Virtual Reality Studio

aka: 3D Construction Kit, 3D Virtual Studio
Moby ID: 391
DOS Specs

Description official description

This package allows users to create their own 3D worlds, using technology related to the Freescape universe seen in games such as Castle Master and Driller / Space Station Oblivion. Pull-down menus allow objects to be created and positioned, with movement loops and simple animation defined. A network of rooms can be created.

A simple BASIC-style language is integrated to allow puzzles and conditions (open a door when a key is placed into it, for example). You can also include enemies who must be shot. At any moment you can enter the gameworld to test it.

Spellings

  • העולם התלת מימדי שלך - Hebrew spelling

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Screenshots

Promos

Credits (DOS version)

5 People

Design Team
PC Version by
FSPrint was originally written using Turbo C on IBM PC by

Reviews

Critics

Average score: 93% (based on 12 ratings)

Players

Average score: 4.0 out of 5 (based on 30 ratings with 2 reviews)

Awesome! Simply awesome!

The Good
This thing is amazing! Even on a ridiculously slow XT with CGA this thing simply amazed me. It's really fast and looks great, not to mention incredible to work with. This is by far the best game creator ever made, capable of BASIC-like scripts and all sorts of special effects -- amazing, really are. I used to write all sorts of weird games on this (some with an actual plot) and it never failed me. This is one of the most memorable pieces of software I ever had on the XT.



The Bad
Nothing! It's just incredible.

The Bottom Line
I guess you have to experience it to fully appreciate it. Either way I suggest you get it and use it for a bit - it's worth it, by all means.

DOS · by Tomer Gabel (4539) · 1999

Redefinition of 'pushing it a bit'

The Good
Now here's something. A 3D virtual reality creation toolkit. On Commodore 64. This thing really made it possible to do all sorts of 3D environments. Okay, it was not overly complex or anything, and the 3D engine was somewhat limited (can't place objects within each others' bounding boxes, and the 8-bit versions suffered from lack of colors anyway), but this thing was affordable, pretty powerful for what it did, and certainly interesting.

I've used a lot of 3D apps, and this thing was clearly the simplest of the 3D game creation kits. I had to wait until recent years and GameBlender to get anything comparable and modern!

The Bad
Well, one obvious thing comes in mind: Commodore 64 was a tad bit underpowered for making 3D games. A screenful of shade-filled polygons at one frame per second was quite a good speed. If we were to understate a bit, C64 just wasn't made for 3D graphics, but I'm still kind of impressed by how well they pulled this off, considering the limitations of the platform!

Also, the thing is far more like a "Virtual Reality" toolbox than a "Game" toolbox. There's a scripting language, but you can't do much with such a limited language (okay, Alan Turing is probably spinning in his grave if I say that). The player can only interact with the world by shooting, activating things, or moving to specific areas which might trigger sensors or something. The game can output text messages which is a bit complex. All in all, you combined with the somewhat slow and dull-looking 3D engine, somewhat limited sound effects, and especially the slow screen updates, and lack of interaction possibilities, you couldn't do whole lot with this. You sure can't remake Quake in this thing. Don't expect high action. It might be perfect for slow-paced exploration/puzzle games...

The Bottom Line
What we're witnessing here is a redefinition of one of the earliest home computer full-3D graphics engines. Back in those days, you needed Heavy and Expensive Gear to run 3D stuff. Now, these crazy people decided to do the same thing on home computers, and blaspheme the gods of Virtual Reality by building games on top of that. 3D shooters. On 8-bit computers. On the frigging mud flap Spectrum, for crying out loud. Nineteen frigging eighty six. The kids who play Halo and Cow-Strike don't know what they missed.

Now, the company wasn't content with building a full-blown 3D engine on 8-bit machines, no. They made games on top of that. And a few years later, they made 3D Construction Kit (aka Virtual Studio, as it seems), which allowed people to build virtual reality stuff - and games, again - on their home computers.

This is an app where you can create virtual reality things and some simple games too. Simply put, there has been few attempts that have succeeded in getting the task done so simply and making it easy to approach. However, the 8-bit versions might not be the best for these tasks - the Amiga and PC versions, which I haven't seen, seemed to be much more capable.

Commodore 64 · by WWWWolf (444) · 2006

Discussion

Subject By Date
Acorn Archimedes port? Rola (8486) May 13, 2012

Trivia

The "3D Construction Kit" packages also came with a 30-minute video tape, featuring an introduction and a tutorial presented by Ian Andrew, the original designer of the Freescape system.

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  • MobyGames ID: 391
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Contributors to this Entry

Game added by emerging_lurker.

Amstrad CPC added by POMAH. Acorn 32-bit added by Kabushi. ZX Spectrum, Commodore 64, Atari ST, Amiga added by Xoleras.

Additional contributors: Tomer Gabel, Fafnir, Jeanne, WWWWolf, Crawly, FatherJack.

Game added November 6, 1999. Last modified March 16, 2024.