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Final Fantasy VIII

aka: FF8, FFVIII, Finalnaja Fantazija 8, Zui Zhong Huanxiang 8
Moby ID: 1149
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Description official descriptions

Squall Leonhart is a young man in training to become of member of SeeD - a mercenary organization and the goal of all young students in Balamb Garden. Squall is not a particularly friendly guy and has troubles with his fellow students and teachers. On the eve of his graduation hostilities break out between the city-states of Galbadia and Dollet. As their final test, Squall and three other students are sent on a mission to assist in the fight against Galbadia. In the process they discover that there are other characters pulling strings from behind the stage, and eventually uncover a mystery that involves two decades of secrets hidden both from the world and from themselves.

Final Fantasy VIII is set in a "retro" environment reminiscent in some ways of the 1960's, with a few sci-fi and plenty of supernatural elements mixed in. The basic system resembles those of its predecessors: the player navigates a party of characters over a world map, accessing various locations and fighting randomly appearing enemies in turn-based combat of the series' trademark ATB (active time battle) variety. However, character development system has been re-designed.

Player-controlled characters in the game have no defined character classes. They can be customized by equipping magic spells, which can be "drawn" from enemies in battles. When used in combat, spells act like expendable items; there are no MP (magic points) in the game. When equipped, they act like armor, raising or lowering character parameters, including resistances to various kinds of magic (elemental, status-changing, etc.).

Monster summons (called Guardian Forces in the game) play a very important role in the customization process. They can be "junctioned" to to the characters, acquire ability points (AP) earned from battles along with experience, learn and "teach" characters new abilities, and can also be summoned in battles. Each character can also execute unique powerful attacks or support actions when his or her hit points are low. Many of these attacks require the player to press specific buttons at the right moment to increase their power.

New weapons are constructed by collecting materials and bringing them to a blacksmith. The player does not acquire money from random enemies, but instead receives paychecks over time based on the player character's SeeD rank. This rank increases when the characters defeat enemies in battles without summoning Guardian Forces; when the player takes SeeD tests within the game; or, occasionally, when the player chooses a correspondent action or decision for the protagonist during some of the missions. Payments are regular and are calculated by the amount of steps the characters make.

Visually, the game resembles its predecessor, featuring 3D graphics for battles and world map exploration, and pre-rendered backgrounds for individual locations. The game's 3D character models are realistically proportioned (as opposed to the "super-deformed" character graphics of the previous game), and the influence of anime art is less noticeable.

Like the previous installment, Final Fantasy VIII features several mini-games, the most prominent of which is the card game Triple Triad. Cards can be won in matches or acquired through side quests or by transforming enemy monsters. Many characters in the game can be challenged to a game of Triple Triad, so it is always possible to take a break from saving the world to play cards with the locals.

Spellings

  • Финальная Фантазия 8 - Russian spelling
  • ファイナルファンタジーVIII - Japanese spelling
  • 太空戰士 8 - Traditional Chinese spelling
  • 最终幻想8 - Simplified Chinese spelling

Groups +

Screenshots

Promos

Credits (PlayStation version)

113 People (107 developers, 6 thanks) · View all

Executive Producer
Director
Music
Main Programmer
Battle System Designer
Character Design / Battle Visual Director
Art Director
Scenario Writer
Image Ilustration
Movie Director
Movie Character Director
Character Modeling Director
Real-Time Polygon Director
Battle Effect Director
Motion Director
Card Game Director / Battle Camera Director
Lead Field Designer
Event Script Programmer
Battle Programmer
Event Director
Map Director
[ full credits ]

Reviews

Critics

Average score: 88% (based on 68 ratings)

Players

Average score: 4.0 out of 5 (based on 347 ratings with 26 reviews)

It doesn't do justice to its predecesors.

The Good
There are lots of original concepts to be found. It gets rid of a lot of RPG cliches such as gathering gold, armors and weapons. Armor is virtually nonexistent, your starting weapon is the standard 1 for your character throughout the whole game. You get paid regualrly so gold is no longer a big reason for killing random enemies. The graphics on the Guardian Forces are impressive the first couple of times you see them, but they get very repetitive.

The Bad
You can't skip the animations on the Guardian Force attacks. The grphics are sub par, they're left in the original playstation resolution which makes them low-res on todays PC's. A lot of the original concepts are poorly implimented.The sounds sound tinny and distant.

The Bottom Line
If you're a Final fantasy fanatic is the only way i can recomend this game. A console port that squaresoft put no effort into. They didn't take advantage of the computers superior performance.

Windows · by jeremy strope (160) · 2000

Final Fantasy meets Dawson's Creek with 112471389 hours of non-interactive videos! DUCK AND COVER!!!

The Good
Greaaat graphics. As far as eye candy goes, Square pulled everything they could get from the psx. The characters and enviroments now sport great textures, and great animations, not to mention amazingly-blended fmv sequences, which even nowadays hold their own against most other competitors.

Well..... There are some nice gameplay gimmicks like the draw system and whatnot....and...er...There are also great graphics!!! And uhmm.... did I mention the graphics? Oh yeah, the intro is pretty cool (but for those of you that claim it's the best one ever I encourage you to check the SPECTACULAR Privateer 2 intro).

The Bad
It comes with an officially licensed Pop Song and starts with a music video. That pretty much says it all. If you are one of those that get all misty-eyed with a bunch of "epic" images and a thumping classical song then congratulations, FF8 is gonna be for you. If you on the other hand are among the ones with gray matter in the skull then welcome to hell.

To sum it up FF8 is a tough nut to swallow. Why? Crap Gameplay, Crap Story. Historically these have been the two saving graces of videogames, if you can have both you have a golden hit, if you don't, then you just concentrate on having one (Doom, console rpgs, etc.) but FF8 blows on BOTH accounts. Let me explain, as far as gameplay goes: it is a console rpg, so that means that right from the start it's seriously impaired, I'm talking super-linear structure, simple game mechanics, etc... but FF8 introduces a series of features that make things even worse. Let's see, since everyone liked those flashy summon animations on FF7 then the game will be much more entertaining if we concentrate it all on that feature, right? Wrong. The developers decided to focuss the entire fighting gameplay on these summons (now called GFs) by making all enemies extremely powerful and hardwiring fighting skills to these GFs (which you must "junction" to yourself in order to say, cast magic) which point out another problem, you'll find out that your main focuss is to upgrade the GFs, nevermind the characters themselves. Of course, the deductive player will soon find out that due to the over-the-top nature of fights, summoning GFs is the only viable way to win, and here is when we get to the heart of the problem: you have to cast and watch these (lavishly done admitedly) animations oooover and ooover and oooover again. These animations run 3-5 mins each and turn fights into 40 min affairs, add to that that they are straightforward simple fights devoid of any strategic angle and you have a borefest in your hands. You are only required to sit there between animations and select which one to play until the monster you are trying to defeat is dead. To quote an ex-girlfriend of mine: "Are you actually playing this or what?"... I didn't know what to answer her.

Ok, so the gameplay is crap, what about the storyline? Lots of games have been saved from oblivion by the legions of pseudo-intellectual freaks that are content with having nothing more than "interactive books"... well this isn't one of them. For what I dare say is the first time ever, Square has blown it in what regards to the storyline/creative content. For starters there is a major turn to melodrama instead of epic-ness in the story, "hooray!!" says you "no more stereotyped super-heroes that save the world, right?" Wrong again. The move just focuses the stereotypes even more, since the game puts character development and relationships in the front seat. A tricky feat to accomplish right, since you have to have VERY well designed characters. Characters with dark shadowy pasts are usually popular, because they keep everything in shrouds and your imagination fills in those blanks, it's not the most original aproach, but it allows you to easily connect with your character because you essentially turn him into what you want and you don't pay attention to the cliches and stereotypes going on around you. Square had this down to a formula but they decided to forgo it in order to tell the stories between the characters here and now. Bold move, but suddenly we are disconnected from that sense of involvement that we had before and we are told to sit back and watch as the story unfolds by itself. Of course, when we do that we can't help but watch everything we have missed out before. Such as the stupid stereotyping taken to the extreme with the "dark and misterious character" "the anmesia solution to complicated plots", the stupidly incidental plot (you never drive the action, stuff in the game just "happens" around you) the plot holes, etc. Understandably enough, the main plot gets weaker as the characters become more prominent in the spotlight, but the whole thing just comes appart because it doesn't have any good characters to deal with. Every one in the game is supposedly "for real" but in reality they are the lowest forms of the sterotypes that have plaged videogames from the beggining with the added bonuses that they are super-heroes / part-time 20-something models / fashionably cool / and even Rock Stars!! (yeah, I'm not kidding you here).

You have the usual sidekick-like characters that offer comedy relief at the expense of plot integrity and general ambience (hey dude, we are in the middle of a war but let's have a rock concert yay!!!); the baddass antagonist to the main character; the mentor-like mother figure; the hero; and of course, the main love interest.

These last two deserve a whole chapter on their own, for starters every female character in this game is responsible for a regression of epic proportions that would make Virgina Wolfe rattle in her grave (anyone notice how all the female characters wear skirts or short thights? :D This game would be a perfect ad for Gap!), but Riona alone has taken female characters back 10 years at least, especially since she is supposed to be the "strong-willed and modern" chick. Bullshit. Riona spends the whole game acting as a damsel in distress barely capable of producing an adult tought. She starts out as a rebel leader of sorts but by the second quarter of the game the developers apparently forget about that and have her act like a ditzy (free-spirited for the politically correct) bimbo.

As for the main character Squall has got to be the most stupid character ever to grace a computer game, you see, in the culturally inept elite circles image is associated with attitude, so for instance if you wear leather you are a badass (see Britney Spears => I love Rock & Roll), if you have tattoos you are a badass, if you speak "l33t" you are hacker, if you have body piercings you are baaad, etc, Get it? Well, the idea behind Squall is that he is "real" and that of course means acting like an asshole and being an obnoxious bitch (because in the simplified world of Square character design flawed equals "real") and since FF8 is a "really real" game and not like "those other fantasy games", Squall gets to act like an asshole a lot. And I do mean a LOT. One of the reasons it is so hard to connect with Squall is because he is just an asshole! Early in the game you see his best buddy (dunno how the hell he can put up with Squall) aproach and extend his hand to congratulate him. His reaction? Ignoring him and looking somwhere else... Is that supposed to be "real"?? If I were Zell I would have broken the motherfucker's nose... and that's just the beggining. Through the course of the game you'll see him bitch and moan and crawl into fetal possitions and storm out of rooms like a histerical bitch (no, I'm not making this up). Of course, Squall by himself is nothing but an annoying bitch (much like Episode 2's Anakin), the problem arises when he is shoehorned into the game just because he's the lead character. You'll scratch your head in disbelief as everyone treats him nicely just because he's the main character, you'll have a brain stroke trying to figure out how they can name an asshole like him the leader of humanity's last stand or how Rinoa falls madly in lover for him....

And of course, the icing on the cake comes in the form of a mushy-feely coat of cheap sensibility aplied to the game, if you look at it closely the game's whole point is to mix the right amount of mushy strings to make the emotionally challenged among us go "ahhhh" with a sad misunderstood guy and a harsh cold unfriendly world and then just when you think it's all so mean and nothin's fair... Whammo! Love conquers all!! yay!!!!! Most people will end this game tear-stained thinking they have actually tought something when in reality they have lost precious time and swallowed four discs of pure teenie-booper crap....Either that or the rules of the universe just switched and a sequence where the lead and the female interest find themselves acting like schoolgirls and cuddling and speaking about their feelings while the officially licensed Touchy-Feely Pop Song (tm) plays in the background are actually meaningfull and touching moments.

The Bottom Line
To sum it all up: Am I an nutcase? Everyone loves this game! Why am I the only one to point out these things? Well, you see, we videogamers need to be less forgiving about the content of our products if we are to be taken seriously by the world. This game is a perfect example because it is pure unadultered CRAP. And, because it made it's translation to another art-form. No, really. FF8 is in spirit the same as FF: The Spirits Within, it changes some characters and doesn't have chocobos, but at it's soul is the goddamned story of Squall's inept existance, it even has a crappy touchy-feely sequence in space!!!

So what happens??? FF8 is praised by everyone in the videogame community, and the game sells millions, while FF:TSW is regarded as nothing but a flashy and hollow overpretentious crap by the motion picture community.... Are we surprised then when the masses regard computer games as kiddie stuff? Of course, I'd like to point out that while the psx version of the game was a success, the PC version bombed terribly, which makes me particularly proud of being primarily a PC-gamer :)).... There is a lesson to be learned in here kids, maybe I'm not as nutz as you think :)

PlayStation · by Zovni (10504) · 2005

All hype and all show, but at the expense of story and gameplay.

The Good
Squaresoft heard its fans after the success of its previous offering, Final Fantasy VII. "More!" they cried. And more they received. What we have in Final Fantasy VIII is every ounce of graphical glory the programmers could force out of the PlayStation, improving upon the powerful combination of pre-rendered graphics and full-motion video that made #7 so popular. Gone are the blocky characters, replaced with more realistic figures who really do stand at full height, with fully textured clothing, too. Unfortunately, it seems many gamers are unable to see past the superficiality of this game. I'll get to that in a bit.

There is, gladly enough, one really good saving factor to this game that I think might even be more fun than the actual game -- and that's Triple Triad, the card-collecting sub-game that permeates the game world. You collect monster cards, each with its own strengths and weaknesses, and then you challenge townspeople and extras standing around to play with you, and if you win you could win their cards (and if you lose, say goodbye to your own). There's so much strategy involved, and just when you think you've got it figured out the game tosses in another rule. Just collecting these cards, playing people to track down the rare cards, and the richness of gameplay this affords could very easily keep you from actually playing the game for hours.

The Bad
Unfortunately, Squaresoft bowed too much to peer pressure -- or fan pressure, as the case may be. Final Fantasy VIII is about twenty steps too far in the wrong direction, striving to be a bigger and badder version of Final Fantasy VII with more technology (both in programming and in the game environment) but lacking, unfortunately, in story and gameplay. We'll take a look at what Squaresoft thought they could do with #8 from what they learned in #7, and what went wrong.

Let's start with the Guardian Force/Junction system, which is how characters gain skills and abilities. See, in Final Fantasy VII, characters could equip summon spells that allows them to summon monsters in battle to do massive amounts of crucial damage. That, and give them some truly amazing animated visuals, and those summons easily became one of the major selling points of the game, gracing all sorts of marketing devices and magazine previews everywhere. So in Final Fantasy VIII Squaresoft figured these summoned monsters, now given the name "Guardian Force," could become the basis of the skill system, and characters would now be forced to depend upon the GF's for most of their attack power. In #7, summoning was limited to a maximum of five times per battle. In #8, you summoned as many times as you liked.

The result of this catastrophic decision was that every difficult monster had to be given huge gob-loads of hit points, since it was very easy to up your GF's attack power to a maximum of 9999 damage per hit (and sometimes they would even perform multiple hits). To prevent every monster from dying immediately at the hands of the powerful GF's Squaresoft had to make some regular monsters have as much as 100,000 to 150,000 hit points! But that's not all -- GF animations became even more over-the-top, increasing not only its "coolness factor" but also the length of time it took to play out, which made even regular battles a gigantic half-hour borefest of watching your powerful GF do the exact same thing fifty times in a row. This is not my idea of fun.

There are, as well, plenty of minor gripes to make: The characters, themselves, are largely identical in ability -- Final Fantasy used to be about specialization of characters (some of them forced) but here, you could use the same three characters for the entire game, just change the GF's around depending on which ability you'd like to use, and you'll never even have to look at the other characters if you don't want to ever again. There's a lack of equipment -- you only choose weapons, and even those are limited to four choices throughout the entire game, kind of like a simplified Equipment for Dummies, which further focuses your character's development on GFs alone. Then there's the Limit system -- a way for each character to perform superpowerful attacks when they're near death -- while it's well-meaning, you could still trick the game into letting you have a nearly unlimited amount of Limits just be never healing yourself, which again forces monsters to have insane amounts of HP just to stay alive. And one must also ask the question, why does a world so technologically advanced only have about three major cities in it?

Not to mention that halfway into the game there's an improbable plot twist -- I won't give it away here -- that can only be explained by tossing in the copout "Oh, GF's have a side effect of causing memory loss." Durrr....

Granted, Final Fantasy VIII could easily stand on its own and be a great game, but the point is, it's can't. See the words "Final Fantasy" in the title? There are years of prequels to live up to and by that comparison Final Fantasy VIII has failed. Unfortunately, this is a case when Squaresoft tried to give too much of what the fans wanted, and ignored all sorts of game design sensibilities altogether. While it's great that they made the effort, I'm afraid I can't really respect the end product.

The Bottom Line
If all you want in a game is that it "looks cool," then Final Fantasy VIII is for you. Otherwise, try games seven or nine for the PlayStation instead. Although they're more cartoony, they're also more fun, better balanced, and represent what Final Fantasy is really all about.

PlayStation · by SAGA_ (953) · 2002

[ View all 26 player reviews ]

Discussion

Subject By Date
Game with downloadable sounds soundbank MerlynKing Oct 24, 2016
A question-spoilers! GAMEBOY COLOR! (1990) Apr 24, 2011
OMG!!! TEH DEVIL!!! The Fabulous King (1332) Jul 24, 2007

Trivia

1001 Video Games

The PS1 version of Final Famtasy VIII appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Development

  • During production of the game, there were plans to originally call the Rinoa character "Lenore".
  • Parasite Eve was the 'testing ground' for the cinematic graphics used in FFVIII.

Innovations

As of 2013, Final Fantasy VIII is the first and the only Final Fantasy game where the playable characters don't equip any armor.

Music

The music in this game was originally composed and recorded as Dolby Digital 5.1, then "dumbed down" to normal stereo for the actual release. The original DD 5.1 score was rumored to be the one to be used in a PlayStation 2 re-release.

Ratings

When it was first released as a demo, it was rated M for strong language but was later toned down to a T rating.

References

  • Some names of the Guardian Forces (monsters you can summon in Final Fantasy VIII) are taken from mythologies of different nations. Quetzalcoatl is one of the main gods in the mythology of Central America's Indians; Shiva is God in Hinduism (he appears as a feminine incarnation in the game, although he is normally regarded as male); Diabolos is Greek for "devil"; Cerberus is a three-headed dog which guards the gates of Hades in Greek mythology; Siren is a beautiful and dangerous demi-goddess, also from the Greek mythology; Leviathan is Hebrew for "whale", this word is used to describe the sea monster that swallowed the prophet Jonas in Old Testament.
  • The game's most poweful GF is called Eden. This is actually the name of the paradise, "Garden of Eden" (Hebrew "Gan Eden"), from where Adam and Eve were expelled, according to the first book of Moses from the Old Testament. Why is the most powerful GF a garden? Because the universities where the heroes of the game study and train are called gardens. It is logical the most powerful garden is also the most powerful weapon.
  • In Esthar there is a shop called Cloud's Shop, a reference to Final Fantasy VII.
  • You can spot UFOs during battles in four areas of the world. The sightings are used in the 'Pupu card' sidequest, and can only be seen from the second disk onwards.

References to the game

  • In the 2004 Olympics, one of the American synchronized swimming teams chose to use a piece of music from Final Fantasy VIII as their background music . They used the song Liberi Fatali, the game's main theme
  • The game is featured in the movie Charlie's Angels. It's the game the two kids are playing in the scene where Drew Barrymore drops naked from Knox's house. Interestingly enough both kids seem to be playing it at the same time, apparently nobody figured to tell the production team that the game was single-player only.

Summonings

When the game came out, the #1 complaint everyone had was that there was no way of skipping the summoning animations - which were essential for making it through the early stages of the game. The creators claimed this was entirely intentional, and that it was somehow vital to the plot that the players be forced to sit through the same minute-long animations hundreds of times. They never changed it in FFVIII (even the later PC adaptation) but oddly, all subsequent Final Fantasy games with summonings include the option to shorten the animation...

Tech demo

The ballroom dance scene was used as the basis for a PlayStation 2 tech demo, showing that the PS2 was powerful enough to render the scene in real-time.

Version differences

  • The PC version includes a mini-game called Chocobo World. Previously, this was only available with the Japanese PSX version through the Dex Drive.
  • Seifer and Zell, two important characters of Final Fantasy VIII, were renamed to Cifer and Xell, respectively, in the German version, probably because the original names are common German family names and might have possibly offended their innocent bearers.
  • Disc 3 of the Windows version (US release) has a hidden audio track. It contains the song Eyes On Me, sung by Faye Wong. This song was released in Japan as a CD single and was part of the original soundtrack.

  • The original Playstation release included a Chocobo World minigame which required access to a PocketStation, a console that was only released in Japan. Gamers in other territories could only access that by importing a PocketStation from Japan. This was the only way to access some rare items in the game.

Information also contributed by Alan Chan, Foxhack, j. jones, NightKid32, Rey Mysterio, Tiago Jacques, YID YANG, WizardX and Zovni

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Related Sites +

  • FF-Fan
    A fansite that offers all kinds of information on the entire Final Fantasy franchise, including walkthroughs, game media, discussion boards and fan art.
  • FF8 Hints
    Final Fantasy VIII hints and solutions
  • Final Fantasy Extreme
    Site that contains movies, wallpaper, codes, guides, walkthroughs, and general information on the Final Fantasy series.
  • GameFaqs Files
    Comprehensive links to numerous Final Fantasy VIII files on GameFaqs
  • OC ReMix Game Profile
    Fan remixes of music from Final Fantasy VIII.
  • Wikipedia: Final Fantasy VIII
    Information about Final Fantasy VIII at Wikipedia

Identifiers +

  • MobyGames ID: 1149
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Contributors to this Entry

Game added by Matthew Bailey.

PSP, PlayStation 3 added by Charly2.0. PS Vita added by GTramp. PlayStation added by Grant McLellan.

Additional contributors: MAT, Unicorn Lynx, Jeanne, Silverblade, DarkDante, DreinIX, —-, Paulus18950, Patrick Bregger, Thomas Thompson, Lain Crowley, Rik Hideto, FatherJack, 64er.

Game added March 26, 2000. Last modified March 18, 2024.