The Sims

aka: Die Sims, Dollhouse, Home Tactics, Les Sims, Los Sims, Project X, Sim Dollhouse, SimPeople, Tactical Domestic Simulator, The Dollhouse Simulator
Moby ID: 860
Windows Specs

Description official descriptions

The Sims is a real-time simulation game where you simulate the lives of one or more people in a family and their social activities in their immediate neighborhood.

Characters of the family may be custom created (including physical features) or simply chosen from pre-generated families. All the characters also have two age groups, children and adults. Each age group has different lifestyles, priorities and interests.

Game play in the Sims may be classified as the following:

[1] Life Simulation

This revolves around simulating their day-to-day lives. From eating, sleeping, entertainment, socializing and romance, you are in complete control of their actions if you choose to. Each Sim has a statistics that may be developed. Some of which identify certain desires the Sim in mention may require. Your role in simulating their lives is primarily to keep them happy by fulfilling their desires.

Controlling the Sims people is optional, as they follow their own Artificial Intelligence unless commanded otherwise by the player.

[2] The Architect

Designing and furnishing your home is an integral part of the game play. Pre-generated houses may be purchased at the beginning of the game, or you can design and build your future home from scratch. Furnishing consists of acquiring various items that may be manipulated by your Sims to fulfill their needs. Designing houses and furnishing costs money, which may be obtained through jobs.

[3] Character Development and Careers

Adult Sims may acquire jobs to pay for the many necessities of living a simulated life. There are several different job track available, from Entertainment, Law Enforcement, Politics and even a life of crime! Promotion in a job requires the Sim to advance in certain statistics (e.g. Charisma, Strength) which may be done so by manipulating the various items available for purchase.

Spellings

  • 模拟人生 - Simplified Chinese spelling

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Credits (Windows version)

208 People (150 developers, 58 thanks) · View all

Product Marketing Lead
Marketing
Public Relations
Localisation Lead
Localisation
Voice Test Lead
Testing
Quality Assurance
Documentation Layout
Product Manager
Public Relations UK
Project Manager Localisation
Documentation Editing
Package & Documentation Layout
Pack Co-ordinator
Localisation Coordination
Localisation Coordination Export & Web
Material Planning
Studio Operations
Quality Assurance
[ full credits ]

Reviews

Critics

Average score: 89% (based on 52 ratings)

Players

Average score: 3.6 out of 5 (based on 205 ratings with 20 reviews)

I just cant understand this game?

The Good
Nice graphics and cool idea.

The Bad
I am a avid (hooked) gamer. I started a new game of this and found my self having my character playing a PC in his home. Now stop me if this sounds bad, but doesn't that justify all the things that our wives say to us when they dont want us to play on the computer. Here I am simulating a guy playing his computer. Now I am convinced that all hope is lost for me. As for the game I could not understand what all the hype is. Its just normal life on PC. For my time I want to command armies, build cities, solve murders. Not doing chores and sleeping on line. NO THANKS!

The Bottom Line
For those of you who have to sim EVERYTHING...

Windows · by William Shawn McDonie (1131) · 2001

Brilliant game which fails where all other SIM games fail - it gets dull.

The Good
Massively addictive when you first start. The graphics and sound are wonderful, but it is the totally compelling nature of the game which keeps you playing.

The Bad
After a few weeks of playing, I realised that it just doesn't go anywhere. Create your families, get them promoted, build their dream homes... and then what? It's the same with all SIM games (especially SIM City). After a while you realise that there's no end to the game, no greater purpose, and it's very easy to lose interest. Every now and then (say 6-8 months) you can go back to it a re-discover it all over again, but it never has any long term appeal.

The Bottom Line
Brillaint game, but without an end-point it can get boring.

Windows · by Steve Hall (329) · 2000

An innovative but ultimately unsatisfying game

The Good
The thing to like about "The Sims" is that it's completely unlike any other PC game ever made; in fact, it's not even really classifiable.

There's a tremendous amount of fun in building and furnishing a little house and moving your little people around the house, watching them interact and carry on with their lives. "The Sims" is really just a huge interactive dollhouse with a goofy sense of humor.

The Bad
Unfortunately, dollhouses get very dull after awhile. The Sims has three major problems one hopes will be worked out someday:

  1. Many of the game's success factors and feedback systems are just completely arbitrary. For a Sim to advance in her/his career, they need to make a set amount of friends. There's no rhyme or reason to this, it's just something slapped on to make it harder to advance.

Other game idiosynchracies are similarly arbitrary and inexplicable. Days come and go and are all identical; there's no weekly routine, no difference between Sunday and Tuesday. Sims with jobs are expected to show up every day or not get paid. This might not seem like a big deal, but in a game where a Sim with a job has trouble finding time to do anything else, two days off in seven would be a huge help. There are no seasons. Sims never leave the house except to go to unseen workplaces. Some aspects of life are precisely detailed (e.g. going to the bathroom) while others are forgotten (e.g. wahsing your clothes.)

  1. Much of the game is spent moving the Sims around doing the most rudimentary things, like peeing or showering. While this is fun for the first few hours, it gets tiresome. There's virtually NO higher-level planning at all; you don't get to decide to go to school or join a cult or go on a diet.

Indeed, when you've played the game for awhile, you start to realize that the game is just an efficiency puzzle. Since it can take a Sim ten or fifteen minutes just to stand up and half an hour to answer the phone, the game simply becomes a "How can I do eight different things with the minimum possible amount of walking?" exercise. Deviation from the most efficient pattern is unrewarded; when it can take an entire hour for your Sim to get off the couch, pick up a plate of food and sit down, you soon learn that impluse activities - the sort of thing real people do - just aren't in the cards.

  1. Following 2, the truth is that the Sims themselves are boring as hell. A simple five-point personality trait vairable system has NO impact on gameplay. All Sims are the same, and they're basically robotic. They're remarkably shallow in many respects and demonstrate very little AI. You can increase a Sim's "fun" level by having the Sim do the same thing in and out, over and over again; it wasn't long before I realized that my Sims had absolutely no use for a stereo or a TV, since they could get fun playing with the computer. Sims don't react to one another very much, sometimes even bumping into each other helplessly.

In the end, in other words, it's really just a dollhouse.

The Bottom Line
Well, it's original.

Windows · by Rick Jones (96) · 2001

[ View all 20 player reviews ]

Trivia

1001 Video Games

The PC version of The Sims appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

3D Realms

3D Realms have released a skin pack for The Sims featuring their trademark action hero - Duke Nukem. The pack could be downloaded off their site at www.3drealms.com

Development

  • The Sims was originally going to be called "Home Tactics," and would have an entirely different focus. Will Wright originally designed it to be completely about building houses. When someone suggested a feature involving letting people move in to determine the quality of the house, the focus completely changed. Developers were having more fun watching the people than building the house. The design goals were directed towards Sims, and architecture was left as a side bonus.
  • According to the March 2002 edition of Wired Magazine, Will Wright and his development team had to develop what he called a "happiness landscape." By using this landscape, The Sim People could map and identify what items would satisfy any pending needs. It also permitted Sims to prioritize what needs were more pending. Will Wright stated that he went around his house, doing an inventory of objects and how he needed them so he could map out the landscape in the game.
  • The Sims was also meant as a satire on suburban life and consumerism. In a clip from "Charlie Brooker's How Videogames Changed the World", Will Wright has stated that "It was actually meant as a satire of U.S. culture, and I think most people didn't get that". An example he gives, is that the player is supposed to buy objects and furniture in the game to make the Sims happy, but inevitably the furniture will break or catch on fire making the Sims miserable instead.

Extras

After managing a household for 100 days you will be rewarded with information etc. about the creators of the game.

Inspiration

The game's most obvious progeny is Little Computer People.

Music

You can put your own MP3s in the music folder in the game's directory and they will be played on the radio.

Nudity

Although Sims are censored (their image blurred) when naked, there's an unofficial patch known as The Sims Nude Patch that eliminates censorship. You can find it at several fan sites.

PC Gamer fake review

In the April 2003 issue of PC Gamer, The editors faked a review for a phony expansion called "The Liebermans." In the June 2003 issue of PC Gamer, The editors revealed that their prank fooled a lot of people, including the political beat reporter for the Hartford Courant, The local news in the city where Senator Lieberman's office is located.

Pre-order bonus

If you pre-ordered the game at Electronics Boutique, you received a bonus disc containing different skins and a mini-strategy guide.

References

Shiny Things Inc., a company that makes kitchen appliances and other shiny things in the game, makes a guest appearance in the Sim City series as one of the industrial structures that can be built in your city. Malcolm Landgraab, the head of Shiny Things Inc., makes a guest appearance in The Sims for the console systems.

Sales

The game is listed in the 2008 Guinness World Records Gamer's Edition as the best selling PC game of all time, with 16 million sales worldwide since the original launch.

Awards

  • Computer Gaming World
    • April 2001 (Issue #201) – Game of the Year
    • November 2003 (Issue #232) – Introduced into the Hall of Fame
  • Game Informer
    • August 2001 (Issue #100) - #80 in the "Top 100 Games of All Time" poll
  • GameSpy
    • 2000 – Strategy Game of the Year
  • GameStar (Germany)
    • Issue 02/2001 - Most Innovative Game in 2000
  • PC Gamer
    • October 2001 - #11 in the "Top 50 Games of All Time" list
    • April 2005 - #23 in the "!50 Best Games of All Time" list
  • PC Player (Germany)
    • Issue 01/2001 - Best Economic Simulation in 2000
  • The Strong National Museum of Play
    • 2016 – Introduced into the World Video Game Hall of Fame
  • Verband der Unterhaltungssoftware Deutschland
    • August 31, 2003 - Gold Award (details in "Sales" section)

Information also contributed by Adam Baratz, Entorphane, James1, JPaterson, Matthew Bailey; Matt Neuteboom, PCGamer77, Sciere, Scott Monster, Technocrat, Ummagumma, Xoleras and Zack Green

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Related Games

The Sims 2
Released 2005 on PlayStation 2, Xbox, GameCube
The Sims 2
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The Sims: Superstar
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The Sims: Vacation
Released 2002 on Windows, Macintosh
The Sims: House Party
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The Sims 2
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The Sims: Medieval
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Related Sites +

  • 7 Deadly Sims
    Hugely comprehensive fansite with downloadable items, skins, building materials, and much more.
  • 8th Deadly Sim
    The 8th Deadly Sim is the paysite counterpart to 7 Deadly Sims. For a small token fee you can download hundreds of amazing objects, skins, building materials and lots more!
  • Around the Sims
    Can't get enough of that fresh downloadable content for The Sims? Here's another Sims fansite!
  • Coasters
    An all inclusive site with houses, skins, fashions and more. News too
  • IGCD Internet Game Cars Database
    Game page on IGCD, a database that tries to archive vehicles found in video games.
  • KillerSims
    A Great Mall for your Sims
  • SIMplyDariene
    Walls, Floors, Paintings and Objects, Murals, Objects, The Lollipop Shop, All That Glitters, FAQs, How-To Tutorial, Links
  • Sim Dudes Online
    The site is said to be updated every Monday with great new Skins, Walls, Floors, Roofs, Houses, Paintings, and Objects.
  • SimFreaks
    Yes, even more amazing new unique downloadable content for The Sims!
  • Sims in a Bottle
    A site with Cool Original Objects, tons of Wallpaper Sets, Floors, and Cheats.
  • Simulation Sims
    Another fantastic fansite full of downloadable new Sims content!
  • The Sim Sisters
    A unique site about The Sims that is theme-based around a Church. Art Gallery, Paintings, Skins, Nuns, Priests, Religious Items, Disney, and News
  • The Sims Resource
    Another huge fansite choc full of new downloadable content for The Sims!
  • The Sims Tattoo Parlor
    Site contains Tattoos, Clothing and Swimming Suits, Floors, Walls, Paintings, Guest Skins, Objects, FAQs, Links,
  • The Well Dressed Sim
    A Sims fansite specifically dedicated to fashion and the fashionable. Download stunning new clothing, salon items, home decor and more!
  • Who Needs the Networks?
    An Apple Games article about the Macintosh version of The Sims (August, 2000).
  • devisraad.com: The Sims
    Download unique skins and furnishings from devisraad.com's Sims page.
  • thesims.be.tf
    This site gives Overhead cabinets Plus loads of sets of same color furniture and a very useful program called Sims Object ID to check to see if an object has an uniqe ID number

Identifiers +

  • MobyGames ID: 860
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Contributors to this Entry

Game added by Rynok.

Macintosh added by Corn Popper. Linux added by Christopher Corkum.

Additional contributors: Brian Hirt, xroox, Heikki Sairanen, Andrew Hartnett, Unicorn Lynx, Indra was here, Zack Green, Atomic Punch!, Alaka, Xoleras, Vaelor, BdR, Zeppin, Patrick Bregger, Victor Vance, FatherJack, SoMuchChaotix.

Game added February 19, 2020. Last modified March 14, 2024.