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Far Cry

aka: FC, Far Cry Classic, X-Isle, X-Isle: Dinosaur Island
Moby ID: 12534
Windows Specs
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Description official descriptions

You play Jack Carver, a charter-boat businessman in Micronesia, on a job to escort Valerie Cortez, an ambitious journalist, to the island of Cabatu. The next thing you know someone's blown up your boat (and with that, everything you owned in the world), kidnapped Valerie, and left you for dead. Your job now is to rescue Valerie and get back at the soldiers who destroyed everything you had.

Proprietary Polybump mapping, advanced environment physics, destructible terrain, dynamic lighting, motion-captured animation, surround sound and the ability to render an entire kilometer of actual terrain in real time all showcase CryTek's new CryENGINE.

Advanced A.I. means enemy soldiers make realistic decisions based on observations of the current state of the world. These highly trained mercenaries are designed to utilize environmental features, attack in groups, divide and conquer, respond to player actions, and call in reinforcements from air, land, or sea.

Far Cry ships with a Sand Box Editor, allowing you to create and edit your own maps with an easy drag and drop interface.

Spellings

  • 孤岛惊魂 - Simplified Chinese spelling
  • 極地戰嚎 - Traditional Chinese spelling

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Credits (Windows version)

428 People (351 developers, 77 thanks) · View all

Developed by
  • Crytek GmbH
CEO and President
COO/CFO & Executive Vice President
CMO & Executive Vice President
Creative & Technical Director
Executive Producers
Producers
Assistant Producers
Lead Programmer
AI Lead
Multiplayer Lead Programmer
AI & Game Programming
3D Engine Lead
Physics Lead
Sandbox Lead
Renderer Lead
Animation & 64bit Programming
CryEngine Optimisations
Optimisations & Dot-3 Lightmaps
Multiplayer Programming
[ full credits ]

Reviews

Critics

Average score: 87% (based on 50 ratings)

Players

Average score: 3.9 out of 5 (based on 205 ratings with 13 reviews)

Cleanup in Micronesia

The Good
This game makes for one long adventurous episode that takes persistence and good shooting to get through. It's nice that you improvise your own path and route to the objective and use the scenery for cover as you try to outflank your opponents.You also have the option to avoid enemies altogether. The binoculars and night vision goggles are particularly useful for stealth and dealing with hidden enemies. Even Valerie does her fair share of combat by your side.

Weapon variety is well-balanced, you'll want the scoped weapons for sure but its only worth having one weapon with the same ammo. Don't bother with the machete, as it doesn't get the job done good. When you're low on one type of ammo, just switch another type of gun. You can also sort your guns to correspond from 1 to 4, though it would have been nice to do it without having to drop the guns, then pick them up again.

The Bad
The controls can be problematic at times because there are so many buttons to press that you end up pressing the wrong one by accident in the middle of a fierce fight, costing armour or even health. If your moves could have tighter controls like crouch and prone using the same button dependent on tapping and pressing, then it would have worked better.

Gameplay mechanics also have a few issues. Traversing on steep ground leaves you no room to jump or run to safety, especially when the stamina runs out. Jack Carver is so sensitive to fall damage that you lose more health than you ought to. In some missions you'll have trouble knowing where to go to reach the objective and have a long walk unless you happen to commandeer a vehicle. Also checkpoints are sometime spread far or autosave when you prefer not to. Manual saving is preferable. If you familiarise yourself with the levels, items and enemies, the issues won't crop up at inconvenient moments.

The Bottom Line
This game sports a few reminders and similarities to the first Red Faction game albeit taking place in the modern times on Earth. The lush graphics, solid sounds and music, packed missions, great gameplay and intriguing storyline make for a fabulous FPS game. You can let the problem with the controls and mechanics slide. This game got a remake and a film and it is this title we have to thank for the equally appealing sequels that follow. If you've never played the Far Cry series before, try this one first. If you're accustomed to the later titles, take a nostalgic trip on this one.

Windows · by Kayburt (30945) · 2021

A Far Cry from your typical FPS

The Good
Taking a shapely photojournalist to an archipelago in the Pacific sounds like easy money to charter boat captain Jack Carver, but as Val’s Jet Ski disappears behind an island, Jack spots a rocket homing in on him. Thrown clear from the explosion, Jack finds himself floating amongst the wreckage of his boat. Alone and unarmed, Jack swims toward the nearest island. How can he find Val and get the hell out of here?

Since Far Cry is a first-person shooter, Jack isn’t unarmed for long. A tutorial level puts a gun in Jack’s hand, as well as a handheld communication device and a pair of binoculars. The communication device connects him to a man named Doyle. Doyle can help Jack find Val and get away, but he needs Jack to do something for him first. The device also has a compass which points Jack towards his objectives. The binoculars include a microphone set up, so Jack can spot enemies from a distance and overhear their conversations. Once Jack has spotted an enemy with the binoculars, they show up on the handheld device as a blip.

Jack’s first objective is to steal a jeep from a mercenary camp and drive it to a dock on the other side of the island. Here’s where Far Cry shines. Jack can use stealth to sneak around the back of the camp or he can go in guns blazing. He can blow-up gas canisters to thin the ranks or he can climb a sniper tower and take the mercs down that way. He can stay concealed and make it to the jeep unnoticed or he can announce his presence with a few well placed grenades.

Far Cry places very few constraints on the player. While Jack isn’t going to be able to talk his way out of any situation, usually there are multiple ways to do what needs to be done. Far Cry encourages exploration. A path might be the fastest way to your objective, but flanking around an area helps avoid patrols and shows how lush and detailed Far Cry’s levels are.

When it comes to beautiful islands, Far Cry outdoes Myst. The islands are rich with detail. The jungles hide crashed Japanese Zeroes and vine-strewn ruins. Wild boars run through the trees and parrots fly overhead. Even at the minimum specs, Far Cry looks great, but kick the graphics up and the sense of realism explodes. The archipelago would be a great vacation getaway if it weren’t for vicious bands of mercenaries and the secrets they protect.

You know a game is challenging when the medium difficulty setting is the second option out of five. Far Cry has smart, tough opponents. Mercs follow intelligent patrol paths. They are quick to spot you and are able to hear you. They work in packs, drawing your fire while flanking you. They are quick to use grenades and aren’t afraid to call in for reinforcements or helicopter support. Luckily Jack has some tricks up his sleeve.

Calling on his military background, Jack is capable of using any weapon he gets his hands on: from lowly machete to the sophisticated OICW Advanced Assault Rifle. Jack can carry four weapons and a few grenades at a time. He can replenish his armor (which conceals his orange shirt making him harder to spot) and his health, but he can’t carry power ups. He also takes full advantage of the turrets scattered around and the variety of vehicles available. Far Cry lets you off-road in Hummers, cruise in patrol boats, hang-glide and more.

The Bad
Out of the box, Far Cry has a check point save system which can be player unfriendly. Patching the game adds a quick save function, but this is handled awkwardly through the console and isn’t something you’d want to attempt during combat. Frankly, the lack of a save anywhere function is usually a game killer for me, but here I wasn’t as bothered. It almost hearkened back to Fallout for me, in that if one battle plan fell to pieces, I was eager to try a different approach.

The thing that bothered me more was the rocket launcher. First up, I’m never sure why villains are given rocket launchers. Invariably, they blow themselves up or cause massive collateral damage. Rocket launchers versus vehicles, okay, against people, that’s different. Anyway, Far Cry has its share of henchmen who use rocket launchers more against themselves than Jack, but conversely, Far Cry also has the slowest rockets I’ve ever seen. Of course this is purely the result of a balancing issue: if the rockets traveled at a respectable clip Jack wouldn’t stand a chance, but you shouldn’t be able to mosey away from a rocket.


The Bottom Line
In terms of gameplay, Far Cry isn’t wildly different from other first-person shooters, but it comes across as more polished. There’s much more attention to level design and much more attention to story. . Reluctant hero Jack Carver tackles a storyline that feels pulled from a Bond flick (to a point). Almost half the game passes before Far Cry reveals its secrets, but until then game play is so enjoyable you almost don’t expect more. Far Cry doesn’t define what a first-person shooter is, but it does illustrate what a first-person shooter can be. I eagerly await the next entry.

That Uwe Boll has his hands on this franchise kills me.

Windows · by Terrence Bosky (5397) · 2005

Rough around the edges but an under-rated, ground breaking achievement.

The Good
I've played Far Cry solidly for several months. Finishing the game on multiple difficulty levels and also playing quite a bit of multi-player. With Half-life 2's release a few days ago (a game that I have just finished) and Doom 3 a couple of months ago, I can say that Far Cry is definitely the most innovative of these three games. Far Cry pushes the FPS genre much like the original Half-life did years ago. And here's why...

Far Cry (for the uninitiated) takes place on an island somewhere out to sea. You play Jack Carver who has been stranded on the island with a bunch of terrorists. You must escape using a combination of stealth and firepower and while doing so uncover a rapidly thickening plot!

Far Cry is powered by the Cry-Engine, Crytek's new graphics engine which is capable of rendering huge outdoor environments in great detail, but also adept and rendering closed interior environments. It's fully integrated with a great physics engine and all in all the world that you inhabit is completely believable. The graphics speak for themselves, and basically, if you can see it, you can go there. This game (like the GTA series) is all about freedom. Every mission is non-linear, and each scenario generally has two or more ways of approaching it.

The story while being linear is not linear within each mission (and missions are very long). While certain objectives must be achieved, the way to complete them is not set and I can guarantee that your second trip through Far Cry will be completely different to your first. This is a sharp contrast to a game like "Half-life 2" where every section is clearly mapped out from A to B to C. In Half-life you are asking yourself "what does the game want me to do next?", in Far Cry you are asking yourself "how can I approach this objective the best?".

For example you might opt for stealth, you might create a diversion, you might find a secret path or tunnel, you might find a boat or car, or just run in with guns blazing. The possibilities are pretty much the same as you'd have in real life - and that's the hook.

The game engine also incorporates some pretty special AI. Playing on the easiest difficulty doesn't allow you to truly appreciate how good the AI is. On harder difficulties the enemies operate in teams much like a real group of terrorists, yelling out to each other - "FLANK LEFT!" or "I'LL GO GET HELP!". They really make an effort to surround and distract you. A pair of them might divert your attention from one direction, while another pair might circle around from two directions to come at you from behind. Or if outnumbered they might jump into an available jeep to drive to get reinforcements. It's great because they don't communicate telepathically - it's REAL.

A final thing worth a mention, and a feature I wish could be implemented in more games, is Far Cry's music system. This system picks up on events in the game and dynamically mixes a custom musical score. The effect is seamless and you only notice it if you focus on it, which is exactly the effect that music should have. Far Cry isn't the first game to have a feature like this, but it's without any doubt the best implementation I've ever heard. It really is that good!

The Bad
There are a number of problems with the game however, that do it a dis-service. I've already mentioned how great the AI is, however it is a little buggy. At some points you may find a bad guy that is basically "asleep", i.e. he should be able to see you, but just stands there. Clearly this isn't meant to happen, but when it does, it ruins the whole illusion.

Also, this is a very difficult game by comparison to other shooters. As a rough benchmark, I finished Half-life 2 on medium difficulty only one day after its release. It took me a week to finish Far Cry on it's easiest setting. Far Cry's savepoint system is very good and doesn't frustrate, however it's difficulty problems come from a somewhat bumpy difficulty ramp, with some very hard parts in early parts of the game. I'm sure this has choked off many players, who would simply give up. The final missions are EXTREMELY hard, and can get very frustrating for players that rely on tactics over reflexes. I can't help but feel that Crytek dropped the ball at the end there. It's not terrible, but not strong either.

The only other thing is that the dialog and voice acting, while being tongue in cheek does feel a bit forced and corny even given it's tone in many places. The story development and direction in general is quite amateur compared with other games. It seems like the game isn't sure whether it wants to be Duke Nukem or System Shock, and finds an uncomfortable middle ground.

The Bottom Line
Not to be missed, worth the effort... this is the way forward.

Windows · by Tibes80 (1542) · 2004

[ View all 13 player reviews ]

Trivia

1001 Video Games

The PC version of Far Cry appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Development

The game actually started out as a tech demo made by Crytek, to demonstrate the capabilities of Nvidia's (then) new graphics chip, the GeForce 3. Much like what happened with Serious Sam: The First Encounter, it then got turned into the complete game it is now.

German version

The German government agencies for the protection of children are not to be trifled with – a lesson that publisher UbiSoft learned the hard way with Far Cry.

Due to realistic violence, especially with regard to the ragdoll model of the enemies, the full English version of Far Cry was banned in Germany by the federal agency BPjM on April 2nd 2004, meaning that any kind of advertisement for this version is forbidden, and it may only be sold on request to persons aged 18 or older.

UbiSoft and developer Crytek had anticipated this, and created a special version of Far Cry for the German market – the usual procedure to abide by the strict German standards. In this version, ragdoll models were disabled. As expected, the modified version was rated “18+” by the USK, the official German rating board. Any game with a USK rating may only be sold to persons of the specified age group, but is protected from being banned. UbiSoft produced and shipped a large amount of copies of this German version, which hit stores on March 25th 2004.

At that time, the BPjM judgment on the English version was pending. The BPjM testers quickly found out what was already widely circulated in the Internet: Crytek had not physically removed the ragdoll model from the German Far Cry, they had just disabled it -- and every user could turn the feature back on with just a few simple modifications. This made the German version identical to the English one. Identical content is the one criterion that would allow the BPjM to ignore a USK rating and ban a game. That, however, had never happened.

Up to now. On April 2nd 2004, the BPjM banned the German version of Far Cry along with the English one, on accounts of identical content. From one day to the next, stores nationwide were no longer allowed to display the boxes of the most popular, extremely successful action game.

UbiSoft’s reaction was feverish, yet professional. As soon as word had spread that a ban was imminent, the company started the production of a new, non-modifiable German version to replace its now worthless predecessor. This second edition retained the USK rating “18+” and was distributed two weeks later, on April 15th. UbiSoft took back all copies of the previous version at its own cost.

The German second edition cover of Far Cry is easily recognizable by a big red box in the upper right corner containing the line “Deutsche Version” (German version). If you happen to own one of the banned first editions, you should probably hold on to it; over time, it may become a collector’s piece.

Graphics

The game allows you to set a way to render it, such as the bright "Paradise," the dim "Cold," or the cel-shaded "Cartoon."

Patch 1.3 of the game adds support for HDR lighting (high dynamic range lighting) on the new nVidia GeForce FX 6xxx line of graphics cards. Its inclusion makes Far Cry the first commercial game to support HDR lighting!

This feature increases visual quality in the game tremendously, improving the detail and dynamic range between light and dark, and simulating lens exposure effects between light and dark areas of the image.

The feature is not accessible from the game configuration screen, but must be enabled via the command line, console or config file. The feature is not available on ATI's competing generation of graphics cards due to the implementation/hardware limitations.

Mods

Far Cry fans have created an unofficial modification that adds a Capture the Flag multiplayer mode and comes with five new maps.

Far Cry seems to be on its way to become the most longevous game in history. Following the visual change that patch 1.3 meant by enabling HDR, two patches were released to bring the game up to the world of 64 bits. While they don't really take advantage of any 64-bit specific features, these patches do improve graphics even further, and they add a couple of new levels and some other stuff.

What, you didn't make the jump to 64-bit yet? Fret not. Most of those graphical enhancements are available for 32-bit users as well, via a little thing called the FC 64ecu to 32os conversion patch.

Movie

The game became a movie in 2008. The main character Jack Carver is played by Til Schweiger. Although it does not stick to the game's storyline, it cuts close with the setting and game elements. German investor Boll KG bought the rights to turn the game into a movie franchise in February 2004, a month before the game hit stores.

Patch 1.2

In July 2004, patch 1.2 was soon recalled after the release, due to unexpected behaviour on specific hardware configurations. There was no fix released afterwards. Users had to revert to 1.1 and then wait until October 2004 for a new patch (1.3).

Title

On May 28, 2002, developer Crytek changed the game’s name from X-Isle to Far Cry. The “X” was too allusive of Microsoft’s game console X-Box.

Awards

  • 4Players
    • 2004 – Biggest PC Surprise of the Year
  • GameSpy
    • 2004 – #9 PC Game of the Year
    • 2004 – Special Achievement in Graphics Award (together with DOOMÂł)
  • GameStar (Germany)
    • February 2005 - Best German PC Game in 2004 (Readers' Vote)
  • Golden Joystick Awards
    • 2004 - Runner up to DOOMÂł in the "PC Game of the Year" category
  • PC Gamer
    • April 2005 - #18 in the "50 Best Games of All Time" list
  • PC Powerplay (Germany)
    • issue 01/2005 - Best German Game in 2004

Information also contributed by -Chris, Dr. M. "Schadenfreude" Von Katze, MAT, piltdown man, Sciere, Tiebes80 and Zack Green

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Contributors to this Entry

Game added by Cyberzed.

PlayStation 3 added by Sciere. Xbox 360 added by Kabushi.

Additional contributors: Unicorn Lynx, Jeanne, tarmo888, Sciere, Kabushi, PhoenixFire, Yearman, Patrick Bregger, Victor Vance, FatherJack, 一旁冷笑.

Game added March 24, 2004. Last modified March 7, 2024.