Star Wars: Rebellion
Description official descriptions
Take command of the Rebels or the Empire in this strategy game from Lucasarts based around the Star Wars universe. Instead of a command and Conquer style game this is based on taking over planets with Diplomacy and also force. Slowly building up your empire and trying to beat your opposing force. There is no actual real-time fighting; it is all done with commands.
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Reviews
Critics
Average score: 65% (based on 19 ratings)
Players
Average score: 3.2 out of 5 (based on 42 ratings with 13 reviews)
(NOT) everybody hates this game!
The Good
I tried this game because it had the title "Star Wars", although from the beginning a knew it had bad reviews. I admit that the first 3 times I tried, I could not cope with it and I quit. When the Star Wars virus stroke me again, I gave it a second chance and I was glued for hours!! Yes, the game is really hard, I haven't managed to do anything of notice no matter how many hours I tried but it challenged me... I WANT to beat it!
If you don't stuck on the bad things, you will love this game. It has no action but it's rich and deep. Characters, ships, fleets, missions, spies, technologies and evolution. The game really evolves in your hands and your empire becomes your own personal creation.
There is also plentiful information in the little embedded encyclopedia, about everything in the game, that will boost up your knowledge on Star Wars.
Many say that this is 'a card game with the name Star Wars on it to attract fans'. Maybe, I don't agree, but there is even Star Wars Monopoly. If you don't have a problem to play it, what's wrong with Rebellion?
Also, it's not really important, but I liked the cutscenes :)
The Bad
Yes, I know players dislike many elements of this game, so did I, but I want to justify some of them.
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The nature of the game itself isn't promising for graphics, sound and action. You can't accuse for example a platform arcade game for having poor dialogues. I agree however that (although it doen't affect much) the 'cards' could be drawn better
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Everyone says that the controls are hard and confusing. I am not going to say the opposite, but it can be mastered.
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I didn't like some inconsistencies to the Star Wars timeline. For example you are going to 'discover' and recruit characters that were in the Rebellion from the first movie! also, this is the same for the planets. I had to 'discover' Tatooine!
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Yes, COULD have some action and battles, even poorly done. Even the ancient Centurion had elementary battles.
The Bottom Line
I can tell that this game was maybe hastily done. It could be simpler, had better graphics, and maybe battles. But if you give it a second chance, and don't define 'strategy' as 'action RTS', and then try to find what is really good of it (believe me, there is), then Rebellion is worth the try!
Windows · by Boston Low (85) · 2006
'Star Wars' license = terrible game.... never been more true.
The Good
I have to admit, when a friend of mine and I first discovered this game, we stayed up literally ALL night long some nights building Star Destroyers and Death Stars. That part of the game is pretty cool. You are finally able to build up a huge fleet to roam the galaxy blowing up planets and terrorizing the rebels. Or if you play as the rebels, you can have fun stickin' it to the man. Ok, you won't have 'fun', exactly, but you'll be doing something more fun than undergoing extensive dental surgery.
The Bad
After all the hours I invested playing this game, I feel that I am fully qualified to say that it is one of the absolute worst games ever produced. This is such an obvious attempt to get Star Wars fans to buy a game based on that golden license. Sadly, like so many other Star Wars games, the developers obviously knew it was going to sell regardless of the end result, so no real effort was put forth to make it an enjoyable experience.
'But you stayed up hours playing it! How can you say it isn't fun?' you say? Well, I am a classic example of the kind of sucker who buys this game. I am a die-hard Star Wars fanatic, and anytime I can get involved with Stormtroopers and AT-ATs I will do so. Unfortunately, after the initial 'cool factor' wore off, it became more and more apparent what an awful product this 'game' is.
It's been mentioned before, but I feel it's important to point it out again. This game, at its heart, has almost nothing to do with Star Wars. The Empire and Rebellion begin in almost identical situations militarily and diplomatic. This game begins just after the Battle of Yavin that ends the first Star Wars movie. Hmmm... do you remember the Empire and Rebellion being military equals at the outset of The Empire Strikes Back, because I don't.
Both sides have the same basic types of ships, ground units, buildings, etc., except with different pictures to represent them. There is almost no significant strategic difference in playing the Empire as opposed to playing the Rebellion. Your advisor robot (who is useless) is different, as is the look of the interface, but that is about it.
Oh, and about that 'interface'... It seems that Lucas Arts has gone to great lengths to make certain that players must open as many menus as possible to access the most basic information. There are no pages where important statistics are laid out for you all at once. No quick and easy system for finding out what planets are building what, or what troops are where. Can't remember who is building your Death Star? Have fun searching each shipyard for it. It is quite honestly the worst user interface I have ever encountered in any game for any system, ever.
The so-called 'characters' in the game are perhaps the most ridiculous attempt at adding Star Wars flavor to this generic strategy stew. Darth Vader will spend the entire game conducting diplomacy to peacefully win over planets. Just like the movies! Princess Leia and Mon Mothma do an awful lot of recruiting of new characters, as does the Emperor. Again, just like the movies!
Missions that can be performed by the various characters are also a joke. It seems that a dice roll is all that determines success or failure, and I could never discover what factors under my control might help produce a positive outcome. And why does it take SOOOOOO long to do anything? I realize the galaxy is a big place, but aren't all these Star Wars types of ships supposed to be REALLY fast? Most of the game is spent waiting for so-and-so Rebel character to get to such-and-such a planet to capture so-and-so Imperial character, only to find out that the target character isn't there anymore. Then you get to wait for the character you sent to go ALLLLLLLL the way back to where they came from. What fun! At least in the meantime I can access countless cumbersome menus to keep me occupied.
The game touts its '3D space combat' like it's the best thing since sliced bread. Well, it's about as interesting as slicing breade, andabout as visually compelling. The movement 'orders' you issue to your ships seem to be taken largely as suggestions. You never really get the sense that you are an admiral in charge of a fleet of starships. Instead you feel like a guy sitting at a PC trying in vain to make ugly 3D blocks move around andshoot ugly weapons effects at other ugly 3D blocks. Strangely, this turns out to be precisely what you are doing.
**The Bottom Line**
I could blather on for days about all the games other faults, but they are too numerous to mention, and I grow weary of being so negative. 'Star Wars: Rebellion' is by all accounts a random poor quality sci-fi real time strategy game, with a thin coat of Star Wars paint slapped on it. Only a huge Star Wars fanatic like myself could ever have any fun with this game, and even then the novelty will wear off very quickly. Perhaps if you have never played a computer game before you should play this. Every game you play after that will seem like a masterpiece! The bottom line is this: without the Star Wars license this game would be regarded as a totally useless space based strategy game. With the Star Wars license, it can now be added to the growing list of sub-par Star Wars games shoveled onto the market. Lucas Arts should honestly be ashamed. Avoid this nightmare at all costs.
Windows · by Entorphane (337) · 2002
Wow people really hate this game!
The Good
First of all Rebellion was one of the first real time strategy games on the market. Between the concept of the game and the new type of game (rts) Rebellion had the potential to be one of the greatest of all time.
Personally Rebellion was enjoyable and fun. I admit the interface is horrible but after giving it a chance, I got used to it. I think a lot of people who didn't like Rebellion's interface never really gave it a chance. I think many people had this image of C&C Star Wars style, well that's not what it was. Rebellion can be fun and enjoyable but only as long as you cant have too many expectations up front.
I loved building up the empire into the aramada that It should be. I loved it when at the end the Alliance battlecruser is destroyed and the droids run for cover. This is a game I play often and still enjoy today. I liked the tech tree and enjoyed building super ships.
The Bad
Ship combat well.... it sucked. Also what other reviewers said about a card game is true. Players like Luke and Darth are no more than a strato card that can raise planet morale a pinch. The way the game deploys characters is horrible. Also Intelligence was hard and almost useless. It would have been better if they had just done some sort of abstract funding model and said your intellegence depended on how much you spent. (I.E. the more you spent on intellegence gathering, the better you knew the location and strength of your enemy)
Also lets face it... How can a game call itself Star Wars when the empire starts out even with the Alliance in ships and planets? <br><br>**The Bottom Line**<br>The game has its flaws. If you were a die hard Star Wars fan I would probably not recommend it to you. However if it doesn't bother you to stray a little from the Star Wars universe, then this can be a good game for you.
Trust me, the interface can be mastered, its just a little hard to understand at first.
Windows · by William Shawn McDonie (1131) · 2000
Trivia
'Star Wars: Rebellion' earned Gamespot.com's nod for 'Most Disappointing Game of the Year' in 1998.
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Lucas Arts: Rebellion
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Contributors to this Entry
Game added by Matthew Bailey.
Additional contributors: Trixter, Entorphane, Apogee IV, chirinea.
Game added March 26, 2000. Last modified January 18, 2024.