Star Wars: Rebellion

aka: Guerra nas Estrelas: A Rebelião, Star Wars: Supremacy
Moby ID: 1144
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Description official descriptions

Take command of the Rebels or the Empire in this strategy game from Lucasarts based around the Star Wars universe. Instead of a command and Conquer style game this is based on taking over planets with Diplomacy and also force. Slowly building up your empire and trying to beat your opposing force. There is no actual real-time fighting; it is all done with commands.

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Reviews

Critics

Average score: 65% (based on 19 ratings)

Players

Average score: 3.2 out of 5 (based on 42 ratings with 13 reviews)

Who wanted this?

The Good
Combat and diplomacy in the Star Wars Universe was an interesting concept and, basically, I did like the way they dealt with interplanetary relations. Combat on ground and in space was fun, but not fully realized.

The Bad
Rebellion was a trading card game disguised as a computer game. Poor AI, weak graphics, and no distinctive characters hurt this promising game. Even Darth Vader and Luke Skywalker are reduced to a stack of numbers. So much of the game happens off screen too. If you send a squad of stormtroopers to blow-up a shield, or tell Commandos to capture an Imperial officer, all you receive is a success/failure window. This game has a terrible interface as well. Every action requires opening a new window! Just try to coordinate a fleet attack in one end of the galaxy and a diplomatic mission on the other. Finally, poor graphics hamper the most interesting part of this game- fleet combat. At last there is a Star Wars game that allows you to send a swarm of A-Wings against a Star Destroyer and it looks like it was rendered on a C-64!

The Bottom Line
LucasArts has constructed a technological terror! Beware a strategy game that combines Dilbertian micromanagment with a Kafkaesque interface!

Windows · by Terrence Bosky (5397) · 2006

Great Game, but one of the most misunderstood games ever.

The Good
Great interface wonderfull design. I loved the complexity and the options. I still play it all the time.

The Bad
Character Intel is very weak. When you send a person out to do spying it always more trouble than it is worth. At the begining the Empire starts out with almost no starships!! How is that possible.

The Bottom Line
I have seen so many bad reievews of this game and I still can not understand why. This is a Hall Of Fame game. Just give it a chance and you will see.

Windows · by Shawn McDonie (13) · 2000

One of the most disappointing games ever published.

The Good
Star Wars stategic combat? Take control of the Alliance or the Empire? what a concept!

The Bad
The execution of the wonderful concept is the absolute pits.

  1. "Rebellion" has the worst interface of any game published in the last ten years. Accomplishing even the most mundane task is a nightmare of right- and left-clicking, none of which is based on any sort of logical menu algorithm. Even if the game was otherwise terrific, the interface alone is enough to make it worthless.

  2. The graphics and sound are the pits.

  3. The AI is terrible. Ten years ago I might have accepted bad AI, but for a game written in 1997 it's ludicrous. The AI acts in an essentially random fashion.

  4. Despite big promises, the game's Star Wars feel is lacking. The personalities are just Strat-o-Matic cards that you assign to uninteresting missions, for which you get text boxes stating whether the mission was successful or not. Most of the really cool characters, like Darth Vader or the Emperor or Princess Leia, are merely used on one "diplomatic" mission after another, which doesn't do anything except slightly raise your influence over a planet.

The entire game doesn't even match the Star Wars universe. The Empire starts out with virtually no military power, which just doesn't make any sense at all, and controls next to no planets; they're pretty much equal to the Rebels, which of course pretty much blows the whole "scrappy rebels vs. huge, lumbering Empire" thing right out the door. My idea of the perfect Star Wars strategy game would have the Rebel player forced the hit and run and disrupt the Empire from all corners, slowly breakign it down, while the Imperial player would have to use sheer force to try to box the Rebel player in until he had nowhere to run. Most planets are unexplored, which makes no sense in a Star Wars setting. At the beginning of the game the Empire exerts no control over the galaxy. What the heck are they an Empire OF? What are the Rebels rebelling against?

The truth is that the game HAS NOTHING TO DO WITH STAR WARS. The strategic and tactical elements of the game are no more relevant to "Star Wars" than they are to Fried Green Tomatoes. The game is merely a very, very bad abstract strategic game on which they've plastered the "Star Wars" name and put some of the character's names on the playing cards. Big whoop.

The game's tactical combat system sucks as well; the graphics are poor and the combat is uncontrollable and boring. Other types of missions have no combat at all and there's no ground combat, so you can't order General Veers to begin his attack, and what fun is that?

The Bottom Line
This game is a complete ripoff, an attempt to use the Star Wars name to sucker gamers into buying a terrible, boring and buggy game. Don't buy this game; don't take it if someone PAYS you to play it.

Windows · by Rick Jones (96) · 2001

[ View all 13 player reviews ]

Trivia

'Star Wars: Rebellion' earned Gamespot.com's nod for 'Most Disappointing Game of the Year' in 1998.

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  • MobyGames ID: 1144
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Contributors to this Entry

Game added by Matthew Bailey.

Additional contributors: Trixter, Entorphane, Apogee IV, chirinea.

Game added March 26, 2000. Last modified January 18, 2024.