Unreal II: The Awakening

aka: Unreal 2
Moby ID: 8377
Windows Specs
Note: We may earn an affiliate commission on purchases made via eBay or Amazon links (prices updated 3/26 11:37 AM )

Description official descriptions

Some years after the Strider Wars, humanity has resumed its expansion into space. On the rough frontier, it falls to the Terran Colonial Authority to maintain peace and order among the outlying colonies and outposts. TCA Marshal John Dalton and the crew of his ship, the Atlantis, patrol this dangerous sector of space when several distress calls lead to the discovery of alien artifacts with unique properties. Soon, the hunt for these artifacts is on between several alien factions as well as human corporations and their mercenary forces, with the TCA and their allies caught in the middle.

The first-person shooter Unreal II, while a sequel to Unreal, has no direct connection to the first game except being set in the same universe (with the Skaarj from Unreal and the Liandri Corporation from Unreal Tournament being major enemy factions). The player controls John Dalton through a dozen missions, taking place in such locations as the dense jungle of a tropical planet, a research facility on a frozen moon, the insides of a planet-sized living organism, the home world of an insectoid machine civilization, as well as a huge starship.

The weapon arsenal consists of more than a dozen guns. Standard types include pistols, an assault rifle, shotgun, and sniper rifle. Some heavier ones are a flame thrower, as well as rocket and grenade launchers, with the grenade launcher being able to use six different ammunition types, including fragmentation, EMP and smoke grenades. Available in later missions are weapons adapted from alien technologies. These include various energy guns, a biological weapon that creates living spiders that attack enemies, and an autonomous floating orb that either seeks out and attacks enemies or circles around the player in point defense. As in other Unreal titles, each weapon has two different firing modes.

Missions are usually of the run-and-gun type, but there are exceptions. Several levels include defense assignments where either a position must be held for a certain time or a character be kept alive. These levels usually include additional tools such as energy barriers and automated turrets that can be placed by the player in any location. Sometimes, AI-controlled characters will be there to help out the player as well. In that case they can be given orders on which sector to defend or patrol, for example.

The story of the game is told through a variety of means: besides in-engine cutscenes, there is a lot of radio chatter during a mission; in fact, it's not unusual for mission objectives to completely change due to story developments. Between missions, Dalton can wander freely about the Atlantis and chat with his crew, going into their personal backstories as well as more details about the main plot.

Spellings

  • 虚幻II:觉醒 - Simplified Chinese spelling

Groups +

Screenshots

Promos

Videos

See any errors or missing info for this game?

You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.

Credits (Windows version)

227 People (207 developers, 20 thanks) · View all

Reviews

Critics

Average score: 79% (based on 43 ratings)

Players

Average score: 3.3 out of 5 (based on 108 ratings with 12 reviews)

A pretty, entertaining shooter that requires little investment

The Good
It goes without saying that, just as with the original, the graphics are the most standout component of this game. Weapon effects, monster animations, lush landscapes and creepy flora and fauna all come to vivid life with the latest incarnation of the Unreal engine.

The gameplay is enjoyably straightforward with virtually no learning curve. You play as the captain of patrol ship in a Star Trek-esque universe, answering distress calls and fetching artifacts while uncovering an intriguing if trite sci-fi plot.

The supporting cast, including a feisty buxom first mate; a cigar-chomping, jaded weapons expert; and a lovably inept amorphous alien pilot make add immensely to the sense of story and consistency. The away-mission-based structure makes the game feel more open-ended than it actually is, which is good given how linear it actually is.

The arsenal, while outrageous, is eclectic and entertaining, and the bad guys range from humanoid to tremendously scary. Helpfully expendable NPCs littered throughout each level provide hints on how to solve the level in just the nick of time, as well as occasional radio transmissions with your crew.

Movable turrets, portable forcefields, and commandable troops add a level of strategy and a lot of fun to certain portions of the game. I only wish there were more of these moments.

The Bad
The game is very limited in depth and scope. While levels are fully explorable and beautiful to look at, there is little interactivity or ability to stray from the main path.

The difficulty balance is perplexing. Most enemies are appallingly easy, compensated for with sheer quantity. Not since Serious Sam have I been so annoyed by an unwarranted polygonal invasion of my screen. Even optimal systems can get bogged down by the game's massive environments and reptilian hordes.

Although the player encounters a pretty varied arsenal of weapons (each with an alternate fire mode), including an awesome fire-and-forget weapon that unleashes a black hole on your opponents, I found that I ended up using my basic assault rifle for a good 80% of the game.

The story itself is a pretty weak premise, and the characters outside of your crew are pretty forgettable. Even your crew's personalities and back stories are under-developed, despite a valiant attempt in the game's relatively short span.

While certain missions show promise, there is virtually no deviation in gameplay. Almost every level consists of starting outside of a complex; blasting your way through the complex; grabbing a secured item; and backtracking your way back to your ship. The all-too-brief strategic moments are few and far between, and usually end the same regardless of how you approach them.

And, although it's a relatively minor gripe, I found it pretty disappointing that Unreal 2 had pretty much nothing to do with the original other than the title and an overlapping bad guy (the iconic Skaarj).

The Bottom Line
Just like it's forebear, Unreal 2 is a visual treat, worth a playthrough for the eye candy alone. Just don't expect too much depth and you'll be pleasantly surprised. The game had some great ideas, but if you're looking for a game that accomplishes its design goals more thoroughly, check out Elite Force or Red Faction.

Windows · by jTrippy (58) · 2008

Eye Candy (Gameplay Sold Separately)

The Good
Sure, looks count. When a game is as pretty as Unreal II, you forgive it a lot. I plodded on to the end merely to see one more beautiful alien planet. Occasionally, this visual splendor almost becomes compelling. When a planet infested by a huge spongy organism erupts in angry green spouts of acid, it's a money-shot moment, even if the effects are all decorative and irrelevant to gameplay. I also liked - gasp! - the story. If you persevere until the end, you're in for a satisfying conclusion. Rarely do game narratives rise above the level of idiocy; this one, after plenty of dross, finally does. Nice voice acting, too.

The Bad
Everything else is terrible.

Let's start with player movement. There are two speeds: creeping and crawling. Seriously cramping the range of available tactics, this hobbled mobility reduces fighting to a series of repetitive pot-shots. Mind, enemies aren't slow. Only you are.

Although level design is pretty, it's also painfully linear. The highly-skilled designers have created the illusion of broad, expansive landscapes. But it's all superficial, as they've squandered the graphics engine's power by making you stick to a narrow path no more divergent than, say, the one in ten-year old Quake. Frustratingly, you even come across features in the landscape that you can climb or jump in some areas, but not in others.

Enemy AI? Forget it. Enemy character design? Pfffft. The tiresome Skaarj are back doing their goofy somersaults, joined by (shock!) spiders, (amazing!) weird aliens, and (omigod!) humans in armor. This colorless, uninspired work is instantly forgettable. You never feel menaced - annoyed, maybe. Partly that's also the fault of the designers having no sense of rhythm, drama, or pacing; long stretches of the game are inexplicably unpopulated. And when they do bump into something successful - for instance, using friendly AI soldiers to protect you - they quickly drop the idea. You can lead a game designer to green alien acid pools, apparently, but you can't make him drink.

While I appreciated the finale, the story is filled with cliches borrowed from more successful games and movies. Expect no originality. Five minutes into the game you're given to understand that celebrated female military heroes in the future will dress like Hooters chicks, and it's mostly downhill (or downbra, you might say) from there.

The Bottom Line
With the commercial and critical failure of Unreal II, this great-looking game can be picked up for a song (I paid $10). Though highly polished, it's about as dull as it is beautiful. This is corporate design in all its safe, cliched, derivative, formulaic glory, with a heavy dosage of hack work substituting for creativity: step right up and be relieved of your imagination.

Windows · by Richard Cramden (6) · 2003

Space Opera

The Good
Graphics - probably best for pre-shaders era game. Storyline - unusual, with personalities and epic drama(c). AI and AI Coop/Counter/Defense missions. Universe and planets - not much, but detailed. Music - one of rare games with dynamic music system using DirectSound patterns. Yes, Unreal has good tracker music, defining new level of demoscene integration, but that doesn't matters with only battle/non-battle stances of, in Unreal 2 there is from 3 to 5 "heat levels" for music intensity, scaling with action intensity. The music style mostly same, but technically rendered to patterns, from other hand, lower system resources required. Sound - yes, also one of rare games with EAX HD support. Universe - more explanation for player with protagonist stories(expaining to NeBan).

The Bad
Length - Unreal 2 was planned as real set of series(like: one planed=one game with own set of missions), but was cut down and merged to current form. Bugs - many crashes without patch, broken graphics and intro(stucks) on some of systems including most of modern. That was never fixed, same with EAX HD - often crashes on any hardware, even with software emulation, the solution is only to turn off EAX and surround sound at all. Closer to "reality" - you run slow, your heals is low, you aren't inhuman like in Unreal 1, also, that slows down gameplay.

The Bottom Line
Thats not Unreal game you can start with. Its only for those, who completed previous games and bored of being alone human in the da... At the planet. From this point - you will be entertained enough being marshal, acting in unreal worlds and meeting unreal creatures till unreal unhappy ending.

Windows · by Dr.Quake (2) · 2012

[ View all 12 player reviews ]

Trivia

German version

In the German version, all blood and gore effects were removed. Also some corpses in the levels were replaced or removed. The later released Special Edition is not affected.

John Dalton

The main character's last name, Dalton, was based on Scott Dalton, one of Unreal II's game designers. The developers tried to avoid the name collision for a while, but in the end "Dalton" just seemed to work best for the game and was used in the final product.

Multiplayer

A patch to this game adds multiplayer, vehicles and new weapons. It is called Expanded Multiplayer or Unreal II XMP.

References

  • Coincidence...or not? The player you control in the game, sometimes appreviated as "U2," is named John Dalton. In the late 80's, the Irish rock group U2 would sometimes dress up as a country western band and open for their own shows. The name of the group?: The Dalton Brothers.
  • An NPC in the tutorial area muses about getting himself two flags and conducting a some kind of tournament. An obvious reference to the Unreal Tournament series of games.

Seagoat

The Seagoat, the alien, bunny-like pet that shows up on the player's ship during mid-game, was created very early on in development and originally thought to be a huge, bovine creature that could inhabit one of the alien worlds in the game. During development, the name "Seagoat" started to stick for the creature, and it was greatly reduced in size and given the role of cute, slightly weird pet.

Voice acting

Even though all other voices for the game were performed by professional actors, Ne'Ban, the ship's alien pilot, is voiced by one of the developers (Grant Roberts).

Awards

  • GameStar (Germany)
    • Issue 04/2009 - One of the "10 Most Terrible Sequels" ( It is a good game in its own right but forgettable and far from being as groundbreaking as Unreal. The technical potential goes to waste because the player mostly walks through illogical and linear levels instead of being outdoors.)
  • PC Powerplay (Germany)
    • Issue 03/2005 - #6 Biggest Disappointment

Information also contributed by Matthias Worch, St. Martyne and STU2

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Unreal
Released 1998 on Windows, Macintosh
Unreal Championship
Released 2002 on Xbox
Alwa's Awakening
Released 2017 on Windows, 2019 on PlayStation 4, NES...
Unreal: Anthology
Released 2006 on Windows
Unreal Deal Pack
Released 2008 on Windows
Unreal Tournament
Released 2014 on Macintosh, Windows
Valhalla: Awakening of Valkyrie
Released 2022 on Windows
Unreal Tournament 2004
Released 2004 on Linux, Windows, Macintosh
Unreal Tournament III
Released 2007 on Windows, PlayStation 3, Xbox 360

Related Sites +

Identifiers +

  • MobyGames ID: 8377
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Riley Beckham.

Xbox added by Kartanym.

Additional contributors: KSlayer, Unicorn Lynx, Rebelteen, Sciere, Patrick Bregger.

Game added February 9, 2003. Last modified March 13, 2024.