Dune

aka: Dune: He Who Controls the Spice Controls the Universe
Moby ID: 380
DOS Specs
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Description official descriptions

Based on the legendary Frank Herbert novel of the same name and visually inspired by the 1984 David Lynch movie, Dune is a strategy-adventure hybrid where the player takes the role of young Paul Atreides, the son of Duke Leto. The Emperor Shaddam Corrino IV has given the Atreides House the rights to manage the extraction of the most precious substance in the entire universe - the Melange, commonly known as Spice in the desolate desert planet Arrakis (Dune), the only place in the universe capable of producing the substance. While everything indicates the offer is a trap orchestrated by their enemies the Harkonnen, the Atreides family agrees on moving, as he who controls the spice, controls the universe.

The player arrives in Arrakis with the mission of contacting and convincing the Fremen tribes residing in sietches (desert settlements) near the Atreides palace to harvest the spice. Harvesting is the most important part of the game, required to purchase equipment from the smugglers and appease the emperor. To speed up the process of harvesting, the player can equip the tribes with harvesters to increase production and ornis to protect them from the gigantic protectors of the planet: Shai-Hulud - the sandworms.

However, the spice doesn't last forever and new sietches must be prospected before having a mining crew assigned, but the player cannot run Southwards forever, as the Harkonnen enemy controls the North of the Planet, dangerously close to the Atreides Palace. Soon after the initial batches are sent to the Emperor, the player will have to actively deal with the Harkonnen, who will try to take control of player Sietches. For those, Fremen tribes can be assigned to military training with Gurney Halleck, but before doing such work Paul must have a certain reputation, gained by the control of Arrakis.

As the game advances, the player will untap Paul's latent powers, as well as meeting other characters from the Dune universe, such as Duke Leto, Jessica, Thufir Hawat, Duncan Idaho, Harah, Chani, Stilgar and Liet Kynes, the mastermind behind the ecological plans on Dune - the ultimate goal.

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Credits (DOS version)

43 People (38 developers, 5 thanks) · View all

Designed by
  • Cryo Interactive Entertainment
Directed by
Programming
Team Manager
Graphics
Adlib music uses HERAN system (c)
Music
Sound
Music available on CD edited by
  • Virgin Music
Producers
Original Design
Special Advisor
Cover Artwork
Sky Pallettes
Animations
Graphics Tools
[ full credits ]

Reviews

Critics

Average score: 78% (based on 39 ratings)

Players

Average score: 4.0 out of 5 (based on 152 ratings with 11 reviews)

One of a kind

The Good
"A beginning is a very delicate time"...

The Bad
I didn't want this game to end!

The Bottom Line
Based on Frank Herbert’s masterpiece and influenced by David Lynch’s unfortunate film, this strategy-adventure lands us on the surface of Dune. This desert planet has a unique asset, Spice. The Spice is a substance with extraordinary qualities. It is essential for space travel. It is also a powerful narcotic that prolongs life and expands consciousness. The honorable House Atreides, has just accepted the Emperor’s offer and arrived on Dune to mine Spice for him. The savage House Harkonnen, the long time rivals of the Atreides, are also on the planet. They are already in the process of mining. Dune has also an indigenous people, the Fremen. They are a mysterious nation that lives under the Harkonnen’s ruthless rule. We take the role of young Paul Atreides. He is the son of Duke Leto who is the head of the House. Our goal will be to ensure the steady flow of the Spice and to force the Harkonnen away from Dune, with the help of the Fremen.

The game features sensational graphics. They are of superior design quality and very generous in color. The expressive character portraits and the atmospheric decorations are their most good-looking elements. The circle of the day is also nicely represented, with the beautiful sunsets as highlight. Travelling, shown from first person perspective, soon gets repetitive but it is still a nice touch. The game’s high technical status is also proven by the sound quality. Complex and seductive themes increase the feeling of authenticity and give a certain depth in the playing experience.

“Dune” is a unique blend of adventure and strategy. The first moves the scenario forward and the second determines the future’s safety. Through the game’s adventure nature, we will follow a rather linear course. We will meet several people and visit many places on the planet. We will not encounter any difficult situations, as we are always appropriately hinted. It is all about talking to the right people and being to the correct locations. Now, the story unfolds in an enchanting way. Superb spoken lines, sudden events and twists make a very addictive environment. We keep playing “just a little more” in order to see what is next.

We enter the strategy area of the game every time we look at Dune’s map. There we give orders to our troops and inspect their attributes. Early in the game, our main task will be to meet the Emperor’s increasing demands in Spice. Later on, we will start fighting the Harkonnen and finally attempt to change the planet’s ecology. We will have to make important decisions such us on where our men harvest for Spice, the training they receive, the equipment they use and the attacks they make. Through statistics we are informed on the areas the two Houses control, the Spice they mine and the number of men they have. Attentive reading of the manual is necessary, there are some very interesting tactical elements, not easily apparent.

Some times, adventure and strategy come very closely together. Adventure actions affect strategy ones and the opposite. It is then that the gameplay simply takes off. Some other times we are overwhelmed with events and swift determination of priorities is needed. Without being that difficult, the game requires several hours of solid and methodical playing to come to its end.

With its powerful simplicity and high production quality, the game reaches an entertaining level that we do not see very often, even today. With ease, it carries us in its world and binds us with it. If someone decides to engage with this game, undoubtedly a beneficial choice, I humbly advise him to prefer the CD version. This one offers several new characteristics, such as sequences from the film and an impressive travel depiction. But above all, it contains full speech support for every character of the game. The voices are extremely well selected and convincing, they express different emotions and mentalities brilliantly. It is no exaggeration to suggest replaying the game just to hear them.

“Dune” is a triumph of elegance and style, a real classic strongly recommended for everyone.

DOS · by Iron Lord (40) · 2016

If you can find it anywhere - go get it!

The Good
It was revolutionary! It had absolutely beautiful graphics and sound for the time. It had an awesome adventure part - quite easy, but beautifully done. And it has a rather challenging strategy part. Most of all - although the game isn't particularly hard to beat - once you've solved it you have the feeling of having accomplished something. And you've had fun!

Oh, and you can switch languages. I wish other games had that. The monkey islands, for example. How hard could it be to include every language they'd publish it in on the CD rather than publish x different versions?

The Bad
Well, it's pretty straight forward. And getting your harvester eaten by sand worms sucks.

The Bottom Line
Almost a decade old and still a joy. A fitting tribute to Frank Herbert - the feel of Dune, the desert planet, comes across perfectly.

DOS · by Gothicgene (66) · 2001

A masterpiece! A diamond in the rough!

The Good
“Dune” is one of the few “most own” games for the Sega CD (or “Mega CD” if you grew up outside of America) library.

While the early 1990s, CD-ROM peripheral device was hyped up as the “Next Level” in gaming, many loyal Sega customers, myself included, were bitterly disappointed with the results. Admist such gamer despair, came a handful of bright lights, such as “Dune”.

These bright lights, were a handful of Sega CD games that served as the proverbial “diamonds in the rough” to a Sega CD library filled with shovleware and B-minus, full motion video games on a system not really designed to do full motion video.

First, a little bit of background is in order. “Dune” is the first in a series of science-fiction novels written by Frank Herbert. In 1984, the novel was adapted, with mixed results, into a big budget, Hollywood film.

While Hollywood has largely avoided the franchise since 1984, several computer games set in the Dune film/novel universe were been released, with this particular “Dune” game being the first (and in this author's humble opinion the best) in a series of real time, strategy based computer games.

“Dune” clearly takes its visual cues from the 1984 film and while the Sega CD edition of the game cannot match the then standard 256-on screen colors PC capabilities, the game's animation and graphics are still some of the best seen on the Sega CD system.

The storyline is helped through periodic full motion video clips from the film, another benefit of the CD technology. While the Sega CD's hardware only allowed for a much more limited color capabilities, in comparison to the PC, it is worth noting that this is probably some of the best full motion video seen in a Sega CD game.

Credit has to be given to people at Cryo Interactive/Virgin Interactive for getting some great graphics and full motion visuals out of the Sega CD. Adapting a PC CD-ROM game for the Sega CD, couldn't have been an easy task, but this video game adaption has all the earmarkings of a true labor of love.

This game is not shovelwere. This game is not a rushed job. This is the sort of game that shows not just the potential of the Sega CD, but why video games should be respected as an art form. So, “bravo” to the folks at Cryo Interactive/Virgin Interactive.

Many of the “little” touches in the game also highlight just how much talent was behind this game. The real time elements are shown through night and day-inspired changes to the environment, cool texture maping of sane dunes is seen when you travel through the desert, and if you bring green vegetation to the desert planet, that will also change the in-game visuals.

The graphic capabilities of the Sega CD were weak, but it could pump out some great music and here, again, this game shines. While the voice talent is certainly great, it is the musical score in the game that really makes it stand out.

Words simply cannot do justice to how good the music in this game is at setting the mood and bringing the player into the Dune universe, including young love (a very well done desert, love scene) and the human rights and political struggle of the native inhabitants of the planet.

The music was given its own album release, but getting a hold of this game may be eaiser to do them locating the album. Sufficence to say, the music itself is well worth the price of the game. What about the game play mechanics? Well, I am pleased to say that the game play mechanics are smooth and responsive.

Even as you gain new abilities, vehicles and quests, it does not take long to figure out how to do what you want to do in the game, and it is simply amazing how the game is able to mix real-time military-diplomatic strategy with traditional graphic adventure gaming.

Many games have tried to offer a mixture of real-time strategy and graphic adventure gaming and, with few exceptions, they have failed miserably. However, this combination works superbly in “Dune” and this is another “Bravo!” moment for the folks at Cryo Interactive/Virgin Interactive.

Heck, even the loading time in this game is amazingly fast for the Sega CD. Lots of different things are happening in the game, especially as you develop your military, and I experienced very little in the way of slow down.

The Bad
My few serious complaints about the game fall into two categories; hardware and -- to be honest -- a bit of nitpicking.

Again, in terms of hardware, if you were familiar with the PC version, then it becomes impossible not to notice what happens when you go from having 256+ on-screen colors in a 16-bit game, to having to work with only 64.

The Sega CD's graphic capabilities were less then what was capable on the Super Nintendo, let alone standard PC computers or even the NEC Turbografx CD-ROM system.

This was a fatal design flaw in the Sega CD, which probably marked the beginning of the end for Sega's involvement in the hardware side of the industry.

So, while the Cryo Interactive/Virgin Interactive did the best that could be done -- given the hardware limitations -- it is still difficult not to look at a game as great as this one, and be reminded at just how "Next Level" the Sega CD really turned out to be.

In terms of petty nitpicking, the game can be a tad cruel (later in the story) when it comes to meeting the Emperor's spice demands and also trying to promote vegetation.

Yes, the cruelty is certainly realistic, especially if you are a fan of the franchise, but as the good spice mining territories dry up (often as the Emperor's spice demands increase) their were times when their was not much left for me to do, but quit and restore an earlier save point.

The Bottom Line
"Dune" for the Sega CD is a most-have for any Sega CD owner. It is a true diamond in the rough. Despite its hardware flaws and library of shovelwere, the Sega CD had potential for greatness. "Dune" is evidence of this.

SEGA CD · by ETJB (428) · 2014

[ View all 11 player reviews ]

Trivia

CD version

A CD version adds support for more sound cards, number of new rendered screens that can be seen in the introduction and some 3D animations available during ornithopter flight. There are also clips from the David Lynch's movie available in the Dune-O-Pedia book. All dialogues are fully spoken. There is also a new in-game option available from the main interface where the player can adjust sound, music and speech settings, make a selection of text language (English, German, French, Italian, Spanish and Fremen), choose type of music (classic or from CD in order or shuffle mode) and choose type of text presentation (in the bubbles or as subtitles).

Cover

The guy you see on the original release box covers, is Paul Atreides as played by Kyle MacLachlan, right out of the movie.

Demo

In the early nineties, there was a non-interactive demo of Dune circulating on Bulletin Board Systems. It showed a very similar sequence to what was the introduction to the final game (a number of animated characters' portraits over variety of backdrops.)

In this demo, the character of Paul looks very different from what he looks like in the game. He does not resemble Kyle MacLaughlan, and is quite a bit skinnier. This version of Paul is even used on the US back cover of the DOS version (top row - 3rd image). It can be assumed that this demo was released before the final licensing terms were worked out with the movie's publisher.

Development

The game should not have existed: during the end of 1990, the project was officially abandoned by Virgin Games, who then hired Westwood to work on a Dune license-based strategy game... A few months later, Cryo, who had secretly continued working on it, succeeded in convincing Virgin to release it (although the game was then much simplified on Virgin's request). That's why Dune and Dune II have nothing in common.

The battle images were inspired by the worldly famous CNN pictures of the Gulf War (green skies with explosions...). Many Fremen pictures were inspired by real famous people like Kadhafi, Khomeyni, Salvador Dali, Salman Rushdie.

Very much more details about Dune's creation can be found in French journalist Daniel Ichbiah's book, La saga des jeux vidéos.

Limited edition

A limited edition box (UK only?) had a cover that opened down the middle to reveal a pop-up style sandworm head.

Localization

Spanish version by Polylang Ltd and Italian version by Graffiti.

Movie

First of all, there was a Dune novel written by Frank Herbert.

After the book, a movie showed up in 1984. Why is this so important!? Well, the game Dune mady by Cryo is based 100% upon the movie. The story, dialogues, weapons, terrain, friends and foes, characters, all are based upon the movie. If you ever saw a movie, you'll notice how most of characters resembles to the actors who played in a movie.

For example, you play Paul Atreides, and you character looks almost exactly like Kyle MacLachlan who played in Dune. As well as some other characters do.

Beside that, CD version of a game posses some movie cut-outs, only you can imagine a movie shown in 160x120 or 320x240 on a full screen, and covered with black net to speed the process.

However, Westwood's Dune II has nothing to do with either a novel or the movie, nor is it a sequel to this Dune. Instead, they took just a small resemblance as a battlefield and global story of rule and dominate across the sand barriers. They also added House of Ordos, and that is just one of the proves they crushed the balance over Dune.

Some, though hardly all, of the characters presented in the game are depicted (uncredited) as played by the actors who performed the same roles in David Lynch's 1984 film adaptation of the book. These include: Francesca Annis as Lady Jessica Atreides, Sting, Kyle MacLachlan as Paul Atreides, and, in some versions, Virginia Madsen as Irulan Corrino (in footage taken straight from the movie!)

Soundtrack

This game's soundtrack, composed by Stephane Picq and Philippe Ulrich, was released on audio CD by Virgin Records (catalog no. CDVE 911), also including some extra tracks that didn't feature in the game. The CD is called Dune: Spice Opera and the artist is listed as Exxos. Unfortunately, the audio CD went out of production in 1994, and is now almost impossible to find. It is highly sought after by many people.

Awards

  • Amiga Joker
    • Issue 02/1993 – Best Genre Mix of 1992 (Readers' Vote)

Information also contributed by hydra9, Lev Epshteyn, MAT, Mickey Gabel, Pseudo_Intellectual and Yeba

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  • MobyGames ID: 380
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Contributors to this Entry

Game added by Tomer Gabel.

Amiga, SEGA CD added by MAT.

Additional contributors: MAT, B.L. Stryker, formercontrib, Patrick Bregger, mailmanppa, Victor Vance.

Game added November 4, 1999. Last modified January 19, 2024.