Luigi's Mansion

aka: Luigi Mansion
Moby ID: 5501
GameCube Specs
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Description official descriptions

Luigi's Mansion pits you as Luigi, Mario's forgotten brother.

Luigi, while checking his mail, found out he won a mansion in a contest. What's weird, is he never entered any contest to begin with. Being the curious person he is, he calls up his brother, Mario, and asks to meet him at the house.

Luigi sets forth through a dark and scary jungle to find the house, but sees that Mario is nowhere to be found. Puzzled, Luigi enters the mansion, only to encounter ghosts. He meets up with a scientist, Professor E. Gadd, who explains the situation and hands over the Poltergust 3000. Luigi must now make his way through the mansion's many rooms, sucking up as many ghosts as he can.

As you explore, you must solve mysteries, collect cash/gems/jewels/coins, and encounter boss characters. Luigi's vacuum has the ability to suck up ghosts that have inhabited this strange mansion. However, the ghosts will not give up so easily. You must struggle with them and pull them back to catch your prey with your trusty vacuum. As you continue to your goal, you must face off with the deceased denizens of the house and the boos that haunt it, and unlock new rooms with the keys you find along the way. You can also gain special abilities for your vacuum, such as the ability to shoot fire, water, or ice. Remember though, treasure is scattered everywhere. Check all the objects for coins and paper money, and who knows, you may just make enough money for Luigi to buy a mansion of his own...

As you explore the strange mansion, the plot slowly unravels and it becomes apparent that something more sinister is going on in that haunted house. Will you ever see your lost brother Mario again?

The 3DS version has some difference from the Gamecube original. Changes include coins lasting longer before disappearing after being hit, the addition of local co-op with another player being able to control a character named Gooigi, a new control option that allows the use of the Strobulb flashlight from Luigi's Mansion: Dark Moon , an achievement list, and a boss rush mode, among other tweaks. The 3DS version Hidden Mansion follows the adjustments made in the Gamecube's PAL version

Spellings

  • ルイージマンション - Japanese spelling

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Credits (GameCube version)

93 People (92 developers, 1 thanks) · View all

Reviews

Critics

Average score: 80% (based on 62 ratings)

Players

Average score: 3.9 out of 5 (based on 84 ratings with 7 reviews)

What are you gonna play?

The Good
Luigi's Mansion mixes Ghostbusters with the green goofball himself, Luigi. Does it work? Despite the ridiculous concept, yes it does!

What the game is basically about is you win a mansion from a contest you didn't even inter. Strange, huh? To make matters worse, Mario went there to check it out and has gone missing! Again!!! But this time, it's fun!

What makes it a fun game? If it were a boring game, I wouldn't be typin' here disscusin' it with ya, now would I!?!? ...But seriously, what you do is you suck up ghosts... Ghostbusters style. Well, only not as dangerous and literately sucking them up... WITH A VACUUM!!!

The story, while I said it was ridiculous, doesn't mean it's bad. Ridiculous can be good. This is one of those cases. After all, it is refreshing to have something different from the usual save the Pea- I mean Princess formula, right?

The music, while not to much of it, is very enjoyable. It's not the best, but it's still good. I like the fact that in lighted rooms, Luigi whistles the theme, while in dark rooms, he hums it. What I like even more is that the weaker he is, the more frail he sounds. But probably the best part of the sound department is when you press A when not against a wall, he yells "Mario!". The funniest one he does is the one where he goes "MAAAAARIOOOOOO!!!". I crack up every time I hear that.

The graphics are surprisingly good, especially for an early GC game. The models look good, if not to terribly detailed. The art in the art gallery kind of sucks, though.

The Bad
It can sometimes be irritating to scare and suck up ghosts. ESPECIALLY the rare light blue ones. You have to get them juuussst right or... poof. Gone forEVER! And... that's about it.

The Bottom Line
If you like Luigi, you should definitely buy this. Even if you don't, consider it. It is a very fun, if not sometimes irritating, game.

PS: If you play it at midnight in the dark, I think you could actually get scared!

GameCube · by Deleted (197) · 2010

Green is the style in mushroom land.

The Good
Even though I may be quoting many other people when I say this I think it is good to see that Luigi had finally got his own game, even though the game seems to like pointing out how much of a wimp he is. I liked the way that Luigi can react with the rooms he enter after he clears all the ghosts so even though the lights are on and there are no enemies left in the room there still may be some secrets Luigi will be able to find before he moves on. The idea of the vacuum cleaner or poltergust 4000 was a imaginative idea and a good one, a good way for the programmers to be able to hide things on top of shelves and such.

The Bad
It was WAY WAY WAY to short. I guess it is a bit unfair saying that because I had just finished playing FFX and I was foolishly expecting at least 15-20 hours gameplay, but sadly my fun was stopped dead in its tracks at a poor 6 hours. And they could have at least tried a bit harder on the secret mansion at least try to put new things in so it doesn't pretty much seem to be the same game over again.

The Bottom Line
An amusing game for someone who is looking for a little bit of entertainment. But don't expect a big unfolding story because you wont get one.

GameCube · by Horny-Bullant (49) · 2004

Luigi finally gets his own game, but he has to rescue ... Mario???

The Good
For everyone who ever thought that Luigi ought to have his own game, this is the one. Luigi's first chance at solo stardom. That alone is enough to make me like the game, but even more, it's pretty fun in a Ghostbusters kind of way. The game controls are easy to master, and the graphics are beautiful, particularly the various rooms of the mansion.

The Bad
For starters, the game is just too short. Most people will get through it in about six hours, and after that, if you really want to, you can play through the "Secret Mansion" really the same mansion with extra traps, but most people won't have the patience to do that, particularly in light of the game's other two major flaws: clueless AI and terrible camera angles. Admittedly, the clueless AI really isn't that bad. However, the bosses and tougher ghosts have exactly one method of getting Luigi; the follow him relentlessly. That's it, nothing more complex than that. As for the other problem, the camera is likely the most irritating thing in the entire game. It is essentially fixed in a flat 3rd-person view, on level with Luigi. While it occasionally moves, the inability to view an entire room without resorting to the "Gameboy Horror" is incredibly irritating.

The Bottom Line
Despite it's flaws, Luigi's Mansion is a pretty fun game. By this time, you should be able to pick it up in the used section for a reasonable amount of money, and it's worth having in your library. For everyone who wanted Luigi to have his own adventure, this is a must have. Let's just hope that next time Luigi will get his own princess to rescue, instead of having to save his brother the glory hound.

GameCube · by Shadowcaster (252) · 2002

[ View all 7 player reviews ]

Trivia

1001 Video Games

Luigi's Mansion appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Hidden Mansion

The Hidden Mansion mode was adjusted in the PAL releases of the game. The main difference is that the mansion is mirrored in the PAL releases but keeps its original orientation in the NTSC releases. Other notable differences include: * Ghosts from later in the game will appear earlier in the PAL hidden mansion, but will not do so in the NTSC hidden mansion * Boos are more agile and have higher HP in the PAL hidden mansion * 45 boos are required to reach the final room of the game in the PAL hidden mansion, as opposed to 40 in the NTSC hidden mansion (and, by extension, the normal game mode)

Many features of the PAL hidden mansion would later make their way to all hidden mansions in the 3DS remaster.

Launch game

Luigi's Mansion was not only a launch GameCube game, but the first GameCube game ever shown. On August 24, 2000, when Nintendo showed the first demo reel for their new system, Luigi was the first thing shown. At the time he was without his backpack and it wasn't announced as an actual game, though, with popular conjecture being it was part of the newest Mario platformer.

Lighting Glitch

There is a lighting glitch in the game that occurs in the telephone room which appears to make Luigi's shadow look as if it were hanging itself.

Lawsuit

Shortly after the game's release, Nintendo was sued by the production company of Ghostbusters, claiming that using a vacuum to suck up ghosts infringed on the movie. The case was dropped.

Other regional differences

  • Luigi makes a different damage noise in the Japanese version of the game compared to international versions
  • The Japanese version uses the same music for catching standard ghosts when catching portrait ghosts, whilst international releases have a new track created for this
  • In the Japanese version some audio sequences suffer from delays, and overs don't play at all
  • In the Japanese version the music tempo randomly speeds up at times, suggesting it might not be locked to the game's framerate
  • The Pikmin trailer is absent in the Japanese version

Information also contributed by JPaterson and Thomas Dowding.

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  • MobyGames ID: 5501
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Contributors to this Entry

Game added by JPaterson.

Nintendo 3DS added by Rik Hideto.

Additional contributors: Joshua J. Slone, gamewarrior, Grandy02, FatherJack, Deleted.

Game added January 9, 2002. Last modified January 17, 2024.