Gabriel Knight: Sins of the Fathers
Description official descriptions
Gabriel Knight is a wise-cracking bookstore owner and would-be author. He is the last in a long line of Shadow Hunters, those fated to fight supernatural forces of evil. Tormented by terrifying nightmares, he must spend every waking moment scouring the side streets and back alleys of New Orleans for the key to his dark past. One day, a blood-chilling murder shocks the inhabitants of the city. The police detective assigned to investigate the crime is Gabriel's friend. In the beginning Gabriel collects evidence in hope of using the material for his new novel; but soon he finds himself personally involved in the investigation, and plunges deeper into the world of secret societies and murderous cults.
Gabriel Knight: Sins of the Fathers is a third-person puzzle-solving adventure game. Created by Jane Jensen, the game differs from Sierra's Quest games (e.g. Space Quest) by having a realistic setting and focusing (despite its supernatural elements and humor) on mature themes and detective work. In this way it is more similar to the company's earlier Laura Bow games.
The game's icon-based interface is the same as in Sierra's previous titles, with verb commands that allow interaction with the game world and its inhabitants. Though the game still has plenty of inventory-based puzzles characteristic for classic adventure, its gameplay is heavily inclined towards dialogue. Typically, Gabriel will have to interrogate other characters, choosing conversation topics and thus gradually finding clues and advancing towards the mystery's solution.
The game's locations are done in hand-painted style. The CD version of the game adds full voice-overs to the dialogues, as well as narrator's voice to text descriptions.
Spellings
- ××ר×××: ×××ר×× ×ת ×פ××× - Hebrew spelling
- çŠéçäşş - Simplified Chinese spelling
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Credits (DOS version)
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[ full credits ] |
Reviews
Critics
Average score: 86% (based on 33 ratings)
Players
Average score: 4.2 out of 5 (based on 307 ratings with 18 reviews)
The Good
What's not to like about this game?
The graphics are beautiful and rich. I really liked the close-ups when you're interviewing people, and the in-game graphics are nicely done. Also, there are several comic-like cutscenes scattered throughout the game, which in my opinion add a lot.
The sounds are breathtaking. Music-wise, I've never heard MIDI sound this good, and it fits the story and world perfectly, contributing a great deal to the general atmosphere of the game, which can give you actual goosebumps. The voice acting is superb, and is my favorite to this day. Tim Curry (as Gabriel Knight) delivers a stellar performance, mixing just the right amount of sarcasm and cynicism in the everyday events in the game, but manages to convey a real sense of warmth, urgency or despair when they are called for. This is not to detract from the phenomenal voice acting of the other characters: Leah Remini (as Grace) is probably my favorite game character other than Gabriel himself, and Michael Dorn (as Dr. John) has the perfect voice for the role. Honestly, each and every actor does the job brilliantly.
The game's interface is Sierra's known point-and-click with icons, but the icons have changed slightly, to make your interaction with the world even richer. For example, there are two separate icons for general chatting and for asking specific questions. Or different icons for pick up, move, and open.
The puzzles are interesting and original, and more importantly fit surprisingly well into the plot, instead of being mix-and-match-items puzzles or the give-this-to-this-guy puzzles. They are there to advance the plot, not just to tease your brain.
And finally, we have the story.
Ah - the story.
Gabriel Knight has the best writing in a computer game ever, bar none. Once the plot grabs you by the throat (should happen by the beginning of day 4 or so), it simply does not let go of you, and you will not be able to let go of the game, until it's over.
What makes it so good? First of all the big story is a solid, interesting, suspenseful story. It's got twists and turns, and it even manages to surprise you several times. But more than that, Jane Jensen got everything done just right. The dialogs are crisp and brilliantly written, with quite a bit of humor mixed in, giving the voice actors real meaty roles to work with.
What's most contributing, at least for me, is the amount of backdrop the player receives. As early as Day 2, you'll find yourself learning a great deal about Voodoo, most (if not all) of which is absolutely correct. You'll even get to hear a lecture about Voodoo, detailing its rituals and customs further in the game. Most of what is said about New Orleans is true as well. Visiting it just a month ago, I actually knew my way around. The game world is so rich, diverse, and detailed, that you feel as though you really know the world and the characters and actually care about them.
Yes. That about describes the game. Perfect in every respect.
The Bad
I'm hard pressed to think of anything seriously wrong with the game.
I did encounter several places where the voiceover was "clicky" or slightly buggy, and some of the puzzles might be a bit annoying (the one with the police officer in the park on day 1, or the arcade-like sequence in the catacombs). But these in no way tarnish the great experience that is GK.
The Bottom Line
I'll use my one-line summary again: Flawless. Simply flawless. Everything, from music to voices to dialogs to story to every other aspect, comes together here.
10 years and countless games after first playing Gabriel Knight, it's still the best game ever from where I'm sitting. An ever-shining gem.
DOS · by _Oracle (24) · 2003
One of the seven wonders of gaming
The Good
"The flesh is weak, Johnny. Only the soul is immortal." (You know what I'm talking about, right?)
The Bad
"I got a thing about chickens" :-P
The Bottom Line
It was the time when Sierraâs classic series had started to lose their splendor and brightness. Lacking the necessary originality and innovation, they somehow repeated themselves without offering something progressive. It was then that Jane Jensen, already an employee of the company, was given the chance to make her designing debut. The result was âGabriel Knightâ, an adventure that took the world of gaming by surprise and arguably is the genreâs finest hour.
The game casts us as Gabriel Knight, an unsuccessful writer who lives in his bookshop in the French Quarter of New Orleans, striving for a breakthrough in his career. He is not the kind of person who takes life very seriously. Also, he often displays laziness, bad manners and a bit of eccentricity. But he definitely has a charming personality to save him. His assistant, Grace, is the exact opposite of him. She is serious, organized and methodical. Very often their strong personalities come to disagreement, but undoubtedly there is an interesting chemistry between them. One of Gabrielâs few and greatest concerns are the inexplicable and horrible nightmares that haunt him and deeply depress him. He is currently working on a book inspired by the so-called âVoodoo Murdersâ that are taking place in the city during the recent weeks. His best friend, Police Detective Mosely, provides him with some useful âinside-informationâ. In the coming days, Gabriel will meet his destiny. Day by day, a chain of supernatural events will change him forever. The scenario draws elements from the âneo-gothicâ lore. It is dark, mysterious, erotic, thrilling and dramatic. It could as well be the script of an actual film.
âGabriel Knightâ is a âpseudo-3dâ adventure that utilizes the icon-based system. Specifically, it makes a new approach to this system. First of all, the game introduces a new way of making conversations with other people. Except for the âTALKâ one, we now have the âASKâ icon. The first is used for interactions of a more open and general nature. Now the second one brings us in the âinterrogation modeâ. There, between the portraits of Gabriel and of the interviewed person, is a list of subjects for discussion. Most of them apply to all the people we interact with, but there are some that solely concern certain individuals. Talking will usually lead to other subjects that will arise. The immensity and the depth of this procedure are simply remarkable. Apart from giving us clues on how to continue our investigation, it nicely outlines the richly designed personalities of the characters we interact with. We can later hear all the dialogues through the âRECORDERâ option. The typical âHANDâ icon is here divided in four different ones. There are the âPICK UPâ, âOPEN/CLOSEâ, âOPERATEâ and âMOVEâ icons. This separation makes for more demanding playing, as the player must have a clear idea of what he needs to do rather than randomly clicking on things.
Visually, the title reaches excellence. It is not only that its graphics are brilliantly designed. Above all, it is how successfully they fit its environment. Their dark style, coloring and shading strongly grasp the âfilm-noirâ concept. There are many places to visit. All of them are designed in great detail and with a certain âdimâ effect that makes them mystifying and enigmatic. That âdark detailâ is present everywhere, in the sprites, in the character-portraits, in the foregrounds and the backgrounds. In some places, like the cemetery, we constantly have the feeling that something unexpected is about to suddenly take place. The graphics include several superb cut-scenes. There are two kinds of them, the first are the ones that appear every night, during Gabrielâs tormenting dreams. They consist of series of still images that succeed each other very fast, radiating a terrifying and sometimes paranoid feeling. The other ones take place during the actual playing time. They are made of small graphical strips that emerge from the left of the screen moving to the right, in a comics-like fashion.
The sound aspect of the game is also superior. The musical score is simply an outstanding classic. It contains distinctive themes for every location and occasion of the game, all wisely chosen to amplify the impact and the sensation. Relaxed pieces of music and more powerful ones appropriately. Also, several high-quality sound effects support the experience.
There are all kinds of puzzles in this adventure. Some of them require the correct use of items. Others are about being in the right place in the right moment. A few are based on close observation of factors. And finally there are those of a larger scale that involve more than one location. They are all based on logic and reason and are made with respect and care for the player and his entertainment. During playing we will also encounter several, full of agony, time-sequences* where swift moving and acting is essential. The game is generally of high difficulty and lasts for many intriguing hours.
Some months after its release in floppy disks, the game became available in CD format. The CD version has two major updates compared with the diskettes one. Firstly, it has full speech support for every person in the game. All the voices are convincing and sound right in terms of acting performance. The voice-cast even includes two quite known actors, Tim Curry and Mark Hamill as Gabriel and Detective Mosely respectively. Tim Curry satisfactorily captures the accent and the mentality of the stereotyped Southerner, overdoing it only in a couple of instances. The second important improvement is that, thanks to the CDâs capacity, the cut-scenes of the dreams now have animation that makes them much more fluid. Needless to say, anyone who wants to play this game is encouraged to prefer the enhanced CD edition.
âGabriel Knightâ had two great sequels. Each one had drastic changes in the technology and method it used. But both of them are inferior to their predecessor. It seems that they could not reach the unrepeatable atmosphere and feel of it. This timeless masterpiece is unlike anything we have ever seen. Recommended to every self-respecting gamer âGabriel Knightâ is, especially for us passionate adventurers, an experience of a lifetime.
- In the sixth day of the game, the use of a slow-down utility (e.g. Turbo) is needed for passing the time-sequence in the police station.
DOS · by Iron Lord (40) · 2016
Yet another redefining game by Sierra, and the first from Jane Jensen
The Good
The story, the story, the story, I can't say it enough, Jane Jensen did a marvelous job of constructing a complex, and riveting story, at the same time developing it into an excellent game. This title was a boost in the adventure genre's arm, telling a good story in a modern environment, that was not only chilling, but frightening realistic!
The research into the subject matter is deep and thorough, this becomes clear as you progress into the game. The story is what kept me playing, but the puzzles were also top notch and imaginative, there are a few that take are abstarct, but they don't take from the game. The dialogue is also great Tim Curry does a top notch job as do the other voice acters.
The Bad
Nothing really, this is the ideal adventure game, perfectly blending a deep story, with excellent gameplay.
The Bottom Line
Buy it, Buy it NOW!
DOS · by Jonathon Howard (114) · 2000
Discussion
Subject | By | Date |
---|---|---|
Gabriel Knight Multimedia CD-ROM | Edwin Drost (9431) | Feb 4, 2017 |
The game gets stuck at day 5 | Nowhere Girl (8680) | Apr 28, 2016 |
A GK remake and no one's talking about it | chirinea (47495) | Nov 11, 2014 |
I really dislike the narrator | SnubPollard (62) | Feb 8, 2013 |
Trivia
CD version
The CD version of the game includes a 20 minute behind the scenes avi file depicting the creation of Gabriel Knight. The file also included interviews with most of the cast, lead designer/writer Jane Jensen and others.
Covermount releases
- The full, original game on CD was bundled with the 1/2001 edition of Computer Gaming World magazine.
- The full, original game on CD was bundled with the July 1997 edition of CD-Rom Today, a Brazilian computer magazine.
German version
The German CD-ROM version has a major bug, which causes to crash the games at at least three points during the game. The program obviously hangs, because of a corrupted soundfile. Turn off voices & music in the crashing scenes and you can go on playing.
Leilani Jones
Leilani Jones (Malia Gedde) seems to like the Voodoo Priestess gig. She also plays one in LucasArts' Curse of Monkey Island.
Novel
Jane Jensen> has written a novelization of the game, first printed in February 1997, through Penguin's ROC imprint. The game's sequel was also given the novelization treatment.
References
- It could be a coincidence, but there is a real life blues musician from Lousiana, named Dr. John. Perhaps the character's name came from a fan.
- On day 3, youâre able to attend a (pretty boring) lecture at the Tulane university. Take a walk in the lecture hall and read the bulletin board. After looking at it a few times, youâll get the message âThere's a notice for a lecture on Investigative Reporting techniques to be given by octogenarian Pulitzer Prize winner Laura Bow Dorian." This refers to two game characters from the Laura Bow II â Dagger of Amon Ra adventure: Laura Bow en Steve Dorian. In the game, they fell in love. An octogenarian means someone between 80 and 90 in age, so this assumes the two of them got married in the end.
Awards
- Computer Gaming World
- June 1994 (Issue #119) â Adventure Game of the Year (together with Maniac Mansion 2: Day of the Tentacle
- November 1996 (15th anniversary issue) â #7 Best Way To Die In Computer Gaming (get the heart ripped out by a zombie)
Information also contributed by Alan Chan, chirinea, Chris Mikesell, Isdaron; Pseudo_Intellectual, Sciere and Zovni
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Related Sites +
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31 Day History of Horror Games: Gabriel Knight
An article by Jonathan Howard of On the Stick, a video game blog and podcast, providing a retrospective of Gabriel Knight as part of a series on horror games. The article has little in the way of personal opinion but rather attempts to provide a broad overview of the game (Oct. 2011). -
GK1 Walkthroughs
Links to several strategy guides -
Gabriel Knight 2000: Surviving the Third Millennium
An independent programmed setup file which installs the game perfectly on Win XP. -
Gabriel Knight omnipedia
A wiki encyclopedia/companion for all Gabriel Knight media. -
Hints for Gabriel Knight 1
Diane Griffiths' hints will help you solve the game -
Sins of the Fathers - FAQs & Guides
GameFaqs.com collection of walkthroughs and guides -
The Domain of Schattenjagers
All about the game and the blood !! -
The Patches Scrolls
Download site for the CD-Rom Patch -
Windows XP Set Up
Inferno explains how you can get this old game to run on Windows XP. Not perfect, but playable.
Identifiers +
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Contributors to this Entry
Game added by Eurythmic.
Windows added by Picard. Windows 3.x added by MAT. Macintosh added by Katakis | ăŤăżăăš.
Additional contributors: MAT, Andrew Hartnett, Unicorn Lynx, Jeanne, Daniel Saner, chirinea, Sciere, Xoleras, Boston Low, 1gnition, Zeppin, Patrick Bregger.
Game added May 13, 1999. Last modified March 31, 2024.