Blood & Magic

Moby ID: 919

Description official descriptions

Blood & Magic is a real-time strategy game focused on unit management rather than base construction. It uses the Advanced Dungeons & Dragons license (and thus has AD&D type units) and takes place in the Forgotten Realms AD&D setting. There are five separate storyline scenarios of increasing difficulty with three missions per scenario, playable from the side of both factions each, for a total of 30 missions in the game.

The game is tile-based with a 2D top-down perspective. The player starts out with the ability to create Basal Golems, around which the game revolves since they generate your sole source of power: mana. By spending mana they can be transformed into stronger fighter units or, less frequently, into buildings. The various types of terrain affect combat & movement; magical items may be found on the battlefield (and the enemy does use them, too!).

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Credits (DOS version)

114 People (113 developers, 1 thanks) · View all

Head Honcho
Big Cheese
Producer
Assistant Producer
Art Consultant
MAC Consultant
TSR Foreman
Lead Marketer
Lead Public Relations
Story Prologue Writer
Art Director
Documentation Designer
Cover artwork based on painting ("Deadlock") by (uncredited)
Localisation Manager
Traffic Manager
Additional Translation
Audio Translation
Music Director
Audio Technician
Music Composer and FM Translation
Sound Effects Composer
Voice Processing
Director of QA
[ full credits ]

Reviews

Critics

Average score: 60% (based on 15 ratings)

Players

Average score: 3.3 out of 5 (based on 16 ratings with 1 reviews)

Fun and solid real-time strategy using an AD&D liscense

The Good
Blood & Magic offers something fresh to the real-time strategy genre. It bases itself around the creation and maintence of Basal Golems which collect power for you and become the building blocks of your army. Unlike other RTS games you do not need to spend a long time building and defending a base - instead you focus on building a core contingent of golems and then begin exploring for items and mystical sites. The game is easy to play and a good distraction.

The Bad
In a number of scenarios the computer would send a horde of units against your defenceless golems really early in the game which forced you to constantly restart or resort to cheating. Quite frustrating.

The Bottom Line
A satisfying blend of real-time strategy and the world of AD&D Forgotten Realms. You owe it to yourself to try this game if you enjoy both.

DOS · by Zen Gamer (75) · 2000

Trivia

Cheats

The cheat system in this game is somewhat unique. Whenever the player uses a cheat (e.g. to get more resources to create a new unit), the opponent also gets the benefit of that cheat. So the gameplay tends to remain balanced even if the player tries to cheat.

Cover art

The box artwork is based on a painting Deadlock by fantasy artist Larry Elmore first used as the cover to the 1989 AD&D supplement The Bloodstone Lands, FR9.

Quotes

After exiting to DOS the game quotes various in-universe "words of wisdom".

Information also contributed by Alan Chan.

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Related Sites +

  • Blood & Magic
    official game page at Interplay's website from 1999, preserved by the Wayback Machine

Identifiers +

  • MobyGames ID: 919
  • [ Please login / register to view all identifiers ]

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Contributors to this Entry

Game added by Alan Chan.

Additional contributors: Indra was here, Pseudo_Intellectual, Cantillon, Rola, Patrick Bregger, MrFlibble.

Game added February 26, 2000. Last modified March 12, 2024.