Baldur's Gate II: Shadows of Amn

aka: BG2, Baldur's Gate II: Cienie Amn, Baldur's Gate II: Schatten von Amn, Bode zhi Men 2: Anmu de Yinying
Moby ID: 2465
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Description official descriptions

Some time after the events described in Baldur's Gate, the protagonist and his friends Imoen, Minsc and Jaheira have been captured by an elven mage called Jon Irenicus. His intentions and connection to the heroes unknown, Irenicus conducts experiments on them, holding them in cages somewhere in his vast underground complex. During his absence, the heroes manage to escape, and soon find themselves in the city of Athkatla in the country of Amn, where they confront Irenicus. However, at that moment several wizards arrive and arrest both Irenicus and Imoen for unlicensed use of magic. The first task at hand is to raise the money needed to rescue Imoen, before facing Irenicus again and unraveling his true goals.

Baldur's Gate II: Shadows of Amn is a party-based role-playing game using the AD&D rules. The basic gameplay is similar to that of its predecessor: the player navigates a party of up to six active combatants over isometric environments, conversing with non-playable characters using branching dialogue, and fighting enemies in real-time, free-movement combat that can be paused to issue specific orders to the characters. World traveling now occurs by selecting locations on a map rather than exploring wilderness areas to reach the destination. However, the game world is larger than in the previous game, with more individual locations to visit and side quests to perform.

Being a direct sequel to Baldur's Gate, the game lets the player control stronger, higher-level characters from the onset. The main character can also be imported from the previous installment. Three new classes (sorcerer, monk, and barbarian) are available along with those that were present in the original game. Characters can also acquire specializations within most of the classes: a paladin, for instance, can become a dragon slayer or an inquisitor. Weapon proficiencies are more specific: for example, instead of just specializing in blades, the player can choose between proficiencies in long swords, two-handed swords, bastard swords, katanas and scimitars. There are many new types of weapons, armor, and magic spells in the sequel.

Sixteen characters may join the party during the course of the story. Each of them has his or her own motivations, sometimes conflicting with those of other characters. Scripted events and interaction with playable as well as non-playable characters have been noticeably increased in the sequel. The main character can also romance some of the companions by choosing appropriate behavior and dialogue lines. The game allows the player to make many moral decisions and pursue character-specific side quests unrelated to the main story. Many of the companions bring their own quests, and unique tasks are available for the main character depending on his or her class.

Spellings

  • Baldur's Gate 2: Тени Амна - Russian spelling
  • 博德之门2:安姆的阴影 - Simplified Chinese spelling
  • 柏德之門II安姆疑雲 - Traditional Chinese spelling

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Credits (Windows version)

384 People (376 developers, 8 thanks) · View all

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Reviews

Critics

Average score: 93% (based on 74 ratings)

Players

Average score: 4.2 out of 5 (based on 286 ratings with 9 reviews)

Nice story, some questionable game mechanics

The Good
Overall, it was pretty good. The story was interesting (until late in the game), and it wasn't full of annoying characters like KotOR was (except for Imoen). The "epic" nature of the game fit the fantasy setting and was likeable. The writing was well done, and I didn't feel the fourth wall was being broken anywhere. There's nothing to complain about the graphics/sound.

The Bad
I question some design decisions, though:

  1. Combat was more about selecting the right equipment and skills and then pressing "play" (except for mages I guess). Meh.
  2. Though the selection of side quests early on was nice, once you get to chapter 3 or so everything starts getting railroaded. More variety toward the end of the game would have been nice. I no longer felt like I was really exploring, but was instead simply clicking on the next door in order to enter the next area. Another meh.
  3. There weren't a lot of dialogue options. You could be really good or totally evil. No gray area. Especially in the late game. The Hell trials were silly. Third meh.
  4. The dialogue options that were there were repetitive and mostly lead to the same conclusion. Shudder.
  5. The Elven city was lame. A small map with a few buildings. The monsters made for a fun battle, but there was nothing besides that. Yuck.
  6. I thought the battles were too repetitive. Mostly foot soldiers. Wack and repeat. I didn't encounter a lot of difficulty except in a few areas. Meh.
  7. I generally started loosing interest in the game once I exited the Underdark. The story just wasn't interesting enough to care about. Yuck.



The Bottom Line
So, four mehs, one shudder and two yucks. Not sure how this balances against the game's good points...

Overall, I'm looking forward to playing Throne of Bhaal. However, I don't see myself replaying SoA in the future. I didn't find it sufficiently enjoyable.

Windows · by SharkD (425) · 2009

Throw away all your presumptions and play this game!

The Good
Let me begin by saying that I am not a fan of Dungeons and Dragons, and I am especially not a fan of the AD&D rules. The AD&D combat system is stupid and it's not something that should be ported into computer games.

Let me also say that computer games based on AD&D rules are usually stupid. In order to stay loyal to the AD&D fanbase, they never improve upon the basic rules. AD&D is fine on paper, but in a computer game, it's lacking.

And third, let me just say that Baldur's Gate was a stupid game. I dislike the "fantasy" genre in general and I hated the game. I thought it was a waste of time and was just plain stupid. I could go so far as to say it is the worst RPG I've played in years. The only redeeming quality the entire game had was the nicely detailed backgrounds. Other than that, I hated the game and was baffled by its rediculous popularity.

I don't like AD&D, I hate the rules, I hate "fantasy", I hate the Infinity engine and I really hate Baldur's Gate. That being said, I'd like to say that not only does Baldur's Gate 2 blow away all my expectations and assumptions, it's indeed one of the best RPGs - games, even - I've ever played.

Everything Baldur's Gate did wrong, Baldur's Gate 2 does right a hundred times over. Everything Baldur's Gate did right, Baldur's Gate 2 improves upon it. Baldur's Gate 2 has set a new standard for RPGs, one that will be next to impossible to top, and a great effort to meet. So if you're reluctant to pick up Baldur's Gate 2 - as I was - because you hated Baldur's Gate 1, believe me when I say the contrast between the two games is so great you'll wonder if Baldur's Gate 1 was just to test out the Infinity engine.

That isn't to say the game is completely different. The gameplay hasn't changed and it looks the same. That is the sheer beauty and genius of Baldur's Gate 2, that the developers were able to craft such a great thing out of something...not so great without it losing any familiarity.

The story in Baldur's Gate 2 is mostly original and extremely well-executed. Baldur's Gate 1 was cliche'd, predictable, and nausiating the way it was projected to you. Instead of adding some crazy twist to Baldur Gate 1's story, BG2 uses it as a setting for your character and your party.

The game begins some time after the events of Baldur's Gate 1, where you and members from your party find yourselves in captivity. As you rejoin your party, they give you some insight as to where you have been between BG1 and BG2 and, if you've never played Baldur's Gate 1, they can also brief you on what went on there as well. It's done convincingly through dialogue, rather than a narrative, which I felt was a nice touch because it gives your character more depth and can allow you to emerse yourself in it better.

The "big bad villain" in Baldur's Gate 2 is a great character that's both written and voice-acted extremely well. Unlike your shallow "evil brother" from Baldur's Gate 1, Irenicus has more to him than you'll probably know if you just play through BG2 once. He has a history, a purpose, and there are believable explanations for his power and his motives. And what I thought was the best part of the game: he's not just some "evil that must be stopped!" like in BG1 and most fantasy RPGs. Instead of you playing the good guy and hero of the universe, your motive for confronting him is to get your sister back and to stop him from doing evil things to you and to you only.

And you don't have to play the good guy in BG2. In fact, you can play however you want. You want to boss and kick people around? Do it! Consequences will come from your actions, and that is your motive for perhaps playing the "good" character, rather than "because you must defeat evil." One thing I couldn't stand about Baldur's Gate 1 was that you were more or less forced into playing a goody two-shoes character. Sure, there were some room for diversity - like joining the bandits - but it was nothing more than a few quests here and there for the "dark side", and that just doesn't cut it. Baldur's Gate 2 allows you to play your character how you want to play, with so many different paths to choose, so many different options throughout the game, I might just go back and play through it again, just to see what happens when I go down the other road.

Familiar characters from Baldur's Gate 1 are back, whether they'll join you or not. This is a great thing for Baldur's Gate 1 fans. Unfortunately, for me, it was interesting at best, since I just wanted to get BG1 over with so I can get it off my hard drive and free up some space. But for those of you who really enjoyed BG1, you'll get to see what became of those that you knew and those that you met only in passing. Some will even rejoin you once again, if you like.

You start out in the game at a reasonable level for what you might have beaten BG1 in (or the level you did beat BG1 in, if you imported your character - I think...I didn't do this), so there's no "I was able to slay a dragon not too long ago, but now I can barely work my sword!" foulness. Also, this allows you to jump right into the story and emmerse yourself in it, rather than having to go hunting (or "leveling" as it's often called) for monsters so you can take down a certain enemy.

Like in Baldur's Gate 1, battles are much more than your standard click-and-kill system. Sending your party at an enemy isn't going to ensure a victory, even if you greatly outnumber him. You'll need to use tactics, use an assortment of attacks and spells to defeat him. This was, probably, the one good thing I saw in Baldur's Gate, and while BG2 hasn't improved much (or at all?) on it, I feel that it isn't necesarry. It's a perfect system for the game.

I love the way the weapons appeared in the game. They actually made sense, this time. Special enchanted weapons are rare, and when you find them, they come with a description that explains why the weapon is enchanted and how it came to be in your posession. No "Fireblade of Doom" that you just happen to come accross that has no reason being there except to boost your power in combat. Also, the weapon alone isn't going to define your power in battle. You have to be good with it as well. That also means that just because you're facing a big tough bad guy and he's kicking your ass, it doesn't mean he has some special enchanted weapon - indeed, he's carrying nothing more than a longsword.

The characters in this game are brilliant. I don't think any RPG to date has had such interesting and deep characters. They're not just mercenaries-for-hire, they have a reason for joining you, and often times their personal business will come into play during your travels. They had a life before they joined you - they didn't just pop into existence once you started talking to them - and the life they lead will have an effect on you, your party, and the game. An assassin might come to take their life, or a visit to their family might end in finding their home village under attack by trolls, or something of that nature. Also, they'll converse with one another, even spark up a romance as they spend time with one another. And even you can become romantic with a party member (or so I've heard. I've never done this.)

The backgrounds, like Baldur's Gate, are all drawn by hand, and they're beautiful. Very detailed, every single area, and there are many areas in the game. There must be a thousand different backgrounds all hand-drawn!

The sounds have been greatly improved over BG1. The forest sounds like a forest, the Underdark sounds like the underdark. Your footsteps echo in caverns, and boards creek under your weight.

You can die in BG2. I mean, totally. In BG2, the most you could really do is fall unconcious or lie in a bloody heap. Nothing that couldn't be fixed by gathering all your belongings and getting you ressurected. In BG2, this isn't always an option, as your corpse will be totally kersplattered all over the place.

The journal is one of the best I've seen implimented in a game. It actually is easy enough to navigate without getting lost, but at the same time it's detailed so you know what you're donig. You can also make your own journal entries.

If for nothing else, this is one of the best RPGs because of the story and how it is executed. I've never really been fascinated by an evil villain before. It was always "Yarrr I'm evil! Yarrr die, mortals!" before.

Baldur's Gate 2 blows away everything I thought it would be.

The Bad
Such a great game, it is not without its flaws, mostly due to the AD&D rules.

First, it's a computer game, not Pen-and-Paper AD&D. They should have improved on the rules, changed them, or got rid of them altogether. AD&D is a turn-based game, and playing it in real time is awkward and doesn't always balance right.

You can't wear a ring of protection while you're wearing any other magical armor. It doesn't explain why, it just says you can't.

Classes are fine, but I'll be pissed if my mage is going to die because for some reason she couldn't wear a damn helmet. Some things I understand about class-specific armor. Wearing heavy armor reduces your freedom of movement - that I understand. You can't move very well, you can't cast spells. Fine. But if I'm not planning to cast spells, my mages should be able to wear some damned armor. They're strong enough to do it, so they should be able to.

Pathfinding in the game ranges from God-awful to I'm-going-to-stab-myself-in-the-eye bad. I like that they keep trying to find the way to where you sent them, but it gets pretty annoying if they decide to turn around and go allllllllllllllll the way around the entire map (getting killed in the process) because for a brief instant, the guy in front of him stopped walking. This is how battles in tight places are lost. If you have a hasted guy, and you tell him to do something, often times he'll disappear faster than you have a chance to pause the game and get him in the right direction, which by that time he found a nest of basilisks and is now a rock.

They could have spent more time with the water in some places. Since it's all pre-rendered and stuff, it wouldn't have reduced performance or anything to make the water look more realistic.

Spells never miss. Ever. It's damn annoying when you run away from a mage casting a spell, and then a minute later you see this slowly moving green blob chasing you down the corridor and it hits you and you die. It's one thing to guide your spells accross the gap to your target, but a spell shouldn't be able to track you like a homing missle if the caster can't see you or is distracted.

Armor is weird. It doesn't defend your body against attacks, it somehow either makes you super agile, or your opponent super clumsy. You'll never get his for 0 damage. Instead, the opponent will miss you entirely. It's not so bad in Baldur's Gate 2 like it was in BG1 where you could spend an hour just hacking away at an enemy because you can't hit him at all, but it's still there in many places.

"You must gather your party before venturing forth." Thank God the voice was at least soothing. You'll hear this a million times throughout the game, since you're not allowed to travel anywhere unless all your party is right next to each other at the exit - and even then, for every one that reaches the exit, you'll hear the guy say it again and again. That's five times when you want to exit (since the sixth doesn't count, as that would be your entire party, allowing you to venture forth). This is one thing that should have been fixed from BG1. There are parts in the game where I really don't want my entire party going. I may want to send my thief into someone's house to silently, stealthily steal something and then get out, but can't, so I have to take all six of my clumsy noise friends into the building and slaughter everyone because I couldn't get away with stealing the object.

The ending cinematic of the game is an obvious lure to buying the expansion pack. Boo!

Money is almost completely worthless in the game. At one part, you're required to obtain a large sum of cash (I'm not spoiling much here - it's one of the first quests of the game), and at first glance you wonder how you'll ever get that much gold. But soon, you'll not only have it, you'd have doubled, tripled, multiplied it by the tenth power.

There are a LOT of quests for you to do. I liked this, but it just got a little excessive at times. I'd be getting quest offers within quests within quests. I couldn't walk the streets at night for fear I might get mugged with a quest offer.

Some riddles were far too easy. They lead you to the obvious right answer every time.

It was a pretty good chance that at the end of every quest, you'd be facing some sort of spellcaster. It got a little old.

The Bottom Line
I was very reluctant to play this game. Whether you're a fan of the original, or AD&D, or not, or even if you hate it, you should love this game because undernieth the magic missiles and elves, there's a great story, executed better than any RPG I've seen before.

Windows · by kbmb (415) · 2002

Cover your nose, Boo! We'll leave no crevices untouched!

The Good
I loved the first Baldur's Gate. It was a beautifully crafted game that pulled AD&D out of stagnation and helped revitalize the entire RPG genre. It was one of those rare games that become classics the moment they are released. Baldur's Gate II is, technically speaking, a very similar game, using the same engine, battle system, and continuing the same story - but it also greatly improves upon many of the predecessor's features.

Baldur's Gate II is a perfect example of how to make a sequel to a great game. Basically, it takes its well-working formula and refines it, expanding possibilities and ironing out rough edges. Undeniably, the single most impressive aspect of the game - and one that instantly propelled its creators to stardom - is the way it manages to combine freedom of decision and exploration with high-quality scripted material. In a way, it is to the first game what Serpent Isle was to Black Gate - but it feels even more independent, more confident in the path it has chosen.

Baldur's Gate II brilliantly turns familiar filler material into meaningful content: it takes purely gameplay-related concepts and weaves them into the narrative, thus making the game world more credible and greatly enhancing our immersion in it. It is the zenith of BioWare's quest design. Instead of "I forgot my purse on the table, can you bring it to me?" type of missions, there is a stunning variety of interesting and exciting tasks. You'll solve personal dramas, plunge into political conspiracies, side with religious orders, make tough choices in questionable moral disputes, manage a castle, investigate crimes, and much more. You'll get attached to certain characters and hate others. Everything in this game is hand-crafted, and while it cannot compete with the likes of Elder Scrolls in quantity, it more than makes up for it in quality.

That is not to say that Baldur's Gate II is too small or too linear. Quite on the contrary: it offers a large, generously designed world with a great variety of locations. Much of the content here is purely optional - you can choose yourself which quests to tackle and which not. A good example is the first major task in the game - collecting a certain sum of money. While the goal itself is clearly set, the game doesn't in the least tell you how to achieve it. It gives you a few hints and then, after a bit of investigation, you are faced with several highly divergent options for completing the task. All of those have their ups and downs, but none is dull and you'll want to explore them all. Or, you can just try to steal the money somewhere or gain it by selling loot - but that's anything but easy, since the sum is large. Though a few sections in the middle of the game are fairly straightforward, you'll be given this kind of freedom most of the time.

Baldur's Gate II is colorful, with exotic locations hidden underneath the European medieval world. You'll travel to enchanted forests, catacombs of the undead, celestial abode of the elves, mysterious drow dwellings, and picturesque city of a strange sentient reptile race. What's great about those areas is not just their aesthetic appeal, but their design: they are tight and busy, teeming with places of interest, items, people, and activities. There is something to discover in every corner. There are quests waiting for you when you least expect it.

Already in the first game you could recruit interesting companions who would travel with you. The sequel improves and builds upon this feature, presenting more characters who could join the party and fleshing out their personalities quite a bit more. Companions would comment on your actions, talk to each other, and develop feelings for you depending on how you treat them. My protagonist was in a pretty good position trying to capture the heart of a charming innocent elf, but at a certain point he couldn't refuse a tempting offer from a certain female drow, and the elf couldn't forgive him this infidelity. This kind of detail enriches the game even more. Well-written, witty conversations are a pleasure to read or (when the occasional voice acting kicks in) listen to.

On top of that, there is so much traditional RPG goodness that you'll have fun even without all those other possibilities. Since everybody are at higher levels now, you start actually feeling some power behind your party, especially the mages. Combat is more satisfying than ever, with the excellent real-time-with-pause system carried over with more options, classes, races, weapons, proficiencies, spells, and what not. You'll destroy huge iron golems and slay dragons, outsmart sly spell-casting beholders and mind flayers with psychic powers. And when you've had enough of combat, you can always return to being a greedy owner of an estate and repress the population with high taxes to get more money, or engage on a chivalrous quest of saving your beloved one from turning into a vampire.

The Bad
There is less than a handful of minor issues, such as the absence of music in most locations - I wish the magnificent track that plays during character creation would be actually heard in-game. A few humorous elements and anachronisms ruining the strict medieval atmosphere may not be everyone's cup of tea. The overarching story is not particularly dynamic and somewhat lacks the initial emotional attachment we had in the first game.

My only real complaint is the lack of a continuous world. Much of the action takes place in a large city divided into several districts, but you can't simply exit it and walk in all directions. Once quests start piling up, locations will appear on your map; there are quite a few, and many of them are optional. But I really missed the traveling aspect of the first Baldur's Gate. I liked just going somewhere way before I was supposed to be there, wandering through the wilderness in search of loot and outposts of civilization. I've never had any sympathy to the kind of disjointed and immersion-breaking map design the sequel uses, and I think it's a pity the first game's more seamless exploration was not carried over.

The Bottom Line
Baldur's Gate II is a gem of an RPG. It is BioWare at the top of their game - full of creative power channeled into the most important design components, inventive and magnanimous at once. There is so much to do here, and all of it feels right - fighting, questing, romancing, and living an exciting adventure in a brilliantly crafted virtual world.

Windows · by Unicorn Lynx (181780) · 2014

[ View all 9 player reviews ]

Trivia

1001 Video Games

Baldur's Gate II appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

German version

In the German version the gore option is set to off by default and removed from the options menu. This results in missing blood and splatter effects.

Novel

Wizards of the Coast published a novelization of this game in 2000, written by Forgotten Realms series editor Philip Athans.

References

  • Ever wonder what happened to the kids from the animated Dungeons and Dragons television show? In the back of the Adventurer's Mart, there are two portraits on the wall of these "Adventures far from home" with rather snide descriptions and the speculation that they ended up in the belly of Tiamat.
  • In the Rangers cabin in Umar hills, you can find a book labeled "The Umar Witch Project", which clearly is a joke referring to the famous Blair Witch Project movie.
  • In the Bridge district of Athkatla, on the third floor of an inn in the western part, you can find a picture of Elvis on the wall!

Sales

In 2001, Baldur's Gate II won the Gold-Award from the German VUD (Verband der Unterhaltungssoftware Deutschland - Entertainment Software Association Germany) for selling more then 100,000 (but less then 200,000) units in Germany, Austria and Switzerland.

Awards

  • Computer Gaming World
    • April 2001 (Issue #201) – Role-Playing Game of the Year
    • November 2003 (Issue #232) – Introduced into the Hall of Fame
  • Game Informer
    • August 2001 (Issue #100) - #89 in the "Top 100 Games of All Time" poll
  • GameSpy
    • 2000 – RPG Game of the Year
    • 2001 – #37 Top Game of All Time
  • GameStar (Germany)
    • Issue 02/2001 - Best RPG in 2000
    • Issue 02/2001 - Best Gameworld in 2000
  • PC Player (Germany)
    • Issue 01/2001 - Best Game in 2000
    • Issue 01/2001 - Best RPG in 2000
  • Verband der Unterhaltungssoftware Deutschland
    • 2001 - Gold Award

Information also contributed by ClydeFrog, Emil Kraftling, Marko Sošić, Pseudo_Intellectual and Xoleras

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Related Sites +

  • Baldur's Gate Forum
    The biggest German forum about Baldur's Gate II: Shadows of Amn and other Infinity Engine games.
  • Baldurdash
    A site by Kevin Dorner of Bioware containing hundreds of unofficial bug fixes for both Shadows of Amn and Throne of Bhaal that weren't corrected by any of the official patches.
  • Baldurs Gate Trilogy
    A German Fansite - with tons of detailed informations, walkthrough, and many files, including the unofficial german text-patch
  • Gamasutra: The Anatomy of a Sequel
    A post mortem article by Ray Muzyka (May 2, 2001)
  • Hints for Baldur's Gate 2
    These hints might help you solve the game.
  • Planet Baldur's Gate
    Another Planet, this one covers Baldur's Gate and Tales of the Sword Coast, Baldur's Gate II and the Throne of Bhaal, Icewind Dale, and Planescape: Torment. Files, forums, articles, help, walkthroughs, news, and links populate it. A typical Planet site.
  • Pocket Plane Group
    Pocket Plane Group publishes a number of detailed mods for Baldur's Gate 2 and other Infinity Engine games. BG2 Mods include Kelsey NPC, Quest Pack, the BG1Tutu converter, Banter Packs, and Ashes of Embers.
  • Spellbound Studios
    Spellhold Studios (or SHS) is a community committed to creating mods for different CRPGs, especially Baldur's Gate II and other games using the Infinity Engine, but also Neverwinter Nights and Knights of the Old Republic.

Identifiers +

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Contributors to this Entry

Game added by -Chris.

Macintosh added by Kabushi.

Additional contributors: Dr. Elementary, PCGamer77, Unicorn Lynx, Jeanne, phlux, Corn Popper, JRK, FloodSpectre, Xoleras, Silverblade, Jason Compton, Klaster_1, Paulus18950, Patrick Bregger, FatherJack.

Game added October 1, 2000. Last modified March 20, 2024.