Katamari Damacy

Moby ID: 14970
PlayStation 2 Specs
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Description official descriptions

The King of All Cosmos accidentally destroyed the stars and—having recovered—wants the prince to rebuild them. Unfortunately the prince stands a little less than half a foot tall, so recreating the stars will require some effort. Enter the Katamari, a sphere the prince can push around our world to “roll up” items increasing the Katamari’s size until it’s suitable for the King.

Taking place in stylized versions of Japanese houses, cities, and environs, the prince pushes the Katamari around collecting items which adhere to it. At first, the prince can only pick up smaller items, but as the Katamari grows, the more it can collect. Push pins and paper clips cling to the Katamari increasing its size so it can roll over obstacles and pick up bigger items. Over many levels, the Katamari can eventually pick up people, cars, and other bigger items.

Players steer the Katamari from a third-person perspective using the analog sticks on the PS2. A tutorial stage takes the player through the controls and sets up the story as well as introducing a side story about a Japanese girl who can feel the cosmos. Wanting to challenge the prince, the King sets requirements on the Katamari’s size and sets time limits on the level. Bonus missions restore constellations and have their own restrictions.

The world of Katamari Damacy is brought to life with off-beat animation and a catchy soundtrack. Players can find presents hidden in the levels that contain accessories for the prince. Two players can also battle head-to-head in a Katamari competition.

Spellings

  • 块魂 - Chinese spelling (simplified)
  • 塊魂 - Japanese spelling

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Credits (PlayStation 2 version)

200 People (117 developers, 83 thanks) · View all

Producer
Localization Producer (Namco LTD.)
Localization Specialists (Namco LTD.)
Project Supervisor
Product Marketing Manager
Marketing Specialist
Public Relations Manager
Senior Quality Assurance Manager
Quality Assurance Lead
Quality Assurance Testers
[ full credits ]

Reviews

Critics

Average score: 88% (based on 26 ratings)

Players

Average score: 4.0 out of 5 (based on 89 ratings with 5 reviews)

An incredible game that's too short, but still worth every penny!

The Good
What's not to like about this game? The graphics, while being rather simplistically modeled, still convey your surroundings beautifully. All of the music is energetic and catchy. You'll be humming a few of these tunes in the car on your way to work. The controls may take a few minutes to get used to, but you'll soon be rolling like a pro. The gameplay itself is extremely simple; you'll pick up everything you need to know in a matter of minutes, but that doesn't stop this from being one of the most intriguing and addicting games out there.

The Bad
If there's one flaw about the game that has to be brought up, it's the fact that it's just too darned short! Not short as in you can finish it in a week, or short as in you can finish it in a couple of days... no, this game is short as in you can probably finish it in two or three hours. Luckily, even after you finish the game (which has an extremely satisfying ending no spoilers), you can go back and try to collect items which you've missed or unlock special modes, or just retry levels to make a bigger ball!

The Bottom Line
Katamari Damacy is a unique, fun and addicting action game the likes of which you've never seen before.

PlayStation 2 · by Lucefin (1427) · 2004

Dreadful idiocy

The Good
Almost nothing.

The Bad
I heard a lot of positive things about this game, so I was looking forward to trying it. Unfortunately, it was one of the most inane games I've ever played. It's typical for a Japanese game in that it is heavy on text and short on action. And I normally ENJOY reading, but not when I'm trying to play what is supposedly an action game.

I don't care to read numerous screens of text for a platform (PlayStation 2) that is mostly built for action. What's worse, though, is that the text is completely inane and poorly translated. Maybe I just don't "get" Japanese humor, but I found the text almost unbearable to read--and there was so much of it! Instead of just telling the player how to play the game, it goes on and on on tangents which, I assume, are supposed to be funny, but I just found stupid.

I also couldn't get into the plot or identify with--or even feel sympathy for--the hero. It looks like a horse pill with legs. How is that supposed to make me feel heroic or even useful?

Perhaps if you're in tune with Japanese culture, you may enjoy this game. Otherwise, don't bother. I found nothing engaging about this game.

The Bottom Line
A complete waste of time and money

PlayStation 2 · by Frecklefoot (188) · 2007

Gleeful Insanity.

The Good
It's been a long time since a new twitch game so simple, yet maddeningly addicting has come along. Then this title quietly pops out of nowhere, and it's utterly brilliant.

The opening cinematic of this game only leaves you scratching your head in confused wonderment at the flying animals, flashing colors and rainbows that seemingly have nothing to do with anything. The story leaves you just as puzzled as your snotty father berates you for his own mistake. And then....

And then the game begins.

It starts out so simple. Pick up a few household items. As levels progress, you pick up larger things. Then animals. Then people, cars, buildings, stadiums, rainbows, octopus, mountains.... all to make stars. And the controls are so simple, it just becomes more fun to roll up anything you can fit onto your katamari. The game is delightfully addictive, and using both analog sticks is definitely intuitive.

The graphics and music are catchy and fun. Hearing people scream as you roll them into your ball becomes a sadistic delight. The game is never really violent. It treats the chaos with a very playful and light-hearted attitude.

At $20, there is no reason for a hard-core gamer not to add this to their collection.

The Bad
Multi-player is something I hope they build upon more in the sequel. I can fault the gameplay. It's spot-on, but there's nothing worse than running out of time when you're just SO close to building that star.

And hopefully, the next game will be longer in terms of overall playability.

The Bottom Line
There's nothing sane about Katamari Damacy. It's silly and random, and often times, makes no sense whatsoever. This is one of the few exceptions that a player will care less.

There aren't a lot of unique and original games like this that come out. As a gamer, I would like to see more innovative games like this come out than the same trends that publishers pound into our heads that we need to have every year. Namco definitely deserves a lot of credit for bringing this unusual title out.

Again, for its low price, it would be a shame to miss something this special to play. Highly recommended.

PlayStation 2 · by Guy Chapman (1748) · 2005

[ View all 5 player reviews ]

Trivia

1001 Video Games

Katamari Damacy appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Title translation

Katamari Damacy is pronounced "Kah-tah-mah-ree Dah-mah-she." It roughly translates to "Clump of Souls" in English.

Awards

  • Electronic Gaming Monthly
    • February 2006 (Issue #200) - #172 out of 200 on the "Greatest Games of Their Time" list
  • GameSpy
    • 2004 – #10 Game of the Year
    • 2004 – #3 PS2 Game of the Year

Information also contributed by Big John WV.

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Contributors to this Entry

Game added by Lucefin.

PlayStation 3 added by Charly2.0.

Additional contributors: Terrence Bosky, Unicorn Lynx, Namaenashi, DreinIX, Patrick Bregger, FatherJack.

Game added September 27, 2004. Last modified August 16, 2023.