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Mass Effect

aka: ME1
Moby ID: 31277
Xbox 360 Specs
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Description official descriptions

Mass Effect is the first part of a science fiction RPG trilogy. It is set in a futuristic universe created specifically for the game, with its own history, various alien races, as well as cultural, political, and social background.

The story of the game deals with Commander Shepard, supposedly the first human candidate for the elite group of special agents (the Spectres), who serve the inter-galactic Council, comprised of the oldest and most powerful races in the universe. With or without the help of the Council, Shepard has to stop Saren, a Spectre member who went rogue and tries to exact revenge upon those he was once a part of.

In Mass Effect the player takes control of Commander Shepard, who is fully customizable in the character creation screen; his abilities, gender, and physical appearance can be shaped by the player. Both female and male versions of the character are fully voiced.

Combat in the game is action-based, and is similar to tactical squad-based shooters. As in most of BioWare's previous RPGs, the player can pause at any time to issue orders to other squad members. The squad members are AI-dependable, but general commands (such as run forward, take cover, target a specific enemy, etc) can be issued without pausing.

The six character classes in the game are Soldier, Engineer, Adept, Infiltrator, Sentinel, and Vanguard. Soldiers are good with weapons, Engineers can use tech abilities to sabotage enemies' equipment, and Adepts are able to use the disruptive biotic powers. The other three classes are combinations of the first three. Character growth features, beside the usual "level up" system, a skill-based advancement. When the characters gain a level, the player is allowed to distribute points into skills of his/her choice. These skills include weapon proficiency, tech abilities such as destroying enemy shields or hacking robotic enemies, and biotic abilities that manipulate the mass effect field to damage enemies and protect the party. Non-combat abilities for the main character include Charm and Intimidate, which influences conversation choices.

Mass Effect comes with its own morality system. There are two sides of morality in the game - Paragon and Renegade, with Paragon being a more diplomatic, official military courtesy following character, and Renegade being the "ends justify the means", damning everything to hell kind of character. The main quest with its choices and consequences is only a part of the experience - there are several optional planets that offer side-questing and exploration. Pursuing a romantic relationship with a companion is also possible.

The game introduces a slightly tweaked conversation system in which responses to NPC's are displayed and can be chosen before the NPC has finished speaking. This, combined with detailed facial expressions, allows for more fluid and natural conversations.

The PC version of Mass Effect differs in some points from the Xbox 360 release. Besides higher resolution graphics, the mini game about hacking a computer has been changed. Now instead of playing "Simon Says", the player has to get a triangle into the middle of a circle by avoiding the blocks that are constantly moving around in a Frogger-like fashion. The interface has also undergone massive changes. Besides a new quick slot bar in which the player can assign up to eight abilities for quick access to the number keys, the pause menu has been changed to give the player faster and better control over his teammates. It's now also possible to give every teammate individual orders instead of having both do the same thing. Item management has also been simplified to account for the new keyboard/mouse control scheme which also allows for better precision in the shooter-like fights.

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Credits (Xbox 360 version)

624 People (566 developers, 58 thanks) · View all

Reviews

Critics

Average score: 90% (based on 166 ratings)

Players

Average score: 4.0 out of 5 (based on 249 ratings with 15 reviews)

The importance of having heart

The Good

  • Detailed, expansive, and interesting universe
  • Charming, likable characters with solid voice acting
  • Can be visually appealing when it wishes to be
  • Highly accessible: A good "Starter" RPG.
  • Decent overall story
  • A good chunk of content to work with
  • Excellent soundtrack
  • Engaging & immersive


The Bad

  • Gameplay tries to be everything and excels at nothing
  • Inventory clutter
  • Sloppy controls
  • Many side quests rely on boring & recycled content
  • Dialogue & writing sees frequent dips in quality
  • Many classes feel useless
  • Squadmate progression feels like an afterthought
  • The story feels shorter than it should
  • Marred with technical issues on PC
  • Mako sections drag and are generally not fun
  • Veterans of the RPG genre may find it shallow
  • Awful UI


The Bottom Line
Mass Effect is, in my eyes, a thoroughly mediocre game. And yet it is one I will always cherish and remember. It is a game I have returned to multiple times and I am likely to play it once again in the future.

It all comes down to the fact that Mass Effect has a big heart. One full of life that never stops beating. You could tell that the developers and writers cared about the world they have created, and that love and passion shines so brightly that the universe portrayed in Mass Effect has become one of my favourite universes in the video game realm.

The game follows the exploits of one Commander Shepard. You can pick Shepard's gender and tweak their backstory. My preferred Shepard is typically female, though I have played through the game as different kinds of Shepards. In my latest playthrough, Shepard was a ruthless general who was known for botching a job and sending many brave men to their death. Yet despite her hard edged attitude, she was still always helping people. She wasn't cruel or evil... just a bit thorny.

It isn't the most complex or in-depth roleplaying system out there but I feel it is a very good "Starter" system. If you have not played many RPGs and are intimidated by the depth and complexity of many other RPGs, then Mass Effect is a great starting point. It gives you the thrill of crafting your own character with their own personality without forcing you to stare at complicated character sheets or manage an unruly amount of stats. Hardcore RPG veterans probably won't be massively impressed, as a huge fan of the genre I myself wished it had more depth to it, but I still enjoyed tinkering with it nonetheless.

In general the actual GAME portion of Mass Effect is its greatest fault. If you've played many third person action games from the last console generation (and this is very much a console game) then you may be familiar with many of Mass Effect's mechanics. You dive into cover, you pop out, and you shoot the other dudes popping in and out of cover.

This system is functional but only just. Cover is somewhat fiddly and your AI partners often fail to get into cover even when you order them to, which can lead to many frustrating incidents. The guns don't feel particularly fun or punchy unless playing on the easiest difficulty with the shotgun. Weapon mods and in particular elemental based mods DO add a little more fun, particularly the chemical rounds that reduce foes to a green smudge on the wall.

But much of the game's true appeal comes down to the characters and advancing the story. It isn't necessarily the most well written space opera out there, and in fact the dialogue and writing quality does fluctuate. Sometimes it is genuinely nuanced and well handled but other times it comes across as painfully corny. This is especially evident with the initial antagonist, Saren, who is far less interesting than the game's TRUE foe and never really manages to be all that intimidating. It's the rest of the cast (and even the game's other villains) who make it all so compelling.

At its best, you really do feel a connection with your crew. Commanding the ship is a fun power trip although the sequels do admittedly do a much better job of this. But that is something I will touch upon later down the line as I review them.

The game suffers in other areas as well. The UI is clumsy and in general a pain to work with, and it doesn't help that the game is constantly drowning you in useless items and it is all too easy to make the mistake of keeping them around as the game never actually informs you that there is a weight limit until it is too late and you are forced to melt items into Omni-Gel just to escape the menu. No, the game does not allow you to just leave items you don't want in a crate. If you open up the dialogue, you must either take all the items or melt them.

The game was clearly designed & optimized for a console and this does reflect not just in the UI but how the game controls as well. It is not an ideal set-up and takes quite a bit of time to get used to, especially during combat.

The PC port is also marred with various technical issues. One replay on my previous machine was even brought to a screeching halt due to an issue on modern AMD processors that caused part of the game to be nigh unplayable without making tweaks to how the processor handles the game. Needless to say not everyone will have the patience for that. And when playing it again for the sake of this review I encountered many hiccups and micro-stutters.

Yet it is still all saved because it opens the door to a world I didn't want to leave. The series would improve in many ways, but that is a topic for a different review down the line. Would I recommend Mass Effect? Yes, provided you enjoy a good sci-fi space opera. It is a rocky start for the franchise but if you find the universe compelling and the characters interesting as much as I do you may very well find yourself forgiving its many shortcomings.

Windows · by Kaddy B. (777) · 2018

Neither fish nor fowl - but nourishing nonetheless

The Good
Until the mid-80s role-playing games were the domain of personal computers. The classics of the genre were deep and immersive, but also cumbersome and dry. During the 8-bit and 16-bit age, a new breed of RPGs conquered the market. Console role-playing games, or CRPGs, were predominantly of Asian production and instead of endless ASCII dungeons, statistics and complicated character management they featured simple game mechanics enriched by memorably cinematic plots and characters. While overlooked by the Western market at first, by now CRPGs have overtaken a seizable niche which during the late 80s until well into the mid-90s ousted classic PC RPGs.

Enter BioWare, formerly Black Isle Studios. Their 1998 masterpiece Baldur's Gate bridged the gap between CRPGs and classic PC RPGs. This development reached its pinnacle with Knights of the Old Republic, a game featuring the well-tested and flexible D&D rules and the prestigious Star Wars franchise to tell an epic tale.

Taking the best of two worlds, certain concessions to the CRPG formula were made - instead of an explorable, open game world more linear areas began to take foot even in Western RPGs. In BioWare's case this culminated in Jade Empire, a game featuring a severely reduced character system, action-based combat and an even smaller and more linear world than KotOR before it.

With Mass Effect BioWare seems to have found back to some of the classic genre's old strengths. While the character system is completely skill-based rather than relying on stats describing the player in-game, it still allows for variance, further aided by an elaborate dialogue system and the customisation of the main characters' outward appearances. Plot decisions, mostly determined through dialogue options, alter the story slightly at key points. Rather than forcing players to listen to their characters repeat their dialogue choices, Mass Effect instead allows them to pick from a condensed list of paraphrases at any time during conversations to determine their characters' reactions. The result is a natural flow of conversation which makes players want to listen to everything said - no small feat for such a talk-heavy game.

Combat in Mass Effect is still action-based but thanks to customisable team members, tactical game pauses and a cover system the game is less of a button-masher than Jade Empire was. Since it plays in the far future melee plays a very minor role in the confrontations. All characters' gear can be upgraded through an increasing amount of upgrade slots. Further seasoning battles are biotic skills, comparable to magic spells, which in Mass Effect take the form of telekinetic powers. Thanks to the character classes it is, however, possible to take an approach more geared towards brute physical force or the sly manipulation of the ever-present technology.

The story puts players in the space boots of a human keeper of the peace in a multi-cultural alien society which hasn't acknowledged humanity's full social rights too long ago and still fights with prejudices against it. The opportunities for conflict in the uneasy congregation of civilizations living off the technological ruins of an ancient race called Protheans are diverse. To delve deeper into the Mass Effect universe's rich background, an in-game encyclopaedia with spoken entries reveals much of the encountered alien races and their common history. Commander Shepard, the player character's unchangeable last name by which he or she is constantly addressed, takes up the mantle of Spectre, a high governmental agent operating outside the legal system to enforce the will of the Council. Such authority is soon needed as a renegade Spectre called Saren appears to have forged an alliance with the Geth, ruthless machine beings bent on destroying biological life using the same eerie threat that wiped out the mysterious Protheans aeons ago.

Like KotOR, Mass Effect assigns players their own spaceship and crew with which they can explore a variety of worlds, either discovering their own little missions or carrying out the orders of the Council and other government officials. The game universe is significantly larger than in KotOR but consists mostly of barren planets with little to find on them. The game's main plot evolves over a series of main missions, each leading players closer to Saren and the forces he's intending to unleash. The game makes good use of its detailed character models and cinematic dialogues and cut scenes to tell a mature science fiction story about prejudice, life's purpose in the universe and a person's impact on it.

The Bad
Mass Effect does a lot of things right and a whole lot of things better than its predecessor Jade Empire. Although also a good game, Jade Empire's simple game mechanics and linearity took away from its role-playing experience. Mass Effect enhances many areas which fell short in Jade Empire but still maintains some of its problems.

The main plot is comparably short for an RPG and can be solved in well under thirty hours, making it even shorter than 40+ hours epics like KotOR. Side missions enhance the game experience only slightly as the assignments tend to be rather generic missions taking place at even more generic locations. While a good deal of systems and their planets can be visited, few are truly worth the players' time. Basically a nice gimmick, the Mako vehicle which players can drive on planet surfaces controls like a bumpy iron lump to which gravity seems to be only a suggestion, not a law. The DLCs aren't too satisfying, either. While the first, Bringing Down The Sky, added a new in-game alien race and was free for PC users to download, the recently released Pinnacle Station DLC requires them to pay five dollars for a mere two to three hours of additional content falling way short of the original program's depth.

Overall the game still feels limited when it comes to character development and exploration. Almost all skills players can learn never affect the game world outside of combat. Although many equipment items and upgrades can be discovered, the game can't hide that there are only a handful of item categories and most differences between items are only gradual.

The main story is linear in spite of several choices players can make along the way and quickly leads up to the finale. Although Mass Effect's story is original and full of its own flavour, some elements feel slightly clichéd, such as the order of the Spectre's with their biotic talents under the control of a world-spanning council and the sinister villain and his horde of faceless henchmen. Even though the game doesn't come with a clear-cut good/evil system to evaluate players' deeds, BioWare hasn't fully emancipated itself yet from some Star Wars-inspired genre conventions - ironically introduced by themselves.

The Bottom Line
Mass Effect innovates while retracing its genre's roots. Its serious and mature plot full of dry, realistic but not uninteresting characters and colourful universe appeals to science fiction lovers both of the Star Wars and Star Trek persuasion. While being somewhat limited in scope and freedom, its plot entertains on a high level. All in all, the game isn't a perfect balance between depth and accessibility yet. Old school RPG lovers will criticise its lack of scope in terms of game time and mechanics while CRPG players may find it too dry and tactical. However, as part one of a sci-fi trilogy set in a rich universe, this first in the Mass Effect franchise holds a lot of promise.

Windows · by Kit Simmons (249) · 2009

An alright game, Earth-Clan

The Good
Very detailed landscapes and spacescapes

Plenty of lore and fun races to interact with

Main story is not the most difficult to follow

Surface exploration is pretty cool.

The codex has been nicely organized and is voiced.

The Bad
All menus are terribly designed and unintuitive.

More tutorials would have been nice or at least tutorials that don't disappear instantly when you press a button.

Dialogue options are often incorrect; Shephard just says whatever the hell he wants.

Too much managing to do between two team-mates and yourself because you always wield four different weapons with mods.

Economy is broken.

The AI is terrible.

The Bottom Line
Story

Mass Effect tells the story of Commander Shepherd, a human working aboard a revolutionary spaceship called the “Normandy”. As the game starts you are prompted to select a background story for him and then you’re ready for the first mission. What seems like a routine pick-up goes horribly wrong however when a special agent commits treason and jeopardizes the mission. Upon reporting back to the alien council with proof, Shepherd is promoted to the rank of “Spectre”, meaning he’s an intergalactic agent with no rules keeping him tied. Naturally, the next course of action is to pursue the man who ruined your mission before his evil plans can be realized.

This is one of your typical Bioware stories, which is both a blessing and a curse. On the positive side it gives you a very well-crafted world with different races and a good sense of uniqueness. On the other hand, though, it also suffers from some of the very common Bioware clichĂ©s. What I really liked was that all the races were very originally written and also in a way that didn’t require me to read codex entries or a wikia page. Everything is explained in-game over the course of several events and it does a really good job at keeping you interested. For all its’ flaws, it was seeing the story through to the end that kept me hooked to this game.

The game is also riddled with several moments where you need to make choices based on how you want your version of Shepherd to develop. These can be very contained, such as how you want to respond to the dialogue of a crew-mate or affect galactic peace, such as the one on which the game ends. What makes this even more intriguing is the premise of loading up your old save-file when you get the sequel (and the one after that) and see your choices return to pay off or bite you in the ass once more. It’s a very revolutionary way of dealing with an RPG-series and makes sure that people stay hooked for future installments.

On the negative side, though, the story has some of the generic elements that always make it into Bioware games lately. First of all, the story revolves largely around racism, but in the most bland and uninformed way possible. Most of the time it just gets down to humans going “lol aliens” and the various alien species saying the same vice versa. Every situation Shepherd comes across is also portrayed unrealistically negative, such as every distress signal been a trap or every colony been destroyed. It’s supposed to raise the stakes, but you’re more likely to start wondering how poorly defended everything is. Finally, I am somewhat disappointed with the role-playing aspect of this game. There are plenty of times where you must choose the dialogue for Shepherd, but he never says the exact line and instead says something that would be close to it on the moral spectrum. You won’t accidentally say something evil when playing as a good Shepherd, but one situation that stands out was early on when an alien backed up his arguments during a court-session with insults towards humanity. The option “Insults, typical” came up, which obviously sounded like I discredited his argument and made him look like a whiny little kid, but instead Shepherd started rambling about other things that were way less to-the-point and stingy.

Gameplay

Mass Effect largely consists of navigating through levels while landing in cover-based combat at every turn and bend. The combat itself is adequate, but also very unremarkable and simplistic. You always have four weapon equipped: a pistol, an assault rifle, a shotgun and a sniper. With those you can aim and shoot and if you shoot enough, the enemies will eventually go down. There are also grenades involved in this, but the enemies don’t seem to know that yet and you usually won’t either. A few tweaks I do like is that there is no ammo, but instead weapons fire plasma and continuous fire will eventually overheat the gun. This forces you to take breaks during combat to cool down the systems, so fights turn into both shoot-outs and hide ‘n’ seek at the same time. You can also use a variety of skills which you learn by investing points in the talent trees, such as force push or resurrection ability. Finally, looting enemies has been made easier; all you have to do is open the inventory after combat and you will get a load of toys.

This doesn’t mean the combat is good either, though, because the game suffers from an AI that is about as broken as it gets. I was playing a sniper throughout the game and eventually came to a point where a load of enemies were in a hallway, ripe for the picking off. I took cover behind a wall, prepared my aim, and then my two team-mates ran past me and stood right in the opening. Way too many enemies also seem to rely on blindly charging towards me and then standing right in front of my face while shooting. Fighting is also not made any easier what with the terrible tutorials that might have glitched out for all I know. I was explained maybe half of the mechanics and the rest I was left to figure out for myself, such as that exiting the vehicle is done with the Q-button, which is used for that and absolutely nothing else while the ever-so-loyal F and E keys only do nothing while in a vehicle.

Shoot enough enemies, though, and you will eventually level up and get to select how to invest your points. There are a number of skill trees, which are based on what class you picked at the start of the game. You unlock some more if you get far enough in a single skill and there are milestones scattered around that give you new abilities or strengthen your existing ones. It sounds easy enough, but it’s also remarkably simplistic for a studio that should be capable of creating systems with more depth. Pouring points in Decryption and Electronics doesn’t make hacking or retrieving any easier, it just unlocks the higher difficulties. This means that a fully skilled Decrypter has just as much trouble with a simple lock as he had at the start of the game.

The game also calculates your damage based on your weapons, armor and mods, but this is just as broken as the stats-mechanic. Figuring out which weapon is statically better is easy enough, but the game throws way too many of them at you. Opening a random chest might yield between two and five items and a few combat-sequences can easily yield up to twenty of them nearing the end. All of these you will end up selling, which is a boring chore and comes with very little reward. I ended up with almost 10 million credits, but there was not a single thing to spend it on because all my weapons severely outclassed the ones offered in the store.

To end on a positive note, I am one of the few players who enjoyed the space exploration sequences. You can find these small planets with a few resources and secrets to trace down, but to get to those you need to drive around the landscape with the most uncontrollable jeep ever seen in video games. The dang thing bounces around like a tennis ball in a centrifuge, but it’s a hell of a lot of fun to use. Whenever you discover one of the secrets, it’s also very rewarding to dig up, especially since you are slowly working towards the completion of some overarching side-quests.

Presentation

I’ve said before in my review of Dead Space that setting a game in space allows the designers to do a ton of beautiful stuff with the presentation and it’s sad to once again see that potential gone to waste. There is one amazingly beautiful area in the game, which is The Citadel that serves as a seat of power for the races of the galaxy. It’s gigantic, it’s imaginative, it looks alien and even when you’re inside the place there’s still a lot to see and enjoy. All other areas however have the tendency to lock you up in generic, often grey areas that consist largely of tight corridors. I do very much enjoy the design of the spacesuits everyone walks around in. It’s generic and unrealistic, but that colorful and flashy spandex just looks so
 spacey.

I also admire the character design itself, which for most races looks pretty good. Some species just look a lot like each other, but on others you can clearly see they bothered to make different models for various NPC’s. Each line of dialogue is also voiced, which makes conversations sound more lively and real. I however can’t forgive the game for the really poor side-quest areas it made, or didn’t make as the case may be. There are maybe six areas and the only changes they make with each side-quest is where the boxes are stacked. Same 2 spaceships, same 2 bunkers and same 2 science centers, it wouldn’t be too big of a deal if it wasn’t done so shamelessly. Then there are also the planet surfaces, which also have this copy & paste problem, but this time in the sense that each planet has exactly 1 anomaly, 1 stash of items, 3 resources and 1 mission-critical area.

Replay-value

Mass Effect offers the premise of choosing how certain events play out, so the most basic answer would be that you replay the game to see how else your adventure could have ended. However, Mass Effect also offers numerous different sets of skills and abilities. Not only are there six classes available from the get-go, but you also get to specialize further at a later level. These two combined can make for some good replaying. However, the story is also the game’s biggest handicap, since players will not take kindly to handling the same dialogue all over again. The second problem is that there is little fun to be found it having to do the surveying of random planets all over again, which is an alright grind the first time around, but can get very grating when done all over again a second time.

Why should you get it?

Mass Effect comes with the promise of been able to enjoy a trilogy of games based on your own choices, without having to start over with each installment. The universe Bioware painted is also a joy to explore and learn about, due to the interesting characters and races you come across. Gameplay is generally sufficient to string together the story and most of the flaws that are present start to fall by the wayside as you progress through the game.

Why should you leave it?

The story is just about the only thing Bioware put any real effort in and most of the other content just feels lazy; areas are endlessly copy/pasted, tutorials are left unfinished, AI is barely present and even the most generic cut-scenes that play every time you fly somewhere can’t be skipped. The game needed a bit more polish, so if you aren’t particularly into sci-fi or don’t see anything in the story’s premise, then it’s better to let this one go.

Windows · by Asinine (957) · 2013

[ View all 15 player reviews ]

Discussion

Subject By Date
Rate My Shepard The Fabulous King (1332) Nov 20, 2009
Yeow. What a lousy port. Indra was here (20755) Mar 22, 2009
UPDATED: I cannot role-play evil or ruthless characters MichaelPalin (1414) Aug 11, 2008
First Impressions St. Martyne (3648) Jun 20, 2008
Who would've thought? St. Martyne (3648) Apr 1, 2008

Trivia

1001 Video Games

Mass Effect appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.### Books

Drew Karpyshyn, writer/designer at Bioware, has written two books set in the Mass Effect universe so far, Mass Effect: Revelation and its sequel Mass Effect: Ascension.

Noveria

Regarding the corporate enclave planet with an arctic climate -- Noveria, where the normal laws of Citadel Space do not apply -- the name of the planetary capital, Port Hanshan, is a romanization of the Chinese for "cold mountain," a reasonable name for a city on an arctic planet. On Earth, there are currently at least two geographic areas in China which have that name, and in ancient times there was also a poet who used that pen name. Perhaps the first people to lay claim to the planet, or to underwrite the colony, were representatives of a Chinese corporation. The actual Chinese would be ćŻ’ć±±ç«ŻćŁ (HĂĄnshān Duānkǒu).

Release

The game's street date was broken multiple times. In the United States, several K-Mart stores started selling the game on 9th November 2007, eleven days before the official release date. The same happened in Australia, where EB games started distributing it on 16th November 2007. Other retailers quickly started selling the game early as well.

Singapore ban

The game was initially banned in Singapore, because a female character is able to pursue a same-sex love scenario (spoiler alert) with another female alien character. The ban was eventually overturned by the same government censorship body itself and it now carries an M18 rating.

Awards

  • GamePro (Germany)
    • March 28, 2008 - Best Console RPG in 2007 (Readers' Vote)
  • GameSpy
    • 2007 – #8 Game of the Year
    • 2007 – #6 Console Game of the Year
    • 2007 – #5 Xbox 360 Game of the Year
    • 2007 – Xbox 360 Game of the Year (Readers' Vote)
    • 2007 – Xbox 360 RPG of the Year
    • 2007 – Best Soundtrack/Score of the Year
    • 2007 – Best Voice Acting of the Year
    • 2008 – #8 PC Game of the Year

Information also contributed by 88 49 and Alaedrain

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Contributors to this Entry

Game added by The Fabulous King.

Windows added by Cantillon. Xbox One added by Kennyannydenny.

Additional contributors: Jeanne, Sciere, Picard, Patrick Bregger, Starbuck the Third, Plok, FatherJack, firefang9212.

Game added November 24, 2007. Last modified March 6, 2024.