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Far Cry

aka: FC, Far Cry Classic, X-Isle, X-Isle: Dinosaur Island
Moby ID: 12534
Windows Specs
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Description official descriptions

You play Jack Carver, a charter-boat businessman in Micronesia, on a job to escort Valerie Cortez, an ambitious journalist, to the island of Cabatu. The next thing you know someone's blown up your boat (and with that, everything you owned in the world), kidnapped Valerie, and left you for dead. Your job now is to rescue Valerie and get back at the soldiers who destroyed everything you had.

Proprietary Polybump mapping, advanced environment physics, destructible terrain, dynamic lighting, motion-captured animation, surround sound and the ability to render an entire kilometer of actual terrain in real time all showcase CryTek's new CryENGINE.

Advanced A.I. means enemy soldiers make realistic decisions based on observations of the current state of the world. These highly trained mercenaries are designed to utilize environmental features, attack in groups, divide and conquer, respond to player actions, and call in reinforcements from air, land, or sea.

Far Cry ships with a Sand Box Editor, allowing you to create and edit your own maps with an easy drag and drop interface.

Spellings

  • 孤岛惊魂 - Simplified Chinese spelling
  • 極地戰嚎 - Traditional Chinese spelling

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Credits (Windows version)

428 People (351 developers, 77 thanks) · View all

Developed by
  • Crytek GmbH
CEO and President
COO/CFO & Executive Vice President
CMO & Executive Vice President
Creative & Technical Director
Executive Producers
Producers
Assistant Producers
Lead Programmer
AI Lead
Multiplayer Lead Programmer
AI & Game Programming
3D Engine Lead
Physics Lead
Sandbox Lead
Renderer Lead
Animation & 64bit Programming
CryEngine Optimisations
Optimisations & Dot-3 Lightmaps
Multiplayer Programming
[ full credits ]

Reviews

Critics

Average score: 87% (based on 50 ratings)

Players

Average score: 3.9 out of 5 (based on 205 ratings with 13 reviews)

Stunning environments play host to a half-witted plot

The Good
Clearly Far Cry has one thing going for it. The large, sun-drenched environments. While id was putting the finishing touches on their dark, claustrophobic masterwork of DOOM3, and Valve was in the last half-year of polishing Half-Life 2 to a dystopic gleam, the German firm Crytek released this unheralded gem. At least, it starts as a gem...

The Bad
Toward the end of the storyline, the game gets more and more far-fetched. I can't even remember what was going on exactly -- something about mutating humans into an unholy werewolf army. To be hired out to evil regimes, presumably meaning North Korea. Things get out of hand, people are injected with green mutoid plasma, become monsters, that sort of stuff. It all came apart at the seams for me during the last few levels, where I simply wasn't having fun anymore. Not only did the plot get crappy, but so did the level design. It was quite a let-down, considering how strong the opening levels were.

Multiplayer was resoundingly disappointing. Perhaps because by the time I got around to trying it, the only people still playing were experts, and would camp from some indiscernible mountaintop with the sniper rifle. Sniped again and again and again as I vainly look for some cover or a better weapon -- how terribly fun. Leave server.

I'd have given it more time, but Counter-Strike: Source was simply a better option in 2004.

The Bottom Line
Bright, sunny, and expansive tropical environments play host to innovative, long-distance gunplay. But it all degenerates into a half-baked mad scientist plot that left me a little frustrated that Crytek's story department couldn't come up with something more compelling.

Windows · by Chris Wright (85) · 2011

Rough around the edges but an under-rated, ground breaking achievement.

The Good
I've played Far Cry solidly for several months. Finishing the game on multiple difficulty levels and also playing quite a bit of multi-player. With Half-life 2's release a few days ago (a game that I have just finished) and Doom 3 a couple of months ago, I can say that Far Cry is definitely the most innovative of these three games. Far Cry pushes the FPS genre much like the original Half-life did years ago. And here's why...

Far Cry (for the uninitiated) takes place on an island somewhere out to sea. You play Jack Carver who has been stranded on the island with a bunch of terrorists. You must escape using a combination of stealth and firepower and while doing so uncover a rapidly thickening plot!

Far Cry is powered by the Cry-Engine, Crytek's new graphics engine which is capable of rendering huge outdoor environments in great detail, but also adept and rendering closed interior environments. It's fully integrated with a great physics engine and all in all the world that you inhabit is completely believable. The graphics speak for themselves, and basically, if you can see it, you can go there. This game (like the GTA series) is all about freedom. Every mission is non-linear, and each scenario generally has two or more ways of approaching it.

The story while being linear is not linear within each mission (and missions are very long). While certain objectives must be achieved, the way to complete them is not set and I can guarantee that your second trip through Far Cry will be completely different to your first. This is a sharp contrast to a game like "Half-life 2" where every section is clearly mapped out from A to B to C. In Half-life you are asking yourself "what does the game want me to do next?", in Far Cry you are asking yourself "how can I approach this objective the best?".

For example you might opt for stealth, you might create a diversion, you might find a secret path or tunnel, you might find a boat or car, or just run in with guns blazing. The possibilities are pretty much the same as you'd have in real life - and that's the hook.

The game engine also incorporates some pretty special AI. Playing on the easiest difficulty doesn't allow you to truly appreciate how good the AI is. On harder difficulties the enemies operate in teams much like a real group of terrorists, yelling out to each other - "FLANK LEFT!" or "I'LL GO GET HELP!". They really make an effort to surround and distract you. A pair of them might divert your attention from one direction, while another pair might circle around from two directions to come at you from behind. Or if outnumbered they might jump into an available jeep to drive to get reinforcements. It's great because they don't communicate telepathically - it's REAL.

A final thing worth a mention, and a feature I wish could be implemented in more games, is Far Cry's music system. This system picks up on events in the game and dynamically mixes a custom musical score. The effect is seamless and you only notice it if you focus on it, which is exactly the effect that music should have. Far Cry isn't the first game to have a feature like this, but it's without any doubt the best implementation I've ever heard. It really is that good!

The Bad
There are a number of problems with the game however, that do it a dis-service. I've already mentioned how great the AI is, however it is a little buggy. At some points you may find a bad guy that is basically "asleep", i.e. he should be able to see you, but just stands there. Clearly this isn't meant to happen, but when it does, it ruins the whole illusion.

Also, this is a very difficult game by comparison to other shooters. As a rough benchmark, I finished Half-life 2 on medium difficulty only one day after its release. It took me a week to finish Far Cry on it's easiest setting. Far Cry's savepoint system is very good and doesn't frustrate, however it's difficulty problems come from a somewhat bumpy difficulty ramp, with some very hard parts in early parts of the game. I'm sure this has choked off many players, who would simply give up. The final missions are EXTREMELY hard, and can get very frustrating for players that rely on tactics over reflexes. I can't help but feel that Crytek dropped the ball at the end there. It's not terrible, but not strong either.

The only other thing is that the dialog and voice acting, while being tongue in cheek does feel a bit forced and corny even given it's tone in many places. The story development and direction in general is quite amateur compared with other games. It seems like the game isn't sure whether it wants to be Duke Nukem or System Shock, and finds an uncomfortable middle ground.

The Bottom Line
Not to be missed, worth the effort... this is the way forward.

Windows · by Tibes80 (1542) · 2004

Fun is Inversely Proportional to Difficulty

The Good
Well its finals week for college kids living it up in pollution-bathed North Jersey, and like all good college kids I find myself wanting to procrastinate from studying. FarCry gave me good enough reason to do this, as I assumed it would be a quick play and it would be something fun and mindless to do with all of my free time now that classes were over. I turned out being wrong on both parts, and having had enough of a drawn out experience with FarCry, I feel that it warrants some kind of review as a follow-through ordeal.

I really had no idea what to expect going into FarCry except that it was an FPS in the jungle and there was something special about the open environments. About 10 minutes into the game I knew just about the same amount. The opening intro is a collage of explosions and a dude swimming somewhere. What I got is that you and your wife/girlfriend/next rape victim were sailing in the Pacific Ocean for no reason at all, the girl drives off on a jet ski for no reason at all, people come and destroy your boat for no reason at all, you find your way onto an island, and ultimately having nothing else available to have sex with, grab a gun and go looking for the girl for no reason at all. About five minutes in a random black scientist appears on a PDA type thing and decides to help you, and despite the fact that you have no idea who he is or why he wants to help, you decide to follow all of his advice to the letter, most of which is "Go here, kill people, and blow this thing up."

Even then it became apparent that FarCry's plot was going to be as ridiculous as a James Bond movie. Add on top of this an evil corporation trying to take over the world, a mad scientist genetically mutating an army, and a completely obvious plot twist about a third of the way through and you've got one hell of a thin plot line.

Despite this, I was pretty giddy over FarCry at first because it was fun and challenging. The general appeal of the game is the open environments the game provides. Now, don’t be stupid, the game is not GTA. There is obviously a linear progression from village to village and point to point. But each village is always assailable from every angle, and there are always multiple ways through the jungle. This makes it kind of fun planning out your route and your attack method. I remember sitting in a little rubber boat off shore for the first time and using my binoculars to spy out each guard on shore, planning out which guards I kill first before alerting the others.

Thanks to the abrupt introduction and the generally unpolished impression the game gave me, I was actually surprised but the stunning graphics the game has to offer, or rather, the stunning settings in the game. The jungle levels are lush with vegetation; and you can see every faraway building as it stretches onto the horizon. Even as you zoom in on faraway locations through the scope, you can still see (and shoot) guards, people having conversations, etc. over a kilometer away. Indoor levels are equally as nice, with fairly detailed environments and crisp graphics. What's truly nice about playing an old game later is that I was able to turn the graphics up to very high without a single hit to my FPS rate. Not even a single stutter.

Even more so, this game has some amazing AI. Enemies genuinely react to how you act, forming up in teams and moving depending on how you move. You can hear them shouting things like "You take care of him while I go get help," and unless you kill the guy running for help he will call out to his buddies to join him. Another thing I was shocked about is that they also shoot up flares to signal helicopters and boat patrols. Helicopters also interact with ground troops as they pick them up and drop the down behind your position to flank you.

Because of this, FarCry is different every time you play it. There's so many ways to go and new places to explore that you, and the game adapts to how you play so that it always feel like a new experience. For some this is where the strength of FarCry lies. You can always go back and do something different, and even dying sometimes gives you a new chance to try a situation from a different angle.

FarCry cashes in on its fun factor. It's got a stupid plotline, so here's a gun and shoot some people. It's always a blast trying to decide whether to assail a camp and steal their jeep, or to trek to the top of a mountain and use a hang-glider to float overtop of the level. Had they stuck with this, FarCry would have been a fun game for me all the way through

The Bad
Unfortunately, FarCry suffers from something I call "Half-Life Syndrome," which is when a genuinely good FPS becomes long, frustrating, repetitive and tedious about half-way through due to stupid, arbitrary tasks popping up along the way. You see, it's natural in any FPS to continually up the difficulty as the game goes on until it plateaus somewhere between "Impossible" and "Anal rape." Despite its razor thin and ridiculous plot, I was having an absolute blast frolicking in the jungle until the appearance of these skinless ape things that looked eerily similar to those monsters from Doom 3.

Whoever thought up these things clearly thought the game was not hard enough because these "trigen" as they call them will seriously FUCK YOU UP. On the second easiest mode they will kill you in one hit. That's right, ONE HIT. The only time that mechanic has worked in a video game is when the monster is a one-time-boss, and you're actually meant to run away than actually fight it. But no, once these guys appear they never go away. And what's more is that they're never alone. It's always two or three at a time. The most I've ever fought is seven at a time, after which I needed a fresh application of deodorant. But the true kick in the balls is their twenty foot rape reach of death. So even when you've got your gun trained on them, they can still bridge the distance in under a half a second. I quickly figured out that if they'd already locked eyes with yours then it was already too late and you should just wait for death.

In order to survive the rest of the game I realized needed to bind my left mouse button to quick save and my right mouse button to quick load. That is, of course, if there was saving. It's shocking to see no save feature in a modern computer game. Rather, the game has a checkpoint system which will save for you after it's arbitrarily decided you've done enough tedious shit. This honestly isn't too bad after a while because it gives you a chance to rethink certain situations and how you tackled them and you honestly don’t die enough for it to become an annoyance. Unfortunately, after previously said arrival of trigens, just killing a room full of them becomes a heroic accomplishment in itself, yet you won’t be able to save the game until you blast through the next three rooms full of them. This turns the game into a mad rush to the next checkpoint and makes the game an utter chore. Imagine doing ten minutes worth of frustrating tedious work only to be sent back by a pissant little ape thing with a bad attitude.

After about half way through the game you start to have problems with the crap Doyle gives you. As soon as you're done the three hour monstrous task of getting from point A to point B to take care of arbitrary task C, Val and Doyle arrive to whisk you away for your next ten mile trek of death. I originally assumed Jack must have had balls the size of oranges due the sheer audacity of wearing a bright red Hawaiian shirt during jungle combat. However, after ten hours of taking orders from two people sitting in a quiet bunker shoveling snacks from the nearby vending machine into their mouths, one does begin to wonder who the man in Jack and Val's relationship is.

After the trigen, the game lost its charm. It became more about surviving until the next checkpoint rather than finding fun ways to sneak up on people and lobotomizing them with a rifle. It became less about freedom and more about getting from point A to point B. All in all the game became a total chore. I found myself wanting to have the game be over with so I could uninstall it to free up some space on my hard drive for a new game.

The Bottom Line
However, for a game that came out in 2004, FarCry is rather spectacular for its adaptive AI and open environments. If you can get past the frustration of dying a lot (and there are tons of people out there that can do this much better than I can), then FarCry is game you shouldn't miss. All around, it’s an FPS gem, one which I'm glad I decided to finally try out. FarCry will certainly keep you entertained and is worth shelling out $20 for.

Windows · by Matt Neuteboom (976) · 2008

[ View all 13 player reviews ]

Trivia

1001 Video Games

The PC version of Far Cry appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Development

The game actually started out as a tech demo made by Crytek, to demonstrate the capabilities of Nvidia's (then) new graphics chip, the GeForce 3. Much like what happened with Serious Sam: The First Encounter, it then got turned into the complete game it is now.

German version

The German government agencies for the protection of children are not to be trifled with – a lesson that publisher UbiSoft learned the hard way with Far Cry.

Due to realistic violence, especially with regard to the ragdoll model of the enemies, the full English version of Far Cry was banned in Germany by the federal agency BPjM on April 2nd 2004, meaning that any kind of advertisement for this version is forbidden, and it may only be sold on request to persons aged 18 or older.

UbiSoft and developer Crytek had anticipated this, and created a special version of Far Cry for the German market – the usual procedure to abide by the strict German standards. In this version, ragdoll models were disabled. As expected, the modified version was rated “18+” by the USK, the official German rating board. Any game with a USK rating may only be sold to persons of the specified age group, but is protected from being banned. UbiSoft produced and shipped a large amount of copies of this German version, which hit stores on March 25th 2004.

At that time, the BPjM judgment on the English version was pending. The BPjM testers quickly found out what was already widely circulated in the Internet: Crytek had not physically removed the ragdoll model from the German Far Cry, they had just disabled it -- and every user could turn the feature back on with just a few simple modifications. This made the German version identical to the English one. Identical content is the one criterion that would allow the BPjM to ignore a USK rating and ban a game. That, however, had never happened.

Up to now. On April 2nd 2004, the BPjM banned the German version of Far Cry along with the English one, on accounts of identical content. From one day to the next, stores nationwide were no longer allowed to display the boxes of the most popular, extremely successful action game.

UbiSoft’s reaction was feverish, yet professional. As soon as word had spread that a ban was imminent, the company started the production of a new, non-modifiable German version to replace its now worthless predecessor. This second edition retained the USK rating “18+” and was distributed two weeks later, on April 15th. UbiSoft took back all copies of the previous version at its own cost.

The German second edition cover of Far Cry is easily recognizable by a big red box in the upper right corner containing the line “Deutsche Version” (German version). If you happen to own one of the banned first editions, you should probably hold on to it; over time, it may become a collector’s piece.

Graphics

The game allows you to set a way to render it, such as the bright "Paradise," the dim "Cold," or the cel-shaded "Cartoon."

Patch 1.3 of the game adds support for HDR lighting (high dynamic range lighting) on the new nVidia GeForce FX 6xxx line of graphics cards. Its inclusion makes Far Cry the first commercial game to support HDR lighting!

This feature increases visual quality in the game tremendously, improving the detail and dynamic range between light and dark, and simulating lens exposure effects between light and dark areas of the image.

The feature is not accessible from the game configuration screen, but must be enabled via the command line, console or config file. The feature is not available on ATI's competing generation of graphics cards due to the implementation/hardware limitations.

Mods

Far Cry fans have created an unofficial modification that adds a Capture the Flag multiplayer mode and comes with five new maps.

Far Cry seems to be on its way to become the most longevous game in history. Following the visual change that patch 1.3 meant by enabling HDR, two patches were released to bring the game up to the world of 64 bits. While they don't really take advantage of any 64-bit specific features, these patches do improve graphics even further, and they add a couple of new levels and some other stuff.

What, you didn't make the jump to 64-bit yet? Fret not. Most of those graphical enhancements are available for 32-bit users as well, via a little thing called the FC 64ecu to 32os conversion patch.

Movie

The game became a movie in 2008. The main character Jack Carver is played by Til Schweiger. Although it does not stick to the game's storyline, it cuts close with the setting and game elements. German investor Boll KG bought the rights to turn the game into a movie franchise in February 2004, a month before the game hit stores.

Patch 1.2

In July 2004, patch 1.2 was soon recalled after the release, due to unexpected behaviour on specific hardware configurations. There was no fix released afterwards. Users had to revert to 1.1 and then wait until October 2004 for a new patch (1.3).

Title

On May 28, 2002, developer Crytek changed the game’s name from X-Isle to Far Cry. The “X” was too allusive of Microsoft’s game console X-Box.

Awards

  • 4Players
    • 2004 – Biggest PC Surprise of the Year
  • GameSpy
    • 2004 – #9 PC Game of the Year
    • 2004 – Special Achievement in Graphics Award (together with DOOMÂł)
  • GameStar (Germany)
    • February 2005 - Best German PC Game in 2004 (Readers' Vote)
  • Golden Joystick Awards
    • 2004 - Runner up to DOOMÂł in the "PC Game of the Year" category
  • PC Gamer
    • April 2005 - #18 in the "50 Best Games of All Time" list
  • PC Powerplay (Germany)
    • issue 01/2005 - Best German Game in 2004

Information also contributed by -Chris, Dr. M. "Schadenfreude" Von Katze, MAT, piltdown man, Sciere, Tiebes80 and Zack Green

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Contributors to this Entry

Game added by Cyberzed.

PlayStation 3 added by Sciere. Xbox 360 added by Kabushi.

Additional contributors: Unicorn Lynx, Jeanne, tarmo888, Sciere, Kabushi, PhoenixFire, Yearman, Patrick Bregger, Victor Vance, FatherJack, 一旁冷笑.

Game added March 24, 2004. Last modified March 7, 2024.