The Elder Scrolls IV: Oblivion

aka: TES4
Moby ID: 21735
Windows Specs
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Description official descriptions

A lowly prisoner has been cast into the depths of the dungeon in the Imperial capital of the province Cyrodiil. The fate of this prisoner suddenly changed when Emperor Uriel Septim descended into the prison with his guards, fleeing from unknown assassins who have already slaughtered his children. But even an emperor cannot escape his destiny. Before the last assassin delivered the lethal strike, the old emperor entrusted the prisoner with the Amulet of Kings and asked him to find his illegitimate son, the last of the Septim bloodline. The Septims and the Amulet are the last barrier between the continent Tamriel and the dark dimension of Oblivion, and the delicate balance is threatened by the Daedra Prince of Destruction, Mehrunes Dagon, the prisoner being Tamriel's only hope.

Oblivion is the fourth title in Bethesda's Elder Scrolls series. The game sticks to the style of its predecessors featuring action-based combat, first-person and third-person views, and vast free-roaming environments. The player's chosen race and class determine the abilities the protagonist has in the beginning. The game allows the player to develop multiple types of characters without being limited to a specific role.

The advancement system, as was the case in previous games, is based on skill usage. When the player repeatedly uses one of the skills, it improves. NPCs offer training (for a price) to help in advancing to the next stage. In time the protagonist can become an Apprentice, Journeyman, Expert, and Master and gain certain bonuses for the skill. The skills of the foes are "leveled" to be approximately equal to or slightly above those of the main character.

There are numerous side quests that help the hero advance his or her abilities as well as gain fame. The player is free to roam the world without a particular goal, exploring towns, forts, caves, mines, and old temple ruins. Visiting shrines scattered around Tamriel grants the protagonist specialized skills, some permanent and some temporary.

Weapons and armor wear out with use and need to be repaired either with the help of special non-playable characters or by using an appropriately trained Armorer skill. Enhanced items (weapons, armor, clothing, rings, amulets) abound in the game for protection, resistance, reflection, and special activities like walking on water, exploring underwater, becoming invisible, or lightening the load. It is possible to open the gates to the Oblivion realm to grab their sigil stones, which can be used to make enhanced items. Higher-level mages can create their own spells and enchant weapons, armor, and clothing using filled soul gems in addition to sigil stones.

As opposed to Morrowind, mana points gradually regenerate over time, without the need to rest to replenish them. Active blocking has been added to melee combat. The game features full voice acting for all the NPCs. Dialogues typically contain fewer topics than in Morrowind, but more responses unique to different characters. In addition, the so-called "radiant AI" system makes characters follow their own schedules, engage in various activities, or talk to each other regardless of the player's input. The game features fast traveling, allowing the player to instantly visit Cyrodiil's major cities or previously explored areas.

Spellings

  • 上古卷轴IV:忘却之地 - Simplified Chinese spelling
  • 上古捲軸4:遺忘之都 - Traditional Chinese spelling

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Credits (Windows version)

285 People (239 developers, 46 thanks) · View all

Reviews

Critics

Average score: 93% (based on 174 ratings)

Players

Average score: 3.8 out of 5 (based on 285 ratings with 13 reviews)

a small step forward, a large step backward

The Good
The graphics engine is finally good. It actually runs faster than Morrowind while managing to cram in tons more detail and kilometers of viewing distance.

The landscape looks much more realistic than in Morrowind.

Radiant AI is an improvement from NPCs just standing there.

The Bad
My biggest complaint is that the enemies scale with you. This means that at the beginning you'll be fighting bandits with leather armor and weapons and then towards the end you'll fight bandits with glass armor and weapons and higher levels. And it's not just that there's a higher probability of meeting tougher bandits. At each level there's only one set of bandits that you'll meet. You'll never meet bandits with cool equipment at lower levels. And this goes for all enemies. This makes leveling kind of pointless since any enemy you meet will be adjusted to your level. But that's actually a bit broken. See, if you invest in combat skills it'll be easy, but if you invest in magery, or heck, the more social skills, it'll be really hard and even impossible. This is a really dumb and game-breaking feature, and I don't understand what they were thinking at all. There are mods out there that address this but none fix it completely.

Equipment scales as well... that's right, the artifact's power depends on which level you are when you find it.

The graphics engine is good, but the graphics themselves are kind of boring. The Imperial City is truly something to behold, but only when viewed from afar. Inside the city everything looks bland, thick, cartoony, unreal. It just feels... wrong. Morrowind had beautiful, varied architecture, from the familiar Imperial to the breathtaking Telvanni organic strongholds. In Oblivion it's all Imperial. The greatest variety is stone vs. wood buildings. Humans look absolutely awful. Not awful as in low-poly. Rather, they look like they all have Down's syndrome. Seriously.

The physics engine doesn't add anything to the game at all. I don't see why they included it.

The interface is terrible. Big ugly fonts, lots of ugly icons, and worst of all, an omnipresent GPS that shows nearby points of interest and with an arrow to your next objective. You can mod the GPS out, but it's pointless since none of the quest-givers tell you where to go, as they just assume you'll follow the friendly arrow.

Mana now regenerates on the fly, not just when sleeping. This makes mages much less tactical and spells into just another sort of mundane weapon. The levitation spell is gone.

There are only two types of dungeons: Goblin caves and ghost caves. And they all look exactly the same.

Whereas Morrowind felt more like a coherent world where things happen if you are there or not (even though they didn't really), Oblivion felt like I was playing an arcade game, where every single object and feature was there for some carefully thought-out (but sometimes badly implemented) gameplay element.

There's tons more to say of course, but I'll stop here.

The Bottom Line
A dumbed-down cartoony Morrowind. It's not outright bad. Certainly it's better than some of the more recent RPGs, but it could have been so much more.

Windows · by dorian grey (243) · 2007

A shining star, but why not a sun?

The Good
Welcome to the best RPG released in the last few years. What makes it so great? The prime factor is the freedom of choice. At the end of the tutorial you are left to a world that you are free to do as you will. You can explore the magnificent and extremely huge world of elder scrolls. You can be a fighter in the dreaded Arena. You can join one of the many guilds for the adventurers and be a part of Tamriel's history. You can delve in to deep dungeons and uncover riches you can hardly imagine. Or maybe you should just climb to the next hill and watch the sun rise. The point is the game lets you do anything and everything that you want, any time you want. And of course it lets you breath the atmosphere of Tamriel, a detailed RPG world, in a graphic quality that will not be matched in years to come. These two traits make this game a real classic and a worth game to play. Actually they make it a star in the night sky.

The Bad
Still there are things, in my opinion, diminishes this game. The game on the surface is detailed and beautiful. But that stays in the surface. One of the most important parts of RPGs, the character system is a serious mistake. While it is usage based (To improve a skill you need to use it, The more you use it, the better you become doing it.), the system and the game world does not leave room for flexibility. The only way to gold is through dungeons. The shops does not allow trade opportunities. They are only places to sell your loot. Also thieving is worthless, simply because you would mostly be finding worthless junk inside other NPCs houses. Some NPCs do have a daily routine. Some don't. It is easy to find tavern keepers who stand on the same spot 7/24. One other point is the difficulty level, that is for lack of a better word. The game world (and I mean world) advances in levels according to your progress. The city watch is always a few levels higher than you, thus your character who can beat the proverbial dragon is beaten down by mere town watch. The same is true for the bandits on the roads. While they start with fur armor, in no time they will be wearing mithril or even elven armor and weapons and skills to match. But this has another down side. The loot, the monsters in the world outside, inside the dungeons. They are all leveled according to you. So a first level character can go to any place on Tamriel, enter any dungeon he wishes, and he could finish it. And when he returns there after, say... 10 levels, he will be facing real monsters, but still he will be able to finish the dungeon. Simply said the difficulty is linear at best. The failure that comes with this linearity is the skill system. In this kind of setting you "must" get the best from each level up. Which forces you to power gaming, keeping papers around to write needless stat changes, or for others simply cheat. Still most of these things are design decisions and not flaws. While I prefer a deep RPG environment, maybe other would like to see more action.

The Bottom Line
To sum up this game is a star that shines brightly through all those games in the shelves. However it is a real classic, it is far from sating the thirst of a hardcore RPG fan.

Windows · by Zolansilverspear (449) · 2006

Greatest game on the consoles

The Good
This is the best RPG I have ever played, and I am an RPG nut. The expanse covered in Oblivion, while not as big as the world in Morrowind, is still quite sizable, and the game developers used the space assigned to them to the maximum. This means that, while there is less land, there is more to do, and more to have fun with. Also, you can spend hours just trying to customize your character and his house - I spent an hour and a half trying to put my armor on display the right way! I used to be a Morrowind fan, but Oblivion definitely puts it to shame, not only expanding character customization, but allowing for a world that completely immerses the gamer. One could sit down and start a game at nine A.M., and the next time they look up, they will see it's night time. A surefire way to enjoy your PC or 360.

The Bad
...? not... like... oblivion???

The only problem was that it froze a few times, and that is not a problem if you save a lot.

The Bottom Line
This game is possibly THE best game I have ever played. It has consumed my life, and will continue to do so until they make an Elder Scrolls V.

Xbox 360 · by lord of daedra (62) · 2007

[ View all 13 player reviews ]

Discussion

Subject By Date
Incorrect group “Gameplay feature: Fishing”? cawa Aug 2, 2023
Odd inclusion in game groups. Indra was here (20756) Sep 8, 2009
The Real Barenziah Unicorn Lynx (181780) Oct 8, 2008
Glowing faces? Daniel Saner (3503) Dec 28, 2007
Perspective DreinIX (10446) Dec 26, 2007

Trivia

1001 Video Games

The Elder Scrolls IV: Oblivion appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Cancelled PSP version

A PSP version was in development and planned for release in the Spring of 2007, but it was eventually cancelled with no official word.

Development

The game has been in development since mid 2002. The long period of development was necessary due to the implementation of a new Radiant AI system and the graphics. A player may encounter while travelling the world of Tamriel: 35.544 shrubs and bushes, 67.730 plants and mushrooms, 94.013 trees and fallen logs, 395,696 rocks and about 1500 NPCs.

DLC

As a part of Xbox Live's Deal of The Week, Bethesda Softworks released all Oblivion downloadable content for half the price in April 2009. For Horse Armor however, the price was doubled, proving that Bethesda didn't take the criticism against their first DLC pricing too seriously.

ESRB

On 05/03/2006, the ESRB re-rated this game from T (Teen) to M (Mature) and added a "Nudity" attribute because of a secret topless skin that is present on the game media and because there is allegedly more blood and gore in the actual game than shown in the video footage that was originally presented to the ESRB for rating.

This is the second Take-Two game that has undergone an ESRB re-rating, the first one being the notorious Grand Theft Auto: San Andreas.

German version

One book found in the property of a killed necromancer, called "Wälzer des Unlebens" in the German version, contains just bloody drawings of symbols. In the German version, they were replaced a sentence describing the symbols.

References

The 'Shadow over Hackdirt' quest makes several references to one of the most famous novel by HP Lovecraft: The Shadow over Innsmouth. There are references to the 'Deep Ones', the Brethren, a whole town of suspicious people, caverns underneath the earth and so on.

References to the game

The Elder Scrolls IV: Oblivion was parodied in an episode of "Die Redaktion" (The Editorial Team), a monthly comedy video produced by the German gaming magazine GameStar. It was published on the DVD of issue 08/2006.

Title

By highlighting certain letters, it is made clear in the menu menu that it is no coincidence Bethesda chose the title "OblIVion" for the fourth main game in the Elder Scrolls series.

Awards

  • Computer Games Magazine
    • March 2007 - #2 Game of the Year 2006
  • GamePro (Germany)
    • February 01, 2007 - Best Console RPG in 2006 (Readers' Vote)
  • Games for Windows Magazine
    • March 2007 - Game of the Year 2006
  • GameSpy
    • 2006 – #8 Game of the Year
    • 2006 – PC Game of the Year (Gamers' Vote)
    • 2006 – #2 PC Game of the Year
    • 2006 – #10 Xbox 360 Game of the Year
    • 2006 – PC RPG of the Year
    • 2006 – PC RPG of the Year (Gamers' Vote)
    • 2006 – Xbox 360 RPG of the Year
    • 2006 – PC Mod of the Year (for Oscuro's Oblivion Overhaul)
  • GameStar (Germany)
    • Issue 12/2008 - One of the "10 Coolest Levels" (for "A Brush with Death" because it connects simple technical variations with a big passion for stories. )
  • Golden Joystick Awards
    • 2006 - Ultimate Game of the Year
    • 2006 - PC Game of the Year
    • 2006 - Console Game of the Year
  • PC Powerplay (Germany)
    • Issue 02/2007 – Best RPG/Adventure in 2006
    • Issue 03/2007 – Best RPG/Adventure in 2006 (Readers' Vote)

Information also contributed by EboMike, karttu, Mad Griffith, MDMaster, PCGamer77, piltdown_man and tata_lu_stefan_cel_mare

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Contributors to this Entry

Game added by Spartan_234.

Xbox Cloud Gaming, Xbox One added by Sciere. PlayStation 3 added by Kabushi.

Additional contributors: Unicorn Lynx, Jeanne, Sciere, UV, Aubustou, tata_lu_stefan_cel_mare, lord of daedra, Paulus18950, Patrick Bregger, Starbuck the Third, FatherJack.

Game added March 22, 2006. Last modified April 10, 2024.