MechWarrior 3

aka: MW3
Moby ID: 284
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Description official descriptions

The Inner Sphere is launching a counterattack on the Clans, and the Smoke Jaguars is the first target! Operation Democles will attack the planet Tranquil. As Connor Sinclair, you're leading the Democles Commando team lance, part of the Eridani Light Horse, on the attack. The op went terribly wrong when one of the two drop ships was hit during descent, and your lancemates have been scattered to the four winds in the frenzied drop. You must attack through Clan territory, meet up with your lancemates, remove any resistance in your path, and try to find a way off the planet, while also accomplishing what you came to do: destroy the Smoke Jaguars!

MechWarrior 3 features detailed mechs (they limp when legs are hit, and destroyed limbs spark and trail wreckage) with slow and ponderous movements, as 100 ton mechs should. Firepower and precise application are the key in winning your engagements. Plenty of mechs are available. You start in a 55-ton Bushwhacker and work you way up to the really heavy stuff in a 20-mission campaign. Full multiplayer is supported with Internet play at Microsoft Zone. Your MFB has limited capacity so you'll need to decide what supplies to keep or dump for your salvage. You'll need to track ammo, weapons, equipment (like heatsinks), and the mechs. Keep the MFB safe or you'll have even less room! Redesign mechs to utilize newly captured weapons or adapt to the changing ammo situation.

Spellings

  • 机甲战士3 - Simplified Chinese spelling

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Credits (Windows version)

163 People (131 developers, 32 thanks) · View all

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Reviews

Critics

Average score: 86% (based on 31 ratings)

Players

Average score: 4.0 out of 5 (based on 41 ratings with 10 reviews)

A refreshing surprise.

The Good
In the past I have looked at this series many many times in the stores. but never quite picked one up. If Mech 3 is a standard then I might need to pick up some old copies of Mech 1 and 2. It is rare that I overlook a jem like this for so long. So it heighted my pleasure to play this great game. Great weapons good control ease of use, all qualities of excellent games. On an odd note I own a system that has a cd-rom and a burner, D and E respectively. When I have Civ II in drive D and Mechwarrior 3 in drive E and play mech something interesting happens. During the game it plays music from the civ game. WEIRD!!

The Bad
Too many weapons that are almost completely the same. No in game info about equipment. Teammates can walk through you (wow I must have missed that section in the manual that talks about matterless armor.) Often when refitting in basecamp teammates will get caught in with the mlb's.

The Bottom Line
Good game with a few flaws that dont take away enough to negate the fun.

Windows · by William Shawn McDonie (1131) · 2000

I said to myself, "I think I'm about to be blown away..." - and I was...

The Good
Well, I have to thank ATI for getting me into Battletech. My ATI video card came with an ATI version of MechWarrior 2, and I loved it so much I got the BattlePack version of MW2, MechCommander, and then I got MW3 as soon as it came out.

This is easily the best Mech game I've ever seen, and it has some of the best graphics of any game I know of. The game runs smooth as silk, and the sound effects are really impressive. The voice acting is good, the choices of Mechs are great, and the multiplayer rules. It can use the Joystick/Mouse combination of controls that MW2 had for legs/torso twist, which I love. You can also customize the controls.

When your Mech is hit by bullets, it will pitch over, and can actually fall over if the conditions are right. This is a real pain, but it adds to the realism. Also, if your leg is damaged, it will limp. :) The MFBs (Mobile Field Bases, which let you rearm & repair) are really nice. I wish MW2 had had them!

The Bad
Even though the voice acting is good, the storyline is hard to follow, typical of the other MW games I've played. Basically, I end up finally getting the story after playing it through about 3 or 4 times.

It would have been nice to be able to play on the Clan side. But I guess that would have doubled the price, huh? :)

And even though the graphics and sound are great, I wish the "results" of the impact of the projecticles would be more realistic. I'm waiting for a Mech game that shows bullet holes in the Mech! Also, when missiles hit, they make a big ol' crater in the ground. Now that's neat, but the craters are like perfect circles... it seems like they shouldn't look so "sculpted".

Even though patches have tried to rebalance the effects of the weapons, I still think bullets knock Mech's down too easily.

Also, the single-player is too easy to win. They need to have more enemy Mechs coming at you!

The Bottom Line
You definitely should play MW3 if you are interested in Mech games. It's awesome!

Windows · by Raphael (1245) · 1999

Bigger, but not that much better.

The Good
Good graphics, decent net connectivity, plenty of weapons and mechs, good briefing videos, good mech design interface, good missions (those that are there).

The Bad
Horrendous AI (you can snipe at enemy and they don't chase you). AI relies on triggers, so if you avoid the trigger, nothing happens. Horrendous interface to manage MFB inventory, nothing's sorted. Too few maps, too few missions (only 20). No mission editor, no mission saves. Inability to export/import the custom mech configs to share with others.

The Bottom Line
MW3 is better than Mechwarrior 2, but it's merely an evolutionary step forward. The story is less grand (you're just a grunt raiding the Clans), and game mechanics are nearly identical. The ability to gain salvage is fine, but the interface to manage the salvage is horrendous. The rest of the game is filled with "could have been better" things like that. If they had just spent a bit more time on it... It's worth playing, sure, but it could have been much better.

Windows · by Kasey Chang (4598) · 2000

[ View all 10 player reviews ]

Discussion

Subject By Date
Need Help configuring... Bob Bob Jul 16, 2013

Trivia

German version

The German version of the game has been censored: Foot soldiers disappear as soon as one aims at them or one is in an position to smash them with the mechs' legs.

Graphics

This game has its own unique style and is, in some places, technically superior to MechWarrior 4: Vengeance. For instance, MechWarrior 3 features landscape mesh transform when you hit the terrain with a weapon. This means that you don't just leave a char mark, the terrain actually changes when you strike. MW4 leaves a decal and that's it. The decal then fades or disappears suddenly after a period of time. In MechWarrior 3, if you leave a crater, it's there until you leave the map.

OEM release

MechWarrior 3 was the bundled software that came with the second production run of the Microsoft Sidewinder Force Feedback Pro 1.0 joystick. The first release was bundled with Urban Assault.

Rights and development

Activision was unable to develop a sequel to MechWarrior 2: 31st Century Combat after the FASA Corporation, the creators and then-owners of the BattleTech universe, refused to renew the licensing contract after the delays and troubled development of the game, despite its subsequent success. However, this did not prevent Activision from creating and patching the two expansion packs, Ghost Bear's Legacy and Mercenaries.

Initially, development on MechWarrior 3 was influenced by another 3D BattleTech game from the mid-1990s, created by the Virtual World Entertainment Group, which featured eight mutually connected cabinets called "Tesla pods" where players would fight in 'Mechs against each other. FASA acquired this technology to be used in a full-blown video game that was to become MechWarrior 3, under the publishing of MicroProse. For this reason, the FASA Interactive Technologies (FIT) division was formed to develop it. The process was delayed, however, due to struggles with the engine incompatibilities with concurrent hardware.

In 1996, Spectrum Holobyte, MicroProse's parent company since 1993, lays off much of the MicroProse staff and renames itself into MicroProse, and is purchased by Hasbro Interactive in 1998. FASA Interactive merged with Virtual World Entertainment Group, but their version of MechWarrior 3 is eventually put on hold, as Zipper Interactive was called to finish the game. They used a combination of the already developed assets and their own engine, most likely from the 1999 game Recoil.

Meanwhile, Microsoft bought the Virtual World Entertainment Group, but only kept FASA Interactive, and by transition, they now had the rights to the BattleTech license and MechWarrior games, hence the Microsoft logo's appearance in the MechWarrior 3 back cover art and intro.

The original MechWarrior 3 project would be the base of FASA Studio's MechWarrior 4: Vengeance, released a year and a half after Zipper Interactive's finished MechWarrior 3.

Information also contributed by Zaghadka.

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Related Sites +

  • Mech 3 Community Project
    A nice and big Community Website with a good Download-Section (official patches/fanpatches), a good program (gameRanger.com) for playing Mechwarrior 3 online and a well sorted Forum with a very good support.
  • www.mechwarrior3.org FORUM
    The forum-site for Mechwarrior3.org. Very good support regarding technical problems.

Identifiers +

  • MobyGames ID: 284
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Contributors to this Entry

Game added by Raphael.

Additional contributors: Rebound Boy, Kasey Chang, Unicorn Lynx, BostonGeorge, Patrick Bregger, Plok.

Game added September 20, 1999. Last modified March 31, 2024.