Gabriel Knight: Sins of the Fathers

aka: Gabriel Knight I, Gabriel Knight: Die Sünden der Väter, Gabriel Knight: Les péchés des ancêtres, Gabriel Knight: Lucha Contra Las Fuerzas Sobrenaturales, Gabriel Knight: Pecados dos Pais, Gabriel: Zikhronot Afelim
Moby ID: 116
DOS Specs
Note: We may earn an affiliate commission on purchases made via eBay or Amazon links (prices updated 4/17 6:31 PM )

Description official descriptions

Gabriel Knight is a wise-cracking bookstore owner and would-be author. He is the last in a long line of Shadow Hunters, those fated to fight supernatural forces of evil. Tormented by terrifying nightmares, he must spend every waking moment scouring the side streets and back alleys of New Orleans for the key to his dark past. One day, a blood-chilling murder shocks the inhabitants of the city. The police detective assigned to investigate the crime is Gabriel's friend. In the beginning Gabriel collects evidence in hope of using the material for his new novel; but soon he finds himself personally involved in the investigation, and plunges deeper into the world of secret societies and murderous cults.

Gabriel Knight: Sins of the Fathers is a third-person puzzle-solving adventure game. Created by Jane Jensen, the game differs from Sierra's Quest games (e.g. Space Quest) by having a realistic setting and focusing (despite its supernatural elements and humor) on mature themes and detective work. In this way it is more similar to the company's earlier Laura Bow games.

The game's icon-based interface is the same as in Sierra's previous titles, with verb commands that allow interaction with the game world and its inhabitants. Though the game still has plenty of inventory-based puzzles characteristic for classic adventure, its gameplay is heavily inclined towards dialogue. Typically, Gabriel will have to interrogate other characters, choosing conversation topics and thus gradually finding clues and advancing towards the mystery's solution.

The game's locations are done in hand-painted style. The CD version of the game adds full voice-overs to the dialogues, as well as narrator's voice to text descriptions.

Spellings

  • גבריאל: זיכרונות אפלים - Hebrew spelling
  • 狩魔猎人 - Simplified Chinese spelling

Groups +

Screenshots

Promos

Videos

See any errors or missing info for this game?

You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.

Credits (DOS version)

99 People (91 developers, 8 thanks) · View all

Game Designer
Producer
Composer
Director
Lead Programmer
Background and Illustration Director
Animation Director
Programmers
Backgrounds and Illustrations
Animation
3D Rendering and Animation
Text & Dialogue
QA
Brand Manager
Audio Engineers
[ full credits ]

Reviews

Critics

Average score: 86% (based on 33 ratings)

Players

Average score: 4.2 out of 5 (based on 307 ratings with 18 reviews)

One of the best from sierra. Like Angel Heart , only in game form.

The Good
The atmosphere of New Orleans is incredible. Many movies have attempted and failed at creating that evil atmosphere. (Angel Heart is perhaps the only exception i can think of) A mixture of beautiful french style, but the feeling of evil in every scene.

The plot is quite good (for the first few days). I got to the point where i couldnt stop playing cause i was so keen to find out what happened next. Whereas on other games (Kings quest ) there was no real plot other than to do unusal things to find the princess.

In fact , the only sierra game which comes close GK is police quest 4.(in my opinion)



The Bad
When you go to germany and see a dragon. Europe can be the most atmospheric place for a game , but the designers blew it by placing more childish elements in the europe segment.(The dragon - The idea that Gabriel's family comes from a wierd order who attack evil. Gabriel should have had evil ancestors who had been damned) Finally , the last day , when gabe goes to the underground lair. Destroys the entire fel of the game.

The Bottom Line
Worth buying two copies , one to play and one to set upon an altar and worship.

DOS · by Shayne Bates (12) · 2001

Flawless. Simply flawless.

The Good
What's not to like about this game?

The graphics are beautiful and rich. I really liked the close-ups when you're interviewing people, and the in-game graphics are nicely done. Also, there are several comic-like cutscenes scattered throughout the game, which in my opinion add a lot.
The sounds are breathtaking. Music-wise, I've never heard MIDI sound this good, and it fits the story and world perfectly, contributing a great deal to the general atmosphere of the game, which can give you actual goosebumps. The voice acting is superb, and is my favorite to this day. Tim Curry (as Gabriel Knight) delivers a stellar performance, mixing just the right amount of sarcasm and cynicism in the everyday events in the game, but manages to convey a real sense of warmth, urgency or despair when they are called for. This is not to detract from the phenomenal voice acting of the other characters: Leah Remini (as Grace) is probably my favorite game character other than Gabriel himself, and Michael Dorn (as Dr. John) has the perfect voice for the role. Honestly, each and every actor does the job brilliantly.
The game's interface is Sierra's known point-and-click with icons, but the icons have changed slightly, to make your interaction with the world even richer. For example, there are two separate icons for general chatting and for asking specific questions. Or different icons for pick up, move, and open.
The puzzles are interesting and original, and more importantly fit surprisingly well into the plot, instead of being mix-and-match-items puzzles or the give-this-to-this-guy puzzles. They are there to advance the plot, not just to tease your brain.

And finally, we have the story.

Ah - the story.

Gabriel Knight has the best writing in a computer game ever, bar none. Once the plot grabs you by the throat (should happen by the beginning of day 4 or so), it simply does not let go of you, and you will not be able to let go of the game, until it's over.
What makes it so good? First of all the big story is a solid, interesting, suspenseful story. It's got twists and turns, and it even manages to surprise you several times. But more than that, Jane Jensen got everything done just right. The dialogs are crisp and brilliantly written, with quite a bit of humor mixed in, giving the voice actors real meaty roles to work with.
What's most contributing, at least for me, is the amount of backdrop the player receives. As early as Day 2, you'll find yourself learning a great deal about Voodoo, most (if not all) of which is absolutely correct. You'll even get to hear a lecture about Voodoo, detailing its rituals and customs further in the game. Most of what is said about New Orleans is true as well. Visiting it just a month ago, I actually knew my way around. The game world is so rich, diverse, and detailed, that you feel as though you really know the world and the characters and actually care about them.

Yes. That about describes the game. Perfect in every respect.



The Bad
I'm hard pressed to think of anything seriously wrong with the game.
I did encounter several places where the voiceover was "clicky" or slightly buggy, and some of the puzzles might be a bit annoying (the one with the police officer in the park on day 1, or the arcade-like sequence in the catacombs). But these in no way tarnish the great experience that is GK.

The Bottom Line
I'll use my one-line summary again: Flawless. Simply flawless. Everything, from music to voices to dialogs to story to every other aspect, comes together here.
10 years and countless games after first playing Gabriel Knight, it's still the best game ever from where I'm sitting. An ever-shining gem.

DOS · by _Oracle (24) · 2003

Gabriel Knight is proof that computer games can be an artform.

The Good
Computer games rarely have an incredible story behind them. Most ignore the concept completely. Others try their best to catch you with some ideas and some witty dialogue. Gabriel Knight: Sins of the Fathers is a well crafted tale from start to finish. The concept is fairly original, the characters engaging, their dialogue well written, the pacing well done, and the intricacies of the plot woven beautifully. Every character seems human and you'd be hard pressed to find one three dimensional (personality wise) character in a game, much less the five or so well-rounded main characters in GK. The legendary aspects, the voodoo involvement, the mystery and suspense all are done just right.

The graphics, though of low resolution, are the epitome of Sierra's 2-D painted graphics. They capture the scenes and people exceptionally and will make you question the 'benefits' of full 3-D graphics. The cutscenes unfold in very high-caliber graphic novel formats and carry the story wonderfully.

On the CD-Version, the voice acting was all done well. As GK came out in the early days of CD 'Talkie' games, it's remarkable that the voice-overs are done so professionally. Some people disliked Tim Curry as Gabriel, but I felt the over-done 'N'awlens' accent was perfect for Gabriel, who was an over-the-top character with a roguish heart. Mark Hamill, as usual, does wonderful voice-acting as Gabriel's friend, Det.Mosely and Michael Dorn puts in a good performance as the threatening Doctor John. The rest of the actors all put in a good job as well.



The Bad
In its original form, the game was buggy, to the point where it could not be completed. Fixed in patches, it was still an annoyance that you would have to start all over again. Fortunately, this won't be an issue for someone who digs up a copy of the game.

The pacing of the game itself wasn't as good as the pacing of the story. Days passed only when you completed all the mandatory requirements. While usually this is better than having a game clock that forces things along even if you're not resolving anything, you would often find yourself exhausting every possible location before finding that one remaining obscure clue. Or, you would be lucky and uncover everything you needed to move on and have the day move quickly with little chance to see any of the voluntary side-bits.

Pet-peeve: The CD version box. While cool looking and unique in shape, it looked very warped and out of place on the shelf...well, maybe that was the whole point. <g>

The Bottom Line
An incredibly well-crafted adventure game with a superb story, interesting characters, and a fresh environment. Fans of classic adventure games, lovers of good stories, or those interested in voodoo should take a look.

DOS · by Ray Soderlund (3501) · 2000

[ View all 18 player reviews ]

Discussion

Subject By Date
Gabriel Knight Multimedia CD-ROM Edwin Drost (9385) Feb 4, 2017
The game gets stuck at day 5 Nowhere Girl (8680) Apr 28, 2016
A GK remake and no one's talking about it chirinea (47496) Nov 11, 2014
I really dislike the narrator SnubPollard (62) Feb 8, 2013

Trivia

CD version

The CD version of the game includes a 20 minute behind the scenes avi file depicting the creation of Gabriel Knight. The file also included interviews with most of the cast, lead designer/writer Jane Jensen and others.

Covermount releases

  • The full, original game on CD was bundled with the 1/2001 edition of Computer Gaming World magazine.
  • The full, original game on CD was bundled with the July 1997 edition of CD-Rom Today, a Brazilian computer magazine.

German version

The German CD-ROM version has a major bug, which causes to crash the games at at least three points during the game. The program obviously hangs, because of a corrupted soundfile. Turn off voices & music in the crashing scenes and you can go on playing.

Leilani Jones

Leilani Jones (Malia Gedde) seems to like the Voodoo Priestess gig. She also plays one in LucasArts' Curse of Monkey Island.

Novel

Jane Jensen> has written a novelization of the game, first printed in February 1997, through Penguin's ROC imprint. The game's sequel was also given the novelization treatment.

References

  • It could be a coincidence, but there is a real life blues musician from Lousiana, named Dr. John. Perhaps the character's name came from a fan.
  • On day 3, you’re able to attend a (pretty boring) lecture at the Tulane university. Take a walk in the lecture hall and read the bulletin board. After looking at it a few times, you’ll get the message “There's a notice for a lecture on Investigative Reporting techniques to be given by octogenarian Pulitzer Prize winner Laura Bow Dorian." This refers to two game characters from the Laura Bow II – Dagger of Amon Ra adventure: Laura Bow en Steve Dorian. In the game, they fell in love. An octogenarian means someone between 80 and 90 in age, so this assumes the two of them got married in the end.

Awards

  • Computer Gaming World
    • June 1994 (Issue #119) – Adventure Game of the Year (together with Maniac Mansion 2: Day of the Tentacle
    • November 1996 (15th anniversary issue) – #7 Best Way To Die In Computer Gaming (get the heart ripped out by a zombie)

Information also contributed by Alan Chan, chirinea, Chris Mikesell, Isdaron; Pseudo_Intellectual, Sciere and Zovni

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

The Beast Within: A Gabriel Knight Mystery
Released 1995 on DOS, Windows, Windows 3.x
Gabriel Knight Mysteries: Limited Edition
Released 1998 on DOS, Windows, Windows 3.x
King's Knight
Released 1986 on NES, 2007 on Wii, 2014 on Nintendo 3DS...
Knight Tyme
Released 1986 on Commodore 64, MSX, ZX Spectrum
Apple Knight
Released 2019 on Android, iPhone, 2021 on Nintendo Switch
Zen Pinball: Moon Knight
Released 2013 on Macintosh, iPhone, Android
Knight Swap 2
Released 2019 on Windows, Macintosh, 2020 on Nintendo Switch
Black Knight Adventure
Released 1988 on Commodore 64

Related Sites +

Identifiers +

  • MobyGames ID: 116
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Eurythmic.

Windows added by Picard. Windows 3.x added by MAT. Macintosh added by Katakis | カタキス.

Additional contributors: MAT, Andrew Hartnett, Unicorn Lynx, Jeanne, Daniel Saner, chirinea, Sciere, Xoleras, Boston Low, 1gnition, Zeppin, Patrick Bregger.

Game added May 13, 1999. Last modified March 31, 2024.