Silent Hill 2: Restless Dreams

aka: Silent Hill 2: Director's Cut, Silent Hill 2: Inner Fears, Silent Hill 2: Saigo no Uta
Moby ID: 5069
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Restless Dreams is an updated version of of Silent Hill 2. It contains all of the content of the original version and adds several pieces of new content. The most significant is a new short scenario called Born from a Wish, where players take control of Maria from her first moments right up to where she first appears in the main game. Also included is a sixth ending to the main scenario and a minor feature that allows the player to turn off the graphical effect, which makes the game look like it was shot on cheap film stock.

Spellings

  • Silent Hill 2: 最期の詩 - Japanese spelling

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Credits (Xbox version)

115 People (93 developers, 22 thanks) · View all

Reviews

Critics

Average score: 81% (based on 40 ratings)

Players

Average score: 4.1 out of 5 (based on 133 ratings with 14 reviews)

Definitely not for everyone...

The Good
The most striking thing about SH2 isn't its fast-paced action, it's riveting storyline, its use of the Xbox's graphical capabilities or even the gameplay itself. This game manages one thing that may be said about very few (if any) action-based horror game: the suspense.

While many such games promise suspense, terror and spine-tingling thrills, very few deliver. With the unique combination of seemingly arbitrary sound effects, subtle changes in scenery and the tell-tale overall darkness of the game, it certainly delivers some interesting surprises. There will be times when the player will take a bit of a scare, which is exactly what the game is supposed to do.

Working well on a system with good surround sound, you'll hear footsteps behind you, rustling in the bushes, rattling of pipes and a barrage of other auditory illusions and effects that will keep you turning around in your chair to make sure that there really isn't something sneaking up behind you.

The Bad
Visually, this game isn't much to look at. Some of the cinematics are well-rendered, but the overall appearance of the game is lukewarm if you're charitable. Yes, the town is cloaked in fog and yes, the interiors of the buildings are almost complete darkness if you don't have the flashlight turned on, but the visual obscurity almost leaps from ambiance to hinderance in one mighty bound.

Also, while using the 3D control mode, our hero is all but unmanageable. Combined with constant spinning of camera angles, the "up equals forward" process (which doesn't even work half the time) can be maddening. Fortunately, you can switch between 3D and 2D control modes (which will give you more of a Tomb Raider feel) at any point in the game.

The voice acting also lacks something to be desired. The actors were trying to lend some strength to situational dialog, but it was as though they recorded the lines without ever hearing each other and were given almost nothing contextually to navigate by. This left the dialog seeming almost alien to the scenes in which it occurred.

The puzzle solutions were also a little outlandish. The solutions appeared to have no relation to the puzzles themselves, and it seemed more work than fun to collect the answers. (I'm not sticking my hand in a festering toilet because something appears to be stuck there, nor am I sticking my arm blindly into holes in a wall if I'm walking around a town that's infested with things right out of a Clive Barker novel.)

The storyline is fragmented and uneven, and though I enjoy the idea of being able to explore freely, the play offers very little directional assistance as far as which direction you need to go. The gameplay boils down to checking the map for places you haven't been and going to those places in hopes of finding something useful.

The Bottom Line
All in all, this is one of those games that you simply must have a taste for already. Chances are good that this game won't attract you to this genre, but if you're already interested, it will keep you busy for a while.

Xbox · by Joe Galindo (3) · 2003

A terribly done adventure game

The Good
May be it is a great adventure. May be it is scary. May be it has atmosphere. May be it has a good story. I don't know about that, because I was too frustrated with the game to notice all this.

The Bad
Controls are terrible. I don't care that it was ported from game consoles. In 2002 developers no longer have an excuse not to make decent controls for the game. You press the attack key, but nothing happens because the game didn't finish the character animation yet. The fighting system in general is crap. Every 5-20 seconds game pauses for a fraction of a second without apparent reason (no disk activity, no transition to another scene and my 3D hardware is more than adequate). The sounds are supposed to be scary, but they are annoying an low quality. The graphics look pathetic. The noise feature is probably intended to make the image similar to the crappy picture that console users had on TV and it succeeds briliantly. It does look crappy. And you are not going to see farther than 5 meters from your nose. Yeah, it's a fog, I know, but it doesn't make the game look better.

The story might be great, but things like broken lip sync for cut scenes spoil it. Having to spend some considerable time in the beginning in the fog fighting some generic annoying zombies (same model, 30 identical copies running around) doesn't improve the first impression.

The Bottom Line
If you like adventures and are not afraid of disappointment, you might give it a try. Who knows, may be you will like this game better than I did.

Windows · by Paranoid Opressor (181) · 2003

A psycho-sexual drama that is disturbing, scary, and beautiful at the same time.

The Good
"Silent Hill 2" is a rare game. While the entire series has plenty of spooks and disturbing psychological scares, nothing in the series can compare to this gem. Yet at the same time, this isn't just the greatest horror game, it is easily one of the greatest games ever made. A masterwork of fiction, terror, and gameplay. While the game may not have as many "jump out" moments as is typical of the genre, the game makes up by digging so deep under your skin it can feel your bone marrow. The fog in Silent Hill is thick, and monsters often resemble shapeless shadows in the fog, and just like in the first game the accursed radio that clues you into a baddies location adds a layer of suspense and fear. The panic that sets in allows for confusion, and the monsters will have an easy time sneaking up on you.

Not only that, the monsters designs are disturbing. What makes them so disturbing isn't how much blood they have splattered on them or how strange their shape is (Although that adds to it) but their movement and most all their meaning. Every twisted visage has a meaning to it. They are metaphors. Deep fears and sins manifested into flesh. One of the most common enemies, the Straight Jackets represent helplessness to help others, and at the same time, they represent people who lost their way in the town and never came out. Living up to their name, they appear to he constricted human beings, struggling to break free. The infamous nurses represent the way James, the main character, would harass the nurses in the hospital where his wife died. The even more infamous Pyramid Head, is more than just a butcher or a 'rapist' like most people think he is; he is a punisher, an executioner, and agent of justice. Nigh on each monster succeeds in being even more disturbing because of their sexual implications, combining the social taboos of things such as harassment, rape, objectification of men and women, with strange shapes, gore, and mutations only makes these baddies more disturbing. The most disturbing monster, in my opinion, is by far the "Doorman," a creature born from the mind of a young woman who was assaulted by her father, the shape of the creature looking much like a larger figure raping a smaller figure that is constantly struggling. Its disturbing, and sickening, but its what makes these monstrosities true monsters. The way they animate is brilliant, each monster animates differently, yet their motions are equally frightening and strange. The way the straight jackets struggle, the way the nurses twitch and crack their limbs, the way Pyramid Head drags his sword and spear, and even the way the few human characters animate are all perfect. The animation is incredible, some of the best ever seen in a horror game.

The story is, in my opinion, the greatest ever told in a video game. While it's not for someone who can't think outside the box, as like the monsters it relies on metaphors and intelligent thought, is an emotionally charged story of "The beast within," revenge, and ultimately, redemption. You play James Sunderland. 3 years ago, your young wife Mary died of a disease. Before her death, you promised to take her to your "special place," a hotel on an island in Silent Hill, where you spent your honeymoon together. You get a letter from her, saying she is waiting there. Despite the fact that you know ghosts can't write a letter, you go to Silent Hill, seeking her out. The mystery that unravels will not only shock you, but by the ending, it will even make you truly feel for the characters. This was the first game to ever make me cry. Despite some occasionally deadpan acting, everything falls into place emotionally, and it will tug every emotion from fear, to disgust, to sadness. Its a truly brilliant tale, and it blends with the games frightening images and sounds perfectly.

The atmosphere is so thick you can cut it with a knife. The sounds of the monsters are just as freaky as their looks, the infamous radio crackles will send shivers, the music is both beautiful yet eerie and creepy at the same time, the fog and layers of darkness add a shroud of mystery, and it all lends an atmosphere that will keep you on your toes and suck you in. This gives the game time to truly work with you, and make you remember the images you see and hear, as well as feed the story at a leisurely pace. Its hard to put the game down.

The puzzles are good, in many ways they feel like something from a point 'n' click adventure game (That's a good thing) and they are all thought out. In some ways, you could maybe call this a point 'n' click adventure game but with joystick or keyboard (Though a controller is preferred in a third person game like this) control of your character. This is once again, a good comparison.

The graphics have aged surprisingly well. Sure, they do not look like FarCry 2 or Resident Evil 5, hell, they obviously don't look as good as the most recent Silent Hill game, Homecoming; Although that game sucks, so who cares? Despite this, the game looked great when it was released, and it looks great now. I've already mentioned how good the animation is, but the effects are great as well, the lighting and shadows are still incredible (Much like Doom 3, but before it was released....) as is the lighting system in general. The character models still carry a detail, blood spurts and leaves a trail, the flesh on monsters has an eerie glisten, your light flares in the camera, and some of the more deranged environments still look freaky and organic, like a mixture of H.R. Geiger and David Lynch.

The Bad
There's not much negative to say, but since it wouldn't be a balanced review, here are a few negatives.

First off, the combat is relatively poor. Locking on is troublesome, and sometimes James swings or shoots even if you haven't pulled the trigger, and sometimes makes himself vulnerable. Oddly enough, there are a few ridiculously large weapons one can find easily, namely the chainsaw and Pyramid Heads sword (To be fair, Pyramid Heads sword is slightly 'hidden' but its still easy to find if you look around the right corner.) which makes combat way too easy and removes the feeling of being vulnerable, something that is important to Survival Horror.

Although most of the games multiple endings are satisfying, I will admit that there are a couple that do not add a truly satisfying resolution. I truly feel that there is only one true ending to the game, but its would be a spoiler to tell you what happens, and at the same time, its hard to tell you what threshold gets you the ending.

The voice acting, although at times decent, can be somewhat deadpan and bland, at one point, even corny.

The layout of some levels may also breed repetition, and some may not like some of the more obtuse puzzles, as they can lead to frustration.

The Bottom Line
Silent Hill 2 isn't a game for kids, or those with a closed mind. It deserves its M rating (Although why wasn't "Mature Sexual Themes" added in the content descriptor?!?!? I consider rape, harassment, and a monster that is basically a lump of flesh with female genitalia to be "Mature Sexual Themes.") and it knows how to deliver the scares and disturbing scenes and themes. If you like a good scare, and don't mind the games content, then you will find a true masterpiece. Silent Hill 2 can be summed up as "Disturbing," but at the same time it can also be called a "Drama," and what a good drama it is. I recommend it to anyone who enjoys their horror with a side order of intelligence and a heaping helping of story.

Windows · by Kaddy B. (777) · 2009

[ View all 14 player reviews ]

Discussion

Subject By Date
Pending correction Corn Popper (69028) Jan 14, 2011
Very well done Joe Price Apr 30, 2009
Best survival horror game? Donatello (466) May 24, 2007

Trivia

The Xbox version contains a lip sync bug. Since the PC version is a direct port of the Xbox version, the lip sync bug is also present.

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Related Sites +

  • Hints for Silent Hill 2 for Windows
    Questions and answers to help you solve the game.
  • official homepage
    Konami's website for Silent Hill 2. Shows about the game, screenshots, movies and tips&tricks for the game, and is on english language.
  • official website
    "Konami computer entertainment Tokyo" official website on english and japanese. However, japanese link has much more info about the game, including all descriptions you'll need, movies, merchandise and such.

Identifiers +

  • MobyGames ID: 5069
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Contributors to this Entry

Game added by Jak Din.

Xbox added by Brian Hirt. Windows added by John Chaser.

Additional contributors: Macintrash, MAT, Jeanne, NeoMoose, Corn Popper, John Chaser.

Game added October 4, 2001. Last modified January 27, 2024.