Crystal Caves

aka: Crystal Mines
Moby ID: 953
DOS Specs
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Description official description

Mylo Steamwitz, an enterprising space trader, is always involved in one get-rich-quick scheme or another. Throughout the Crystal Caves trilogy he repeatedly sets out to the perilous mines of the Altairian system, hoping to collect enough crystals to start a profitable business. The shareware version only has the first episode available; the registered version consists of three installments, packed as separate executables.

Crystal Caves is a side-scrolling platform game, where the objective is to finish all levels, collecting every single crystal within. On his way, Mylo is threatened by numerous monsters, such as bats, robots, mine carts or dinosaurs; there are also a lot of hazards such as stalactites and stalagmites, pipes which leak harmful water or poisonous mushrooms which kill instantly. Mylo has three health points, and if he is harmed enough times to deplete them all, he dies (but thankfully he has unlimited lives). To defend himself, Mylo has a missile pistol, which is able to take out most enemies, but not all. Many levels require the player to act fast and plan beforehand, as it's easy to get Mylo stuck in an impossible-to-win situation - if this happens, the level must be restarted.

Apart from the crystals, the levels contain a lot of items to collect: ammunition for the pistol, bonus items such as pickaxes or purple mushrooms that give score, and eggs which turn into letters when shot - collecting all 5 letters (B, O, N, U, S) on a level gives a lot of points, but it's not always easy to get them! It's also possible to find a power-up that reverses gravity when picked up, another one which gives your pistol the power to kill every enemy, a stop sign which freezes all enemies and makes them harmless and a red mushroom which allows you to kill enemies by running into them. These power-ups last only for a limited time though, so be careful, as they are always instrumental to victory!

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Credits (DOS version)

6 People

Programming
Game Design
Graphics Routines
Graphics
Full Screen Artwork

Reviews

Critics

Average score: 78% (based on 2 ratings)

Players

Average score: 3.4 out of 5 (based on 43 ratings with 5 reviews)

Arcade fun and lovable levels.

The Good
This game is really fun I love all the different aliens and all the tunnels to travel through in the planet. The fun just never ends when playing great Dos classics. I also love the graphics their quite colorful and they are perfect for all the mutants.

The Bad
What gets very annoying is that you can't stay alive very easily, and its very easy to get game over.

The Bottom Line
Never say Never, you can always try something and keep going even if its hard. Just like never give up work.

DOS · by Andrew Shepard (1389) · 2005

Gameplay at its best.

The Good
Crystal Caves is a simple and fun platform shareware. It's old, so the low resolution graphics are understandable, but on the other hand it has got great controls, a huge amount of levels and hours worth of solid gameplay.

That, my friends, is what a shareware game is all about.

The Bad
Horrible sound effects (unforgiveable), and blocky graphics.

The Bottom Line
A great and simple shareware game with a good concept and good implementation.

DOS · by Tomer Gabel (4539) · 2000

Great classic apogee game.

The Good
It takes skill and brains to beat this game. Lots of fun. Ok graphics. A lot of levels to enjoy.

The Bad
The sound wasn't too impressive. Some of the levels are similar.

The Bottom Line
Basic sidescroller in which you collect gems to open the door at the end of the level.

DOS · by Attila (553) · 2001

[ View all 5 player reviews ]

Discussion

Subject By Date
Three games conflated into one entry! Havoc Crow (29798) Jun 19, 2009

Trivia

Engine

Crystal Caves uses the same game engine as another one of Apogee's games, Secret Agent.

Patch

October 24th, 2005, Apogee released patched v1.0a shareware versions (and patches for registered versions) of old play-alike games Crystal Caves and Secret Agent after discovering that quitting these games under some installs of Windows XP (an operating environment that wasn't a twinkle in Bill Gates' eye at the time of these games' release) in some cases set the system clock back a century!

Credit for the fix goes to Peter "DOSBox" Veenstra and Crystal Caves' original programmer Frank Maddin; as the press release likes to point out, patching these titles up to 14 years after their initial release "has to be some kind of record."

The patched shareware version of Crystal Cave can be downloaded at ftp://ftp.3drealms.com/share/1cc10a.zip ; the patch for registered versions can be downloaded at ftp://ftp.3drealms.com/patches/cc10apt.zip

References

  • The title of Part One of Crystal Caves, 'The Troubles with Twibbles is very much alike to an episode of Star Trek: The Original Series, which had an episode titled The Troubles with Tribbles. Scott Miller - the game designer - is said to be a fan of Star Trek.
  • There are numerous references to another Apogee platformer - Commander Keen, hidden in the game. Keen is listed on the default high score list, his famous helmet can be found many times throughout the game, and there is a mention about Yorp herding.

Shareware

Like most Apogee platformers Crystal Caves is actually a trilogy. The first part of the trilogy is shareware, the other two parts are not. The names of the three episodes are: 1. Vol 1:Troubles with Twibbles 2. Vol 2: Slugging it out 3. Vol 3: Milo versus the Supernova

Information also contributed by DreamWeaver, Roedie, Pseudo_Intellecual and SpikeNexus

Version Differences

In the original DOS version, the game's border will change color from red to green when all crystals have been collected and the level can be exited. This feature is not emulated in the DOSBox emulator (which the official releases for Windows, Mac and Linux use), thus the player has to rely on only a sound cue to mark this.

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  • MobyGames ID: 953
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Contributors to this Entry

Game added by Derrick 'Knight' Steele.

Macintosh, Windows, Linux added by lights out party.

Additional contributors: Frenkel, Georges N., Martin Smith, lights out party, Patrick Bregger.

Game added March 3, 2000. Last modified January 25, 2024.