Freedom Force

Moby ID: 6047
Windows Specs
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Description official descriptions

Freedom Force is a real-time tactical role-playing game which allows you to create and customize your own superheroes.

Along with the ability to create your own skins, names and super power attributes, you can take your team of superheroes out in the town to defeat countless enemies, improving the experience points of your character. All of the buildings and items in each city are destructible and you can throw most items at your enemy.

The single player campaign starts with you taking control of Frank Stiles. Frank overhears a conversation between two scientists about a secret experiment. The scientists discover Frank and leave him to die by a glowing statue. Luckily for Frank, the statue turns him into Minuteman, and now you must stop the scientists from getting away.

As you dive deeper into the story, you will gain teammates, each with their own special powers, and even more deadly enemies to defeat.

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Credits (Windows version)

211 People (160 developers, 51 thanks) · View all

Reviews

Critics

Average score: 84% (based on 38 ratings)

Players

Average score: 3.8 out of 5 (based on 71 ratings with 5 reviews)

Great Caesar's Ghost!

The Good
No one would have believed in the middle years of the twentieth century that this world was being watched keenly and closely by intelligences greater than man’s and yet as mortal as his own.

Scratch that.

From the far reaches of time and space, impending doom streaks towards the Earth!

Much better, this is the Silver Age after all.

Patriot City, 1962—An old man sits on a park bench, dwelling on the events that led to his expulsion from Los Alamos. Catching a scientist giving secrets to a Russian, the old man makes a valiant attempt to crush the communist plot only to be struck down at the foot of the Minute Man statue. But wait, the statue glows! The mysterious Element X leaves the statue it’s imbued and revitalizes and rejuvenates the old man. Now this man, taking the name Minute Man, dons the colonial costume of his namesake, wields a staff, and forms Freedom Force, a society of like-minded superheroes dedicated to the defense of liberty. Little do they know that this is all part of a master machination.

Freedom Force is a cross between an action-role playing game and a real time strategy game. Initially players take control of Minute Man, chasing the spy through the park and around town. Through a series of pop-up tutorial windows, we learn that Minute Man can leap atop tall buildings, rip lampposts from the ground and hammer thugs with them, and has a few basic attacks.

Minute Man controls rather easily. Players click where they want Minute Man to go and he runs to that location (leaping when necessary). Clicking on enemies (mostly thugs at first) uses the default attack and right-clicking on them brings up more options. Minute Man’s initial powers include a powerful punch, an arcing swipe with his staff, and a somewhat limited missile attack. Performing these actions depletes his stamina, so players must exert a little strategy since a winded superhero doesn’t do anyone much good. Minute Man also has the requisite health bar that determines the amount of damage he can take.

Minute Man gains experience when he completes a mission. He also earns prestige points by taking out opponents and completing secondary objectives. Prestige points can be lost if he or his enemies hurt innocents or cause property damage. Prestige points act as currency allowing Minute Man to recruit new members to Freedom Force, either ones that came with the game or player created ones—more on this later.

Even though the first few missions are Minute Man specific, he soon teams up with Mentor, an alien being with psionic powers. Mentor fills in some of the back story and is the first of the story mode characters (ones that the player doesn’t need to recruit). Before long, Minute Man meets up with El Diablo, Man-Bot, and Alchemiss, giving the player real options when creating a party to go on a mission.

Most missions allow for four party members and few of them have required characters. Doubtless players will have their favorites. Minute Man faded into the background as I preferred El Diablo’s flying powers and ranged fire attacks. Even if you leave characters on the back burner (sorry Mentor), they still gain some experience which keeps them in the game.

When characters level up, their core stats don’t change but they do gain more health points and stamina. They also gain new abilities and can power up existing ones. The ability tree seems somewhat rudimentary, since you have to buy and level up seemingly unrelated powers to get the ones you really want. Players also have the chance to buy attributes like flight or poison resistance depending on the character.

Missions typically have the same objective—take out the enemies, but since that covers rescuing a nuke from Nuclear Winter, fighting giant ants, pummeling dinosaurs, or defending the Freedom Fortress from an army of giant robots, it’s unlikely the player will get bored anytime soon. There’s very little repetition in the game’s thirty something missions—except, of course, where the story calls for it.

If you don’t like the characters offered by the game, there’s a character creation screen that lets you design your own superhero. Want a purple hulking beast that can fly and shoot fire? Want an icy lass who’s faster than a speeding bullet and made out of rubber? It’s all here, in a somewhat rough form. Players can design their own heroes, but still need enough prestige points to recruit them. It’s far too easy to design the ultimate hero and then find out that purchasing her is mathematically impossible.

Tired of generic heroes? Want some licensed men in tights to boss around? Check the fan community for Freedom Force versions of popular heroes complete with authentic powers and animations. You have to love a game this well supported.

The Bad
I installed the game and was quickly met with a message that Freedom Force wouldn’t work with my version of Windows (XP SP2). The game asked me if I wanted to continue any way and I said yes, hence this review. If you have XP SP2, it’s probably best to go in expecting to fail. There is a rumored patch on the way (as of 2.05) which addresses this issue.

People I’ve talked to, who didn’t like this game, have legitimate concerns over controlling four characters in real time, especially on levels which require dividing the team. While you can (and must) issue orders while paused, I wonder if another control scheme would have worked better. I do wish that the interface allowed better control of units spread across town—especially since crossing the road can be deadly. If a car (usually a taxi) doesn’t want to stop, it knocks the health points right out of a character. I highly recommend installing the patch which addresses Liberty City’s traffic problems.

Finally, while you can save anywhere in a mission, you keep overwriting the same save spot. Saved missions appear in alphabetical order, not sorted by date or time, so it can take a little effort finding the correct one to load. I’m not sure if any patch helps with this.

The Bottom Line
This game essentially is a playable Silver Age comic book. The voice acting and dialogue is campy and the graphics are cartoony, but not in a pejorative sense. Rather the game captures the excitement of that era without the use of irony. I found it to be the gaming equivalent of sitting in front of a big box of comic books.

Windows · by Terrence Bosky (5397) · 2005

If Jack Kirby had been a programmer, this would be his game...

The Good
The game is incredibly true to its subject matter, featuring Jack Kirbyesque art and graphics throughout. The environments are fully destructible, and the single-player game feels VERY much like one is playing through a series of 1960s Marvel-style comic adventures!

The Bad
If you AREN'T a fan of Jack Kirby style 1960s comics, you may not like this game. It doesn't have much to offer the Spawn generation, and its "campy" feel may cross over to "oghod this is so corny" in the hands of players who can't get into the proper mood. The FFEditor and patch is an excellent tool for modifying the game; it introduces a "danger room" mod that lets you play heroes and villains from the game in any environment from the game, and allows the use of custom heroes and villains as well. Unfortunately, this terrific tool is only available online; it didn't ship with the game sigh... Multiplayer is weak, weak, weak, being largely a matter of who can point and click fastest; the "pause and plan" feature that makes the single-player game so appealing just isn't there in multiplayer.

The Bottom Line
It's a great "classic superhero comic" romp, and loads of fun. You can't really beat the price. The patch and Editor tool are available online. If you like your comics Kirby flavored, dive in!

Windows · by Dr.Bedlam (55) · 2002

Best interactive comic game ever!

The Good
Let me be honest, I'm not a comic book fan. I might have bought a comic book or two back when I was a kid/teenager, but I honestly never cared much for comics of any kind, especially superhero comics. This game, however, made what was to me a rather silly medium (superhero comics) into something completely and utterly awesome.

From the start of the game with the 'secret origins' of various superheroes, to the finale, the game provides what is the single finest atmosphere of any game made in the early 2000's. You don't just feel like you're playing a superhero game, oh no, you really do feel like you've stepped into a world of Silver Age comics with all it's cheesy, over-the-top glory!

The dialogue is deliciously corny, the heroes's one-liners and motifs are so stereotypical of what they're supposed to be representing that it's just awesome. El Diablo is an ex-Mexican gang member who's imbued with fire based superpowers, and he never lets you forget that he’d Spanish. It reeks of typical 60s and 70s comics and cartoons that its hilarious. The action is riveting and the colorfully named super powers just reek of creativity and lets you feel like you’re wreaking some serious havok on the villain’s mooks as they come your way and attempt to prevent you from stopping their wickedly over-the-top plan to take over Patroit city.

The villains are very colorful and so is the city and environment, everything looks like it was ripped directly from those old marvel or DC comics of the past. I heard that there are a lot of jokes and easter eggs in the game that reference the Silver and Golden Age of comics, but seeing that I’m not much of a fan of comics, I unfortunately have not been able to spot much of them. The fact that I still enjoyed this game immensely is proof that you don’t need to be a comic fan to enjoy it.

The Bad
The only negative things I can think of about this game is that sometimes the combat can be very chaotic as you try to control your heroes and cycle through the somewhat power selection. Having to wait for their energy recharge mid-battle can be quite hectic at times. Other than that, I can’t think of anything else wrong with it.

The Bottom Line
This game is one of the best, most atmospheric superhero games ever created. It is really one of the most perfect interactive comics ever. For gamers who like riveting action in over-the-top settings and colorful characters/adversaries, or for comic book fans who love superheroes, there's something for everyone here.

Windows · by Salim Farhat (69) · 2013

[ View all 5 player reviews ]

Trivia

Awards

  • Computer Games Magazine
    • March 2003 (Issue #148) - #9 overall in the "10 Best Games of 2002" list
  • Computer Gaming World
    • April 2003 (Issue #225) – Strategy Game of the Year
    • April 2003 (Issue #225) – Best Story of the Year
    • April 2003 (Issue #225) – Best Art Direction of the Year
    • September 2006 (Issue #266) – Introduced into the Hall of Fame
  • GameSpy
  • PC Gamer
    • April 2005 - #50 in the "50 Best Games of All Time" list

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  • MobyGames ID: 6047
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Contributors to this Entry

Game added by Kartanym.

Macintosh added by Kabushi.

Additional contributors: PCGamer77, Sciere, Zeppin, Patrick Bregger.

Game added March 27, 2002. Last modified March 7, 2024.