizzard also made "Diablo: Hellfire", add on for this game, where you start in the same town, only another passage is discovered, and you get one more extra character to choose. As much as I prefer "Revenant" or "Nox", this is the first game that used good engine and show us fast performance wandering through the 3d mazes, and will always be a part of classics, at least in couple of decades if you think it's still rather fresh now.

The Bad
Only places in this game are the town where you do the communications and shopping, and belove the church dungeons and crypts where the main fight is. Walls in the game changes after every 5th or 6th level, and there's about 15 in total, and that's about it. It's okay that you after each 5th level get new way into town, so you can directly approach to that level from up the town.

Aaaaaaah!!!! They made such a huge mistake not giving us the option to save our position more than once. I came about level or two before the endgame, and since I was close to stairs, and running from bunch of creatures, whenever I got down, I couldn't get to swing my sword, and since my position was saved, my only way to finish the game was from the bottom of the start, so I did the only reasonable thing - uninstaled it. Thery really shoud've done more saving positions than one... sigh

The Bottom Line
RPG classic that will show you the dark side of your mind. Everything is great, from atmosphere up to gameplay and controls. Graphic, audio, music, everything's great, except one thing - you don't get to save more than once. That thing really sucks! I can only hope they'll consider (or already did) that option in the sequel.

Windows · by MAT (240793) · 2012

a whole bunch of wasted hype.

The Good
there was blood and some spell effects were cool.

The Bad
boring, slow, monotonous gameplay.

The Bottom Line
what is everybody thinking?

Windows · by Herschel Hoffman (5) · 2000

[ View all 21 player reviews ]

Trivia

1001 Video Games

Diablo appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Bosses

The game treats the Dark Lord (Diablo), the final boss, as a regular enemy rather than a boss monster. He has no catchphrase (e.g. the Butcher's 'Fresh Meat'), his name appears in white instead of gold, and if the player kills him enough times (by starting a new game with the same character) the game will even show the player his stats.

Cheats

At one time, cheat programs for Diablo were sold in stores that allowed the player to obtain special objects, increase levels, and such.

Development

  • Blizzard North was originally going to make Diablo a turn-based game;
  • Outlined in the game's original pitch document were plans for releasing cheap expansion pack discs, containing, as an example, a handful of weapons, items, and/or room types, which would be sold like Magic: The Gathering card packs to appeal to collectors. While expansions were eventually made for Diablo, none were developed by any Blizzard studio.
  • There were persistent rumors about a special quest that had to do with the cows (the player had to click on it X time in a special way at certain time of the day after doing so and so and things like that). It's false of course, but it didn't stop the newbies from asking. Blizzard was so amused, that Cow Quest was officially added to Diablo II.

Gags

In most (if not all) Blizzard games, the player can get a quick laugh from repeatedly clicking on certain objects. In Diablo, try the cow outside the city.

Messages

The Diablo art team were fans of Natalie Portman. Embedded in the menu image are messages that are only visible if you capture the image and reduce the image to 16 colors.

Novels

Numerous published novels have been inspired by the Diablo campaign setting, among them: * Moon of the Spider (2005) by Richard A. Knaak. * Kingdom of Shadow, The (2002), by Richard A. Knaak. * Black Road, The (2001), by Mel Odom. * Legacy of Blood (2001), by Richard A. Knaak. * Demonsbane (2000), a Robert B. Marks' e-book.

Online Multiplayer

As of 2016 Diablo's online peer-to-peer matching remains officially supported by Battle.net.

References

Cain's real name is Deckard Cain the Elder. It may be a reference to Rick Deckard played by Harrison Ford in the movie Blade Runner.

Shareware Version

There was also a shareware version available on CD which featured a fair amount of gameplay including all three classes and even multiplayer. The player could buy it for a small amount of money in many stores around the time of the release of the full game.

System Compatibility

This is one of the few games that will run natively on Windows NT. Diablo requires DirectX 3, but the installation CD comes with DirectX 5.

Awards

  • Computer Gaming World
    • May 1997 (Issue #154) – Game of the Year.
    • October 2001 - #7 in the "Top 50 Games of All Time" list.
    • May 1997 (Issue #154) – Role-Playing Game of the Year (Readers' Choice).
    • December 1999 (Issue #185) - Introduced into the Hall of Fame.
    • March 2001 (Issue #200) - #8 Best Game of All Time (Readers' Vote).
    • April 2005 - #6 in the "50 Best Games of All Time" list.
    • Hall of Fame member.
  • GameSpy

    • 2001 – #6 Top Game of All Time.
    • GameStar (Germany)

    • Issue 12/1999 - #11 in the "100 Most Important PC Games of the Nineties" ranking.

    • PC Gamer

    • April 2000 - #3 in the "All-Time Top 50 Games" poll.

    • PC Player (Germany)

    • Issue 01/1998 - Best RPG in 1997.

    • Power Play

    • Issue 02/1998 – Best Game in 1997.

French SELL Rating

Diablo first SELL rating was 12, which was later changed to 16

French Version

The Windows version of Diablo was never localized in French. Though the box included a coupon which was meant to be mailed in order to receive the localized version as soon as it would have been completed, it was actually never released. The 2nd edition of the game (which claimed to be the "definitive" one) only included a booklet with the translated dialogues written inside. Oddly enough, a fully localized French version of the game (even including a full professional cast for the voice acting) does exist but was released only for the PlayStation.

Information also contributed by Adam Baratz, Alan Chan, Isak, Entorphane, Kalirion, Kasey Chang, kbmb, Patrick Bregger, PCGamer77, Pseudo_Intellectual, Scott Monster, Sicarius.

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Contributors to this Entry

Game added by robotriot.

PlayStation added by Kartanym. Macintosh added by Xoleras.

Additional contributors: Indra was here, Jeanne, Sciere, jean-louis, Vaelor, Cantillon, Patrick Bregger, Lain Crowley, FatherJack, MalenkiyPoslannik, RetroArchives.fr.

Game added October 31, 1999. Last modified April 13, 2024.