The Secret of Monkey Island

aka: El secreto de Monkey Island, Le Secret de L'Ile aux Singes, MI1, Monkey Island 1, Mutiny on Monkey Island, TSOMI
Moby ID: 616
DOS Specs

Description official descriptions

Deep in the Caribbean lies Melee Island, ruled by the governor Elaine Marley. The cruel pirate LeChuck is deeply in love with her - so deeply that he refuses to accept his own death. As a ghost, he dwells with his undead crew somewhere near the mysterious Monkey Island. Meanwhile, a young fellow named Guybrush Threepwood is determined to become a real pirate. At the Scumm Bar, he meets three pirates who tell him he has to complete three difficult tasks in order to be worthy of this title. But as Guybrush is trying to complete these tasks, he encounters the lovely governor, and this meeting changes his life forever. Risking to incur the wrath of LeChuck, Guybrush has to prove his wit is as sharp as his sword, and figure out a way to foil the ghost pirate's plans.

The Secret of Monkey Island is an adventure game that utilizes the command verb-based SCUMM interface first introduced in Maniac Mansion: the player constructs commands for Guybrush by selecting an appropriate verb and then combining it with an object or an inventory item. Objects that can be interacted with are highlighted when the player places a cursor over them. The game is the first LucasArts adventure in which it is impossible to get irrevocably stuck; like in Loom, the player character also cannot die. The branching dialogue system, where the player chooses between several available responses during conversations, allows the player to talk to characters in different ways without fearing a wrong choice and is often used as a humorous device.

The puzzles are predominantly inventory-based; most of the problems in the game are solved by picking up items and combining them with each other or with objects (or people) in the game world. Several tasks are dialogue-based; among those is the humorous "insult swordfighting", which involves Guybrush learning and choosing witty insults while dueling pirates.

Spellings

  • モンキー・アイランド ユーレイ海賊大騒動! - Japanese spelling
  • 猴島小英雄 - Chinese spelling

Groups +

Screenshots

Promos

Videos

See any errors or missing info for this game?

You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.

Credits (DOS version)

85 People (83 developers, 2 thanks) · View all

Reviews

Critics

Average score: 90% (based on 50 ratings)

Players

Average score: 4.2 out of 5 (based on 618 ratings with 24 reviews)

Monkey Island, The Secret of

The Good
I enjoyed everything about this game, from the lush 2d graphics, to ultra reggae beats (although synth'd)

The Bad
I didn't like the fact that you could easily win this game by simply pressing CTRL+W that ruined it, as it was just too simple, and when you looked online or asked friends whther they had completed, so you could get a tip on a puzzle, they would go: "Oh I Simply pressed ctrl+W)

The Bottom Line
Whenever a list of best computer games of all time is created, rather few old titles pop up. The adventure games from the Monkey Island series always appear on such a list. The series has been a legend among adventure gamers since the release of The Secret of Monkey Island. Ron Gilbert, the creator of the series and the designer of this first game, has achieved a position akin to that of a demigod in the world of adventure games. Exactly what is the magic that attracts gamers again and again to see the misadventures of Guybrush Threepwood? Let us find out! Shiver me timbers and all that, mates, ‘cause Guybrush is here!

Guybrush, our antihero, arrives on Island of Mêlée to become a pirate. He finds out that all pirates on the island are too afraid to even sail because of an evil ghost pirate named LeChuck. Still, Guybrush starts his pirate initiation known as The Three Trials. Just when he finally masters the arts of thievery, sword fighting and treasure hunting, he hears that LeChuck has kidnapped the beautiful governor Elaine Marley whom he plans to marry. Guybrush, as any good hero is destined to do, now must find a way to the legendary Monkey Island and rescue Elaine.

The Secret of Monkey Island is released in 1990. While it may spot a dated look now, this is not necessarily a negative. The graphics are quite pretty even by today’s standard. Sure, they are pixelated, but who cares? Character animations are lively, and backgrounds are beautiful looking. The atmosphere is great--from the calm night scenes on Mêlée Island to the hot jungle climate on Monkey Island. There are 2 (actually 3) versions of the game released--the original Floppy Disk version in either 16 (EGA) or 256 (VGA) colors and the CD-ROM version. The interface in the CD-ROM version has been upgraded to the one used in Monkey Island 2: LeChuck’s Revenge, in which the inventory objects are now visible as pictures and not as word descriptions as in the original.

The music in The Secret of Monkey Island is great. The tunes are ones that sticks in your head for weeks. The theme song of Monkey Island is simply a legend! The sound quality in the original version is not so good if you do not own a Roland soundcard (you just cannot do miracles with an AdLib soundcard). The CD-ROM version includes a fabulous CD audio soundtrack with new songs that are not heard in the original version. The CD can even be played in an ordinary CD music player. The CD-ROM version is available as part of the Monkey Island Madness CD in The LucasArts Archives Vol. III collection.

The graphics are fast and screen scrolling is smooth. The interface is a familiar one. You choose among the verbs to be used with a bar in the lower part of the screen. All objects have a default verb, which is activated with a right click. For example, when moving the cursor on a door, the interface automatically chooses “open” when you right click. The original version has 12 verbs that include some verbs which are very rarely used, such as “turn on” or “turn off”. In the CD-ROM version, the interface is changed to use only 9 verbs.

One of the greatest elements in this game is its nonlinear nature. For example, you can complete The Three Trials in any order you want. If you get stuck on one of them, you can always try another. There is always something to do or explore. The puzzles in this game are brilliant. They are designed in a manner that all puzzles in adventure games should strive. They are so well made that when you finally find the solution to them you have to hit your head against the wall thinking “Why did I not figure that out in the first place?”. The answers to the puzzles are always, more or less, logical. You cannot get stuck in the game just because you miss an object or a clue. Guybrush cannot die except for one place, so you can try everything!

Interaction with other game characters is a priority in the gameplay. You will the previously used boats salesman, vegetarian cannibals, and many other hilarious personalities. Guybrush talks a lot and always has something to comment about everything. It is obvious that the design team has had a lot of fun writing the dialogues for Guybrush and other characters. This game also features one of the most memorable game moments in computer adventure gaming history—the legendary insult sword fight, where you have to verbally insult your opponents in order to beat them. The highlight of this game is definitely its humor. In fact, The Secret of Monkey Island is credited for inventing the concept of humor in computer games. The dialogues are really funny. I find myself amused even after playing this game many times over. As usual, Max the rabbit makes a cameo appearance in this game.

The Secret of Monkey Island is an excellent game in all aspects. It has a clever storyline, great character design, funny dialogues, good graphics, and beautiful music. A novel based on the Monkey Island series, written by Christopher Gerrard, is even available! Another testimonial to the popularity of this title is seen in the fact that the game has been translated in 5 languages—English, French, German, Italian, and Spanish. The Secret of Monkey Island stands as one of the legendary computer adventure games ever created. It is really funny, well written, and very entertaining. It is a first class adventure. If you do not own The Secret of Monkey Island, turn your monitor off now and hurry to your nearest game store and buy this game! You are missing a lot every second!

Amiga · by phil buckley (19) · 2006

Yet another review for THE Adventure... someone has to do it

The Good
Back in the Old Years, an adventure game came and boosted up the genre, a bit closer to the qualities of the later games.

Monkey Island is a great game, almost in all aspects. The first thing you ever see it's graphics, and graphics is where it was breakthrough. The backgrounds for example, previously were flat, and now obtained depth and perspective. Sometimes they were immersive (like outside the Mansion, or the cannibal village). The sprites were not something impressive but they were adequately drawn as semi-cartoony. The dialogue close-up portraits were the first photographic quality images to enter an adventure (AFAIK).

Your sprite now instead of walking and opening doors, will contribute to impressive cutscenes, like the fight with Sheriff and at the end with LeChuck.

The gameplay is highly different from the other products. Here you don't use 'What is' and start pixel hunting. The name of the recognised object appears right when you point it. The scenario is open and you can do stuff no matter in what order. Go to the SCUMM bar, talk to the pirates, the leaders, learn for the trials, and return the evidence? Fine. Start solving the trials without talking to the leaders? When you present the evidence to them they will say 'Ah I see you have heard of the trials'. Do you want to save time and avoid the dialogue? Fine. Start with the trials, which you can, by the way, solve in whatever order.

The dialogues give also a sense of freedom. Introduced in Indiana Jones, here they are extremely better. Although the dialogues don't affect puzzles or distant future events, they are richly designed. Many ways to introduce yourself to strangers, which will affect their reply, or not. Then you can ask many thinks, in whatever order you like. Sometimes your questions will bring up other questions or you can avoid them and go back to the original questions. Sounds familiar? Well that's how it started.

Dialogues are also an indicator of humor. For example when you meet Elaine, your availiable lines you have to choose from vary between 'Ulp...' and 'Err...'. Or when you have to say 'I do' many times till you convince Smirk to train you.

Oh yes, humor. After Larry and Space Quest, Monkey Island is one of the funniest games. The plot is self-sarcastic and Guybrush is driven toward funny situations. Vegetarian Cannibals, anachronisms (grog slot machines), a hanged man who died while trying to set up a swing, a monster-parrot, gangs, punchlines, in-jokes. They won't impress you as the later games but they will at least make you laugh.

It was also the first game to use a full soundtrack so this must be noted. I was not a fan of reggae, but here you don't hear music only in the intro, but in many places you will visit. The first job of the famous Michael Land.

The Bad
When I was thinking of writing a review I found it hard to think of any flaws. A brief reading of other reviews proved the same. Is the game THAT good? Anyway, after thinking a bit I can tell the following:

The savegame system is poor, identical to LOOM. You can save up to a certain number of games (which is small), and cannot change your directory. If you want to keep your games you must backup them in another directory. If you want for some reasons to review them (eg. for screenshots, or test other replies) it's a real trouble, especially back when some used plain DOS.

Another minor flaw, in-game this time, is the distance you have to travel each time. In later games Lucasarts fixed this by jumping you to the next screen when double-clicking. However in those times, people did not conceive time as we do and wan't hurrying. Few games had such 'tricks'. Besides it's less slow than Syberia!

Also, some puzzles are a bit frustrating. For example how could you guess that you can switch monkey blood with a bottle of wine? I can forgive these since this is a comedy adventure, and after all you can always start 'USE'ing everything you have and find the solution.

The Bottom Line
The big Hitchhiker's Guide to the Adventure Games of the Galaxy, in the definition of the word 'classic' must have the box-cover of MI. I won't say that MI is my favourite game, or the best ever made, but it is indeed one of the most influential, at least to us of the 'newer generation' who are too young for other classics, like Zork. If you are an Adventure gamer and haven't still played it, well, did you miss something?

DOS · by Boston Low (85) · 2005

Arguably the only adventure game that could be described as a true masterpiece.

The Good
What is the secret of Monkey Island? Well, it's the unique combination of great graphics, sounds, storyline, gameplay and fun. A story with pirates, monkeys, grog and silly jokes. C'mon, nobody really knows what the secret of Monkey Island is. It is the best-kept secret in Lucas Arts history and many people would say it doesn't exist. George Lucas' game company has released four amazing games and hasn't revealed the secret.

First of all, it has to be said that Monkey Island was a revolutionary adventure game. It didn't have the same fantastic medieval story of a kindgom which made King's Quest a classic and was incorporated by thousands of other adventures and RPGs. It didn't have the uncomfortable controls which made some games virtually impossible to play. It was also technically much better than all the other games at the time. Can you remember another 1990 game with perfect graphics and sound? And, of course, it was humorous. The fine, sophisticated sense of humor of the game was something really different and became a Lucas Arts trademark. To say the least, all the other game companies which tried to copy Lucas Arts humor failed miserably, with some few exceptions.

Ah, and your character cannot die in Monkey Island. Yes, don't worry. Monkey Island is very much like a cartoon - the character simply refuses to do something that could result in his death. So... just go ahead, try to jump off the cliff... you'll get a response such as "No, thanks". Why worry then? Do whatever you will... as in a good action movie, the happy ending is guaranteed.

And you don't have to worry if you forgot to do something first: you won't get stuck because of an action you should have done, the game doesn't allow it. You may ask: so, what's the point? Where's the fun? Monkey Island doesn't need that to be incredibly fun.

Any adventure gamer should be familiar to the great storyline behind Monkey Island series. Guybrush Threepwood is the good guy who wants to be a pirate. He is not tough and avoid fighting, but has brains. Yes, this guy may look naive and coward, but appearances are tricky: he is really smart and is capable of doing incredible things. To reach the status of pirate, he has to accomplish some tasks, and that's the point of the game. There's also a bad guy, LeChuck, a ghost pirate. Both fight for the love of Elaine Marley, governor of Melèe Island, which obviously happens to prefer Guybrush. Maybe because LeChuck is scary, green and rotten. And evil. Well, that's the background. The story is too complex and develops strangely (we could say it is unpredictable), something which is rare in an adventure game.

The gameplay is absolutely amazing and set new standards. Monkey Island was very easy to play and the mouse pointer was precise, something which was nearly impossible in a 1990 DOS game. The interface was really great and used the Lucas Arts SCUMM (Script Creation Utility for Maniac Mansion) system. It was quite simple and intuitive: the player chooses a verb in a list of 12 possibilities (such as "pick up", "talk to", "use", "open", "close") to interact with other characters and objects. It became even better in 1991 when Lucas Arts made a Monkey Island remake and revised the SCUMM system to remove quite useless verbs (such as "fix") and remain with only 9. The interface became identical to that one featured in Monkey Island 2.

The atmosphere is outrageous. Lucas Arts managed to create one of the best pirate stories ever seen. When playing the game, you should remember of Stevenson's Treasure Island: it is creative and captivating, the true creation of a genius. And it has a plus: it's a comedy.

The puzzles were a real challenge. They were really clever and required lots of logical (or, maybe, illogical) thinking. Even if they were easy, they were something else. It may have been a pity that Monkey Island was released in 1990 because most of other adventure games (released before and after) became ridiculously obvious.

The original EGA graphics were very good for the time. But they became a little dated with the popularization of VGA and Lucas Arts released a new version to keep up with the top games in 1991, including Monkey Island 2 (which had fantastic graphics). The resolution was the same, but the game became much more colorful (while EGA graphics had 16 colors, VGA had 256). The EGA game is darker and may have a greater ambience because of that. But the VGA graphics are really beautiful (not as beautiful as Monkey 2 graphics, which was released roughly at the same time as the VGA version) and feature scenes which could have been paintings. Backgrounds were simply amazing: the player felt as if he was in the 17th or 18th century.

Monkey Island sound was impressive. It had a real soundtrack. The song was really very nice and well executed. Every classic has to have great music, and Monkey Island is no exception (well, George Lucas knows that as nobody does - what about Star Wars main theme? And the Imperial March?). Well, Monkey Island also had a great theme. The song has style and can be clearly identified. The sound effects were also nice.

Monkey Island is, in fact, a game which could have turned into a great Hollywood movie without much of effort. Instead of doing crap movies based on games (such as the pathetic Street Fighter, Mortal Kombat, Double Dragon, Tomb Raider and others), they could have made Monkey Island. The story seems like a movie script: it makes us laugh and cry, has subtle details, jokes and lots of adventure. In fact, Monkey Island is a cool mix of everything piracy meant to pop culture - it has elements from Stevenson's Treasure Island book, from the Peter Pan stories, from the Spielberg's Goonies movie and from Pirates of Caribbean Disney theme attraction.

Well, what else could be said? It is arguably THE BEST adventure game ever. It is perfect in every aspect - or, at least, in every aspect that really matters (c'mon, graphics and sounds always get dated, but the storyline resists to the inexorable passing of time). But that doesn't make a true classic. It has harmony, class and originality. It has something else, its own - weird - magic.

The Bad
It would be unfair to say Monkey Island has no problems. But they are so small in comparison to its outrageous qualities we simply forget they exist.

OK, the game could be longer. We get addicted to it and we cannot accept it has finished. We cannot get enough of Monkey Island!

Another problem is that Lucas Arts has not done another Monkey Island remake. It would be amazing to play it with Super VGA graphics and surround sound. And it may get really hard to find this game to buy these days.

It may not have the hi-tech features of the newest adventures, but advanced technology is all most of them offer. Monkey Island was once the pinnacle of technological achievement. It's not anymore. But - just like wine - this game gets better with the age.

There's another thing. Someone can complain about Lucas Arts way of making adventure games. What's the point if the character can't die? Is this just a solving puzzle game? No one can deny that is a valid point of view...

The Bottom Line
TRUE CLASSIC. Brilliant. Unique. Indescribable. Legendary. Really catching. The Ferrari of adventure games. To sum it up, no adventure games can keep up with Monkey Island - not even its sequels.

DOS · by Mumm-Ra (393) · 2003

[ View all 24 player reviews ]

Discussion

Subject By Date
UK Release? Edwin Drost (9295) Mar 24, 2017
3.5 Disk Edwin Drost (9295) Jan 22, 2017
MI, a real phoenix VVP (143) Jun 9, 2009
Talkie Wormspinal (619) Feb 20, 2008
A disturbing walkthrough for the game Sciere (927125) Oct 16, 2007

Trivia

1001 Video Games

The Secret of Monkey Island appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Budget

The budget of the game was $130.000.

CD version

The CD version of the game features CD music, a furnished interface with graphical inventory items and new sound effects not seen in the disk version. If you try to load the game with "e" parameter, you won't see the inventory because it is 256 colors only.

Concept notices

One of the first scribbles for Monkey Island that were used for the different story-branches hang in the bathroom of George 'The Fat Man' Sanger's studio in Austin/Texas.

Cut content

  • Originally, there used to be a ship combat sequence in Monkey Island. While this scene didn't make it into the final cut, the idea was re-used in Monkey Island 3.
  • At one point, the developers actually deleted a whole bunch of the games because it didn't flow well with the story.
  • Ron Gilbert was going to make the part where you get Meathook to join your crew longer, but the idea was axed.

Copy protection

The original version came with a code-wheel copy protection, in which you had to mix and match several pirate's faces and assemble their names.

Demo version

The demo version features story, dialogues and puzzles not present in the main game. More information can be found in its game entry.

Distribution

According to a G4 interview with Tim Schafer because Lucasarts was so small at the time and the first shipment of Monkey Island was larger than normal, Lucasarts asked the staff to go help stuff the boxes for the first shipment. So you might own a copy packed by the creators themselves!

DOS versions

There are three different versions of the game: 16-color EGA disk version, 256-color VGA disk version, and 256-color VGA CD-ROM version.

Gags

  • When wandering in the forest, if you examine a certain tree stump very closely, Guybrush sees something in there and tries to crawl in. The game then asks you for disks you don't have, and Guybrush says something like "Oh well, I guess I don't fit".
  • Keep escaping and returning from the cannibal village and the prison door will change its shape to a more modern door.
  • Did you know that you CAN kill Guybrush? Just stay under water for more than 10 minutes.
  • Did you know you can make Meathook make his tattoo talk? Ask him at his hut!!!

Guybrush Threepwood

Guybrush got his name from the fact that in DPaint, the art software being used at the time, you saved palettes and other art particulars in files called "brushes", and the one for the guy who was the hero was called the "guybrush". "Threepwood" was decided by a company contest.

Herman Toothrot

The character of Herman Toothrot was added because the script was running a little slow once you got to Monkey Island...the player needed someone to talk to.

Inspiration

Though he's long been on the record regarding Monkey Island's inspiration from the Pirates of the Caribbean theme park ride (the ride, having earned its own movies, effectively nullifying any chance of a Monkey Island movie once in development), Ron Gilbert has come clean regarding another primary source of inspiration, a recently-back-in-print book by Tim Power entitled On Stranger Tides, ensuring a heavy injection of voodoo into the Monkey Island mythos.

Legal trouble

  • The giant cotton swab, used as the key to the monkey head, was originally named a "Q-Tip" after the commercial brand name; however, according to Ron Gilbert, it had to be changed because "it would have been OK if we were using the Q-Tip in a "correct fashion", but taking a giant Q-Tip and sticking it into a stone monkey's ear is not "correct usage"."
  • Originally, examining a skeleton in the voodoo lady's hut would cause Guybrush to comment: "Looks like an emaciated Charles Atlas." After a cease-and-desist letter from Charles Atlas Ltd., it was changed in later versions of the game.

Monkey Island

"Monkey Island" is a colloquial term used to describe the area on the roof of the bridge on a modern cargo ship. It is mainly used by the crews of the large cargo ships operating in the East Indies, South East Asia and the South Pacific.

Mono Island

Did you know there IS a real Monkey Island in the Caribbean Sea? Well, it's real name is Mono Island, but the word "mono" means "monkey" in Spanish.

PC Gamer release

A complete version of The Secret of Monkey Island is available on Classic Games Collection CD featured in the July 2000 issue of PC Gamer Magazine.

References: LucasArts employees

  • The original closeup of Elaine (where Guybrush is speechless) was supposedly based on Avril Harrison, an artist who was working for Lucas Games at the time.
  • Carla, the Swordmaster, was a likeness of Carla Green who was at that time in charge of Lucas Games Product Support.
  • The guy who was in the Troll suit on the bridge was meant to look like George Lucas.
  • The name of Guybrush's archnemesis LeChuck was born after Steve Arnold, the General Manager at Lucasfilm Games in 1989, had been telling Ron Gilbert (the series creator) how he really liked the name "Chuck" and would like some character in one of their games to be called "Chuck".

References: Games

  • Lucasarts makes a stab at Sierra adventure games when Guybrush walks off the ledge of the outcrop containing the projectile device on Monkey Island. A standard Sierra adventure death dialogue box emerges saying that your character (Guybrush) has died and you can now choose to Restore, Restart or Quit the game.
  • In the SCUMM bar, one of the pirates is wearing a button with the word LOOM written on it. All he says is "Aye," but if you ask him about LOOM, he will give you a full and lengthy advertisment to LOOM - the Idea was re-used again in Monkey Island 3 with Manny Calavera ( from Grim Fandango)
  • Just like other games from LucasArts, this has also a reference to Sam & Max. Just look at the idols neat the big monkey head.
  • In the demo of the games, when you went to the fortune tellers place, you could touch the chalice...and you would turn into Indiana Jones.

References

  • The troll on the toll bridge saying 'none shall pass' was inspired by Monty Python and the Holy Grail.
  • The SCUMM bar early in the game is obviously a reference to the SCUMM game engine (which stands for "Script Creation Utility for Maniac Mansion"), created by Ron Gilbert of Lucasfilm Games/LucasArts, and which has been used in several other adventure titles including The Secret of Monkey Island.
  • In order to practice insult swordfighting, Guybrush stops pirates on the road and says the line "My name is Guybrush Threepwood. Prepare to die!" This is probably taken from the duel between Inigo Montoya and the six-fingered man in The Princess Bride. During that duel Montoya repeats "My name is Inigo Montoya. You killed my father. Prepare to die!" 5 or 6 times.
  • During the Governor's wedding scene near the end, Guybrush has the option to yell "Elaine!" which is a reference to a line from the movie The Graduate. Ron Gilbert liked that so much that he gave this first name to the originally nameless Governor.

Ron Gilbert

Stan is reportedly Ron Gilbert's favorite character in all of the Monkey Island games.

Sales

According to an interview with Ron Gilbert in the German magazine PC Games 01/2013, the game sold more copies in Germany than in the USA.

Secret of Monkey Island

THE Secret of Monkey Island has never actually been revealed by Ron Gilbert, but some people believe that it has to do with the anachronisms in the games.

SEGA CD port

The Secret of Monkey Island saw a Sega CD version in 1992, soon after the system was released on the U.S. The Sega CD version is based on the 256-color VGA version of SOMI...even the layout of the CD Audio is exactly the same as the PC version.

Except there is a mastering error for the background sound effects. Specifically, the night time forest sound effect on track 24 is only two seconds long, and this track continues on to the next three tracks, also cut off in seconds. Also, because of this error, there is no jungle background sound effect that should be present in track 25. Indeed, it’s curious to hear night time ambiance heard at Melee Island during the daytime when Guybrush is in the jungle on Monkey Island.

A fix to this problem can be done by taking the last two audio tracks from the PC-CDROM version (tracks 24 and 25) and, usually through an extraction of the data and individual audio tracks of the Sega CD disc (except tracks 24, 25, 26, and 27) and a creation of a proper cuesheet (complete with the 2 second pregap for all audio tracks) for burning through CDRWin, restore the correct sound effects playback for the game at the points affected for the Sega CD version.

Software Toolworks

The CD version of the game was distributed by Software Toolworks at one point - with one of their computer map programs.

Speech version

Despite the rumours, no speech version was created.

Spiffy

The back cover of some versions of the game has a screenshot with a close-up of Spiffy the Dog. The image is however not available in the original game. It was cut to save space on the floppy disks, but the marketing team had already chosen it for the artwork. The image of the close-up was added in the 2009 game The Secret of Monkey Island: Special Edition.

Win the Game

The "FUNCTION AND COMMAND KEYS" section of the enclosed reference documentation listed a somewhat peculiar option after the more conventional game interface options:- Reposition Instantly (CTRL+R)

  • Quit Game (CTRL+C or ALT+X)

- Win the Game (CTRL+W). Enthusiastic game-players who jumped in before fully reading the manual might never have encountered that little easter egg. When the key combination was entered, the game would prompt the player: "Are you sure you want to win? (Y/N)" If the player responded Y, the screen would blank, then triumphantly flash"You Win! You scored 800 out of 800 points", regardless of how much (if any) of the game had been completed, all the while tootling the goofily festive music from the Fettucini Bros. circus tent. The regular closing credits (with more than a few joke titles there also) would follow, the entire interactive remainder of the game having been neatly bypassed. Truly here was proof that the playing of the game is far more satisfying than the mere winning of it.

Apparently some permutation of this easter egg is revisited in distant sequel Escape From Monkey Island.

Awards

  • Computer Gaming World
    • December 1993 (Issue #114) – Introduced into the Hall of Fame
    • November 1996 (15th anniversary issue) – #19 in the "150 Best Games of All Time" list
    • November 1996 (15th anniversary issue) – #2 Funniest Computer Game (together with Monkey Island 2: LeChuck's Revenge)
    • November 1996 (15th anniversary issue) – #2 Most Rewarding Ending of All Time
  • Enchanted Realms
    • July 1991 (Issue #7) – Distinctive Adventure Award
  • GameStar (Germany)
    • Issue 12/1999 – #12 in the "100 Most Important PC Games of the Nineties" ranking
  • PC Gamer
    • April 2005 – #49 in the "50 Best Games of All Time" list
  • Power Play
    • Issue 01/1991 – Best Adventure in 1990 (Amiga and DOS versions)
  • Retro Gamer
    • October 2004 (Issue #9) – #33 Best Game Of All Time (Readers' Vote)
  • ST Format
    • August 1991 (Issue #8) – #1 Top Atari ST Classic Games (Editorial staff vote)
    • January 1993 (issue #42) – #1 in '50 finest Atari ST games of all time' list

Information also provided by Adam Baratz, Boston Low, Daniel Albu, Emepol, Felix Knoke, Itay Brenner, James1, Jason Harang, Kip Wells, Marek, PCGamer77, Pseudo_Intellectual, Rambutaan, rstevenson, Sasha Smith, Satoshi Kunsai, Sciere, showmeyourspine, Silverblade, Swordmaster, Trevor Harris, Unicorn Lynx, William Shawn McDonie and Zovni

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Escape from Monkey Island
Released 2000 on Windows, 2001 on PlayStation 2, Macintosh
The Curse of Monkey Island
Released 1999 on DOS, Windows
The Curse of Monkey Island
Released 1997 on Windows, 2018 on Macintosh
Tales of Monkey Island
Released 2009 on Windows, 2010 on Macintosh, PlayStation 3
Monkey Island: Special Edition Bundle
Released 2010 on PlayStation 3, 2010 on Windows, 2011 on Xbox 360
The Secret of Monkey Island: Special Edition
Released 2009 on Windows, Xbox 360, 2010 on Macintosh...
Tales of Monkey Island: Chapter 2 - The Siege of Spinner Cay
Released 2009 on Windows, 2010 on Macintosh, PlayStation 3...
Tales of Monkey Island: Chapter 1 - Launch of the Screaming Narwhal
Released 2009 on Windows, 2010 on Macintosh, 2016 on PlayStation 3...
Monkey Island 2: LeChuck's Revenge
Released 1991 on DOS, 1992 on Amiga, Macintosh...

Related Sites +

  • Hints for Monkey Island 1
    Stuck? These hints will help you solve the game without spoiling it for you.
  • ScummVM
    Get "The Secret of Monkey Island", as well as many other adventure games, to run on modern systems by using ScummVM, a legal and free program.
  • Secret of Monkey Island comic book
    The story of MI1 presented as a comic book in the art style of the Curse of Monkey Island (MI3), by fan artist Paco Vink. Not yet complete, but ongoingly in progress over the past three years!
  • The Scumm Bar
    A wonderful site dedicated to the Monkey Island games.
  • The Secret of Monkey Island: The Play
    In spring of 2004 a high school mounted a student production of a theatrical adaptation of the game. Here is the first of nine segments on YouTube.
  • The World of Monkey Island
    A comprehensive site about the world of Monkey Island games from Lucasarts.

Identifiers +

  • MobyGames ID: 616
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by IJan.

Amiga added by POMAH. Antstream added by lights out party. Atari ST added by Terok Nor.

Additional contributors: Trixter, MAT, Unicorn Lynx, Jeanne, Apogee IV, tarmo888, Pseudo_Intellectual, Havoc Crow, DarkDante, Ricky Derocher, 6⅞ of Nine, Petr Maruska, Patrick Bregger, Narushima, Jo ST, FatherJack, firefang9212.

Game added December 25, 1999. Last modified March 2, 2024.