Ascendancy

aka: Ascendancy: De Galactische Uitdaging, Ascendancy: Macht der Allmacht
Moby ID: 257
DOS Specs
Note: We may earn an affiliate commission on purchases made via eBay or Amazon links (prices updated 4/14 8:51 PM )
Included in

Description official descriptions

Ascendancy is similar to, but nevertheless very different from, Master of Orion. You play one of many races, each with a special ability and special character traits, who set off to explore space, erect colonies (which can each have individual purposes, depending on their raw materials) and engage in battles when you clash with others who have the same goals. Weapons on the ships use power, which has to be supplied somehow.

This game introduces many original concepts, such as the Research Tree - a special scientific display in which discoveries are depicted as icons connected by lines to the "parent" technological breakthroughs and "child" ones, similar to the technology advances in Civilization, but presented in a much more visual way.

Groups +

Screenshots

Promos

Credits (DOS version)

31 People (23 developers, 8 thanks) · View all

Created by
Made possible through the efforts of
Additional support and content provided by
Packaging and Manual Art Direction and Design by
Packaging Illustration
Manual Digital Enhancement
AIL and VFX libraries by
Special Thanks to the Brøderbund Team
AIL and VFX libraries by
  • Miles Design Inc.
Design & Artwork Coordinator
Design
  • Bill Smith Studio - London
Photography
Package Design Art Direction
[ full credits ]

Reviews

Critics

Average score: 78% (based on 15 ratings)

Players

Average score: 3.9 out of 5 (based on 71 ratings with 14 reviews)

Very good, challenging but not overbearing

The Good
Simple to get a game started, many choices in races, each with many different abilities, some with research, some builders, some travelers, some invaders. Chamachies and Nimbuloids are my favorites, but telepaths are good too. The starmap and tech tree have excellent graphics. Each technology has a function, it can be fun trying it. The ruins on some planets can give you an edge in research, just helps keep one jump ahead of the others. I like to set most planets to auto, and concentrate on 1 or 2 for heavy industry.

Patchnote: I recommend it. The game gets a real boost with it, enemies do things they never did before, they play MUCH more aggressive (I got my butt kicked first time). Moby has a link to find it. You can still play the original, or use the patch. Cheat codes available, too, but I haven't tried them.

The Bad
After several games, you develop a method, and the lustre wears thin. OK, the AI is weak, see Patchnote above.

The Bottom Line
A fun game that can entertain you for hours.

DOS · by robert wonderly (1) · 2009

A unique, fascinating game.

The Good
There are lots of space conquest sims on the market, but "Ascendancy" is the most different of the bunch.

It's not much different from most space conquest sims except that this game offers REALLY different races; as opposed to just "this race gets a slight defense bonus, this race gets a slight ground combat bonus," Ascendancy races play very differently and, (the coolest thing about the game), have victory conditions for each race that don't involve conquest. For one race, you win if you can convince everyone to be at peace with everyone else!

The Bad
Planet management is very, very repetitive and boring. It's good stuff but there's just too much repetition.

The game's major drawback, though, is the astoundingly bad AI. Enemies are mind-bogglingly dumb and overly easy to defeat.

The Bottom Line
I know it's bad English, but this is the most unique take on the genre I've ever seen. Worth playing.

DOS · by Rick Jones (96) · 2001

Fun at first, but ultimately unsatisfying.

The Good
Graphically beautiful, with a nice tech tree and plenty of interesting structures to build on and around your planets. The galaxy is modeled in three dimensions, which (as far as this reviewer knows) was a first in this genre. There are a lot of races to choose from, and the game itself can be customized extensively, so in theory you could play it forever.

The Bad
Politics and diplomacy are minimal, and ship design and combat are extremely lacking -- basically, the bigger the ship the better, so there aren't really any interesting tradeoffs to make. The three dimensional galaxy helps cover up the weak AI opponent, since the jumpgate system forces you to move through bottlenecks and generally limits you to frontal assaults. The races are many, but they just don't have a whole lot of personality when compared to those in Master of Orion.

The Bottom Line
There are good things about Ascendancy, but too many bad things along with them. I recommend that you resist the temptation to pick up this game, and stick to MOO and MOO2 instead.

DOS · by PCGamer77 (3158) · 2011

[ View all 14 player reviews ]

Discussion

Subject By Date
Colonization vedder (70767) Feb 21, 2009

Trivia

PC Gamer controversy

A minor scandal surrounded the PC Gamer review of Ascendancy. PC Gamer gave the game high marks, and made it an Editor's Choice game. However, the individual who reviewed the game for PC Gamer also turned out to be the author of the game's Strategy Guide, leading many to wonder if the review had been padded in order to boost sales of the Strategy Guide.

In Computer Gaming World #151 (February 1997), a letter by William Trotter was published in which he shared his view on the matter. Summarized, he needed money to pay off repairs on his house and therefore gladly agreed to write the strategy guide. However, the developers failed to give him any information on the game, not even technology trees, and a one-month deadline. So he had no other choice but to play the game non-stop for two weeks, becoming eventually obsessed with it. So when PC Gamer hired him for the review, he really thought Ascendancy was a great game, and he failed to see the conflict of interest. In hindsight, he agrees with the bad review in Computer Gaming World (see MobyRanks), the strategy guide turned out to be pathetic and he didn't receive any royalties from it at all.

Awards

  • CODiE Awards
    • 1996 - Best Strategy Software

Information also contributed by Afterburner

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Tak: The Great Juju Challenge
Released 2005 on Nintendo DS
Englisch macht Spass
Released 2008 on Nintendo DS
Masters of the Elements
Released 1997 on Windows, 1999 on Macintosh
Magical Tetris Challenge
Released 1998 on Arcade, 1998 on Nintendo 64, 1999 on PlayStation
Astérix: Caesar's Challenge
Released 1993 on CD-i, DOS, 1995 on Macintosh
Alternativa
Released 2010 on Windows
Magic & Mayhem
Released 1998 on Windows
LEGO Star Wars: The Force Awakens
Released 2016 on iPhone, iPad, Android...

Related Sites +

  • Ascendancy
    official game page at Logic Factory's website, archived copy from 1997 by the Wayback Machine

Identifiers +

  • MobyGames ID: 257
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Tomer Gabel.

iPad, iPhone added by Techademus.

Additional contributors: Rebound Boy, formercontrib, Patrick Bregger, MrFlibble.

Game added August 29, 1999. Last modified January 23, 2024.