Operation Body Count

Moby ID: 1828
DOS Specs
Buy on Windows
$6.99 new on Steam

Description official description

In the year 2012, Foreign Terrorists led by the infamous Victor Baloch have taken control of the Twin "U.N towers" in the United States of America, capturing the leaders of the world who were holding a summit at the time.

As a member of the Governments "Elite Force", trained to take out terrorists when the talking stops, you must enter one of the towers through its maintenance area, which can be accessed through the sewers.

OBC has 40 levels with the first 5 taking place in the sewers where the player, strangely, fights off giant rats and mutants the manual calls Sludge Minions before they enter the first tower to take on the terrorists.

The weapons available to the player include a shotgun with infinite ammo, an Uzi, Galil, Flame Thrower and Grenade Launcher (though it functions like a Rocket Launcher).

The aim of each level in OBC is to kill a certain number of terrorists on a map before using one of several elevators or stairs to go up to the next floor.

OBC pioneered many features including controllable allies (the other members of your squad that join you once you enter the tower). You can order them to follow you or to roam the floor killing all they find. The player can also freely jump between their bodies in the games take on a lives system; as long as the team member they are in isn't killed there is no limit on this.

OBC also features a near fully destructible environment; the Flame Thrower can set bad guys, scenery and the level itself on fire, which could make movement extremely hazardous for the player, especially as the fire randomly spreads. The Grenade launcher meanwhile can destroy any wall (with some hard coded exceptions).

Like Blake Stone OBC also features textured floors and ceilings. Though unlike Blake, OBC could have several different floor textures on the same map. However OBC's floor/ceiling graphics were partially parallax meaning they appeared to "warp" as the player moves around.

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Credits (DOS version)

15 People

Executive Producer
Producer
Assistant Producer
Programmer
Art
3-D Animation
Manual
Level Design
Music & Sound
Quality Assurance
Beta Testers

Reviews

Critics

Average score: 39% (based on 14 ratings)

Players

Average score: 2.6 out of 5 (based on 16 ratings with 2 reviews)

Again, not nearly as bad as people say it is.

The Good
Operation Body Count was unfortunately another victim of bad timing: while it used the Wolfenstein 3-D engine, it was released almost a year after Doom. Like Corridor 7 from the same developers, Operation Body Count was considered by more than a few to be one of the worst first-person shooters ever. Come on, people...It's not like Capstone could afford to make a game based on the Doom engine anyways, since the Doom engine was miles ahead of other technology at the time, and therefore was extremely expensive.

Plus, the game is actually quite fun. Like in other first-person shooters at the time, there are plenty of enemies and plenty of weapons to use against them. While you're mainly pitted against terrorists that have taken over the United Nations building in New York City, you'll also encounter oversized rats, sewer monsters, and some other strange aliens. (Hmmm...are these terrorists actually part of an alien invasion force or something?) As for the weapons, you have the standard first-person shooter loadout, as well as some cool new weapons like the flamethrower. There's no melee combat, replacing the standard-issued melee weapon with a pistol that has infinite ammo. Considering that many of the game's enemies are armed to the teeth, the infinite-ammo pistol can be quite useful if you run out of ammo for your other weapons.

I'm also quite impressed with the additions that Capstone has made to the Wolfenstein 3-D engine. There are now windows, an automap, enemies that sit on pedestals before they start attacking, comrades that you can issue commands to, and bullet holes when you shoot at walls.

The Bad
Nothing really. Like I said, I'll forgive the outdated Wolfenstein 3-D engine and just judge the game based on how fun it is.

The Bottom Line
If it had been released in 1992 or 1993, it might have been revolutionary for the time. Still, if you're one of those that have already finished off Doom and want some more first-person shooter action, you'll probably enjoy Operation Body Count.

DOS · by Spartan_234 (424) · 2006

Corridor 7's Younger Brother

The Good
Since this game relies on brutality rather than gameplay, I found the weapons and music/sounds pretty neat. The box cover art is also cool.

The Bad
Oh boy, here we go...

First up, the graphics are only slightly better than Wolfenstein 3D, but even worse than its sucessor, Corridor 7. Monsters, textures, etc. are all over pixelated and blocky. The explosions and bullet holes in the walls are also crudely made.

Then we come to the enemy A.I, which ranges from easy, to TOO easy! The enimies also pose no challenge whatsoever, except when in large groups. Also, the bosses are horribly easy to kill...Yawn!

Finally, the level design is HORRIBLE! I mean come on, every level after the first few has large parts of them are the same from one level to the next.



The Bottom Line
Capstone should have never made this game, as it is a steaming pile of turd! Even Capstone's own Corridor 7 is WAAAAY better than this game!

DOS · by Shadow Weaver (9) · 2005

Trivia

German index

On January 31, 1996, Operation Body Count was put on the infamous German index by the BPjS. For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS/BPjM indexed games.

Awards

  • Power Play
    • Issue 02/1995 – Worst Doom Clone in 1994

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  • MobyGames ID: 1828
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Contributors to this Entry

Game added by wossname.

Macintosh, Windows added by Plok.

Additional contributors: Jeanne, Xoleras, Patrick Bregger.

Game added June 29, 2000. Last modified August 27, 2023.