Clive Barker's Undying

aka: Bu Si zhi Ling
Moby ID: 3457
Windows Specs
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Description official descriptions

There always was a curse upon the Covenant family which killed them all either with a painful disease or drove them into madness. At the end of the 19th century the father of the current generation of Covenants reopens their old but abandoned mansion and thereby uncovers strange standing stones on an nearby island. Possessed by this discovery, he locked himself up in the library and wanted to uncover the meaning of those stones. Out of curiosity, in 1899 his three sons and two daughters stole a book about the stones out of his library, went to the island and conducted a dark and powerful ritual which marked the beginning of the end. During the following 20 years almost every member of the family either turned mad and killed themselves or died from something else.

Now it is the year 1923 and the very last member of the family, Jeremiah Covenant, lies on his deathbed with cancer in his body but he is not alone in his house. The spirits of his brothers and sisters haunt the house, strange events happen and evil creatures stroll through the mansion. In a final attempt to not only lift the family curse but also to put his fellow ancestors to rest, he calls upon Patrick Galloway. Patrick was part of his squad in the first great war and after a fierce battle against creatures, they had never seen before, he had specialised in abolishing such powers from the earth.

You take control over Patrick and walk around like in every other first person-shooter through the several locations of the game ranging from the mansion itself over other earthly locations to Oneiros and Eternal autumn, which are other plains of existence. On your way you uncover the mysteries of the family by reading books and papers which lie around the mansion or by talking to the few people still alive on the island.

Also reading might help you understand what is happening here, it won't help you survive against all the strange creatures that hide in the shadows and attack you without asking. It's also impossible to defeat the ancestral spirits without some serious firepower, so besides your trusty revolver, you'll also find several other weapons during the course of the game like Molotov cocktails, your lovely shotgun or a freeze gun shaped like a dragon head. Since you are fighting the paranormal, you also have access to several spells which allow you to see enemies before they see you, revive the dead or shoot Ectoplasm. Since you hold all your weapons in the left hand and you cast your spells with the right hand, it is possible to use both at any time.

As the name suggests, Clive Barker, the maker of the Hellraiser movies, had great influence in the making of the whole game. He also wrote the background story.

Spellings

  • Клайв Баркер. Проклятые - Russian spelling
  • 不死之灵 - Simplified Chinese spelling

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Credits (Windows version)

141 People (103 developers, 38 thanks) · View all

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[ full credits ]

Reviews

Critics

Average score: 84% (based on 43 ratings)

Players

Average score: 4.0 out of 5 (based on 112 ratings with 17 reviews)

It's never too late for the Covenant's House Party!

The Good
Clive Barker's Undying is another inductee to my “Games I regret playing too late” list. It joins Grim Fandango, Thief and many more. What we have here is a Horror FPS written by Clive Barker , developed by Dreamworks and surprisingly published by EA.

Undying as a first person shooter plays like most out there at the time, especially Unreal and it's no surprise since it's powered by the Unreal 1 engine. Gameplay is linear and it works very well in this kind of a game. First few minutes into the game I was expecting it to be a detective exploration game with some sparse shooting to be done here and there but I'm not disappointed at all.

With an entire mansion to explore you would think “Open Ended” but most doors will be locked and the ones which are open are the ones you need to go through to advance in the game.

What really separates it from being generic is it's plot, characters, level design and atmosphere. Execution of these are marvelous. And heading into this game clueless can yield a lot of surprises.

The plot is the main motivation for you to come back to this game. It deals with an Irish occult investigator named Patrick heading to his friend's mansion on this strange island. Patrick owes this friend his life for saving him in the past and therefore agrees to investigate this “family curse”

The games story is told through superbly executed cut-scenes and more importantly reading Journals. If reading too much in a game scares you then not to worry as the text content is to the point, interesting, well written and reasonably short. Come on just read this awesome line!

“Father always said, 'Self-reflection is the key to enlightenment.' Allow me to reflect on this day. How could I have saved my father from a slow, painful death? I could have hit him harder.”

You may probably like the simple names given to the characters for e.g. 'Bethany', 'Aaron'. And some well thought of names for locations like “Eternal Autumn”..Well at least was awesome for me.

Level design is almost flawless as well as diverse. From the mansion to an infernal realm to pirate hideouts to catacombs to a monastery and a paradise like world. I never expected such diversity. The developers have squeezed every inch of the Unreal engine here. Top this off with some amazing artwork, texturing and modeling. Everything so well detailed, even places which don't have much importance in the game.

Paintings, fireplaces, lamps, statues everything is present in the mansion's environment. Even the other levels have appropriate attention to detail such as shacks, tribal drums, basins etc.

The monsters and characters too are realistic and detailed which makes the frightful experience better. Like Lizbeth's tits. Monsters are challenging and some have a back story to them. Your weaponry is rather unique and well balanced, some rather useless. It includes a Revolver, Speargun, Scythe, a freezing Tibetan War Cannon and you can't have a FPS without a shotgun. There's a journal entry for each weapon, DON'T FORGET TO READ!

There is even a weapon which plays a major part in the plot. I can't remember how it's spelled so I'll call it the green stone. It has it's own crazy usage and side effect if used too much. You even collect items like alternate ammos for the Revolver and Shotgun, Medikits and many other objects like Dynamite. Upgrades to make your mana pool larger or regenerate faster.

Along with your wide variety of weapons you have Spells. Some cool ones, some meh. Some are used to solve puzzles, some are for arsenal, they consume mana which regenerates fast. Through the course of the game you will discover spells like Lightning, Skullstorm, Shield, Dispel Magic, Invoke, Ectoplasm, Haste. You can upgrade them by using amplifiers. Upgrading of course means increasing duration, strength, power, speed etc. All depends on the spell.

“Scrye” an important spell, so important that it needs it's own paragraph. It's pretty much the signature of the game. This Spell allows you to view events from the past and hidden objects invisible to the naked eye. The games lighting can get dark and Scrye will also act as your only light enhancing source.

Scrye is also probably one of the scariest parts of the game. When ever you are in a place or room which has something to “see”. You hear some creepy as f**k whispering voice which says “Scryee”, “Look.....”, “Seeee....” and then you have to switch to Scrye and watch the sweat drip from you as are about to hit that right mouse button.

Not all Scrye events are scary but damn I remember when I had to Scrye at that Covenant family portrait early in the game. It was f**king awesome.

Sound is perfect. Check out those sadistic laughing skulls when you use skull storm or that powerful bang of the shotgun not to forget that creepy ass whisper when you have to Scrye. But really you will mostly marvel at the atmospheric sounds. Raindrops getting louder as you move towards a window. Howler howling in the distant, lightning, calming sound of a fireplace you name it. Perfection in detail here I tell you!

Music when it occasionally appears in game is again, perfect! The menu music is epic. And finally voice acting ranges from good to above average but never descends into cheesiness.

The Bad
Some problems plague this game however. Firstly the controls. Had a hard time switching weapons, inventory and spells within the game with the default config. Luckily the game allows you to set hotkeys, which is a real saving grace. However on first play you will keep going into the menu and setting them as you are unaware of what skill or weapon is important.

There is however some circular menu system which allows you switch weapons and spells. But that fails hard and falls flat on it's face.

I wouldn't have whined about the above but the game will require you to switch between skills and weapons during battles, especially boss-fights. It's a good thing your medikits are automatically used as your health reaches half or I'd have another reason to whine about.

Apparently this game was supposed to be also ported to the Playstation 2. It will explain the above mentioned circular system and also the fact that the game has too many loading screens. And when it has to load the game's screen goes black with just loading text in the middle. It's really a thorn in the arse when you are immersed in the game.

And yeah I still don't understand what the hell is up with those colorful pretty icons on the hud?! It's like selling candy floss and strawberry ice cream at a butcher shop.

You'll find weaponry like the Phoenix (which works like a less powerful version of the Unreal Tournament Redeemer) useless. With the Speargun it appears at the last part of the game. Even stuff like Dynamite and Molotov Cocktails don't work well. Good weaponry is crucial to a FPS, Unreal Tournament did this very well.

(if you want to avoid a slight spoiler skip this paragraph) The last part of the game Eternal Autumn really seems like well....Unreal. Yes the game Unreal. Except for the Handmaidens you have less monstrous characters and more alien like tribal enemies. In fact they look like the enemies from the first Unreal game. I really found this part more disconnecting in the entire game's experience.

In fact the above was the biggest disappointment in the game. For me at least.

Lastly I loved the games ending but again the sequel was canned due to poor sales so we have a rather confusing ending. But I still love the last line of Patrick as well as that last particular scene. It really makes you scream “WE WANT A FKING SEQUEL NOW!”.

The Bottom Line**
Undying has received good critical response In the media as well as earned a cult following. Cult following in the gaming world of course translates to “Good game which nobody brought”. As far as the underground hype it gets, it's well deserved. But I wouldn't call this the best horror game ever.

In the Action horror category there is a lot of contenders with this game but in the horror FPS genre I've still not played any as satisfying as this till date ( March 2010). Doom 3? not even close. F.E.A.R? Came halfway to that level. And I'm playing this game almost a decade after it's release.

As for hopes of a new studio handling a sequel I'd rather see this game keep it's dignity than have a shitty offspring which is the usual case with these modern trends.

Undying will appeal to fans of both Horror and shooters. People often whine about the fact that it doesn't have multiplayer but then again it's a single player game. And it's re-playability is like that of a book. You loved reading it, you'll be reading it again sometime in future.

Windows · by dreamstealer (126) · 2010

Nearly 10 years later and still one of the best.

The Good
EA did a lot of work on this game. There are a multitude of little details that create an immersive atmosphere. Like Clive Barker himself, The developers derived a lot from established fantasy and mythology. The sad, sordid tales of the Covenant family add to the storyline as you see how each member descended into madness. The monsters were unique and stood out from the usual FPS fodder.

The sound was perfect. The sound of loading your gun, to the ethereal call to scrye hidden scenes, it completes the game unlike many before or after.

The graphics were amazing, considering that it used the now considerably dated UT engine. Especially remarkable was the detailed models, nearly photo realistic in some scenes.

Game play was intense and kept you on raw nerves.

Music was sparse and didn't interfere with the game play. It was an eclectic mix of classical and world beats.

The game really rewards exploration by hiding goodies everywhere. And occasionally, you'll get a glimpse of someone's macabre sense of humor.



The Bad
First off, No freakin' sequel. The game ending was wide open. The inventory required some quick juggling to keep alive in tight battles. In an attempt to balance the weapons out, you'll find out that in battles with mixed creatures, you're going to do more retreating than attacking.

The Bottom Line
A thinking person's FPS. Better than Doom 3 with a fraction of the hardware requirements.

Windows · by Scott Monster (986) · 2006

Great FPS, but lacks value.

The Good
Undying is a great shooter, packed with a great pace, and lots of imagination. The levels and enemies are original and truly scary, and they are all rendered via the Quake3 engine, which means they all look impressive too.

At it's worst, Undying is merely a decent, plot-based shooter. But at it's best Undying is a truly scary experience. I have never in any other shooter experienced the kind of terror that this game provides, which comes in the form of "jack in the box" scares as well as some clever creature and level designs. More than once I found myself screaming as a howler sneaked on me from behind, or as I frantically tried to shoot a pack of enemies that dodged all my attacks. And this is were Undying nails it, when it puts you in desperate nerve-wrecking situations, thus you find yourself in some situations clearly out of survival-horror titles, were you find that you are outnumbered, outmatched, and out of ammo, and where you just have to hold on to your hat and run for it!

I haven't felt a feeling of desperation like this in a game for a looong time, but as always, it is so nerve-wrecking that sometimes you have to take a break from it, and sometimes you need to work up the courage to face the game again. This is, of course, excellent. Nothing deserves my admiration more than a game that doesn't pull it's punches, and Undying goes at it with gusto.

The Bad
Even though the entire interface, menus and music, etc. are all specially themed for the game, I found the in-game interface to be quite off the mark. In game, you have a series of brightly-colored "user friendly" icons representing your spells, weapons, etc. and... well, it sort of kills the mood sometimes! I don't understand how this ended up as this since the other menus and screens in the game are very moody and inspired.

But well, that's minor nagging really, the thing that really kills this game is the lack of value. One can't help but feel a "Now what?" sense of emptiness after finishing the game. Sure, it's a great experience, with a good storyline, and great moments, but it's totally linear, and though that could also be said of Half-Life, that game had multiplayer and user-made mods support. Undying has nothing! Not even alternate game modes, (a thing which has helped other horror games, like Resident Evil, extend their longevity) so in all I can't really see how EA expects one to dish so much cash for a game that has so little to offer.

The Bottom Line
Undying is an excellent horror plot-based shooter. It deserves all of my praises and recommendations, but I'm not sure if it deserves my cash. Other games offer much more extensive and lasting experiences for the same price. EA figured that since they were the only horror-oriented fps in town, they could get away with doing a half-assed effort, and well... let's just hope you learned the lesson EA, because I would really like a fully-loaded Undying 2, or even an Undying "Gold" or GOTY update.

Windows · by Zovni (10504) · 2002

[ View all 17 player reviews ]

Discussion

Subject By Date
Spoiler-ish screenshots? Giu's Brain (503) Dec 30, 2012

Trivia

Cancelled sequel

The game had an open ending because the developers were already planning a sequel. Unfortunately, the sequel was canceled because of poor sales of the game.

Family portrait

A family portrait of the Covenants is displayed in several rooms of the estate (and on the box, and in the advertisements...). While it is a striking picture, it is also impossible according to the time lines presented in the documentation and story. The picture shows Jeremiah seated in his post-war infirmed state. Jeremiah did not return from the war until after Lizbeth's death and Aaron's disappearance.

Music

  • A good deal of the music files used in Undying are actually recycled directly from Dreamworks Interactive's previous game, Trespasser. For example, the music that plays during the boss battle with Ambrose in Undying also plays during your first meeting with a T-Rex in Trespasser. The music which plays during Undying's final battle is taken from the Town level of Trespasser when you find two T-Rexs fighting each other.
  • In the main theme song, you'll hear the choir sing "Spiro Spero, Spiro Scio." In latin, that roughly translates to "hope to breath, Hope to understand."

Player character

Originally, the hero of the game was supposed to be Magnus Wolfram, a large, creepy-looking man with a bald, tattooed head. When he was introduced to the project, Clive Barker suggested that the team develop a more human, identifable protagonist (which led to the creation of Patrick Galloway).

Magnus' character model still exists in the game, however. It's used for the creepy Trsanti shaman that Galloway fights in the game's opening cinematic.

In an E! Online interview, Barker actually said (about the main character):

Make him somebody I want to sleep with. (...) What we had before was this kind of big fellow with all these tattoos, but there wasn't any charisma there. I think we needed somebody who the player was going to want to be...It would be like having Regis Philbin playing Indiana Jones.

Awards

  • GameSpy
    • 2001 – Best Sound of the Year

Information also contributed by ClydeFrog, Scott Monster and Terrence Bosky

Analytics

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Related Sites +

  • Bill Brown - Music Composer
    Listen to streaming and downloadable MP3 music tracks from this title at the composer's official site.
  • Clive Barker's - Undying Fan Page and Walkthru
    Undying walkthrough, FAQ and enemy descriptions
  • Scary Creatures
    An Apple Games article about the Mac version of Clive Barker's Undying, with commentary provided by Aspyr's President Michael Rogers (August, 2001).
  • Standing Stones
    Fan site for Undying, with editing support. Currently running a contest (with prizes) for the best original map.
  • Standing Stones
    Undying fansite with walkthrough, cheats, maps and more.
  • Standing Stones
    An extensive Clive Barker's Undying fan site containing walkthrough, game guide, editing tools, community maps and more...

Identifiers +

  • MobyGames ID: 3457
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Contributors to this Entry

Game added by Matthew Bailey.

Macintosh added by Corn Popper.

Additional contributors: Alan Chan, Unicorn Lynx, Aapo Koivuniemi, Benjamin Slade, Apogee IV, AdminBB, Zeppin, Klaster_1, oct, Patrick Bregger.

Game added March 25, 2001. Last modified January 27, 2024.